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LunaBadger

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Posts posted by LunaBadger


  1. Just between new games and school I think most people stopped playing. I'm sure there'll be a small increase during summer.

     

    It became a lot of the same old same old. Face doesn't have enough time to make the changes that people want to keep themselves interested.


  2. A lot of it is just massive Nerf.

     

    The damage reduction was really strong and the range on exploding corpses was ludicrous.

     

    I understand the shock value of instantaneous reanimation, but maybe have it be delayed a little or affected by distance to the caster.

    Plus it would be nice as a reanimated to have a little warning first.

     

    Reanimated seemed fine and fair. It was fun the hectic battles of trying to run away from and kill them while also worrying about the necromancer maybe peeking you.

     

    Overall it was playable against. I spent most the time playing scourge though because movespeed is bae.

     

    The necromancer farmed kills like crazy through reanimating. If a teammate did enough damage and was reanimated the poison from corpse explosion netted a lot of finishers.

     

    All in all was neat. I'm not sure if I would rather it stay strong and event only or be released as playable.


  3. Added de_speedcastle_sgfix.

     

    Could anyone shoot me the .nav files for de_dust_css? I don't want to sit while my computer generates that, lol.

     

    Added de_piranesi_csgo

     

    cs_compound_gc_sgfix1_1 will be next.

    I might look into recompiling it if staff are willing to replace it on the server; the current version has a broken/missing texture.


  4. That's confusing.

    Those settings are added in those text files.

    Maybe I need to mess around with the zoom setting. I didn't adjust anything with 'zoom' though.

    I'll get one for speedcastle and dust soon. Can you give me a screenshot of how far off it is for you?

    When I made them all they were fairly accurate for me.

     

    e.

    case sensitivity


  5. https://drive.google.com/open?id=1mWlSYyVhWoMdfeD7cgQg82PX1bu7N5Qt

    Here's got de_icewerk_csgo.

     

    Dolls is already done, but I'll add it to the Google Drive folder I have.

     

    It didn't take me this long to do one; icewerk's is minimal effort and it's kind of weird, but largely functional.

    Militia is fucking weird with so many levels to it, it will be a project for tomorrow.

     

    e.

    Never mind that. idk what I was thinking. Just rename Valve Militia duh.


  6. Hey y'all,

     

    If you find a map without a minimap go ahead and post it here.

    I'm getting kinda bored of the game so I need something else to do to occupy meself.

     

    Just let me know what maps need one and I'll look into making one for someone to add to the server.

     

    Google Drive Folder:

    https://drive.google.com/drive/folders/1mWlSYyVhWoMdfeD7cgQg82PX1bu7N5Qt?usp=sharing

     

    If you want to install these files before an admin adds them simply download to

    <game dir>\resource\overviews

    Boot and enjoy!

     

    Contains

    de_icewerk_csgo

    cs_militia_2

    de_dolls_sgfix_v2-1

    de_cambodia_final

    de_frost_se

    de_speedcastle_sgfix

    de_piranesi_csgo

    de_dust_css
    cs_compound_gc_sgfix1_1

     

    Also, they're going to look like shit.

    I am not an artistic person and am fairly lazy.

    I'll revisit the images eventually, but just the function of a radar is nice.

    If you want to help out just ask and I will point the way for you.

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