Dakka 854 Posted June 9, 2017 (edited) Our Warcraft 3 server is fine how it is, though however, I would like to see some ACTUAL Warcraft 3 heroes added to the server. I understand that the Warcraft mod is about having a set of abilities and not about the lore of the game itself, but it just doesn't feel right to ignore the large, untapped potential content that's in the actual game and its expansion. In just Warcraft 3 + Frozen Throne, we get heroes from all across the Warcraft universe: Kalimdor, Eastern Kingdoms, Outland, Northrend, and even on some islands. In this post, I'll list off a ton of potential additions to the server and hopefully inspire some people to go out and write up races for use on the server. In red will be heroes being unused, in yellow heroes that are kinda used, and in green are heroes that are being used currently. I will update the list and link the hero name to your post, so feel free to pick one and get creative. I would recommend reading up on how the hero worked in-game to get a sense on how their abilities should be like on the server. Here's a list of all the NAMED hero units in Warcraft 3 and its expansion: Arthas Menethil (Before Frostmourne) Uther Lightbringer Jaina Proudmoore - We have an "Archmage Proudmoore" just not named Jaina. Antonidas Muradin Bronzebeard Garithos Lady Vashj Kael'thas Sunstrider Akama Tyrande Whisperwind Shandris Feathermoon Malfurion Stormrage Cenarius Illidan Stormrage Maiev Shadowsong - We have a "Warden" but no indicator it's Maiev specifically Ner'Zhul (The Lich King) Arthas Menethil (After Frostmourne) Kel'Thuzad Anub'arak - We have a "Crypt Lord" but no indicator it's Anub'arak specifically Sylvanas Windrunner Varimathras Mal'Ganis Tichondrius Archimonde Mannoroth Azgalor Kil'jaeden Magtheridon Balnazzar Thrall Grom Hellscream Sen'Jin Cairne Bloodhoof Rexxar Rokhan Chen Stormstout - We have a "Brewmaster Monk" but no indicator it's Chen Stormstout Vol'Jin Gul'dan Look at all of those! Here's a ton of characters with importance in the lore that can be used in the server. Now here's the list of all the neutral and racial heroes that you found on non-campaign maps: Naga Sea Witch Dark Ranger Pandaren Brewmaster Beastmaster Pit Lord Goblin Tinker Firelord Goblin Alchemist Paladin Archmage - We have three "Archmages" Mountain King Blood Mage Blademaster Far Seer Tauren Chieftan Shadow Hunter Demon Hunter Keeper of the Grove Priestess of the Moon Warden Death Knight Dread Lord Lich Crypt Lord A ton more green than the last list, but still plenty of unused content! Link to our current races (or heroes): https://pastebin.com/78Vhg2K5 Link to Warcraft 3 races: http://classic.battle.net/war3/races.shtml Link to named heroes from Warcraft 3: http://wow.gamepedia.com/List_of_Warcraft_III_hero_units Link to neutral heroes from Warcraft 3: http://classic.battle.net/war3/neutral/ Though to be honest, you could make a hero from any character in the Warcraft universe, even from Warcraft 1 & 2 or even further into the future than where we are now! (Yes, Dakka made a big post ) Edited June 9, 2017 by Dakka 1 10 JahIsLove, Smash, thorgot and 8 others reacted to this Quote Share this post Link to post Share on other sites
Rootbeer 1293 Posted June 9, 2017 (edited) Tbh creating a notable character from the universe will simply be a combination of races and abilities and I dunno if we want that. For example, Muradin Bronzebeard would simply be Human Alliance with Orc's Reincarnate ability instead of invisibility. IDEK what his ultimate would be, since all the dwarven heroes in Warcraft 3 had the same thing ult, Avatar, and it's not relatable to him at all. Even in the games, each character is simply a beefed up unit of a class (Uther is simply a Paladin in Warcraft 3, Arthas is simply a skinned Paladin and later Deathknight, Jaina is simply another mage in a WoW instance). Honestly I just roleplay as Lord Garithos from Warcraft3 whenever I play and scorn anyone who's not a Human Alliance. I do think you're right about our server becoming less of a Warcraft server and more of a Superhero server though. I'm just waiting for a Morpheus race with skinned dual mp7s tbh. In a similar vein, when I was in my coding mood I came up with a few ideas that I wanted to propose to our engies but wanted to fully refine them before doing so: "hero races" was one of them, where they were limited to one hero per team, accessible at any level, beefy and easy to kill with/lots of skills (though not totally broken of course). The idea was to help newbies out or anyone having a bad game and playing one required a bad KD/less team round wins and/or playtime was limited to a few rounds per map. Idea requires refining like I said but it's been a while since I've been in that coding mood so it's on the backburner. Edited June 9, 2017 by Rootbeer spelling 1 thorgot reacted to this Quote Share this post Link to post Share on other sites
turbulance 105 Posted June 9, 2017 (edited) You could honestly just rename half the servers races to fit most of these names and personas. Every warcraft server from Cata to CEG and even the European ones and obviously ours always devolve into custom races with weird names and abilities. The communities want fresh and unique races and skills to make them distinct, fun, and creative. When I make races I try to keep them in the fantasy universe of warcraft or D&D. You still play warcraft and you have to remember a lot of people who play on this modded server don't play warcraft or let alone even know what the hell it is. I think your expectations of your community and your ENG is a bit high for the reality of what the server is and what its purpose is to the players. Edited June 10, 2017 by turbulance 1 thorgot reacted to this Quote Share this post Link to post Share on other sites
Face 1910 Posted June 10, 2017 (edited) 1 hero per team at 12+ server pop, limited to like 5 rounds per 100 (per player) would be pretty dank honestly. Would definitely piss people off though. Imagine when the worst player on your team gets the "hero" for the first 5 rounds vs someone great on the other team gets the hero. You get stomped for 5 rounds then cash/shopitems are so imbalanced Edited June 10, 2017 by Face 3 Agent, Smash and Dakka reacted to this Quote Share this post Link to post Share on other sites
Smash 188 Posted June 10, 2017 11 hours ago, Face said: 1 hero per team at 12+ server pop, limited to like 5 rounds per 100 (per player) would be pretty dank honestly. Would definitely piss people off though. Imagine when the worst player on your team gets the "hero" for the first 5 rounds vs someone great on the other team gets the hero. You get stomped for 5 rounds then cash/shopitems are so imbalanced Marzu gets hero on T side while buddha gets it on CT side. What a terrible turn of events that would be. But honestly, even taking that into account I still think it would be pretty dank. Just imagine the shenanigans that would go on. Quote Share this post Link to post Share on other sites
LunaBadger 5 Posted June 11, 2017 just put marzu on a plugin ban top 20 from hero races ez W3S has never really been about being Warcraft in Counter-Strike, really. I get the sentiment but making races based off anything in the Warcraft Universe would get stale pretty quickly. I do like the hero races concept, but save that kinda shit for an event and have it be like in Battlefront where someone mid range in points or some arbitrary person gets to play the hero. Juggernauts don't really belong in Counter-Strike though, in my opinion. Even if they did, we already have infected. Quote Share this post Link to post Share on other sites
ATG_AGENT 290 Posted June 11, 2017 (edited) While i can fancy the idea - i don't think "Hero races" in the sense of purposely overpowered race would be good here on our server. Despite what some claim - we do try and keep races somewhat balanced (Obviously cant be 100% as then everything is the same) but we like to keep as close to as we can while still keeping a nice flare and distinctness between races. Wile keeping things "fair" between races, it makes it so people who enjoy the competition can play and have fun and the server then (Mostly) more relies on skill and not race. If we bring in "Hero Classes" Who are purposely overpowered, even if they are restricted in some way - it will ruin 1v1 fights. Everyone hates losing a 1v1 specifically because of some type of ability the race has - now multiply that for the hero race and people will be bitching more then they are now. Edit - On to the original message, most heroes (as normal races) would just be the race we already have but slightly tweaked. So any hero that as a race that is (Basically) already in the game isnt a good idea to make the hero. To the heroes that currently do NOT have anything related to them in the game, sure - thats something we can use and go forth with that. But on that note id like to say i do already have some new stuff in the works, its just taking longer cause of a few reasons. Edited June 11, 2017 by ATG_AGENT 1 Agent reacted to this Quote Share this post Link to post Share on other sites
JahIsLove 64 Posted April 1, 2018 Thank you very much for this post. 1 Imperium reacted to this Quote Share this post Link to post Share on other sites