Moose 4890 Posted December 10, 2015 (edited) I'm redoing how I update this thread, as the spoiler tags are getting really long and tedious, and I have been slacking on posting these updates. I'll be putting the updates in the new post each time rather than on this post. March 2016 3/25/2016 This is a small update, but I figured it'd be good for people to see, and understand how it works. Plugins sm_music has been added to the server. This is something that everyone can use. Just type !music or /music (this will make it so people don't see you type it) into chat, and it will toggle if you want to hear the music or not. It's kind of weird how it works, so I just wanted to explain a few things. If a song in disco is started, and you type /music, the music will stop. If the music is stopped and started, or another song is selected, you will hear it again, so you will have to do /music TWICE to enable music, and then disable it again. This also goes for new rounds. If it is disabled from last round, you will have to type it twice to enable, then re-disable. It always prints to chat, so it's pretty easy to keep track of. Sometimes it takes a second or two to turn off the music also. Future update will include resetting it at the start of every round, to end the necessity of typing it twice. 3/21/2016 It's been a while since I've posted here, but I figured I should update. I may miss some things, as there's been quite a bit over the almost two months.Maps Dojo has been updated to include some new games and fixes... There is one game that looks awesome that still breaks server side and will hopefully be fixed in a future update Papas (Although most people know this) was redone, including a revamp on the vent system, making it overall better. Learning was added to the server, the last update being this week. Koopa has been updated multiple times. Scarlet was added, and has been updated a few times since then. Skins All skins have been updated for some time now. Everyone should have the skins they previously had. We ran into a few bumps along the way, thanks for everyone's patience. Thanks to someone who mentioned the Black Prisoner was seemingly broken. It was a quick fix (I made a typo). We're also toying with the idea of "premium" skins, that are obtainable, but at an extraordinary price. These could be given out through event winnings, or a very high amount of credits (think 500k+). I may even let you buy my a pizza Plugins sG Chat - Thanks to Thorgot for this one! He came up with the awesome idea of a chat for sG members, similar to that of admin chat. Random - After the last CSGO update, some things broke in that. They've been fixed as of late, hope you guys continue to enjoy this one. Give - Added the new items to casual that CSGO brought with the last update. "sm_give heavy", "tactical", and "healthshot". I still plan on fixing MFK, I just haven't had the time. I always welcome suggestions, and feel free to continue with the ideas here on the forums. If enough people like an idea, I'm not against giving something a shot. I'll be somewhat limited in the next few weeks as I'll be finishing up my final semester, graduating, and moving to another state where I'll start my job. Once I'm settled it should be much easier to get things done. Spoiler January 2016 Spoiler Spoiler I'm still working on fixing the mfk command, I kind of got side tracked by what I wanted to get done this update. So I'm happy to bring to all of you indecisive people like me, the new sm_random command! Premium+ can use this command, and it basically just picks one from about 15 options for a random LR FOR THE NEXT ROUND. I may do another command that does ones for the current round (warday, jday, etc.) in the future. One thing to keep in mind: NOT ALL OF THESE ARE FREEDAYS. Here's some examples of how it works: sm_random moose - Prints to chat something like this: "Giving a random LR to target. Moose has a Ninja Freeday!" sm_random moose ; sm_random bulletford - prints to chat something like this: "Giving a random LR to target. Moose has a Ninja Freeday! Bullet has a Sonic Freeday!" (This means if you do multiple people with the command separately, they will most likely have different types of LRs.) sm_random @t - Could print this: "The terrorsts have received high gravity this round!" (This is an example of one that is NOT a freeday. PAY ATTENTION TO CHAT WHEN YOU ACCEPT THIS.) This is something that cannot be given to all. Since it has the chance to give things such as ninja, zombie, etc. freedays, and CTs cannot receive them. Other minor things included Minimap/radar update to Lego Updated koopa, including radar Updated campus graphics, radar, and minimap. 1/25/2016 Spoiler Some of this will be old-ish news, as I haven't posted in a while, other stuff may be stuff that I've posted elsewhere (SO forum), so the general players won't have known about it. Fixed skins Ackbar Alice Bobafett Drone (collector from Mass Effect) Deathstroke (Unmasked) Rosa Leon Vanquish Along with that, there were a few other things added/removed/fixed in the past few weeks. Floating guns (This was due to our skins plugin (it gave you your skins when picking up guns) which was temporarily removed, which was fixed. Thanks Bulletford) For SO's, there's a MFK command, which respawned anyone killed by a given users Steam_ID (This has been temporarily removed, as it worked but it was spamming the error logs which I need to fix. Upon updating it, I will most likely add a teleport function to it, to bring the terrorists that were respawned back to the location they were at when they died). There will be some other things coming soon-ish. I was out of a computer and out of town, so I need to get caught up on school work, but we've had some good ideas coming through for improvements and new commands (shout out to Yunki and Thorgot in particular). 1/9/2016 Spoiler Valencia Octodad King Pink Panther 1/4/2016 Spoiler We'll be adding a few new fixed skins today. Zoey Juliet Devil Suit Homer Vertigo In addition to these, a few map fixes were added. Minimap/radar for Avalanche Minimap/radar for Minecraft Fixed version of Koopa(v3) Fixed version of mangaroons 1/1/2016 Spoiler Happy New Years everyone! We're happy to say that the JB and store models are on their way to being fixed. Today we have Default Terrorist Default Guard Duke Nukem (Yes! He returns from the grave of broken models!) Black Prisoner Currently they are disabled, but on the server to allow people time to restart CS:GO. For whatever reason, a map change/server reconnect is not sufficient to load the models properly, and you will see error signs without doing so. Within a couple hours, having (hopefully) given everyone enough time to at least restart their game, we will enable these skins. What this means is: with the updated models, the guns will have correct animations (No more empty hands with the gun on the ground!). I know for some this may seem like a small thing, but we hope it will reduce accidental free-kills with the assuming you shot the right target when a terrorist is shooting a gun in a stack. On top of that, we hope to keep our servers at the best quality possible, and hope this fix makes the game that much more enjoyable. December 2015 Spoiler 12/30/2015 Spoiler There were quite a few changes made today to the restriction commands. You can thank bullet for these ones (He wants his rep. Give it to him on his post.). Anybody below SO Can no longer unrestrict themselves or unrestrict another admins restriction. SO's can no longer do a non-perma CT above 100 rounds. Added sm_checkban <target> can be used to see the number of rounds a player is restricted and the reason, and by which admin. With the addition of checkban, we ask that you try always give a reason why someone was restricted. This makes it much easier to resolve issues later on, especially with longer restrictions when you may not remember why you even did it. You can always restrict them quickly for 20, and then redo the restriction once you have stopped the freekiller with the reason. 12/16/2015 Spoiler Fixed the fly command unable to target others (sorry my bad, had to rewrite that one and messed something up). Fixed the /ff in chat not working and having to go through console. Admins cannot change restrictions past their maximum amount (if you can only restrict for 20, you can not change someones restriction that is 21+) 12/13/2015 Spoiler Amongst other minor things, I added a new command sm_acolor. This works the same as sm_color (or colour), except it sets the color of terrorists within a certain distance from you (The same as area health). This should allow a much easier time at setting teams for soccer, basketball, etc. Also, if you leave out the numbers, it resets them to default. The minor things included fixing some admin flag restrictions ( I had to rewrite fly/walk, and set them to SO, but meant to be premium, as well as longjump and lj (the same command) had different admin levels necessary, meaning that some people could use lj but not longjump ). 12/11/2015 Spoiler Some minor updates were added this morning. I was able to fix the issue with messages not appearing in chat, so there will be no more "ninja" commands. I re-fixed gravity breaking on ladders (thanks to thorgot to pointing out where the issue was). For now, the r8 revolver has been removed from loadout command. Upon talking to cows, it was decided that it was unfair for only people who pay be able to use that gun. It can still be given through the /give command, or in buy zones. Hands cramping from all those commands you have to type? To support the laziness of admins, I added sm_ninja and sm_sonic for Premium+ admins. It sets the defaults for those LRs (speed, Gravity, color). Enjoy. Another minor thing I just changed, sm_areahealth (ahealth) now only targets terrorists. 12/10/2015 Spoiler The first of which is the addition to the sm_revoke command. This will remove most of the common LRs that people ask for. The command is currently available for Premium+ Admins (I know, technically this means you can revoke something you previously may not have had access to... If you think that's funny and decide to abuse, it'll be moved to SO+). Currently it includes: Gravity Crab Long Jump Drugs Blind Beacon Color Render Speed Fly First thing I'd like to say about this, if you notice any issues with it, please report it asap. Also, if there are any common LRs which you feel I missed, I tried to get them all, just let me know. I purposely left out health, because if someone is rebelling you don't necessarily want to set their health to 100 (unless their LR was to have more than 100 health.. But you'll still have to set that manually). Along with this addition, comes a few other changes. With any of the commands previously listed, default values were added if no parameters were passed. This means you can type "/gravity " with no numbers, and it will set it to 1. This may not seem like a huge deal, but it means less typing, which is nice (especially with "/color 255 255 255 255"). Additionally, I have decided to remove the following commands (And the respective commands to remove them): Ghost Invis Invis2 Alpha There were a few reasons for this decision, which included, 1) Since the she sm_color command has been working correctly, it is what most people use to set people invis most of the time. 2) Some of those commands have been glitchy in the past (killing people when trying to set invis. 3) We really don't need 5 ways to set people invis. Just remember, opacity (the last value of color) is a value, and you can still do different values to make them not 100% invis, so the options are still there. Again, if you see any issues with this or any other command, please report them ASAP. EDIT: For those of you that have found some issues, thank you. I've fixed some of the known things such as: revoke gravity not targeting correctly, and admin flags. I know that some of the commands are not sending the chat messages, and I'll hopefully have that fixed by the time the server gets populated. Keep in mind just because the server can't see you typing the commands, we can. If you're caught abusing the fact that it doesn't post to chat, I'll probably ban you. As with any update, please report any issues/bugs to me, through here, pms, or steam. Thanks. Edited March 28, 2017 by Moose 35 Iherdcows, Don Juan, Wave and 32 others reacted to this Share this post Link to post Share on other sites
Clamps 4783 Posted December 10, 2015 Look at this fuckin guy doing stuff! 6 nothing_but_fail, Hotshot, KiLLeR and 3 others reacted to this Share this post Link to post Share on other sites
Moose 4890 Posted December 10, 2015 Pinning topic as this will be used for future updates. I'll edit the original post whenever I update something, hiding the previous updates in spoilers, and make a post to show that the original has been updated. Share this post Link to post Share on other sites
Joscal 339 Posted December 10, 2015 Great work Moose. To add on to the abuse bit, if you're on a map with power-ups(special grenades/bombs) please try to be careful in not removing extra abilities from Ts like always. 2 Kim and trav reacted to this Share this post Link to post Share on other sites
KiLLeR 588 Posted December 10, 2015 Damn moose already doin stuff nice job man! Share this post Link to post Share on other sites
Tyrone 514 Posted December 10, 2015 In the future, this may help a lot of folkes on sG so thanks Moose Share this post Link to post Share on other sites
Noah 496 Posted December 10, 2015 Good job moose! Definitely a helpful command Share this post Link to post Share on other sites
Eeiu 1528 Posted December 10, 2015 1 Tacky reacted to this Share this post Link to post Share on other sites
Avery 794 Posted December 11, 2015 Staff of the year award right here. Share this post Link to post Share on other sites
Kim 469 Posted December 11, 2015 As soon as you made the area health command I knew you were destined for great things. You've made me proud son. Share this post Link to post Share on other sites
Yunki 2197 Posted December 11, 2015 Hey Moose, idk if it's possible but could you add commands like sm_ninja or sm_sonic that will automatically do the commands for lr's that require more than 1 command? Share this post Link to post Share on other sites
Moose 4890 Posted December 11, 2015 Updated with a few minor things today. 1 Joscal reacted to this Share this post Link to post Share on other sites
xmen 983 Posted December 11, 2015 Moose the engineer Share this post Link to post Share on other sites
Moose 4890 Posted December 13, 2015 Updated and rearranged updates from newest starting at the top. 2 Joscal and nothing_but_fail reacted to this Share this post Link to post Share on other sites
Revöker 656 Posted December 15, 2015 (edited) Thx Moose <3but //BROKEN-Fly command seems to be broken, it is only self targeting (mark confirmed), and it said i don't have access but i could still give to to myself. If you attempt to target anyone it will just set it to yourself-!rules, plain just doesn't pop up anymore, and the forums version is transparent.-paidmins with ct 999, I believe this was fixed because me and another admin caught it and i guess he already reported it.-beacon toggle removes previously set color-warden badge changes T skin to CT apron removal (i like to see this as a feature, if this gets fixed then a command to change a T to look like a CT would be cool) this also removes CT's custom skin if they resign warden-R8 8/8 gr8 m8 can't be given more/less ammo (want to give it as a 1 shot r8 only LR)-The known weapon placement bug (idk if you wanted to take a crack at it or not, or if we just need new models)//suggestions-!LR menu that either explains to people that it is custom LR and there isn't a menu or have the menu with basic LRs and/or auto beacon for common FD's so that no one forgets.-Or warden menu that has a auto next round beacon for FD ppl.-Jihad fd, phoneix fd, and Elsa fd commands so that the T who has it can type it himself instead of typing to admin chat for the admins to do it themselves (these LR's being timebomb, firebomb, and freezebomb respectively)-Moon walk FD (.5x speed and .5x gravity)-hcninja (hardcore nin fd, reg gravity but they have 3-5 smokes to kill someone)-gravity command shows it resulting value like the way long jump does. So everyone knows what the gravity is set to.**-sethealth defaults to 100 when given a target but no value**-Regen command that heals ppl over time (we could then have a burning FD with 5 regen/s while you lose 5hp/s because of burn)**-sethealth or ahealth in an area around your crosshair (like @aim with area) and possilbely the same for color or just have it targetable to a T so an admin CT can give HP without baiting.**-DMG logs for freeshooting and freenades (instead of asking "WHO THREW THAT??")//NOTE-kinda hate how much people ask for ninja/sonic FD (ITS TOO MUCH) and this update will probably make it worse. **EDITED anything with ** is new Edited December 15, 2015 by Revöker Share this post Link to post Share on other sites
Moose 4890 Posted December 15, 2015 Thanks for your input revolver. I already knew about the fly thing, I have the fix in place, just have to put it on the server. The motd will be next on my list. I agree, it's a pretty important thing to have working on JB. MOTD was broken in the most recent update dealing with the R8, and we have to wait until a fix is released (The error is on valves side, not ours). Share this post Link to post Share on other sites
ZachPL 1754 Posted December 15, 2015 Add a chat print for last ct so that admins don't have to do it. I'd do it but since you are doing stuff 6 nothing_but_fail, Revöker, Moose and 3 others reacted to this Share this post Link to post Share on other sites
Moose 4890 Posted December 16, 2015 Add a chat print for last ct so that admins don't have to do it. I'd do it but since you are doing stuffI like it, I'll put it together. Little Idea, how about instead of /color player 255 255 255 255 and all that jazz that takes up time, we just get /color player (blue, green, black, red)I probably won't do this anytime soon. I'm all for making life easier, but as is that would take away the ability to give people different shades and mixes of colors. However, I could (and possibly will, to make you lazy folks happy) add a /red <player> command, which would be the same as typing /color player 255 0 0 255, as well as /blue, /green, etc. Also, updated a few things. 2 TrinityCrush and Yunki reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted December 30, 2015 (edited) Updated. Edited January 1, 2016 by Moose I HAVE A SYSTEM 5 TrinityCrush, Joscal, ZachPL and 2 others reacted to this Share this post Link to post Share on other sites
Moose 4890 Posted January 1, 2016 Updated. 1 TrinityCrush reacted to this Share this post Link to post Share on other sites
Moose 4890 Posted January 4, 2016 Updated. 1 thorgot reacted to this Share this post Link to post Share on other sites
Moose 4890 Posted January 25, 2016 Updated. 2 thorgot and Yunki reacted to this Share this post Link to post Share on other sites
Moose 4890 Posted February 1, 2016 Updated. 2 thorgot and KiLLeR reacted to this Share this post Link to post Share on other sites