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Timeassassin103

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  1. Upvote (+1)
    Timeassassin103 reacted to ATG_AGENT in Warcraft Map Suggestions Reminder   
    I am looking at trying to update the map list on the Warcraft server and would like to remind you guys we have a forum for suggesting maps. http://www.joinsg.net/forums/forum/67-map-suggestions/
     
    While posting a map does not guarantee it will be added to the server, i will be watching that forum - checking the maps and seeing which ones may fit our server.
  2. Upvote (+1)
    Timeassassin103 got a reaction from krony the brony in New donation from krony   
    thanks kronsie
  3. Upvote (+1)
    Timeassassin103 got a reaction from krony the brony in New donation from krony   
    thanks krony
  4. Upvote (+1)
    Timeassassin103 reacted to ctark in Warcraft 3 Changelog   
    Changed some settings about a week ago, people said lag is better, so I guess they can stay...
     
    sv_minrate 40000 sv_maxrate 320000 sv_minupdaterate 32 sv_maxupdaterate 64 sv_mincmdrate 32 sv_maxcmdrate 64 net_splitpacket_maxrate 75000 sv_client_cmdrate_difference 10 sv_client_predict 1 sv_client_interpolate 1 sv_client_min_interp_ratio 1 sv_client_max_interp_ratio 2  
    Oh also, purged some of the database, here are some stats to ponder:
     
    Total Rows on Race_Data table before purge: 8,845,845
    Total Rows on Race_Data table after purge:    2,215,157
    That is 6,630,688 Rows delete from the database!  (fun fact: it took 16min 26sec to delete that many rows)
     
    So you must be thinking 'wtf, those are insane numbers, wtf is ctark talking about here?!?!'
    So, the way the database works, when a player connects, they get a separate row for each race that is on the server currently.  If they never play again, they still have about 200 rows in the database!
     
    The above wipe affects 57,486 inactive players that haven't played in the last 365 days, and have less then 100 levels.  Anyone who had more than 100 levels wasn't affected, no matter how long ago you last connected.
     
     
    So ya, go have fun on your much cleaner database.  As always, let me know how the servers are doing.
    - Ctark
  5. Upvote (+1)
    Timeassassin103 reacted to gemma in end of map timer still short   
    its like 3 seconds or something i think
  6. Upvote (+1)
    Timeassassin103 reacted to Duex in Abaddon, Lord of Avernus   
    lol, it can though, lol
  7. Upvote (+1)
    Timeassassin103 got a reaction from Elliott in $15.00 Donation from Elliott   
    Danke ~
  8. Upvote (+1)
    Timeassassin103 reacted to Swed in War3 End Map Time much shorter than usual   
    End of Map time used to be ~15s I believe for transferring cash, it is now closer to 5.
  9. Upvote (+1)
    Timeassassin103 reacted to Face in Extended LOA   
    FYI:
     
    Between now and the end of January, I won't be doing much with regards to the server. I have a lot of RL plans. I'll be around some, but I likely won't spend that time on the server.
    From February through late April, I'll be largely unavailable. I won't be home much and I will spend approximately 0 time on the server.
     
    After the start of May, if everything plays out the way I hope, I'll have a lot of stuff going on in my life. If that's the case, we will see what happens then.
     
    Not to commit him (he really has no obligation to), but I think the intention is that @Moose will be more involved in War3 if he has time. He has full developer access and I gave him a lot of the run down, so he should be GUCCI.
  10. Upvote (+1)
    Timeassassin103 reacted to Dakota in Official Complaint Department Discussion Thread   
    I mean it was wedding between totes and Karma. You'd think they would be involved in setting it up. IMO they should have just god-moded while setting up to prevent this thing from happening.
  11. Upvote (+1)
    Timeassassin103 reacted to Face in Warcraft 3 Changelog   
    CRASHES
    Help me figure out this crash
    It has something to do with gun mechanics (disarm, blocking fire, ammo effects, etc.). It is not related to a single race but it is a mechanic on multiple races. It is not Glacius (we crashed twice while I had him disabled completely).
    If you are there for a crash, please PM me on steam or the forums with any notable details. When it happened (before the round ended, right when it started, mid round, etc), anything that happened right before or right when the game crashed (e.g. polymorph, maybe a polymorphed player died, maybe someone died to something then respawned, etc).
    This one looks tough and it is crashing us a lot so your help is appreciated.
     
    Updated the MOTD
    ADDED (at the top so it's more useful, some of these links were later in the MOTD and those were removed)
     
    MODIFIED (modifications underlined)
     
     
    RACE CHANGES
    Soul Reaper's ult range is now ~8% shorter and the viewcone to target enemies with it is ~50% smaller (it was really freaking big before).
    Elemental now spawns with his ultimate toggled on. It can still be toggled off and on with +ultimate.
    Ruthless Mercenary invis has been altered slightly to reduce the occurrence of weird flickering
     
     
    GAMEME
    Messages are now turned off by default. You can type "gameme" and go to "chat events" to turn them on. If you turn it on, this setting will save for you (it used to auto-on every time...).
    This blocks the "GameME: Face got +7 points [-10] for killing Scrublord (Rank 420 points 0123123)" text print (this is probably not exactly what it looks like but you get the point).
     
  12. Upvote (+1)
    Timeassassin103 reacted to UnknownLegend in Random screenshot thread   
    He should've gotten the thermal paste with Fluoride in it.
     

  13. Upvote (+1)
    Timeassassin103 reacted to Face in #1 Warcraft 3 Server   
    Hey guys, I've been paying a lot of attention to gametracker the last 1-2 months.
     
    Here is our CSGO server rank over the last 30 days, it was approximately #1100 right before I released War3 Supporter.

     
    And here you can see how we are the #1 War3 CSGO server, with 90% of our competition being based out of MOTHER RUSSIA and the rest being pay2win.
     
    Thanks everyone for playing and helping make us #1 again  
     
    Hopefully we can hold on to the spot!
     
  14. Upvote (+1)
    Timeassassin103 reacted to Ghoul in Ghoul's Application [ACCEPTED]   
    Name: Ghoul
    Age: 25
    Location: Montclair Ca
    SteamID: STEAM_0:1:16469768
    Gameme: http://sg.gameme.com/playerinfo/550717
    Sourcebans: Bans
    Microphone: yes
    Favorite Server: Warcraft3 GO
    Previous Member of a clan?: no
    Questions/Comments: I thought you still needed referrals for this.Good thing I am 5/5 JCS approved.
    About me: My name is Ghoul I started playing on sG servers 7+ years go. I am the heart on soul of war3 or so I would like to think. I can sometimes be a bit much but thats what makes me who I am and while I can get on peoples nerves sometimes, I love the people on the server and the community as a whole.
    CSGO Recorded Hours: 1923 hours, 6 minutes, 8 seconds
  15. Upvote (+1)
    Timeassassin103 reacted to Face in Warcraft 3 Changelog   
    Possibly fixed all bugs related to HP/Armor Regen caused by my recent changes. I had an HP regen value being checked in armor regen (woops) that prob was causing really weird stuff in some scenarios.
    This should fix all the bugs I've seen reported, like Kozu's ult healing was bad before (I did a bandaid fix, but I removed that bandaid fix so it should work "normally" again). Also, I heard Kozu + Magnus made the healing worse - that shouldn't be the case now. Let me know if you see anything otherwise.
     
    NERFS
     
    Dragon Knight got a tiny nerf: Tail Whip now has a 2 second cooldown. This should mean you don't just dumpster players with SMGs or something like lawnmower, killing it entirely with the magic damage from Tail Whip (if it kept proccing).
     
    BUFF TIME
     
    Accuri now keeps 1-2 kills worth of HP Regen and Speed if he survives the round. If you get 2-3 kills in a round, you get 1 kill worth of bonus at the start of the next round. If you get 4+ kills, you get 2 kills worth of bonus.
     
    Ares now has 1.25 HP regen (up from 1.0). Pretty sure when this race got nerfed I cut it from 1.5 or 2.0 straight to 1.0, I think it might've been too harsh.
     
    Berserker's "Calm" ultimate now uses 50% of his Rage to heal him for 50% of his HP (previously used 100% of rage for 50% of HP).
    Fixed a bug where Berserker wasn't getting rage if he destroyed all of a players armor (only if he destroyed part of it). If you deal damage to a player that has armor, you should always get rage equal to 50% of the damage dealt to the player.
    Added an overlay to Berserker that displays your rage as a percentage of max. You go berserk when the overlay reaches 100. Removed the hint spam that printed every time you dealt damage to display your rage. Don't forget you can type "/overlay" to cycle through the overlay values before you play and reduce FPS lag caused by loading the images the first time.
     
    Blood Hunter now gets 10-25% of his victim's max HP on kill (up from 5-20%)
     
    Corpse Bomber can now TOGGLE whether or not damage is stored for his ult with +ability.
    Here's how it goes: Normally, everything works the same. If you hit +ability, you STOP storing damage on players and start dealing physical damage. You DO NOT get the bonus damage you get related to the corpse bomb effect (e.g., scouts will not 1 shot, but they typically will with the corpse bomb effect). If you ALREADY HAD DAMAGE STORED, you can still use +ultimate to activate it. When you are ready to go back to the corpse bomb effect, you can use +ability to swap back to storing damage. Hints will print on +ability usage. You AUTOMATICALLY reset to storing damage when you respawn.
    This should give players an option to deal with ult immune players. This will also set the "good players" apart very quickly, as they will pay attention to magic dmg res and react to the "ult immune" screen flash much quicker.
    Thanks to Shinannigans/@turbulance for the suggestion on this one. 
     
    Corruped Disciple now properly reduces damage enemies deal by 4 per hit instead of 2 per hit when Conduit is active on the enemies (as the skill description says it should).
    Added to the skill description for Corrupted Conduit that it has a 15 second cooldown on triggering, since previously it was stated nowhere.
    I did a lot of recoding of the damage dealing effects and tbh I'm not motivated to read both files and figure out the differences (and it's so many changes that the diff isn't very useful) so, here we go:
    You activate conduit by dealing physical damage to a player when it isn't on cooldown. If you deal physical damage to a player while conduit is active on them, it increases the damage reduction for the player. First hit is 4 damage, second is 8, third is 10 damage reduction.
    When your Overload ultimate hits a player, you gain a damage multiplier of 1.025. This previously had no limit, it now limits at 1.25 damage multiplier (25% bonus dmg). Previously the damage dealt from this multiplier was physical, it is now magic. When you deal physical damage to an enemy, you get the bonus magic damage.
    The way conduit reduces enemies damage is by healing. It only reduces physical damage. E.g. if an enemy deals 30 damage, you will go from 100 to 70, then heal for 10 from conduit. You will not get the "damage was reduced" text print if you die from the attack.
    When you take physical damage, Static Discharge has a 50% chance to heal nearby allies (including yourself). This was always this way (not sure if it was physical only before, but it is now).
    Pretty much everything prints to console or chat now on this race, so that should help understand it better.
     
    Dunpeal's bash now lasts 1.25 seconds (up from 0.8). Ult CD is now 24 seconds (down from 26).
     
    Frost Giant now absorbs 50% of damage into his armor (up from 30%)
     
    Human General now has a 22% chance to bash (up from 20%)
     
    Zergling now loses 20 hp from Metabolic boost (down from 30). This means all Mutas also have 10 more HP than they previously did.
    Maybe fixed some bugs where buffs might've overlapped and you may not have received bonus regen on stalker, bonus speed on certain mutas, etc. Not sure if it happened at all or if it was rare or frequent, but it theoretically could've happened. Lemme know if I caused any issues with this cause I might've missed something.
    The brown burrow circle that enemies see now lasts 1.5 seconds (down from 3 seconds).
    Baneling now has 30% evade up from 25%. Stalker now loses 20 hp (down from 25, total net change is Stalker has 15 more HP than before).
  16. Upvote (+1)
    Timeassassin103 reacted to Face in Mistakes Were Made   
    So as a handful of people pointed out, the XP the players gained in my previous post (the one quoted below) was from "CSGO Pro rounds".
     
    I did not punish other players for XP gained from these rounds, because the rules were semi-vague and CSGO Pro rounds seem "sG approved" when it requires an admin to give out the HP, negevs, etc. For that reason, I cannot punish these players.
     
    The reason the players were originally punished is because the amount of XP gained was so obscenely high that I imagined there was no way they were not exploiting. I also did not have any admins show up in my "XP exploiting" log that I have, because the two admins involved (2 separate occasions) were not on CSGO Pro (or if they were, they gained little enough XP that I didn't notice them). As a result, I had a few reason to assume exploits:
    1) I believed no admin was on, making CSGO Pro rounds impossible
    2) There was the number of players showing up in the "XP exploits" log was appropriately low - enough that they could still get XP but few enough that it was reasonable they were possibly the only ones online
    3) The XP gained was insane, like I said, Confag fired 3,000 bullets into enemies. This would be SO MUCH damage that there is no way someone with even 10k health would survive from a negev (or bizon, for that matter).
     
    As such, I didn't check for admin command logs or ask the players. I felt like it was open and shut.
     
    It was pointed out that I was wrong, and that it was CSGO Pro rounds. The way the XP gains were achieved is because the admins didn't set 10k health... one set 999mill health and I believe the other set 999k or 99k. I had never seen (or heard) of this being done, and honestly outside of testing I've never seen an admin set HP higher than 10k.
     
    Basically, I made a lot of assumptions and instead of asking the players I got frustrated and rip'd their levels. Obviously I made the incorrect (and inconsistent) decision by taking some players levels for CSGO Pro rounds and not other players.
     
    The players affected will be given their (approximate) levels back. I talked with a couple regulars and each of the players to get numbers that they (and I) feel comfortable with.
     
    I'm sorry that I made a mistake, and next time before taking such drastic action I will try to be more careful and talk to more people.
    I also apologize to the players that lost their levels (even if temporary) for any frustration/grief caused as a result.
     
    I have set the limit for all admins (except War3 developers) to 1000 health so we shouldn't have to worry about this specific problem happening ever again. The only reason it is even as high as 1000 is because infected has 1000 health. Please use your admin abilities wisely!
     
    On top of all of this, I have hidden the posts in the other thread. Someone pointed out to me, since it is essentially a rules thread, we do not need comments/memes etc. It will stay hidden and locked.
     
    If you are out of the loop, see the below quotes from myself when the levels were removed:
     
     
     
  17. Upvote (+1)
    Timeassassin103 reacted to Face in Khadgar Flamestrike Sucks (aoe)   
    It's okay if flamestrike is worse than arcane blast.... Ive already said this like 5x.
     
    You also neglect to mention that
    A) if hit by flamestrike you take the full 50damage. People rarely take more than 32 or 40 from arcane blast
    B) Arcane blast radius is 25% smaller than flamestrike
    C) Flamestrike basically blinds enemies for 5s
  18. Upvote (+1)
    Timeassassin103 reacted to EL_PATRON in sG | Rust Giveaway   
    I know i already posted but w/e
     
    i had a nightmare last night
    in the dream @Timeassassin103 won the game, pls dont make this reality
  19. Upvote (+1)
    Timeassassin103 got a reaction from Jodas in sG | Rust Giveaway   
    I want Rust, so I can be a naked cannibal in the mountains who plaster memes all over the mountain side.
     
    Edit: I gotten the latest humble bundle, ignore me for the giveaway.
  20. Upvote (+1)
    Timeassassin103 reacted to Zhayde in My Tutorial Series for Warcraft Mod   
    I recently got into making videos and because I love WCS (played since early in source), I decided to do a series on it!
     
    The first video was fairly well received for my new channel and covered the most basic necessities of getting started. I just posted the second, which covers Human Alliance and Undead Scourge (which I mispronounce a few times...). The whole playlist can be found here:
     
    <Video set to Private>
     
    Hit me with your criticisms, questions, or other comments! Don't worry, I can take it, especially if it will improve the quality of my work.
     
    Also feel free to browse the rest of my channel, if you are so inclined.
  21. Upvote (+1)
    Timeassassin103 reacted to Face in Warcraft 3 Changelog   
    Widowmaker is a tester race. It's basically ready to release but I'm going to release multiple races at once so it might be a few weeks.
    Magatha Grimtotem is a dev race - it needs a lot of tweaking before it is tester I think.
     
    Added back Racetop10. To prevent issues with queries blocking players from loading XP, it reloads races incrementally and indefinitely every 5 seconds.
    When the server starts up, it can take up to 25 minutes for Racetop10 to be fully populated. The levels displayed on Racetop10 can be outdated by as much as 25 minutes.
     
    Added a hint on Demon Hunter to let the player know you can only prepare up to 50 ammo in a clip.
    Made it so Gargoyle can't stoneform near the bomb to prevent near-invuln defusal.
    Made it so Chronos can't cast his ult too close to the bomb to prevent near-invuln defusal.
    Made it so Night Elf Elder cannot ult very close to the bomb.
    Fixed a bug where Methodical got free stats/healing for magic damage... claws/venom orb op
    Fixed some rare bugs with Wizard of the Everlasting and armor regeneration mechanics.
  22. Downvote (-1)
    Timeassassin103 reacted to Leeroy in Accuri on Inferno   
    Sounds like someone is salty from getting killed there 
  23. Upvote (+1)
    Timeassassin103 got a reaction from VEGEMITEKILLER in Post a picture of yourself   
    I don't have a great image of me currently, but whatever.
  24. Upvote (+1)
    Timeassassin103 got a reaction from Rainsurge in Post a picture of yourself   
    I don't have a great image of me currently, but whatever.
  25. Upvote (+1)
    Timeassassin103 got a reaction from MistaChang in Post a picture of yourself   
    I don't have a great image of me currently, but whatever.
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