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Content Count
1467 -
Donations
0.01 USD -
Joined
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Last visited
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Days Won
18
Reputation Activity
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bulletford got a reaction from Jodas in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from dash in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from Rock in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from jack_ in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from Aristocrat in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from Nau in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from lemonade in TTT:GO Change Log
remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements -
bulletford got a reaction from MistaChang in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from dash in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from Rock in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from Aristocrat in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from Dark Fry in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from Imperium in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from lemonade in TTT:GO Change Log
Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives -
bulletford got a reaction from Rock in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from cookie eater in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from jack_ in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from Aristocrat in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from Dark Fry in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from KiD Fearless in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from Trelvick in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from Imperium in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points
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bulletford got a reaction from just reX in TTT:GO Change Log
fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points