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TTT:GO Change Log

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  • Attempted to fix DNA markers to players it doesn't belong to,
  • Fixed an error in the karma system
  • fixed an error in the magneto stick,
  • made it so radio will get names of dead bodies to be used for its messages 
  • Made the scoreboard set players clantag to their team when they are identified.

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  • Made karma 1250 on connect before the database checks, so that if the database fails to load damage is set to 100%,
  • made it not show yourself when displaying traitor teammates
  • reset weapon variables more often
  • Block c4 from showing on scoreboard
  • block dead players from talking to alive teamates using team chat

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  • made karma system correctly set karma loss
  • added "I see (PLAYER)" to the radio, and rearranged the radio
  • fixed a crash when teams are selected that was caused by deleting bodies that didnt exist
  • attempting to fix inventory bugs again
  • increased radius for jihad
  • set cvar mp_flashlight to 1 to enable flashlights
  • reduced Overtime kill bonus to 15 seconds from 30
  • fixed special weapons getting overwritten and becoming unusable due to being reskinned

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  • Made it impossible to pick things up with the magneto stick if they are over 150 units away
  • quickchat messages with sm_radio (see,imwith,traitor,innocent,check,no,yes,suspect)
  • made traitor and detectives round to the floor when calculating how many of each to assign 
  • fixed sg552 skins not being set to the players skin

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  • changed how inspecting your weapon is hooked, you should see a noticeable increase in performance when trying to pick up items
  • renabled Overtime
  • made it so player locations dont show up when you talk on your mic
  • Hid c4 on scoreboard

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  • added prop_physics_multiplayer to objects allowed to be picked up by magneto stick
  • when inspecting a ragdoll for info it will now use titles instead of menu items so that exit will always be #1 on the list
  • added body armor item to detective and traitors

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  • made score be the karma display instead of cash,
  • adjusted karma backend math
  • reduced karma penalties by half
  • fixed radar carrying over to other rounds
  • Made damagelog automatically print to everyones console at the end of the round

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  • allowed damage from the world during the preparing period
  • No longer able to pick up props when dead
  • fixed sg552, tec9 and sawedoff skins
  • made all props solid

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  • Fixed jihad sound,
  • made jihad timer only appear once
  • removed the ability to pass the jihad to other players to force them to explode,
  • made round end songs not random for every player

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  • fixed dna timer being created every map start and removed a debug message
  • made magneto stick not work when dead
  • reduced round end music volume

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  • Removed MM ranks from the scoreboard
  • Everyone spawns with armor, Detectives spawn with a helmet and T's can buy a helmet.
  • Refreshed overlay and reset teams on map start

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  • add kill list to players and their ragdolls, IDing bodies with a kill list that contains players that aren't confirmed dead will display a message and confirm that they're dead without showing their role.

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  • fixed radio not updated for player targets
  • fixed kill list showing an extra message
  • added sm_removeslay to remove a slaynr from a player
  • made it so dead people can talk to alive people at the end of the round

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  • hid the cvar change at the round end
  • attempted to fix players disconnecting mid round and causing the round to not end
  • added chat bubbles above players head when talking

 

I'm attempting to fix the scoreboard kda, somewhere it's being reset and is causing it to be inaccurate, will try to fix it soon.

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  • Made hinttext reformat every frame to be faster
  • Made it so ragdolls can confirm the death of players even if they leave the server
  • made scoreboard correctly show players kdr, it is updated when the player is identified or the round ends.
  • remove weapon spawns from maps if they are used as a special weapon
  • added sm_removeweapon to remove the closest weapon spawn(Does not work on spawns created by the map)

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  • added  sm_addtbutton <@aim/Hammerid> <name_for_button> <Press from distance 0/1> <show sprite> \n(see ttt_log for hammerids) for admins
  • and sm_removetbutton <@aim/Hammerid>

adding a button to the list will make it usable only by traitors.

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