Um... They did not have sterling silver jewelry during the Renaissance. How do expect us to masturbate to pictures of you when they are not historically accurate?
So as a handful of people pointed out, the XP the players gained in my previous post (the one quoted below) was from "CSGO Pro rounds".
I did not punish other players for XP gained from these rounds, because the rules were semi-vague and CSGO Pro rounds seem "sG approved" when it requires an admin to give out the HP, negevs, etc. For that reason, I cannot punish these players.
The reason the players were originally punished is because the amount of XP gained was so obscenely high that I imagined there was no way they were not exploiting. I also did not have any admins show up in my "XP exploiting" log that I have, because the two admins involved (2 separate occasions) were not on CSGO Pro (or if they were, they gained little enough XP that I didn't notice them). As a result, I had a few reason to assume exploits:
1) I believed no admin was on, making CSGO Pro rounds impossible
2) There was the number of players showing up in the "XP exploits" log was appropriately low - enough that they could still get XP but few enough that it was reasonable they were possibly the only ones online
3) The XP gained was insane, like I said, Confag fired 3,000 bullets into enemies. This would be SO MUCH damage that there is no way someone with even 10k health would survive from a negev (or bizon, for that matter).
As such, I didn't check for admin command logs or ask the players. I felt like it was open and shut.
It was pointed out that I was wrong, and that it was CSGO Pro rounds. The way the XP gains were achieved is because the admins didn't set 10k health... one set 999mill health and I believe the other set 999k or 99k. I had never seen (or heard) of this being done, and honestly outside of testing I've never seen an admin set HP higher than 10k.
Basically, I made a lot of assumptions and instead of asking the players I got frustrated and rip'd their levels. Obviously I made the incorrect (and inconsistent) decision by taking some players levels for CSGO Pro rounds and not other players.
The players affected will be given their (approximate) levels back. I talked with a couple regulars and each of the players to get numbers that they (and I) feel comfortable with.
I'm sorry that I made a mistake, and next time before taking such drastic action I will try to be more careful and talk to more people.
I also apologize to the players that lost their levels (even if temporary) for any frustration/grief caused as a result.
I have set the limit for all admins (except War3 developers) to 1000 health so we shouldn't have to worry about this specific problem happening ever again. The only reason it is even as high as 1000 is because infected has 1000 health. Please use your admin abilities wisely!
On top of all of this, I have hidden the posts in the other thread. Someone pointed out to me, since it is essentially a rules thread, we do not need comments/memes etc. It will stay hidden and locked.
If you are out of the loop, see the below quotes from myself when the levels were removed:
we had that on custom, before the server was changed to a second vanilla server. The idea for a vanilla server is 0 downloads, so its a fast load time. I'll tag zach and Gerald though