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Face

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Posts posted by Face


  1. On 2/1/2020 at 9:18 PM, zebra said:

    16K BETS

    BRING BACK BOOKS

    REVERT CASH TRANSFER CHANGES

    UNNERF STAFF CASH

     

    MAKE WAR3 GREAT AGAIN

     

    On 2/3/2020 at 1:33 AM, Neospawn said:

    This.
    I'm not here for a painful grind. I just want to play fun races and try to find expertise bonuses.
    Playing unmaxed races for hours on end doesn't feel rewarding.
    War3 is the only thing I do with sG outside of the occasional Funday, but staff cash and cash transfer keeps things exciting and promotes positive interaction between players.

     

    Also, I agree with Serif on a bot implementation and weekly XP/cash events. We need incentives to keep a busy server.

     

    I went ahead a little bit ago and made transfer a 1 round restriction, max cash after bets is 30k (so $15k bets), staff cash is 5 rounds again

    Also books have been back on for a while but I realize this thread is over a year old, I just wanted to state that

     

    I don't really disagree with anything else in the thread and if there's anything simple to change I'd be willing to.

     

    Bots will always be tough or nonexistent because it would take manhours nobody is willing to contribute to fix bugs.

    I'd be willing to remove races but then people will "never come back" as their favorite race was removed (anything buggy is an interesting race and someone will be sad)

    Problem with crashes is CSGO changes constantly and it's difficult to keep up with as we all get older and busier. Yes races are often the problem, but crash logs are almost useless except my custom coded stuff which still often requires hours of digging thru text files, comparing multiple crashes, and often times results in no new info.

     

    Miss the server and you all.


  2. On 9/10/2018 at 6:41 PM, MentalMidgets said:

    A short race breakdown video of the second starter race, Default. 

     

    Default - sG|Warcraft Mod Race Guide Video

     

    Make sure to Subscribe, Im trying to upload new race guides weekly!

    Channel - MikeHawkYT

    If You have any video suggestions or race you would like to see a video on let me know in the comments, all the support is appreciated. 

    If you want to make 1 thread and start editing all your videos into the post, I'm willing to pin it and you can just post in there "updated and added new video blah" so it shows up on recent post feeds etc.

     

    Just start a new thread and let me know if that's what you'd like to do!


  3. Released Black Market Dealer at level 3750

     

    Air Elemental

    • Reduces gravity on hit by up to 75% (up from 50%)
    • Pocket Pressure now deals 25 damage to enemies when the smoke triggers
    • Eye of the Storm now deals 20% more damage than previously

    Blade Master

    • Now moves 22% faster in windwalk (up from 20%)
    • Now respawns with 100 life from mirror image (up from 75 life)
    • Now takes slightly more damage during Bladestorm
    • Now has a lower chance for consecutive respawns from mirror image

    Jukebox Hero

    • Shotgun no longer triggers effects multiple times

    Tracer

    • Cooldown of blink now works properly like overwatch (recharge 1 blink charge per 3 seconds instead of each blink charge regenerating in 3 seconds consecutively)
    • e.g. previously if you blinked 3 times back to back, you'd have all 3 charges in 3 seconds
    • e.g. now if you blink 3 times back to back, you have 1 charge at 3 seconds, 2 charges at 6 seconds, 3 charges at 9 seconds

    Magnus, Link, Blade Master

    • Can no longer "return to spawn" while silenced

  4. Shade Runner ability now triggers the team flash warning in chat (since it works a little different than a regular flashbang...)

     

    Keep in mind intentional (or blatantly negligent) team flashing is against the rules.

     

    Scattergunner uses sawed off again


  5. Shaderunner is now tester

     

    Time of year to change the server meta via some balance changes. I don't necessarily agree with everything I changed but sometimes it's fun to see how it pans out and it can just get adjusted back in the future if necessary :)

     

    Added an announcements plugin. Announcement menu will display when you first spawn each map, first spawn after the announcement is updated, or whenever you type "/announcement"

     

    Accuri

    • 25% increase damage (up from 20%)
    • 40 higher HP cap (up from 25 higher)

    Archimonde

    • Now has 40% chance to inflict Flame Lash (down from 56%)

    Angel of Darkness

    • Longjump is now 20% stronger

    Black Mage

    • Converts 10 armor into 20 hp (up from 15 hp)

    Boreas

    • 40% of damage absorbed as armor (up from 35%)
    • 1.5 bash duration (up from 1.4)
    • 30s ult cd (down from 33s)

    Dreadknight

    • When your killer dies, you now respawn with up to 150 hp (up from 100 hp)

    Drow Queen

    • ESP now triggers 1-2seconds more frequently and has a larger radius
    • Ult cd 20 seconds (down from 30 seconds)

    Exile

    • Now deals 50% bonus crit damage (down from 60%)

    Flame Predator

    • Now gains up to 50% speed (up from 45%)

    Fyndhorn

    • LJ is now 4% better
    • Poison now deals 16 damage (up from 12 damage)
    • Poison CD is now 4 seconds (down from 5 seconds)

    Golden Tail

    • Ult CD now 0.8 seconds (down from 0.9 seconds)

    Gray Man

    • Crits for 100% bonus damage (up from 75%)

    Hammerstorm

    • Bolt now deals 24 damage (up from 20 damage)

    Hand of God

    • Forward Slash now has 4 second cooldown (up from 3.5)

    Human Alliance

    • Invis now up to 55% (up from 50%)

    Khadgar

    • Arcane Armor now grants 50% magic resistance (down from 75%)
    • Deep Freeze now has a 20% chance to bash (down from 22%)

    KilJaeden

    • Soul Flay now deals slightly less damage in a 400 unit radius (down from 600 unit radius)

    Lilith

    • Now absorbs 30% of damage via armor (up from 25%)
    • Now deals 25% bonus headshot damage (up from 20%)
    • Now deals up to 5 bonus damage (up from 4)
    • No regens 6 hp/s during ultimate (up from 5 hp/s)

    Link

    • Hook CD is now 5 seconds (down from 6 seconds)

    Molecule

    • Now evades 30% of attacks (down from 36%)

    Motoko

    • Skills now display what they do lol
    • Camo now lasts 5.5 seconds (down from 6.25 seconds)

    Nature Wisp

    • Now evades up to 66% (up from 65%)

    Night Elf

    • Now has 26% evade (down from 28%)

    Night Elf Elder

    • Now gains 25% speed and evade (up from 20% speed and evade)
    • Now gains 70% trueshot (up from 50% trueshot) and allies gain 35% trueshot (up from 25% trueshot)

    Nithhogr

    • Incinerate is now 50% chance (up from 45% chance)
    • Burning attackers is now 40% chance (up from 30% chance)
    • Ult is now 4 second CD (down from 5 second CD)

    Orcish Horde

    • 19% chance to crit (up from 17%)

    P250 Agent

    • now 5% more invis in all cases
    • now deals 100% bonus headshot damage (up from 80%)

    Persnickety

    • Longjump is now 13% better
    • Leeches 30% (up from 25%)
    • 20% bonus damage (up from 16%)

    Phyrexian Sieger

    • 50% increased molly damage (up from 20%)
    • 70% slow with flashbangs for 5 seconds (up from 40% slow for 3 seconds)

    Pistoleer

    • 24% bonus damage (up from 12%)
    • 70% invis (up from 60%)

    Ravinick

    • Lightning Shield now caps at 25 damage reflected (down from 35 cap)
    • Lightning Shield now reflects 15% of damage (down from 19%)

    Remember the Name

    • Poison now ticks 5 times (down from 8)

    Ruthless Mercenary

    • Now blocks 40% of damage from first headshot taken (down from 50%)

    Savage

    • 65% evade chance (up from 60%)

    Shadespawn

    • 50% knife move speed (up from 35%)
    • 80% knife invis (up from 70%)
    • 20% increase move speed (up from 15%)
    • Mind sear now hits for 4 damage per bullet fired (up from 3)

    Shadow Hunter

    • Now heals 2 HP/s AOE (down from 2.5/s AOE)

    Shinobi Aruki

    • Invis now 60% (up from 55%)
    • Vanish invis now 85% (up from 75%)
    • Vanish CD now 8 sec (down from 10 sec)

    Soul Reaper

    • Ult now has 500 unit distance (down from 600 units)
    • Ult damage reduced by ~8.3%

    Spy

    • Invis now 5 seconds on hit (up from 3 seconds)
    • Invis now 90% on hit (up from 85%)
    • Invis on hit now 50% to proc (up from 25%)
    • Cash given min per round now 1250 (up from 500)
    • Cash given max per round now 3000 (up from 1000)

    Star Lord

    • Water Leech now 25% (up from 20%)
    • Wind disarm now 22% (up from 20%)
    • Damage resistance now 35% (up from 30%)
    • Crit chance now 25% (up from 20%)
    • Speed now 50% (up from 40%)

    Tatsu

    • Bash now lasts 2 seconds (up from 1.1 second)

    Troll

    • Ult dmg immunity now lasts 3 seconds (up from 2.35)

    Xian

    • 25% bonus damage (up from 20%)
    • 2.5 hp regen (up from 2.0)

    Yrel

    • Now gain 15% passive speed (up from 10% speed)
    • Gain up to 15% additional speed (30% total) from Pursuit (up from 10% speed - 20% total)
    • Judge enemies for 20 damage (up from 15 damage)
    • Gain 25% bonus damage during ultimate (up from 20%)

  6. Link can no longer buy orb of frost

    When carrying the hostage, you now lose all speed and gravity buffs

    Emperor Don

    • first skill (knockback attackers) now states what it does and has a 300 radius (up from 220 radius)
    • Now has 30% chance to evade physical/magical (up from 26%)

    Recon Scout now cancels his ability when he is holding a hostage.

    Thor now spawns with correct taser, etc. when you spawn as no race and change to Thor


  7. As you've maybe see, we added some icons for some skills. More will eventually come and existing ones may be modified in the future.

    Currently there is: magic reflect damage, suicide bomber, corpse bomber, gravitas force spike

    New gun MP5SD now works with wish and other skills/code, etc.

    Gravitas now has 25% base speed and inflicts higher gravity on enemies on hit.

    White Mage now converts 25% of physical damage to 40% magic damage (was previously 30% magic damage)


  8. Sucks to hear, my brother had some bad seizures growing up and they can suck to deal with. Hasn't had one in 10 years though - once the medicine dosage is right you should be fine I hope!

     

    I hope it all gets better and we will miss you in the mean time.


  9. Forgot to mention in last post:

    Khadgar - fire Crits now deal 75% bonus dmg (up from 60%)

     

    Also new changes

     

    Lina:

    • Bloodlust (ability) replaced with Fiery Soul.
      • Fiery Soul: [Passive] Every time a skill is used, gain 1-10% move speed and 1-10% bonus damage for 15 seconds. Max 4 stacks.
        • There is a HUD display and console prints to show you your "soul"
    • Dragon Slave (fire wave AOE when you are hit)
      • now has a 450 radius (up from 400)
      • now deals up to 30 damage (up from 25 damage)
    • Light Strike Array (bonus damage and bash) now bashes for 2 seconds (up from 1 second)

     

    Thanks


  10. Khadgar

    • Frost
      • Deep Freeze is now a passive and Ice Block is now the Frost ability
      • Keep in mind you can still only have 1 ability at a time
      • DEEP FREEZE: Passive - 22% chance to bash for 1 second and deal 12 damage
      • ICE BLOCK: Ability - Encase yourself in ice and become immune to damage (and unable to move) for up to 6 seconds. 35 Second CD (thanks @bulletford :))
    • Arcane
      • Arcane Armor now grants up to 75% magic resistance (down from 80%)
      • Arcane Blast now has a 30 second CD (up from 25 seconds)
    • Fire
      • Flame Strike now has a 20 second CD (down from 25 seconds)
      • Flame Strike now states that it occurs over 2.5 seconds (previously said 5 seconds and was incorrect)

    Nominations - You can now nominate partial mapnames (e.g. "/nominate agen" is the same as "/nominate cs_agency"). Keep in mind some will not work (e.g. /nominate seas will trigger both seaside and season, and it picks one based on placement on the map list)

     

    Shopinfo/Iteminfo - You can now lookup items based on item names / partial item names (e.g. "iteminfo mole", "iteminfo regen"). Same as above applies, so "iteminfo ring" for example triggers ring of armor and ring of regen.

     

     


    • Fixed Ravinick's physical damage lightning so that it is not reduced by magic dmg resistance - this may need to be done to other skills on other races in the future
    • Rocky - looks like a lot but overall I think it's minor
      • Thorns now caps at 30 (down from 35)
      • Knockout now has a 54% chance to proc (down from 60%)
      • Knockout now deals a minimum of 20 damage (down from 35 minimum)
      • Knockout now caps at 50 damage (previously it dealt 2x your damage dealt with no cap - so theoretically 55 with an unmodified right click)
    • Maps now show on the nomination, admin, and RTV list without the "/workshop/" path. They still cannot be nominated easily (via chat, e.g. "/nominate season" will not work) but I have a plan to fix that in the future... just a matter of time

  11. More bugfixes:

    • Maybe fixed issue where armor regen breaks when changing from wizard to igna
    • Jaraxxus should now print HP regen stolen to console (similar to how it prints leech stolen).
    • Jaraxxus should now properly steal regen from players
    • Voodoo Witch Doctor chicken ultimate now denies the enemy of invisibility (should fix model issue)
    • Yrel no longer spawns with a glock by default ... I think this was fixing a bug in the past but I couldn't recreate it so hope it works out

  12. Fixed some big bugs:

    • Leech should no longer have issues proccing when you deal bonus damage on a hit (e.g. with claws). This is also effectively a buff to any race with leech + bonus damage or leech and access to buy claws
    • Damoi Tui's circle on his knife swing should be visible more frequently to clear confusion about whether or not it works
    • Malfurion's "Ysera's Gift" skill no longer has a bug preventing it from proccing, and it can now heal Malfurion beyond 100 HP up to 150 HP
    • Fixed various bugs with Malfurion's skills breaking (namely Tranquility)
    • Zergling burrow should no longer break
    • If you join the game and have Respawn_None set and get a respawn, it will spawn you at spawn instead of the "center" of the map (0,0,0)

     


  13. Don't normally post details for bug fixes but this is an actual change in a mechanic.

     

    Khadgar no longer deals 15 damage on hits subsequent to the bash, and instead deals 15 damage on the bash hit.

    Bash lasts 1 second for him

    pros:

    • first bash deals dmg vs previously you had to wait till 2nd hit to deal dmg
    • if you had a really slow gun, theoretically you would never get bonus damage

    cons:

    • fast firing guns no longer benefit from getting >1 subsequent hit in the 1 second time frame

    Probably for the best anyways.


  14. Minerals were just lowered like 2 days ago to 4 respawn cap.

     

    To max out minerals (200) would take 25 kills or 50 assists (or some combination of the two).

    This thread is essentially complaining about a scenario that can happen 1 round per map, at absolute maximum.


  15. Changes live whenever I get a chance to restart the server - tonight or tomorrow AM likely

    • Added a new method of reducing magic damage by a raw number (similar to how chain reduces phys damage by a number instead of a percentage)
    • Prismatic signet now reduces magic damage by 6 (previously: reduced magic damage by 35%)
    • Fixed a bug where fire damage against a player with armor absorption buff (e.g. wizard) would reduce armor (as if it was physical damage) and also reduce health (as if magic damage)
    • Cloak of Invis now gives 40% invis (up from 35% invis)
    • Igna's burning aura can no longer burn a player that is being burned by Igna already
    • Rocky
      • Now ignores 90% of magic dmg (was 100%)
      • Non-headshot physical damage now reduced by up to 87% (down from 90%)
      • Respawn
        • First respawn now 65% chance (down from 75%)
        • Second respawn now 29.25% chance (down from 41.25%)
        • Third respawn now 0% (down from 7.5%)

    SHOP ITEM PRICES:

    • Necklace: 10k > 8.5k
    • Invis: 3.5k > 3k
    • Chain: 2.75k > 3k
    • Scroll: 10k > 12k
    • Belt: 4k > 3.75k
    • Prismatic Signet: 4.75k > 3.4k
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