Sadly, I can only get on my computer during the weekend but almost every day I can I hop on for a good couple of hours. Hopefully now that face is back, we can get some changes out that will bring some people onto the server again.
All changes were discussed w/ ATTG and we both came to agreement on each change. Any usage of "I" is really more like "we".
Accuri - the goal here was to make Accuri more competitive with other sniper races, but not through more awp damage. I believe the changes will let Accuri score more "follow-up" kills with a pistol
Deadeye now deals 40% of a players remaining health as damage on awp shot (up from 20%)
Speed bonus from precision now is always active (used to only be active if the awp was out)
Angel of Light - bug fix / buff
Bastion of Light (blind enemies when you are damaged) was way weaker than intended. It was buffed substantially.
Ares - this race was very strong, then it received a handful of nerfs (lower regen, slower ammo regen, lower bonus damage on M4 if I recall). I think the race is decent (at least mid-tier) but I think it was over-nerfed.
Bonus damage on M4 buffed to 22% (was 20% - please note 22% doesn't let the M4 headshot 1shot 100hp still)
Ammo regen speed reduced to 0.45 (from 0.5 - aka you will regen ammo 10% faster)
BF Pro - I think the C4 is too weak. In many cases, players can see the C4 while they are still out of it's range, and shoot it to destroy it.
C4 Radius upped from 375 units to 600 units. It still cannot hit through walls, and it does the same amount of damage as before. Damage is reduced the farther from the C4 you are, like with all explosions.
Black Mage - underplayed, average
Armor stolen per hit increased from 5 to 10
Blood Hunter - underplayed, very situational
Damage per tick on "Crazy" effect increased from 2 to 3 damage
Blood Mage - weak, underplayed
Banish is now marginally longer and also moves the enemies crosshair slightly when hit
Blu Scout - I think this is decently strong in the right hands, but could still use something.
Duration of ultimate increased from 8 seconds to 9 seconds
Banshee - Strong, but it relies so heavily on the ultimate to close the gap. In many cases, the ultimate still isn't enough.
View cone for player looking at banshee to get their screenshaken was increased from 23 degrees to 35 degrees
Banshee's slow aura was increased from 32% slow to 40% slow
Range of Banshee's slow aura was increased from 450 units to 500 units
Blademaster - always too weak or too strong, and always relies on the ultimate... I wanted to buff it without hitting the ultimate
Critical hit chance increased from 15% to 20%
Boreas - Stronger than people realize, but still woefully underplayed.
Upped the slow on hit from 25% to 30%
Bounty Hunter - weak, but not a lot of skills to buff (most revolves around the bounty). I believe these changes are a buff and will make the crit chance much more consistent.
Crit chance accumulation per hit ("Unrelenting Strikes") increased from 7% to 20%.
0% chance to crit on first hit, 20% chance to crit on 2nd hit, 40% chance to crit third hit... etc. When you crit, the chance resets to 0. In most 52% of cases you will crit on hit #2 or hit #3.
Crit damage decreased from 100% to 50%.
Overall crit damage reduced because the crit chance was drastically increased
Brewmaster - A decent race, used to be obscenely tanky but now it is lackluster
Bonus health increased from 40 to 48
Bulbasaur - decent, but far from top tier. The vine whip is just another "chainlightning"-esque skill spam.
Leech increased from 15% to 16%
Vine whip is now a CONE instead of an AOE. You must be aiming at the target
Vine whip now has a 1.5 second 30% slow.
The overall goal is that vine whip is now more useful for scoring kills, and less about spamming, while overall likely better in a better players hands.
Bunnicula - weak, too easy to kill
Immune to slows and bash
Cannibal - Like all knife races, hit too hard by bullet tagging mechanic added to CSGO
Vanish when hit now lasts 2.5 seconds instead of 2 seconds
Ultimate duration is now 8 seconds instead of 7 seconds
Cursed Pharaoh - too easy to see in smoke grenade center
Gains up to 100% invis when in center of smoke (similar to Smoke)
Distortion - overnerfed previously
Cooldown on teleport reduced from 0.9 to 0.8
Dwarven Mage - decent, but needed something
Ult cooldown reduced from 2 seconds to 1.75 seconds
Elvish Enchanter - decent, but underplayed. The ult was inconsistent and rarely gave you a reason to heal more than yourself
The ult used to heal 15 (soloheal), 15 (you + 1 other), 30 (you + 2 others), etc. It now heals 15 (soloheal), 30 (you + 1 other), 45 (you + 2 others), etc.
There is now a much greater reason to seek out an additional player mid-combat to heal both of you instead of solohealing yourself. This also buffs the healing and makes the race more survivable.
Flame Predator - See cannibal
Speed increased from 40% to 45%
Burning blade now applies a 15% slow for the duration of the burn
Forest Elf - overnerfed previously? not played much
Gain 75% invis while climbing your tree, up from 60% (85% invis at top - same as previous)
Frost Giant - weak
Now gains 150 armor from Frost Armor - up from 100 - which reduces his damage taken by 50%
Fyndhorn - hasn't kept up with the power creep of gun races, was previously nerfed multiple times
Longjump increased from 200 to 225 (for reference, shop LJ is 225). Shout out to Link.
Goldentail - lol, this change has been made 100 times and reverted
Reduced ult cooldown from 0.95 to 0.9
Granthad - used to have a ton of bonus hp, was previously nerfed, possibly overnerfed
Bonus HP increased from 35 to 40
Gravitas - still lackluster after all these years. This change is BIGGER than you think...
The 25% speed buff when you attack allies is now ADDITIVE with other speed buffs
e.g. if a teammate has 150% speed and you hit them, they now have 175% speed (where previously they would receive no buff)
This will have a huge effect, especially on faster races (Archimonde now in your spawn before the round starts????)
Holy Paladin - still lack luster, underplayed
Healing per hit increased from 20% of damage to 25% of damage
Human General - underplayed
Bash length increased from 1.0 to 1.2. For reference, Human Alliance is 1.0.
Infected - early round HP nerf was too strong, especially combined with hit tagging csgo changes.
Infected now loses an amount of HP based on the round you are on
Round 1 is 240 less HP (previously was 350 less HP)
Round 2 is now 160 less HP (previously 350)
Round 3 has no reduction in HP (previously 350)
When you ult (BRAINNS!!!) you now break ALL stun and slow effects. The idea here is it gives infected more mobility without giving it some sort of immunity. It also increases the skill ceiling (good player waits for the ult before rooting, bad player roots immediately)
Keeper of the Grove - Decent but needed something small
Radius of slow increased from 1000 to 1200
Keldon Warlord - Good, but I think the first strike is too inconsistent (40% chance to slow). The slow really makes it a lot easier for players to score kills (especially combined with the gun choice)
Chance to slow increased from 40% to 60%
Khadgar - a problem race for the majority of the player base for a while now
Mage armor - magic resistance reduced from 90% to 80%. Skill is used in almost every build.
Ice block - Ice block is being used too offensively and is in almost every build. It's more of a defensive/last ditch effort type skill, but people run and gun and use it as a "I take 1 extra bullet to kill" mechanic. Ice block now reduces your speed to 0% for 1.5 seconds. It is NOT a bash/stun, which would affect your recoil.
Evocation - The overhealing (to 110) was too strong, so it now stops at 100 HP
Frost Nova - slow reduced from 4 seconds to 3 seconds. Cooldown on spawn increased from 15 seconds to 20 seconds.
Critical Mass and Evocation - cooldown on spawn decreased from 25 seconds to 20 seconds.
Krillin - solar flare was hard to know if it worked
Krillins screen now tints white while solar flare is in effect
Solar Flare is now slightly stronger, and a white blinding light instead of black
Boots of Speed no longer restricted
Lawnmower - see Cannibal
Attack speed increased from 300% to 340%
Disarm chance reduced from 10% to 9%
Lilith - hit too hard over multiple nerfs
Ult duration is now 2 seconds (up from 1 second)
Ult duration increase skill now adds 2 seconds to your ult duration (up from 1.5 seconds, total ult duration possible is now 4 seconds up from 2.5 seconds)
Now regens 5hp/sec in your ult (up from 3/sec)
Jaraxxus - underplayed
Lightning base damage is now 13 (up from 12 - keep in mind the damage increases per hit and also increases with your nether power skill)
Nether Power magic damage and magic resistance gained per hit is increased from 10% to 12%
Machinegunner - lol
Now uses negev
Malfurian - Very weak
Damage of moonfire increased from 6 to 8 - keep in mind it ticks multiple times
Regrowth healing over time now ticks 25% faster (0.75 vs 1.0)
Max HP increased from 125 to 150
All skills now heal to "War3 Max HP" (125 for default, 150 for Malfurian now) instead of "CSGO Max HP" (100)
More text prints, text prints more colorful
Regrowth now has a green beam showing who you healed
Tranquility now has a green circular beam so allies can see where it is coming from
Moonfire now has a very tall purple beam indicating where the enemy is that is being hit, similar to moonfire in WoW
Added healing bars
Marine - Somewhat weak
Damage reduction on your M4 changed from 30% to 25%
Master of GO - average, could use something
Cooldown on the jump-heal skill reduced from 0.2 seconds to 0.15 seconds
Molecule - since evade is now pseudo-random for some time now, molecule seems much weaker than before
Evade increased from 35% to 36%
Motoko - decent race, I really like the way the bonus knife damage is strong with the long jump, considering this is a gun race
Bonus knife damage increased from 50% to 55%
Nature Wisp - decent, but very difficult unless in the right hands. Also hit very hard by hit tagging
Evade increased to 65% from 60%
Neve - slightly weak, underplayed
Slow chance increased from 50% to 65%
Slow duration decreased from 4 seconds to 3 seconds
Overall the slow is stronger - more slow hurts fast races more and also allows you to land consecutive shots easier.
Night Elf Elder - Previously overnerfed, underplayed
Speed and Evade increased to 22% from 20%
Nithhogr - underplayed
Chance to ignite victims increased from 40% to 45%
Chance to ignite attackers increased from 25% to 30%
Orcish Chieftan - underplayed, slightly weak
Regen increased from 1.5 to 1.8
Speed when hit increased from 2 seconds to 2.5 seconds
Persnickity - underplayed
Leech increased from 20% to 25%
Priest - underplayed, slightly weak
Evade increased from 15% to 18%
Pudge - decent, but needs a little extra
Hook damage increased from 35 to 40
Hook cooldown reduced from 8 seconds to 7 seconds
Radius of "Flesh" skill where you gain HP and magic resistance when players die near you now has a 600 radius, up from 450 radius
Pyromaniac - damage inconsistent
Fire now ticks 4 times for 5 damage (up from 4 times for 4 damage) over 1.0 seconds (down from 1.33 seconds)
Can no longer buy venom orb
Quillfiend - Too weak after previous nerfs, very underplayed
Slow now stacks at 8% per hit instead of 7.5% per hit (this also includes the needle spray on nearby players as well as the ult)
Ult now has a 20 second cooldown, down from 30 seconds
The spray applies 3 "needles" to those in 250 units range (up from 200 units), 2 needles to those in 500 units range (up from 400) and 1 needle to those in 600 unit range (no change)
Ravinick - good but very underplayed
Chance on hit to generate a shield charge increased from 60% to 70%
Lightning shield returns 35% of damage (up from 33%)
Remilia - previously there was a bug with the "shoot remilia in the heart" effect, fixing it seemed to be a big nerf as play has dropped of drastically since then
Base damage resistance increased from 65% to 70%
Savage - see cannibal
Health regenerated from ult is now 25 (up from 20)
Siddhartha - Still very underpowered considering you effectively get 2 skills
Bonus damage for realm of titans increased to 36% from 30%
Damage resistance for realm of humans increased to 36% from 30%
Damage resistance now also applies to magic damage (previously only physical)
Leech from realm of ghosts increased to 30% from 24%
Regen for realm of gods increased from 2.5 to 3.0
Regen previously stopped for 10 seconds when damage was taken - now it only stops for 4
Stalker - weak, typically used only for it's ultimate
Invisibility now disappears for only 1.5 seconds when you are hit (previously 3 seconds)
Crit chance increased from 50% to 60%
Your ESP now works on enemies with up to 70% invisibility (previously 60%)
Super Soldier - Nerfed long ago, underplayed
Bonus speed increased from 20% to 25%
Swag 7 - underplayed, difficult to close the gap sometimes
Speed buff per kill increased from 7% to 9%
Max speed buff increased from 21% to 27%
Takeno - lol
Invis increased from 75% to 80%
Tatsu - good but underplayed with a unconventionally short bash length
Bash length increased from 0.7 to 1.1
Terongor - good but underplayed
Chance to slow increased from 60% to 65%
Long jump cooldown in death knight form when you have 1 kill was decreased from 6 seconds to 5 seconds
Thor - previously capped damage per taser hit to 60 to prevent headshots hitting for absurd numbers
can now hit up to 75 damage per taser hit (up from 60)
Transient Entity - Good but possibly the shortest bash in the game ?
Bash length increased from 0.65 to 0.9
Troll - Ult has been increase and decrease many times between 2.0 an 2.5... currently at 2.25 I think it is too weak, but shouldn't go back to 2.5
Ult duration increased to 2.35 (from 2.25)
Unholy Paladin - with changes in player count, this race is much weaker than intended
Multiples for all values drastically increased to improve all skills that depend on players
White Mage - banish on hit was weak
Banish blinding effect is now much stronger, lasts 0.4 seconds (up from 0.25) but has a 1.25 second cooldown (previously no cooldown).
Widowmaker - inspired by Blizzard changes in OW
Cooldown on hook skill decreased from 12 seconds to 8 seconds
Zergling - the balance paradox
Posthumous Mitosis (aoe dmg on death) upped from 3dmg per 0.5 sec for 5 seconds to 5 dmg per 0.25 sec for 5 seconds
Now loses 10 HP from Metabolic Boost (down from losing 20 HP)
Burrow cooldown is now 6 seconds (down from 8 seconds)
Periapt now persists through rounds again, but it costs 7500 (up from 7000) and heals 40 HP (down from 50)
We also reduced hit tagging (slow when hit by guns built into CSGO) ever so slightly (as much as we could manage, I wish I could more). It still stacks very quickly, but for example a Scout shot would take you from 250 speed (with a knife out) to 80 speed (with a knife out), now it's more like 170 speed when hit by a scout with knife out.
Blingtron 6000 Gift Package - $3,500 - player is given a random shop item (excludes wish, xp items, mask, jump, mole, necklace). The worse a player is performing, the better odds they have to get good items.
Shopkeeper's Cache - $5,000 - player is given a random shop item (excludes wish and xp items). The odds to get each item is not affected by player performance.
Since any bugs or oversights could lend itself to being abuseable, I'd like to state once again to keep in mind if you feel there is a possibility either item is bugged or abuseable, please use caution and report it without abusing it.
They were somewhat thoroughly tested. If you see any text lines that start with "ERROR!!!" please screenshot your playerinfo and the chat error that posted and send to me or post a war3 bug report on the forums.
I'd also say, similar to expertise, any attempt to publicly figure out the odds etc would heavily encourage me to alter them... if you feel compelled to do it, I recommend you keep it to yourself. The math is quite complex and easy to change drastically
Most posts are people saying "why are servers are dead, pop servers". The posts with one sentence wont do anything, however posts with proper suggestions doesn't hurt even if it gets annoying "UGH ANOTHER POP THREAD, LIFE IS HARD. I AM NOT DOING ANYTHING FOR THE SERVERS BUT IT'S FUN TO BASH ON PEOPLE ACTUALLY TRYING". I am not saying you or anyone is doing this in that big of a scale, just trying to prove a point. If we knew how to help the servers we would have done it already, people that care about the servers are trying their best, stop bashing on the people trying and take that time to actually help out yourself. This isn't pointed at anyone, just in general to the people doing this.
Thanks man I appreciate it's not like everyone has already made about 10 other posts saying the same thing and we respond with our ways on how to populate, but saying it is 1 thing actually doing it is another. I was on yesterday populating jb for a good hour we had 10 people on and guess what they were all people from other servers like war3 or mg that I asked to help pop, since I invited the people saying that want to pop but they never came but hey man you do you if we want to keep making these new posts about ideas that people won't commit t let's go right ahead.
There's a winner!!! @DarkFalcon won the draw!! Contact me for payment details, I'm flexible. (steam cash, paypal, etc)
Thanks to everyone that voted!!!! This went really well and I will do more of these in the future, but due to the current rust event, I'll wait until September for the next one.
Is this what you fucking losers do on a Saturday night? You have an autistic girl bragging about how her dad taught her to ddos, a moron who can't understand the difference between a shit-tier paidmin and a staff member, and the rest of the lot entertaining and trying to get a serious talk out of these two morons.
@Dad? you're a fucking idiot, if I ever saw half of the dumb shit you posted last night on a server I was playing on, I'd gag you and laugh until a paidmin decides to help you out.
white knight btw
i like hovering underage girls online
i like to have proper punctuation to appear smarter on a gamer forum
dont even talk to me my iq is 280
That's cute! You're trying to negate the fact that these servers are so thirsty for money that they offer staff privileges and commands for money and then the SO's, who don't pay for their rank, bitch about the Paidmins actually enforcing the rules without being a complete cunt. Cherry picking your information is a magical thing.
You sir might have the rare developmental disorder commonly referred to as Autism or Autism Spectrum. It's a mental condition, present from early childhood, characterized by difficulty in communicating and forming relationships with other people and in using language and abstract concepts. Too much SO'ing really fucks you up man, maybe take a break from the constant sucking off of staff members and look for something better in life.