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Jeff The Flying Shark

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  1. Like (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    reduced speed threshold required to deal prop damage improved targeting check when trying to use c4 Players are now spectate the ragdoll correctly when tazed added the visualizer, activate it as a detective and carry it to death scenes to view the scene of as it was when a player died added binoculars for detectives to identify players from a distance  
     
  2. Like (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    fixed players being unable to use a c4 after the first time flare gun reduced from 2 credits to 1 prop possession improvements fixed slow reaction for selecting a prop, responsiveness of the hud improved reduced recharge time by half reset sprint movement speed on round start added a shotlog usable with ttt_shotlog added a spectate plugin usable with A or D to rotate through alive players
  3. Like (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    updated the traitor button backend buttons are now stored in the db and working, migrated from keyvalues fixed a bug in the c4(which should fix the crashing when picking it back up) fixed the hud showing the wrong player count disable mp_randomspawn on ttt maps with spawns already compiled in the map
  4. Upvote (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon   re-enabled taser for detectives
  5. Like (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points  
  6. Like (+1)
    Jeff The Flying Shark reacted to bulletford in Props in TTTGO   
    Props are intended to deal damage, and they will, but i have been prioritizing things recently, my intention was to fix the insta kill props.
     
    I'll get them dealing damage again soon
  7. Like (+1)
    Jeff The Flying Shark reacted to vision in The Lack of Rule Enforcement on TTT:GO   
    Coming from hundreds of hours as staff on TTT Gmod, and hundreds of hours on other sG servers, I never had a problem with server quality or community.... until now. I don't have anything against any INDIVIDUAL players, although several of them are extremely childish.
     
    Here's a summary of tonight's events that made me quit sG TTT:GO permanently. 
     
    1. Round start, I was selected as Traitor.
    2. Daniel damaged me for 18 with a decoy. Issue #1
    3. Eagle called SUS on me for taking damage. Issue #2 
    4. I stood still typing because my mic broke, and as I was typing out remarks defending myself, everyone started calling me an asshole and Milkman RDM'd me.
    5. Nobody was held accountable for the actions, and I was ridiculed until leaving. Issue #3
    6. lindsay was also ridiculed for helping me to find the forums and file a report, THE ONLY PERSON DOING THEIR JOB ON THE SERVER. Issue #4
     
    I understand that this server is still in development, that is why I will turn this complaint into a SUGGESTION. I don't want any individuals listed punished in any way for their actions. 
     
    Issue #1: The decoy is a terrible item that aggravates countless players and is used for mass RDM (always unpunished)
    SOLUTION: Remove the decoy or alter that it only affects the user, or does no fall damage to surrounding players.
     
    Issue #2: (Minor) Calling suspicion should be limited. On several occasions, popular players (loud players) would call suspicion on me for no reason (I had not fired any shots that round or been near killings), and it would result in me being tailed constantly throughout the round, ruining my T rounds.
    SOLUTION: Encourage popular players (i.e. STAFF) not to call suspicion for no reason, and generally uphold good sportsmanship.
     
    Issue #3: RDM is not a mystery. It's not hard to slay the RDMers, and Milkman even admitted to RDM'ing me on purpose because I was "being a dick". This is not a reason.
    SOLUTION: Allegedly there are damage logs, and its not hard to remember who called the false KOS in the first place. Enforcement of the rules is CRUCIAL for server survival.
     
    Issue #4: Despite being several sG members on the server, Lindsay and another sGr, can't remember who, were the only ones trying to help. (Although the sGr in question did it in a very rude way, it is still appreciated). I expected staff to try to HELP newer players, and not enable them to be bullied/RDM'd. 
    SOLUTION: DO YOUR JOB!!!! Even if you are not a staff member, tasked with enforcing the rules, EVERY sG member is expected to uphold a good image for the sG community. If countless sG players are teaming up, enabling others to break server rules, and willingly breaking server rules themselves without punishment, you will lose your player base to toxic rulebreakers.
     
    Thanks for reading all of this. I think it is very important to encourage discussion about improvements for the server, and not to have members discourage this discussion (!!! pointed remark !!!). I will stick to sG bhop for now, but I'm looking forward to playing other sG servers in the future.
     
     
  8. Like (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    Fixed traitor tester fixed some weapons not showing in the shop and being unable to purchase them correctly fixed homerun bat not behaving correctly when you throw it fixed newton launcher materials not downloading Updated gamedata for most plugins
  9. Like (+1)
    Jeff The Flying Shark reacted to bulletford in TTT:GO Change Log   
    Scoreboard now works more like traditional TTT.
     
    Traitors can now see exactly who is alive at all times, Traitors see themselves and teamates see as CT, everyone else on T. Innocents and detectives see all traitors and innos on T team, detectives show as CT on the scoreboard.  
     
    (Reverted due to lag)
  10. Confused
    Jeff The Flying Shark reacted to Face in Warcraft 3 Changelog   
    Shaderunner is now tester
     
    Time of year to change the server meta via some balance changes. I don't necessarily agree with everything I changed but sometimes it's fun to see how it pans out and it can just get adjusted back in the future if necessary
     
    Added an announcements plugin. Announcement menu will display when you first spawn each map, first spawn after the announcement is updated, or whenever you type "/announcement"
     
    Accuri
    25% increase damage (up from 20%) 40 higher HP cap (up from 25 higher) Archimonde
    Now has 40% chance to inflict Flame Lash (down from 56%) Angel of Darkness
    Longjump is now 20% stronger Black Mage
    Converts 10 armor into 20 hp (up from 15 hp) Boreas
    40% of damage absorbed as armor (up from 35%) 1.5 bash duration (up from 1.4) 30s ult cd (down from 33s) Dreadknight
    When your killer dies, you now respawn with up to 150 hp (up from 100 hp) Drow Queen
    ESP now triggers 1-2seconds more frequently and has a larger radius Ult cd 20 seconds (down from 30 seconds) Exile
    Now deals 50% bonus crit damage (down from 60%) Flame Predator
    Now gains up to 50% speed (up from 45%) Fyndhorn
    LJ is now 4% better Poison now deals 16 damage (up from 12 damage) Poison CD is now 4 seconds (down from 5 seconds) Golden Tail
    Ult CD now 0.8 seconds (down from 0.9 seconds) Gray Man
    Crits for 100% bonus damage (up from 75%) Hammerstorm
    Bolt now deals 24 damage (up from 20 damage) Hand of God
    Forward Slash now has 4 second cooldown (up from 3.5) Human Alliance
    Invis now up to 55% (up from 50%) Khadgar
    Arcane Armor now grants 50% magic resistance (down from 75%) Deep Freeze now has a 20% chance to bash (down from 22%) KilJaeden
    Soul Flay now deals slightly less damage in a 400 unit radius (down from 600 unit radius) Lilith
    Now absorbs 30% of damage via armor (up from 25%) Now deals 25% bonus headshot damage (up from 20%) Now deals up to 5 bonus damage (up from 4) No regens 6 hp/s during ultimate (up from 5 hp/s) Link
    Hook CD is now 5 seconds (down from 6 seconds) Molecule
    Now evades 30% of attacks (down from 36%) Motoko
    Skills now display what they do lol Camo now lasts 5.5 seconds (down from 6.25 seconds) Nature Wisp
    Now evades up to 66% (up from 65%) Night Elf
    Now has 26% evade (down from 28%) Night Elf Elder
    Now gains 25% speed and evade (up from 20% speed and evade) Now gains 70% trueshot (up from 50% trueshot) and allies gain 35% trueshot (up from 25% trueshot) Nithhogr
    Incinerate is now 50% chance (up from 45% chance) Burning attackers is now 40% chance (up from 30% chance) Ult is now 4 second CD (down from 5 second CD) Orcish Horde
    19% chance to crit (up from 17%) P250 Agent
    now 5% more invis in all cases now deals 100% bonus headshot damage (up from 80%) Persnickety
    Longjump is now 13% better Leeches 30% (up from 25%) 20% bonus damage (up from 16%) Phyrexian Sieger
    50% increased molly damage (up from 20%) 70% slow with flashbangs for 5 seconds (up from 40% slow for 3 seconds) Pistoleer
    24% bonus damage (up from 12%) 70% invis (up from 60%) Ravinick
    Lightning Shield now caps at 25 damage reflected (down from 35 cap) Lightning Shield now reflects 15% of damage (down from 19%) Remember the Name
    Poison now ticks 5 times (down from 8) Ruthless Mercenary
    Now blocks 40% of damage from first headshot taken (down from 50%) Savage
    65% evade chance (up from 60%) Shadespawn
    50% knife move speed (up from 35%) 80% knife invis (up from 70%) 20% increase move speed (up from 15%) Mind sear now hits for 4 damage per bullet fired (up from 3) Shadow Hunter
    Now heals 2 HP/s AOE (down from 2.5/s AOE) Shinobi Aruki
    Invis now 60% (up from 55%) Vanish invis now 85% (up from 75%) Vanish CD now 8 sec (down from 10 sec) Soul Reaper
    Ult now has 500 unit distance (down from 600 units) Ult damage reduced by ~8.3% Spy
    Invis now 5 seconds on hit (up from 3 seconds) Invis now 90% on hit (up from 85%) Invis on hit now 50% to proc (up from 25%) Cash given min per round now 1250 (up from 500) Cash given max per round now 3000 (up from 1000) Star Lord
    Water Leech now 25% (up from 20%) Wind disarm now 22% (up from 20%) Damage resistance now 35% (up from 30%) Crit chance now 25% (up from 20%) Speed now 50% (up from 40%) Tatsu
    Bash now lasts 2 seconds (up from 1.1 second) Troll
    Ult dmg immunity now lasts 3 seconds (up from 2.35) Xian
    25% bonus damage (up from 20%) 2.5 hp regen (up from 2.0) Yrel
    Now gain 15% passive speed (up from 10% speed) Gain up to 15% additional speed (30% total) from Pursuit (up from 10% speed - 20% total) Judge enemies for 20 damage (up from 15 damage) Gain 25% bonus damage during ultimate (up from 20%)
  11. Upvote (+1)
    Jeff The Flying Shark got a reaction from Dakota in VENOM Trailer (Thoughts/Opinions)   
    Pretty much what Beerman said if its not rated R then I won't expect much.
     
    People are saying Carnage will appear in this movie, but if it's not rated R then I don't expect a good Carnage. This movie has to be rated R for that villian to be a good Carnage. To be honest Im more pumped for carnage much more than I am for Venom.
     
    Also this movie will be based off the Venom: Lethal Protector comic series and the series Planet of the Symbiotes. Other symbiotes come into play, like Scream, Toxin, and Lasher should eventually make an appearance. I think Scream was that woman who broke the glass in the recent trailer. Not sure if Toxin will be in this since he is the spawn of Carnage.
     
    I will go into this movie with low expectations since I don't trust Sony though.
  12. FeelsGoodMan (+1)
    Jeff The Flying Shark reacted to skitt in Warcraft 3 Changelog   
    night elf
     - reduced Entangling Roots radius by 25% 
    necklace
     - necklace no longer becomes disabled when enough players are killed within a round. 
  13. Upvote (+1)
    Jeff The Flying Shark reacted to Dakota in Official Complaint Department Discussion Thread   
    "MS FINSTER MS FINSTER! NARWHALS DIDN'T GET PUNISHED FOR SLAYING ME AND NOW I WANT HIM TO GET INTO TROUBLE" - @CanadianBill
  14. FeelsGoodMan (+1)
    Jeff The Flying Shark got a reaction from Dylan in Post a picture of yourself   
    Old picture of my senior prom.( I'm the one on the left)
  15. Downvote (-1)
    Jeff The Flying Shark reacted to tazmanianxdude in i love the sg war3 server.   
    I believe in you bud, I was so thrown off at first until I got to the last 3 words.
  16. Upvote (+1)
    Jeff The Flying Shark reacted to Siesan in Freshwater Shark (Feat. Detective Nom Noms)   
    small moment
  17. Upvote (+1)
    Jeff The Flying Shark reacted to ZachPL in Custom TTT Feedback   
    I added end round music this week, its very easy to add more just need an mp3 around 15 seconds. It's streamed so there isn't another download.
     
    I think the main thing is we need to figure out which weapons we are keeping now and then separate the workshop addond so we have all the models/materials and then upload them as our own workshop package.
  18. PogChamp (+1)
    Jeff The Flying Shark got a reaction from Sean in Skill Surf Ideas/Complaints   
    Imma just make this simple, I did add a bunch of tier 2 maps to the easy server. They were mostly easy tier 2 maps, but a good amount of sG members were struggling. Hell sG people were even struggling with surf_beginner, but I didn't really care. The majority of randoms didn't have any issues with the maps I added. I never noticed a huge drop in population unless you're referring to when sG people played for the first week the server was up. That was the only time I recall the server having over 20+ people.
     
    I never brought any kind of attitude to the server at all so I don't know whats your deal. All I had wanted was harder maps, but I never was an ass towards people like you're saying. You're greatly exaggerating for no reason whatsoever here. I never said anything bad about you regarding surf either so I don't know what the hissy fit is for. Got a problem with me take it to TMS then.
  19. FeelsGoodMan (+1)
    Jeff The Flying Shark reacted to Avenger in Custom TTT Feedback   
    Got something you'd like to see added to the server?  Don't like a certain feature?  Let us know below.
  20. Downvote (-1)
    Jeff The Flying Shark reacted to tazmanianxdude in Honest attempt to populate csgo servers   
    Thanks man I appreciate it's not like everyone has already made about 10 other posts saying the same thing and we respond with our ways on how to populate, but saying it is 1 thing actually doing it is another. I was on yesterday populating jb for a good hour we had 10 people on and guess what they were all people from other servers like war3 or mg that I asked to help pop, since I invited the people saying that want to pop but they never came but hey man you do you if we want to keep making these new posts about ideas that people won't commit t let's go right ahead.
  21. Downvote (-1)
    Jeff The Flying Shark reacted to tazmanianxdude in Honest attempt to populate csgo servers   
    @DMODW do your thing 
  22. Confused
    Jeff The Flying Shark reacted to I abuse my kids XD in admin   
    im sorry if i sound a little rude but can we get an admin on the ttt server please. people are rdming like shit crazy
  23. Upvote (+1)
    Jeff The Flying Shark reacted to Sith in admin   
    Be right there sweetrock
  24. Upvote (+1)
    Jeff The Flying Shark got a reaction from Wave in Post a picture of yourself   
    Old picture of my senior prom.( I'm the one on the left)
  25. Upvote (+1)
    Jeff The Flying Shark got a reaction from Booch in Official Complaint Department Discussion Thread   
    So these are the type of people who inhabit the vanilla servers. The average intelligence of that sever is so much lower than the old custom one, shame.
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