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Beowulf

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  1. Upvote (+1)
    Beowulf reacted to Xiplitz in Abaddon, Lord of Avernus   
    thanks for defending my favorite race boys
    xoxo
     
    can we only count votes from people capable of not healing abaddon to full hp every single time it ults
  2. Upvote (+1)
    Beowulf reacted to LunaBadger in Display War3 Messages   
    developer "1"
    con_filter_enable "2" (or 1)
    con_filter_text "[W3S]"
     
    This will print out all messages about evades, bonus damage, and the like in the top right corner of your screen.
    It will reset every time you start the game unless you put it in autoexec.cfg or config.cfg
  3. Upvote (+1)
    Beowulf reacted to Face in Extended LOA   
    May or June is the plan
  4. Upvote (+1)
    Beowulf reacted to Face in Extended LOA   
    FYI:
     
    Between now and the end of January, I won't be doing much with regards to the server. I have a lot of RL plans. I'll be around some, but I likely won't spend that time on the server.
    From February through late April, I'll be largely unavailable. I won't be home much and I will spend approximately 0 time on the server.
     
    After the start of May, if everything plays out the way I hope, I'll have a lot of stuff going on in my life. If that's the case, we will see what happens then.
     
    Not to commit him (he really has no obligation to), but I think the intention is that @Moose will be more involved in War3 if he has time. He has full developer access and I gave him a lot of the run down, so he should be GUCCI.
  5. Upvote (+1)
    Beowulf reacted to AlboHolicc in New buy menu - Replaces radio menu   
    Have you guys been wondering why Albo is so good?
     
    I saw a guide for this like a year ago and started using this on comp for quick buys, later I edited it for wc3 
    And now I decided to share this with all of you guys, I have been using this one from the beginning.
     
     
     
    Screenshot
     
    Please feel free to give feedback, and tell me if you think that there are more commands that should be there
    I think it can handle max of 9 commands
     
    1. Go to file location  and search for "radiopanel.txt"
    -Steam\steamapps\common\Counter-Strike Global Offensive\csgo\resource\ui
     
     
     
    2. Make a backup of that file and then make a new text file with the same name "radiopanel.txt"
     
     
    3. Insert this code on the new radiopanel file you just made
     
    "RadioPanel.txt" { //"SFUI_StandardRadio" //"SFUI_GroupRadio" //"SFUI_ReportRadio" "Groups" { "standard" { "hotkey" "1" "title" "#SFUI_CommandRadio" "timeout" "5" "Commands" { "Buy Tome" { "hotkey" "1" "label" "Tome" "cmd" "say buy tome" } "Book" { "hotkey" "2" "label" "Book" "cmd" "say buy book" } "Scroll" { "hotkey" "3" "label" "Scroll" "cmd" "say buy scroll" } "Changerace" { "hotkey" "4" "label" "Changerace" "cmd" "say changerace" } "Changerace - Low" { "hotkey" "5" "label" "Changerace - Low" "cmd" "say changerace low " } "Buy AK" { "hotkey" "6" "label" "Buy AK" "cmd" "say guns ak47" } } } "group" { "hotkey" "2" "title" "#SFUI_StandardRadio" "timeout" "5" "Commands" { "roger" { "hotkey" "1" "label" "#SFUI_Radio_Roger" "cmd" "roger" } "negative" { "hotkey" "2" "label" "#SFUI_Radio_Negative" "cmd" "negative" } "cheer" { "hotkey" "3" "label" "#SFUI_Radio_Cheer" "cmd" "cheer" } "compliment" { "hotkey" "4" "label" "#SFUI_Radio_Compliment" "cmd" "compliment" } "thanks" { "hotkey" "5" "label" "#SFUI_Radio_Thanks" "cmd" "thanks" } "getout" { "hotkey" "6" "label" "#SFUI_Radio_Shes_Gonna_Blow" "cmd" "getout" } "report" { "hotkey" "7" "label" "#SFUI_Radio_Report_In" "cmd" "report" } "sorry" { "hotkey" "8" "label" "Sorry" "cmd" "say_team Sorry!" } "holdpos" { "hotkey" "9" "label" "#SFUI_Radio_Hold_Pos" "cmd" "holdpos" } } } "report" { "hotkey" "3" "title" "#SFUI_ReportRadio" "timeout" "5" "Commands" { "enemyspot" { "hotkey" "1" "label" "#SFUI_Radio_Spotted" "cmd" "enemyspot" } "needbackup" { "hotkey" "2" "label" "#SFUI_Radio_Need_Backup" "cmd" "needbackup" } "takepoint" { "hotkey" "3" "label" "#SFUI_Radio_Take_Point" "cmd" "takepoint" } "sectorclear" { "hotkey" "4" "label" "#SFUI_Radio_Sector_Clear" "cmd" "sectorclear" } "inposition" { "hotkey" "5" "label" "#SFUI_Radio_In_Position" "cmd" "inposition" } "takingfire" { "hotkey" "6" "label" "#SFUI_Radio_Need_Assist" "cmd" "takingfire" } "enemydown" { "hotkey" "7" "label" "#SFUI_Radio_Enemy_Down" "cmd" "enemydown" } "reportingin" { "hotkey" "8" "label" "Reporting in" "cmd" "reportingin" } } } } } 4. You are done. Save it and enjoy!
    You need to restart the game!
     
    Credits 
    Trigger - For annoying me during the testing process
  6. Upvote (+1)
    Beowulf reacted to Dakota in Official Complaint Department Discussion Thread   
    The underground railroad: squeaker edition
  7. Upvote (+1)
    Beowulf reacted to Rune in Official Complaint Department Discussion Thread   
    i mean if an sG member knowingly plays with someone who gets on another account when they're permabanned
     
    im not sure why they shouldnt be punished for it with all things considered
  8. Upvote (+1)
    Beowulf reacted to Face in Warcraft 3 Changelog   
    Orb of Venom now has a 45% chance to proc (up from 40%)
    Weapon Sling now blocks 75% of the time (it previously said 75% but only did 70%)
    Prismatic Signet now grants 40% magic resistance (up from 30%)
    See changes to Blade Master ult here - but it sounds like skitt might do more changes to it.
    Jarmen Kell's first shot after zooming in now has a 100% chance to do 2 of it's random bullet effects (bash, shake, burn, armor removal). It always does 2 different ones, not 2 of the same (e.g. you won't double bash). It has a 10 second cooldown. If you miss the first shot after zooming in, it still goes on cooldown.
     
  9. Upvote (+1)
    Beowulf reacted to Face in Blademasters Ult   
    Rare double post!
     
    See the following chart, the black line is "old" and the orange lines are "new" damage. The lighter, faded orange is farther away from the blademaster (200 units or ~66% of the uts range) and the darker orange is the theoretical maximum (if you were standing literally inside of the blademaster's player model - it will never hit for this much damage).
    What you will notice is that at 100 unit distance (which is pretty close), you have not surpassed the "old damage" until 13 hits. That means if you are close as fuck to the blademaster, it takes 13 hits before the damage is better than it used to be. At 200 units, if you stand in the ult the entire time you will only take 89 damage (nearly 50% less than the old ultimate damage).
     
    This rewards players who are a) aware and keep their distance and/or b) aim well and slow the BM down with bullet-tagging CSGO mechanics
     
    \
     
    edit: adjusted the dmg so it's linear after 10, apparently it hits 45 times and not 25 times like I had assumed (lol) so my calculations were BONKERS M8. I updated the numbers above to reflect the update.
     
    In summary: nobody played blademaster seriously since it was nerfed 1.5 years ago (calling @HornyCat) so y'all need to deal with it. If the ult gets nerfed any more other shit will just get buffed then it'll be like every other flavorless knife race. At least right now it's different.
  10. Upvote (+1)
    Beowulf reacted to Face in deadly decoy expolsion nerf?   
    RADIUS IS SAME AS UNDEAD SCOURGE
    THE DMG DOES SCALE BY DISTANCE
    IT ONLY DEALS LOTS OF DMG IF THEY DIE DURING ULT
    ULT IS DELAYED BY 3 SEC
    IT LASTS FOR 7 SEC
    DURING THE ULT THEY DEAL 1% DMG
     
    IS THIS A FUCKIN JOKE
     
  11. Upvote (+1)
    Beowulf reacted to Face in Warcraft 3 Changelog   
    CRASHES
    Help me figure out this crash
    It has something to do with gun mechanics (disarm, blocking fire, ammo effects, etc.). It is not related to a single race but it is a mechanic on multiple races. It is not Glacius (we crashed twice while I had him disabled completely).
    If you are there for a crash, please PM me on steam or the forums with any notable details. When it happened (before the round ended, right when it started, mid round, etc), anything that happened right before or right when the game crashed (e.g. polymorph, maybe a polymorphed player died, maybe someone died to something then respawned, etc).
    This one looks tough and it is crashing us a lot so your help is appreciated.
     
    Updated the MOTD
    ADDED (at the top so it's more useful, some of these links were later in the MOTD and those were removed)
     
    MODIFIED (modifications underlined)
     
     
    RACE CHANGES
    Soul Reaper's ult range is now ~8% shorter and the viewcone to target enemies with it is ~50% smaller (it was really freaking big before).
    Elemental now spawns with his ultimate toggled on. It can still be toggled off and on with +ultimate.
    Ruthless Mercenary invis has been altered slightly to reduce the occurrence of weird flickering
     
     
    GAMEME
    Messages are now turned off by default. You can type "gameme" and go to "chat events" to turn them on. If you turn it on, this setting will save for you (it used to auto-on every time...).
    This blocks the "GameME: Face got +7 points [-10] for killing Scrublord (Rank 420 points 0123123)" text print (this is probably not exactly what it looks like but you get the point).
     
  12. Upvote (+1)
    Beowulf got a reaction from BLiNDBoi in [ARCHIVE] Warcraft 3 Bug and Issue Reports   
    Race:  Deadly Decoy

    Skill information outdated or incorrect, in-game text:
     
    Health (5 Levels): [skill] Hard to kill.  20/40/80/100/120+ HP.
     
    5/5 Health spawns a player with only 160 HP.
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