Shopmenu item mole, can we change up the code so it does the team check as the round starts instead? I recently got auto switched and I happened to buy a mole and guess what happened I moled my spawn.
Shopmenu item mole, can we change up the code so it does the team check as the round starts instead? I recently got auto switched and I happened to buy a mole and guess what happened I moled my spawn.
If it is only related to !cash 16000, we could just disable that instead but shopmenu disable is the safest fix for the moment. I suggest, looking into !cash admin function to be safe. You never know, could be related after all.
Edit: On second thought, disable respawns on shopmenu. Tomes and books are not that bad for game balance.
As skotti said, its all about the past history of proper maintenance and lack of abuse will make a engine last forever... and luck. My mother's 2000 Blazer recently pasted 200k miles, its a good beater truck for hauling heavy things in a trailer at this point.
I feel that this race has a decent concept but it needs some improvement in order to compete against newer and in general any race that can kite a knife race all day. Thus this following quote is the skills for Goliath, does Goliath need an improvement? FYI, Big Swings is magic damage so magic immunity on lurker will stop the damage... learned that one the hard way today.
Additionally, do you need the grenade restriction is too much?
A goliath is basically a giant, so I will keep the following suggestions in mind of that:
Dominance: This skill is fine as it is.
Big Swings: Slash attack Big Swings is fine as it is. Stab attack Big Swing should be one of the following suggestions: Same range but does 24-64 damage (You can get 2.5 slashes in for a single stab, this damage in my book is justified). 10 - 16ft radius damage of 12-32 damage. Same range and damage but adds a crippling slow for those who just got smashed into the ground by a giant hand. I will let the engineers decide the strength of this slow. Battlecry: Passively gives the race 6 to 36% movement speed, the ability will still be there but instead it will double the speed boost for 6 seconds, so 12 to 72% movement speed. After the 6 second duration is over, the race is fatiqued and moves as normal speed for 6 seconds. Cooldown timer of 12 seconds. 6 skill points.
Pride: No longer an ultimate but a passive chance to stop a Goliath from dying. If an attack will bring Goliath to death or below the health threshhold. This skill can only proc once every 20 seconds. Skill point order: 40% chance to stop all damage for 0.5 seconds and will not go below 10 hp * 46% chance to stop all damage for 1.0 seconds and will not go below 20 hp * 52% chance to stop all damage for 1.5 seconds and will not go below 30 hp * 58% chance to stop all damage for 2.0 seconds and will not go below 40 hp * 64% chance to stop all damage for 2.5 seconds and will not go below 50 hp * 70% chance to stop all damage for 3.0 seconds and will not go below 60 hp * * You have 70hp, get hit for 30 damage, check chance proc invulnerable state. You will have 40 hp if invulnerability procs. You have 50 hp, get hit for 150 damage, check chance to proc invulnerable state. You will keep your 50 hp if the invulnerability procs. This is just an idea to try to keep the old code and change it up a little.
Ultimate: Ground Pound (new additional/ultimate skill idea) You jump up and then smash the ground around you dealing damage as well as stunning and slowing nearby enemies. Upon landing on the ground, a 20 ft radius all enemies are dealt 18 - 54 damage, stunned for 0.2 - 0.5 second and then slowed for 0.52 to 1 second. Further away the less effective this ultimate is on enemies. 6 skill points and a 30 second cooldown.
So, with all the changes and additional skill this would make this race a level 30 race in order to max it... Thoughts? The next race that I feel that is totally gimped I will gladly create another one of these threads. Might be Recon Scout or something haha.
Edit 1: Clarification on my suggestion on the skill Pride added. Edit 2: Reduced time invulnerable duration on Pride and changed up the ultimate up a little, smaller radius. Edit 3: Changed percentages and hp values on Pride.