Jump to content

Apache

Level 3
  • Content Count

    280
  • Donations

    0.00 USD 
  • Joined

  • Last visited


Reputation Activity

  1. Upvote (+1)
    Apache reacted to UnknownLegend in TTT:GO Bug Reports   
    To expand on #1, it seems like it's only for the first round of the map.  I haven't noticed it in subsequent rounds, @TotesMagoats, have you?
     
     
    Also, the mid-round logs are still giving the same error:

     
     
    On the upside, I was a Traitor twice and didn't see the T under anyone else's character, so that might have been fixed.
     
     
     
     
    There are still ongoing issues with purchased weapons randomly disappearing.  It happens often enough that people know about it, but can't consistently be reproduced from what I can tell.
     
  2. Upvote (+1)
    Apache got a reaction from Jodas in TTT:GO Bug Reports   
    @bulletford@Jeff The Flying Shark@Jodas

  3. Upvote (+1)
    Apache got a reaction from TotesMagoats in TTT:GO Bug Reports   
    @bulletford@Jeff The Flying Shark@Jodas

  4. Upvote (+1)
    Apache reacted to bulletford in TTT:GO Bug Reports   
    Thanks for the info, and thank you for porting so many maps for us
  5. Upvote (+1)
    Apache reacted to Jodas in TTT:GO Bug Reports   
    Don`t waste your time on this, this is my fault. While porting all those maps I got the materials from every map but I had to replace some and I usually had to replace the windows. But the problem is I had over 30 different materials for the same glass and only one of these actually works without this problem for you guys. I am the only one who doesn`t have the problem with the windows because I have them all which also made it very hard to figure out which one is the wrong material and now it is too late because I am in canada and don`t have my materials anymore.
     
    Sorry
  6. Upvote (+1)
    Apache reacted to bulletford in TTT:GO Bug Reports   
    I worked on these things:
     
    Designated role Overlay Not showing up in the top left of the screen, and only appears in chat at the beginning of the round (can provide screenshots of what I mean) - tweaked a bit Weapons disappear randomly - added a few checks when giving weapons that might fix this All weapons and arms become invisible, and you are unable to use grenades - ^ Props do no damage and the player becomes glitched inside when touching said prop - should be fixed Skins not showing up ( not a big deal but thought I would mention it) - some weapons are restricted (cz-75, fiveseven, p2000, usp, m4a1, m4a1-s, tec-9, deagle, revolver) There is an issue when downloading the map ttt_casino_sg_v3 Its been reported that anyone who does not already have this map installed gets kicked while downloading the map -@Jeff The Flying Shark can you try deleting your map and redownloading it, see if it works? T icon appears at innocents feet (has been a glitch for a long time) - added another check on spawn/roundstart If you join spectators you typically cannot rejoin a team -  above weapon checks may fix this Jihad no longer plays the sound (not sure if intentional or not)  -  make sure your music volume is turned up, this works for me  
    still need to look at these:
     
    Some maps still have the issue, when you break windows they turn black on one side but are clear on the other  Sometimes bodies will randomly vanish right after killing Reg making the server unplayable at times 
    Traitor Radar glitches showing random circles
    When zooming in with the AWP as a detective your chat gets spammed with the "No samples detected"
    Molotovs and somes will sometimes disappear mid air, and never depoly 
    After ID'ing body still says youre alive ( https://i.gyazo.com/d286b1c6cae378a25080f7f92ec7afb3.png )
     
    @Apache thank you for posting this list, these issues could still occur, post here if they do.
  7. Upvote (+1)
    Apache reacted to Bluestreakid15 in Minecraft Pokemon   
    I LOVE YOU GUYS, AH/LP IS FUCKING AMAZING.
     
  8. Upvote (+1)
    Apache reacted to Leeroy in Minecraft Pokemon   
    I played it before with a bunch of friends. Game was pretty fun. Would love to play if we could get a server up.
  9. Upvote (+1)
    Apache reacted to lemonade in Minecraft Pokemon   
    In all honestly, we really wouldn't need to add anything to the mod. I know of currently running Pixelmon servers that dont have any additions other than the map, which we could make. I do believe that there are plenty of Pokemon to keep us distracted for a while at least. (By the way, I'm a huge fan of AH/LP.)
  10. Upvote (+1)
    Apache reacted to Rayne in Minecraft Pokemon   
    I was just so impressed with the mod itself, not even the actual Pokemon... the fighting simulation is choppy but great in comparison to the GameBoy games, the free roaming monster combat... you can even ride some of the flying Pokemon!
     
    I don't know if this is edittable either, if so there is lots of things we could add to make it unique. Think this could be a really great server to play with a lot of people, a roaming MMO style Pokemon game is something I've wanted since I was a kid!
  11. Upvote (+1)
    Apache reacted to Sith in Minecraft Pokemon   
    Yo, this actually looks like a legit mod
     
    I'd be down
  12. Upvote (+1)
    Apache reacted to Bluestreakid15 in Minecraft Pokemon   
    Hell yeah dude, I've been putting off this video for awhile for some reason, but even just the thumbnail looks great. I'd love to play it some time
  13. Upvote (+1)
    Apache reacted to Rayne in Minecraft Pokemon   
    Hi guys, considering I've not actually been gaming in god knows how long, I have actually been watching a lot of gaming on YouTube. The old achievment hunter vid's etc. I came across one yesterday which really peaked my interest, and if it works, could be a great addition to our community (I hope).
     
     
    For all you Pokebuffs out there, this looks amazing.
     
    If it's not up to sG potential, if anybody fancies finding a server with me, I'll be all over it.
  14. Upvote (+1)
    Apache reacted to Eeiu in Forum Chat   
    ???????????????????????
     

  15. Upvote (+1)
    Apache reacted to Karma in Rust Events/Videos/Screenshots   
    This is what our Deathmatch events look like on the server   We worked pretty hard first day of the wipe getting the arena setup. Huge thanks to @Yunki and @Pike who help with the building and planning
  16. Upvote (+1)
    Apache reacted to Leeroy in Forum Chat   
    All around me are familiar faces...
  17. Upvote (+1)
    Apache reacted to Dr. NarwhalsNumbNuts IV in Forum Chat   
    Till fuckin @Kordless promised us the sky and the earth but couldn't deliver a fraction of what he said he could give us. Just like all of my ex's 
  18. Upvote (+1)
    Apache got a reaction from Dr Pepper in TTT:GO Bug Reports   
    This bug came up recently. It is not a big deal and is actually kinda funny. When holding the dual barrettes one pistol aims away like normal while the other is pointed at you. Kinda think we should keep it but wanted to mention it.

  19. Upvote (+1)
    Apache reacted to TotesMagoats in TTT:GO Bug Reports   
    @bulletford radar is glitched. A ton of random circles will pop up when one person is alive. (will get picture next time I can)
  20. Upvote (+1)
    Apache reacted to Face in Mistakes Were Made   
    So as a handful of people pointed out, the XP the players gained in my previous post (the one quoted below) was from "CSGO Pro rounds".
     
    I did not punish other players for XP gained from these rounds, because the rules were semi-vague and CSGO Pro rounds seem "sG approved" when it requires an admin to give out the HP, negevs, etc. For that reason, I cannot punish these players.
     
    The reason the players were originally punished is because the amount of XP gained was so obscenely high that I imagined there was no way they were not exploiting. I also did not have any admins show up in my "XP exploiting" log that I have, because the two admins involved (2 separate occasions) were not on CSGO Pro (or if they were, they gained little enough XP that I didn't notice them). As a result, I had a few reason to assume exploits:
    1) I believed no admin was on, making CSGO Pro rounds impossible
    2) There was the number of players showing up in the "XP exploits" log was appropriately low - enough that they could still get XP but few enough that it was reasonable they were possibly the only ones online
    3) The XP gained was insane, like I said, Confag fired 3,000 bullets into enemies. This would be SO MUCH damage that there is no way someone with even 10k health would survive from a negev (or bizon, for that matter).
     
    As such, I didn't check for admin command logs or ask the players. I felt like it was open and shut.
     
    It was pointed out that I was wrong, and that it was CSGO Pro rounds. The way the XP gains were achieved is because the admins didn't set 10k health... one set 999mill health and I believe the other set 999k or 99k. I had never seen (or heard) of this being done, and honestly outside of testing I've never seen an admin set HP higher than 10k.
     
    Basically, I made a lot of assumptions and instead of asking the players I got frustrated and rip'd their levels. Obviously I made the incorrect (and inconsistent) decision by taking some players levels for CSGO Pro rounds and not other players.
     
    The players affected will be given their (approximate) levels back. I talked with a couple regulars and each of the players to get numbers that they (and I) feel comfortable with.
     
    I'm sorry that I made a mistake, and next time before taking such drastic action I will try to be more careful and talk to more people.
    I also apologize to the players that lost their levels (even if temporary) for any frustration/grief caused as a result.
     
    I have set the limit for all admins (except War3 developers) to 1000 health so we shouldn't have to worry about this specific problem happening ever again. The only reason it is even as high as 1000 is because infected has 1000 health. Please use your admin abilities wisely!
     
    On top of all of this, I have hidden the posts in the other thread. Someone pointed out to me, since it is essentially a rules thread, we do not need comments/memes etc. It will stay hidden and locked.
     
    If you are out of the loop, see the below quotes from myself when the levels were removed:
     
     
     
  21. Upvote (+1)
    Apache reacted to gemma in thanks valve   
    no that's because you suck
  22. Upvote (+1)
    Apache reacted to Chowder in thanks valve   
    even minecraft has better hitboxes
  23. Upvote (+1)
    Apache reacted to Bite in thanks valve   
    https://youtu.be/PhmSMYDGu3Q?t=9m30s
     
    ....
  24. Upvote (+1)
    Apache reacted to DarkJesture in Clarification for the WCS server   
    I like to hear that. I assumed private races were a thing, so I wanted to have my own to make me not want to kill myself due to power house classes. As for race making, trust me, I know exactly what you're talking about lol, I've had my fair share of race making.
     
    Perhaps I will buy prem admin in a few weeks, once I've become a little familiar with the community. Nobody likes a random person you don't know telling you what to do
     
    Thanks for all the feedback 'gents/ladies.
  25. Upvote (+1)
    Apache reacted to trav in What Raiding at Night looks like... 2spooky4me   
    5:40 with the flame thrower guy...holy shit lmao
     
×
×
  • Create New...