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Apache

Level 3
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    280
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    0.00 USD 
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Reputation Activity

  1. Upvote (+1)
    Apache reacted to Dr. NarwhalsNumbNuts IV in Official Complaint Department Discussion Thread   
    For the last time, the rat in ratatouille isn't named ratatouille
     
    It's ratatouille's monster
  2. Upvote (+1)
    Apache reacted to UnknownLegend in Official Complaint Department Discussion Thread   
    Jesus.
  3. Upvote (+1)
    Apache reacted to Grayson Levi in Request Your Badge   
    Requesting a poker winner badge please.
     
  4. Upvote (+1)
    Apache got a reaction from Iherdcows in TTT:GO Bug Reports   
    This is what we have to deal with 
    Sorry for shit quality I don't have any sort of video editor
  5. Upvote (+1)
    Apache reacted to Jodas in IDK if this is a bug   
    ttt_titanic is not supposed to sink and if you spawn in the water use one of the 50 ladders, genius.
  6. Upvote (+1)
    Apache reacted to TotesMagoats in Increase immunity req'd for voice drain   
    you're definitely not.
    It's annoying. We have 12 year olds spamming their mic and screaming over each other and you can't hear to play. There's talking and chatting with everyone and there's spamming. 
     
    No. There are too many freaking squeakers in sG already. Just giving them more power to talk and not shut up. 
  7. Upvote (+1)
    Apache reacted to UnknownLegend in Increase immunity req'd for voice drain   
    There are far more paidmins and supporters that play on the CSGO server, when it is populated. Comparing the two servers is like comparing apples and oranges.
  8. Upvote (+1)
    Apache reacted to krony the brony in Increase immunity req'd for voice drain   
    No, give drain to everyone Expect for Krony 
    (Not like I can put any of my options on this subject due being deaf)
     
  9. Upvote (+1)
    Apache reacted to UnknownLegend in Increase immunity req'd for voice drain   
    Apparently immunity levels as low as supporter are immune to mic drain... and for little kids that don't know when to shut up, it can get really annoying.  night raid is one example that stands out.  Consider enabling voice drain for everyone with lower immunity than SOs.
  10. Upvote (+1)
    Apache reacted to Jeff The Flying Shark in TTTGO Halloween Night   
    Rather than just having it for only one night, I'll allow the map rotation to be scary/spooky themed maps all weekend up until Monday night when it's actually Halloween.
  11. Upvote (+1)
    Apache reacted to Jodas in TTTGO Halloween Night   
    He ist talking about something like the hatchet on rooftops or lightsabers on casino eg.. We could probably spawn some props in via plugin I believe or somebody would hsve to add them in hammer. 
  12. Upvote (+1)
    Apache reacted to krony the brony in TTTGO Halloween Night   
  13. Upvote (+1)
    Apache reacted to Hei in TTTGO Halloween Night   
    you should also make it so m4a1's and usp only spawn do you don't hear crackling ak shots so that ruins the vibe
  14. Upvote (+1)
    Apache reacted to UnknownLegend in TTTGO Halloween Night   
    These look spoopy:
    http://steamcommunity.com/sharedfiles/filedetails/?id=615506336&searchtext=ttt
    http://steamcommunity.com/sharedfiles/filedetails/?id=686458089&searchtext=ttt
    Only a lil spoopy - http://steamcommunity.com/sharedfiles/filedetails/?id=764778046&searchtext=ttt
     
    These don't but might be good to add:
    http://steamcommunity.com/sharedfiles/filedetails/?id=701540256&searchtext=ttt
    http://steamcommunity.com/sharedfiles/filedetails/?id=653558170&searchtext=ttt
     
  15. Upvote (+1)
    Apache reacted to Dakota in TTTGO Halloween Night   
    24/7 Clue, turn off the light then delete it. spooooooky
  16. Upvote (+1)
    Apache reacted to TotesMagoats in TTTGO Halloween Night   
    Hello TTT Noobs.
     
    So we were thinking about having a night dedicated to playing halloween/spooky/dark/etc maps. We'd like to get everyone's input and see how y'all feel about having one night where these are the only types of maps we play. Also, any suggestions of maps for that night are welcome and appreciated. 
     
    Thanks guys! (:
     
    Edit;; Vote on what night you would prefer this 'event' happen. Thanks for your input. 
     
    @Jeff The Flying Shark @Apache @Shiro
  17. Upvote (+1)
    Apache reacted to krony the brony in New donation from krony   
    Thank you, krony for your donation of 10.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  18. Upvote (+1)
    Apache reacted to UnknownLegend in TTT:GO Bug Reports   
    If someone spawns mid round on the first round, ask them to slay themselves or do it for them if they refuse. They aren't assigned a role if they spawn after roles are assigned.
     
     
    New bug:  The "Innocents have won" text in the chatbox sometimes appears before the round actually ends.
     
    EDIT::  Bug mentioned above re: text before round end occurred again just now, on the last round of 67th way, around 7:45PM was round start.  The round wouldnt end.
     
    New bug:  Traitor outline showed up, and I was an innocent.  It was just a sprite by the looks of it, not tied to a player:
     
     
     
    Also, further detail on a log bug regarding prop damage:
     

     
    I was taking prop damage from Apache, who was a traitor.  No info on who was doing damage, and no credit to the T for killing me.  In the following lines, you see damage by Apache to Uxsee by prop.  Uxsee died, but the log showed damage to him still after the death message.
     
    Addition to the first round bug:  Scoreboard does not show the roles of identified bodies.  I was a dead traitor, I should've been able to see everything.  So there are a few components to the group of bugs that occur on the first round of a map:
     
    1)  You can kill during the pre-round time.
    2)  The pre-round timer is kind of broken... it hits zero, then takes an additional 10 seconds or so before it actually assigns roles.
    3)  People can join mid-round and are not assigned roles.
    4)  When people are killed and bodies are identified, their roles do not show up in the scoreboard.
    5)  Traitor testers do not spawn during the first round of the map.
     

     
  19. Upvote (+1)
    Apache got a reaction from TotesMagoats in TTT:GO Bug Reports   
    Issues as off 10/10/16
    First round of map bug is still present ( see Junzou's post above)
    T under a random innocent when you are a traitor is still present. ( see above post )
    mid-round logs starting at action 21 still present. ( see above post )
    Zooming in while detective still spams no samples found
    Guns vanishing while holding ( it seems to be less common but still does occur )
    Reg can be god awful ( https://www.youtube.com/watch?v=nEruNK5RwHs )
    Grenades will sometimes disappear mid throw 
    A rare issue where the red outline doesn't showing up on a fellow traitor ( see the post above. I also believe he was using a disguiser if that helps )
    Jihad still does not play a sound and when used appears on the traitors back ( I thought it was just me but I have had confirmation that many others still have this issue I also found that the sound under soundlist does not work https://i.gyazo.com/39cbee2af86ea62657b9aa43131459bb.jpg incase that is any help )
    Traitor radar still glitches
    The top left overlay does not show for most players ( again I have confirmed this issue with most players )
    Joining spectator or joining a Team late will cause you to be unable to join a team
    Junzou found a way to replicate the missing T outline
    The "Innocents have won" text in the chatbox appears before the round actually ends.
    Traitor outline showed up, and I was an innocent.  It was just a sprite by the looks of it, not tied to a player
    Traitor outlines still not showing up seems to be more common now ( https://gyazo.com/e83fd1eb9d4a54b6c53c9fd01d7e0b69 )
    We had 32 people the server. Rounds would not end even if all the innos or traitors were killed. Slaying the people alive would make the round lead on and we would have to force change the map
    Encountered an issue where 3 traitors won the round and after the round ones role got switched to inno for some reason
    Encountered an issue where I thought I was a detective and could see the detective chat but I was not actually a detective ( the previous round I was though )
     
    I will be adding to this list as I am sure I forgot some things. I will also try to capture them if they occur. Thank you for all of your help Bulletford
  20. Upvote (+1)
    Apache got a reaction from Ironic in TTT:GO Bug Reports   
    Issues as off 10/10/16
    First round of map bug is still present ( see Junzou's post above)
    T under a random innocent when you are a traitor is still present. ( see above post )
    mid-round logs starting at action 21 still present. ( see above post )
    Zooming in while detective still spams no samples found
    Guns vanishing while holding ( it seems to be less common but still does occur )
    Reg can be god awful ( https://www.youtube.com/watch?v=nEruNK5RwHs )
    Grenades will sometimes disappear mid throw 
    A rare issue where the red outline doesn't showing up on a fellow traitor ( see the post above. I also believe he was using a disguiser if that helps )
    Jihad still does not play a sound and when used appears on the traitors back ( I thought it was just me but I have had confirmation that many others still have this issue I also found that the sound under soundlist does not work https://i.gyazo.com/39cbee2af86ea62657b9aa43131459bb.jpg incase that is any help )
    Traitor radar still glitches
    The top left overlay does not show for most players ( again I have confirmed this issue with most players )
    Joining spectator or joining a Team late will cause you to be unable to join a team
    Junzou found a way to replicate the missing T outline
    The "Innocents have won" text in the chatbox appears before the round actually ends.
    Traitor outline showed up, and I was an innocent.  It was just a sprite by the looks of it, not tied to a player
    Traitor outlines still not showing up seems to be more common now ( https://gyazo.com/e83fd1eb9d4a54b6c53c9fd01d7e0b69 )
    We had 32 people the server. Rounds would not end even if all the innos or traitors were killed. Slaying the people alive would make the round lead on and we would have to force change the map
    Encountered an issue where 3 traitors won the round and after the round ones role got switched to inno for some reason
    Encountered an issue where I thought I was a detective and could see the detective chat but I was not actually a detective ( the previous round I was though )
     
    I will be adding to this list as I am sure I forgot some things. I will also try to capture them if they occur. Thank you for all of your help Bulletford
  21. Upvote (+1)
    Apache reacted to Leeroy in Post a picture of yourself   
    Living like larry
  22. Upvote (+1)
    Apache reacted to BabyNicol3 in BabyNicol3's Application [ACCEPTED]   
    Name: Nicole
    Age: 19
    Location: Illinois
    SteamID: STEAM_0:1:72068737
    Gameme: http://sg.gameme.com/playerinfo/1073618
    Sourcebans: Bans
    Microphone: yes
    Favorite Server: Minigames
    Previous Member of a clan?: no
    Questions/Comments:
    About me: I really like chicken nuggets, apple juice, and donuts. Currently going to college and majoring in Criminal Justice and Law Enforcement ; potentially thinking about double majoring in either psychology or cryptography. I am a TA for Statistics. I really like playing on War3 and MG.
    CSGO Recorded Hours: 139 hours, 2 minutes, 31 seconds
  23. Upvote (+1)
    Apache got a reaction from TotesMagoats in TTT:GO Bug Reports   
    This is what we have to deal with 
    Sorry for shit quality I don't have any sort of video editor
  24. Upvote (+1)
    Apache got a reaction from Smash in TTT:GO Bug Reports   
    Encountered an issue where the red outline wasn't showing up on a fellow traitor
     
     

  25. Upvote (+1)
    Apache reacted to TotesMagoats in TTT:GO Bug Reports   
    @bulletford two things. 1) Before a round starts, you can kill people. This leads to rdm'ing at beginning of the round. 2) If someone joins the server during a round, they are made to be alive after joining a team. They don't get a roll, but are alive. 
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