-
Content Count
229 -
Donations
25.00 USD -
Joined
-
Last visited
Reputation Activity
-
-
Smash reacted to turbulance in War3 Supporter Benefits and Suggestions
maybe offer 3 tiers of donor status? 5 base for basic supporter 10 dollars for platinum supporter maybe give them higher rewards/perks additional raffle entries etc. Third could be like 15+ and it's just bragging rights and special forum badge and IG font
-
Smash reacted to xmen in War3 Supporter Benefits and Suggestions
Add a perk to re roll your rotd once a day
-
Smash reacted to turbulance in War3 Supporter Benefits and Suggestions
Thats a fun idea each month we raffle all the supports and they get "Super supporter" for the month. They could give money twice a map? give an additional 2-4% additional exp while on. access races 500-1000? levels above their cap.
-
Smash reacted to thorgot in War3 Supporter Benefits and Suggestions
I like all of it except the cash prize. At that point it feels more like gambling and less like an incentive that lets you occasionally present your ideas in a way that will be paid more attention to.
-
-
Smash reacted to Face in The War3 Guide Reborn
I will come out of retirement to change/remove them all
Sent from my Nexus 5X using Tapatalk
-
Smash reacted to DerpyPwny in The War3 Guide Reborn
Hello everyone. As some may remember I asked about making a War3 guide on Steam a few months (?) earlier. I worked on it but scrapped the project due to struggles. Well I am back again and this time instead of using Steam's Guide, which is difficult to maneuver especially with the amount of content that War3 has, I am going to use Google Sheets which I should've from the beginning tbh. This time I hope to actually finish this task considering how easier it is to use Sheets. I might periodically drop in an updated link but for now this will be open for a while while I decide on what to tackle next.
Comment your suggestions on how to improve the guide and what I should add, either on the Sheets or on here!
https://docs.google.com/spreadsheets/d/1g9pfLPgx3SLMIGAE5BIC6BYt1G22761mSCP7aehv83Q/edit?usp=sharing
My goal with this guide is to not only keep me focused but to also provide some help for new and experienced players alike. (derp)
*If someone can help with specific numbers please let me know! It will greatly expand the guide.
-
Smash reacted to Iherdcows in introduction?
Jah is love. Jah is life. Jah is the best csgo pro in the world.
-
-
-
Smash reacted to -Sharp- in Abusing AFKS
when was the last time you have been on to help with the problem? @Swed
-
Smash reacted to Swed in Abusing AFKS
Can you fucks not go 3 months without trying to cheat on war3? Holy fuck you guys should be penetration testers with all the bullshit things you do to circumvent actually playing the game.
-
Smash reacted to Nav in Abusing AFKS
I mean if only we had 1 of our SO's to play regularly to deal with these problems
-
Smash reacted to Rootbeer in Legendary system concept
Hiya guys, thought I'd share an idea that I was hyped about working on. I'm calling it the Legendary system, modeled similarly to World of Warcraft's legendary equipment system. Equipping a Legendary will alter a race in a way slightly, much like an expertise. Unlike expertise though, you can acquire and store a currency called Shards in order to unlock a Legendary and potentially have one unlocked for a race you have at level 0. Each race will have a handful of Legendaries; I'm thinking 3 each for starters. Players are limited to one Legendary item equipped at a time.
The main way of acquiring a Legendary would be simply playing the game: obtaining a kill (higher chance if headshot) or planting/defusing/hostaging/winning the round/healing as Trinity+Holy Paladin+Priest will each have a very small % to obtain a random Legendary. A smaller chance will give you a Shard instead, which will allow you to pick which Legendary you get. Shards could be given away freely every 500 total levels or so. Mabey a present could even drop at a low chance on kill similar to eggs/pumpkins, which yield either a legendary or a Shard. Crazy freeforall rush for the loot!
Here's some quick visuals. The Legendaries menu will be brought up by typing "legendary" into chat, similar to changerace.
Then, selecting a race will reveal you the Legendary available to it and what each does. Selecting the Artifact will then equip it if you have it and then close the menu (similar to picking a race). Here's an example screen of someone who owns two Undead Scourge Legendaries(notice the third is greyed out because he doesn't have it -- if he had a Shard then the text would be red and selecting it would consume the shard and unlock it for him).
I like the system for two reasons. One: It adds another layer of depth into the game, something else to strive for when killing people. Currently, the two things players can obtain by playing the game are server rank and levels -- this adds another reward system to constantly fuel that desire for dopamine.
Two: The system will certainly add a small level of powercreep but will be a great way to finetune older races into importance and we'll finally see some races being played again. Additionally, it adds a small level of customization into the game. Our diehard Trickster Assassin or Shadow Lurker fans can choose which route they want to specialize in to suit their playstyles.
The shard system also allows additional p a y 2 w i n options in addition to our current ones. Supporters can have an increased drop rate for legendaries. Players could also flatout buy Shards, similar to buying credits for other our pay2win servers like JB and ZE. We're gonna be rich.
Please share thoughts! I was excited to work on the system myself but wanted to create a race first in order to prove to myself that I could code. I'm busy & putting it off for now but if anyone wants to start refining/working on this (if greenlit by Engies), go right ahead. We could also have a War3 event to kickstart the system with increased drop rates for the duration of the event. Events are always fun.
-
Smash reacted to Face in Potential Heroes, Get Inspired!
1 hero per team at 12+ server pop, limited to like 5 rounds per 100 (per player) would be pretty dank honestly. Would definitely piss people off though.
Imagine when the worst player on your team gets the "hero" for the first 5 rounds vs someone great on the other team gets the hero. You get stomped for 5 rounds then cash/shopitems are so imbalanced
-
Smash reacted to Dakka in Potential Heroes, Get Inspired!
Our Warcraft 3 server is fine how it is, though however, I would like to see some ACTUAL Warcraft 3 heroes added to the server. I understand that the Warcraft mod is about having a set of abilities and not about the lore of the game itself, but it just doesn't feel right to ignore the large, untapped potential content that's in the actual game and its expansion. In just Warcraft 3 + Frozen Throne, we get heroes from all across the Warcraft universe: Kalimdor, Eastern Kingdoms, Outland, Northrend, and even on some islands. In this post, I'll list off a ton of potential additions to the server and hopefully inspire some people to go out and write up races for use on the server. In red will be heroes being unused, in yellow heroes that are kinda used, and in green are heroes that are being used currently.
I will update the list and link the hero name to your post, so feel free to pick one and get creative. I would recommend reading up on how the hero worked in-game to get a sense on how their abilities should be like on the server.
Here's a list of all the NAMED hero units in Warcraft 3 and its expansion:
Arthas Menethil (Before Frostmourne)
Uther Lightbringer
Jaina Proudmoore - We have an "Archmage Proudmoore" just not named Jaina.
Antonidas
Muradin Bronzebeard
Garithos
Lady Vashj
Kael'thas Sunstrider
Akama
Tyrande Whisperwind
Shandris Feathermoon
Malfurion Stormrage
Cenarius
Illidan Stormrage
Maiev Shadowsong - We have a "Warden" but no indicator it's Maiev specifically
Ner'Zhul (The Lich King)
Arthas Menethil (After Frostmourne)
Kel'Thuzad
Anub'arak - We have a "Crypt Lord" but no indicator it's Anub'arak specifically
Sylvanas Windrunner
Varimathras
Mal'Ganis
Tichondrius
Archimonde
Mannoroth
Azgalor
Kil'jaeden
Magtheridon
Balnazzar
Thrall
Grom Hellscream
Sen'Jin
Cairne Bloodhoof
Rexxar
Rokhan
Chen Stormstout - We have a "Brewmaster Monk" but no indicator it's Chen Stormstout
Vol'Jin
Gul'dan
Look at all of those! Here's a ton of characters with importance in the lore that can be used in the server.
Now here's the list of all the neutral and racial heroes that you found on non-campaign maps:
Naga Sea Witch
Dark Ranger
Pandaren Brewmaster
Beastmaster
Pit Lord
Goblin Tinker
Firelord
Goblin Alchemist
Paladin
Archmage - We have three "Archmages"
Mountain King
Blood Mage
Blademaster
Far Seer
Tauren Chieftan
Shadow Hunter
Demon Hunter
Keeper of the Grove
Priestess of the Moon
Warden
Death Knight
Dread Lord
Lich
Crypt Lord
A ton more green than the last list, but still plenty of unused content!
Link to our current races (or heroes): https://pastebin.com/78Vhg2K5
Link to Warcraft 3 races: http://classic.battle.net/war3/races.shtml
Link to named heroes from Warcraft 3: http://wow.gamepedia.com/List_of_Warcraft_III_hero_units
Link to neutral heroes from Warcraft 3: http://classic.battle.net/war3/neutral/
Though to be honest, you could make a hero from any character in the Warcraft universe, even from Warcraft 1 & 2 or even further into the future than where we are now!
(Yes, Dakka made a big post )
-
-
-
-
-
-
-
-
Smash reacted to Rootbeer in Rule Clarification
Spot's fine. Anyone pandering at the rulebooks for a simple spot like this is probs a JB player :^)