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Smash

Level 4
  • Content Count

    229
  • Donations

    25.00 USD 
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Reputation Activity

  1. Upvote (+1)
    Smash reacted to Ironic in We're the only server that's down.   
    We've decided to go ahead and remove Warcraft to make room for our second Jailbreak server. Sorry for the inconvenience.
  2. Upvote (+1)
    Smash reacted to Face in Bots?   
    I'm just gonna be honest, I really don't think this is something worth worrying about. Typically the server sits at 0/1 players or it very quickly climbs to 6+. I don't think the bots will change very much or make playing alone any more enjoyable (when there is 0 benefit).
  3. Upvote (+1)
    Smash reacted to Face in Smoke makes the game less fun to play   
    x






















































    d
  4. Upvote (+1)
    Smash reacted to Taboo in Smoke makes the game less fun to play   
    we get it, you vape.
  5. Upvote (+1)
    Smash reacted to skitt in Smoke makes the game less fun to play   
    i 100% disagreen
  6. Downvote (-1)
    Smash reacted to Leeroy in Accuri on Inferno   
    Sounds like someone is salty from getting killed there 
  7. Upvote (+1)
    Smash reacted to skitt in Lightning damage   
    case closed
  8. Upvote (+1)
    Smash reacted to zebra in Unclear Race Descriptions   
    Affirmative!
  9. Upvote (+1)
    Smash reacted to Face in Warcraft 3 Changelog   
    IF YOU HAVE NOT DONE SO, PLEASE VOTE FOR OUR RUST SERVER!
    Simply press vote, and log in through steam!
     
    Armor Regen: Fixed a bug that probably never caused issues, and also allowed Armor Regen to regen up to 250 (IF the race has "MaxArmor" that high - note - RING OF ARMOR DOES NOT CHANGE YOUR MAXIMUM ARMOR, so you will not regen up to your "ring of armor" amount - pls don't post bug)
     
    Bounty Hunter: Fixed a couple bugs related to a Bountied player leaving the game - this probably made the ult unusable so I'm surprised nobody complained
     
    Dante: Reduced healing when dante takes damage by 1
     
    Hand of God: Possibly fixed the somewhat rare bug where you don't die when you ult
     
    Dwarven Mage: Fixed a bug where sometimes you didn't get the bonus ammo
     
    Archmage Khadgar: Fixed a bug causing Deep Freeze to not work, not sure when it broke. There is currently a bug with his crit it seems, but it uses default crit functions so I really am clueless. Need to sit on dev and shoot at some bots when I get some time.
     
    Magnus: Fixed a bug where you could change race to Magnus, respawn, die as Magnus, then respawn yourself as Magnus. If you notice any "respawn" bugs please report them and do not abuse them. HINT: If you did not start a round as a race but change to it after dying and respawn yourself at any point in the same round it is probably a bug.
     
    P250 Agent: Made it so the magic damage on headshot hits after the headshot... turns out if people don't hear the "dink" noise, they get really confused
     
    Recon Scout: Invis now functions like Lilith's. Made it so Recon Scout can not go invis when holding the hostage.
     
    Shadow Monkey: Fixed invis counter bug and low grav carrying over on Shadow Monkey
     
    Succubus Hunter: Jumping should no longer spam everyone's console with errors
     
    Xian: Fixed a bug related to slow loading exp not giving you USP-S on the first round. As I said here you can report "first round" bugs and I will fix them. It only happens because xp is slow to load because the db and server are on opposite sides of the US for a little while. It isn't hard to fix these bugs, but I'm not going to play hide and go seek with 200 races files because nobody got time for that. Post them on the bug tracker and they will be fixed.
     
    Nithhogr: Fixed a bug where molotov's triggered the fire which was causing Nithhogr to dunk a little too hard on other players
     
    Phyrexian Sieger: Restricted wish. Fixed a bug where you might not get the p250 bonus ammo on spawn.
     
    Exalted Sorcerer: This should have helped with any efficiency problems it might have been causing (was done last week)
    Hat of draining now requires line of site. The radius is 33% bigger, it drains twice as fast (twice per second instead of once per second), and it drains 5 hp per tick (10/s) instead of 3 per tick (3/sec). If this is substantially better than hat of storms let me know. I'd also like to add stuff to hat of radiance. I'm thinking flash and grenade immunity? Boots of flame trail is shorter (for efficiency reasons), but more spread out and catches people on fire in a substantially larger AOE radius. It also deals 30 total burn damage instead of 15. Boots of unyielding was coded to work more like ice totem works for efficiency reasons. It now removes a few more debuffs than it did before (and INSTANTLY instead of with a slight delay), but probably not anything big enough to ever be noticeable for most players. Fixed a bug where boots of illusion were only triggering when standing still when they are supposed to trigger only while moving (woops)  
    (❁◕ ‿ ◕❁) POST YOUR BUGS TO THE BUG TRACKER AND YOUR WILDEST DREAMS CAN COME TRUE (❁◕ ‿ ◕❁)
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