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Face

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Reputation Activity

  1. Upvote (+1)
    Face got a reaction from JahIsLove in Chat Commands and Keybinds   
    People should use buy hotkeys to not AFK in a doorway every time an admin gives cash 5 seconds after the round starts.
     
    For example I use:
    bind . "say buy tome"
    bind , "say buy wish"
    bind KP_DEL "say buy book"
    bind KP_END "buy vesthelm;buy vest"
    bind KP_DOWNARROW "say buy chain"
    bind KP_PGDN "say buy claw"
    bind KP_HOME "say buy health"
    bind KP_UPARROW "say buy jump"
    bind KP_PGUP "say buy mask"
     
    So periods = XP (keypad period being book), comma = wish, top row of numpad = health, jump, mask, bottom row of numpad being armor+helm, chain, claw.
    I only have those bound because they are my most commonly used.
     
    Also if I could put in 2 cents I would say reduce the amount of inputs before you get the "you are spamming the server" message.  I can generally issue 3 buy commands MAYBE a fourth with hotkeys before getting the spam command. Then you have to awkwardly try every 3-5 seconds to get your buy to go through. Is pretty annoying on a regular basis... 5 buy commands isn't spamming.
     
    Also CSGO related but not necessarily wc3, these make life a lot easier:
    bind f1 "buy m4a1;buy ak47;buy vesthelm"
    bind f2 "buy smokegrenade;buy flashbang;buy flashbang;buy hegrenade"
     
    A lot more can be done but everything else is pretty much preference.
  2. FeelsGoodMan (+1)
    Face got a reaction from DarkFalcon in Warcraft 3 Changelog   
    Dante
    Now grants 1% speed per 50 SP instead of per 40 SP Now grants 1% crit per 30 SP instead of 25 SP Elvish Enchanter now has on HUD how much it's healed to other players. I may try to add this to all healers but it'll probably happen slowly.
     
    Yrel now has 30% leech on judged targets (up from 15%) - previously the skill description said 40% but was wrong.
     
    Orb of Frost no longer triggers slow on magic damage. I believe this was a bug and not intentional.
     
    Dragon Knight
    Can no longer buy Orb of Frost. Turns out it stacks with other slowing effects, who knew. Will probably get restricted on some other races once people start spamming it on races w/ slow Slows attack speed and movement speed of victims when in ult by 25% (down from 35% slow)  
  3. Upvote (+1)
    Face got a reaction from The Impenetrable Wall in Warcraft 3 Changelog   
    Dante
    Now grants 1% speed per 50 SP instead of per 40 SP Now grants 1% crit per 30 SP instead of 25 SP Elvish Enchanter now has on HUD how much it's healed to other players. I may try to add this to all healers but it'll probably happen slowly.
     
    Yrel now has 30% leech on judged targets (up from 15%) - previously the skill description said 40% but was wrong.
     
    Orb of Frost no longer triggers slow on magic damage. I believe this was a bug and not intentional.
     
    Dragon Knight
    Can no longer buy Orb of Frost. Turns out it stacks with other slowing effects, who knew. Will probably get restricted on some other races once people start spamming it on races w/ slow Slows attack speed and movement speed of victims when in ult by 25% (down from 35% slow)  
  4. FeelsBadMan
    Face got a reaction from Princey in Warcraft 3 Changelog   
    Dante
    Now grants 1% speed per 50 SP instead of per 40 SP Now grants 1% crit per 30 SP instead of 25 SP Elvish Enchanter now has on HUD how much it's healed to other players. I may try to add this to all healers but it'll probably happen slowly.
     
    Yrel now has 30% leech on judged targets (up from 15%) - previously the skill description said 40% but was wrong.
     
    Orb of Frost no longer triggers slow on magic damage. I believe this was a bug and not intentional.
     
    Dragon Knight
    Can no longer buy Orb of Frost. Turns out it stacks with other slowing effects, who knew. Will probably get restricted on some other races once people start spamming it on races w/ slow Slows attack speed and movement speed of victims when in ult by 25% (down from 35% slow)  
  5. Like (+1)
    Face got a reaction from LunaBadger in Warcraft 3 Changelog   
    Dante
    Now grants 1% speed per 50 SP instead of per 40 SP Now grants 1% crit per 30 SP instead of 25 SP Elvish Enchanter now has on HUD how much it's healed to other players. I may try to add this to all healers but it'll probably happen slowly.
     
    Yrel now has 30% leech on judged targets (up from 15%) - previously the skill description said 40% but was wrong.
     
    Orb of Frost no longer triggers slow on magic damage. I believe this was a bug and not intentional.
     
    Dragon Knight
    Can no longer buy Orb of Frost. Turns out it stacks with other slowing effects, who knew. Will probably get restricted on some other races once people start spamming it on races w/ slow Slows attack speed and movement speed of victims when in ult by 25% (down from 35% slow)  
  6. PogChamp (+1)
    Face got a reaction from Imperium in Warcraft 3 Changelog   
    Dante
    Now grants 1% speed per 50 SP instead of per 40 SP Now grants 1% crit per 30 SP instead of 25 SP Elvish Enchanter now has on HUD how much it's healed to other players. I may try to add this to all healers but it'll probably happen slowly.
     
    Yrel now has 30% leech on judged targets (up from 15%) - previously the skill description said 40% but was wrong.
     
    Orb of Frost no longer triggers slow on magic damage. I believe this was a bug and not intentional.
     
    Dragon Knight
    Can no longer buy Orb of Frost. Turns out it stacks with other slowing effects, who knew. Will probably get restricted on some other races once people start spamming it on races w/ slow Slows attack speed and movement speed of victims when in ult by 25% (down from 35% slow)  
  7. PogChamp (+1)
    Face got a reaction from Mr.Thaco-Olmon in Warcraft 3 Changelog   
    More updates to the whoring prevention plugin
     
    Archmage Proudmoore properly gets the correct amount of ammo
    Razorleaf now won't repeat on shotgun hits
    Night Elf Elder now has 10% move speed during ultimate
    Yrel now generates 6 holy power per second up to 125 (was 5 per second up to 100). Judgment can now heal players up to 40 (up from 25). Speed buff is still calculated off 100 max holy power - so if you use judgment you don't immediately start dropping in speed, and if you ult you don't lose a huge portion of it - just some.
     
  8. PogChamp (+1)
    Face got a reaction from Mr.Thaco-Olmon in Warcraft 3 Changelog   
    Big buffs woah
     
    Bounty Hunter
    Now steals up to 3% cash per hit (up from 2% per hit) Now has HUD text showing crit chance - allowing for more strategic use of the crit skill Curse Pharaoh
    Now resists up to 40% of damage (up from 30%) and now includes MAGIC and PHYSICAL (previously only physical) Now passively regenerates 5 hp/sec, even when not moving. Forest Elf
    Ult cooldown is 4 seconds (down from 5 seconds) Invis in ult is now 90% (up from 85%) Frodo Baggins
    Now spawns with up to 250 armor (up from 100 armor) Skill now states that armor absorbs damage, and the amount of damage absorbed has been increased from 60% to 65% Grim Reaper
    Now has a 100% chance to spawn with slow and bash immunity (up from 99%) Now resists 58% of magic and physical damage (up from 55%) Holy Paladin
    Now has HUD text showing amount healed current life Professor X
    Now has an 85% chance to respawn (up from 75%) Soul Bender
    Invis during Ghost Step increased to 66% (up from 60%) and speed during ghost step increased to 48% (up from 30%) Cooldown of Ghost Step decreased from 15 seconds to 10 seconds When Bremen, bonus damage has been increased When Saya, slow and bash chance have been increased, as well as bash duration and slow strength have been increased When Rhasa, number of poison ticks increased, poison slowed down (ticking 1 time per sec instead of 5 times per sec), resulting in an overall damage increase but over 5 seconds When Kalla, number of fire ticks increased and burn sped up (2 tick per second instead of 1 tick per second), overall burn damage has been increased and is about 60% of poison damage over 4 seconds while blinding the player and eating their ammo Chance for burn and poison have both been increased on Rhasa and Kalla Widowmaker
    Generate 5 ult power per 3 seconds (sped up from 5 per 4 seconds) Generate 1/4 of damage dealt as ult power (up from 1/5th of damage dealt)
  9. Like (+1)
    Face got a reaction from LunaBadger in Warcraft 3 Changelog   
    Boreas
    now absorbs 35% of dmg via armor (up from 30%) Bash chance is now 25% (up from 21%) and bash duration is 1.4 sec (up from 1.0 sec) Ult cooldown is now 33 sec (down from 35 sec) Bulbasaur - now deals +8 dmg on hit (up from +6)
    Corpse Bomber - now has a 0.1 second cooldown on detonate if there is no player to detonate (down from 1.0 second)
    Kozu - now has +40 hp (up from 35 hp) like the text print previously stated
    Jaraxxus - Fel Lightning now properly increases damage dealt when you have Nether Power (instead of decreasing damage dealt). This is a pretty substantial buff to the skill. As such, I dropped the scaling from 40% more damage per chain hit, to 30% more damage per chain hit. It also now has a HUD display showing nether stacks.
    Undead Scourge - now leeches 30% of hp (up from 25%)
     
     
    Bug fixes:
    Dark Templar - no longer lose psionic shield to teammates
    Dread Knight - Acute senses should no longer ignore players with custom knife models (pay2win?) - also it now has a HUD display showing you if Acute senses is ready
    Fixed some text discrepancies on Yrel and Priest skills.
     
  10. FeelsGoodMan (+1)
    Face got a reaction from DarkFalcon in Warcraft 3 Changelog   
    Boreas
    now absorbs 35% of dmg via armor (up from 30%) Bash chance is now 25% (up from 21%) and bash duration is 1.4 sec (up from 1.0 sec) Ult cooldown is now 33 sec (down from 35 sec) Bulbasaur - now deals +8 dmg on hit (up from +6)
    Corpse Bomber - now has a 0.1 second cooldown on detonate if there is no player to detonate (down from 1.0 second)
    Kozu - now has +40 hp (up from 35 hp) like the text print previously stated
    Jaraxxus - Fel Lightning now properly increases damage dealt when you have Nether Power (instead of decreasing damage dealt). This is a pretty substantial buff to the skill. As such, I dropped the scaling from 40% more damage per chain hit, to 30% more damage per chain hit. It also now has a HUD display showing nether stacks.
    Undead Scourge - now leeches 30% of hp (up from 25%)
     
     
    Bug fixes:
    Dark Templar - no longer lose psionic shield to teammates
    Dread Knight - Acute senses should no longer ignore players with custom knife models (pay2win?) - also it now has a HUD display showing you if Acute senses is ready
    Fixed some text discrepancies on Yrel and Priest skills.
     
  11. Like (+1)
    Face got a reaction from Imperium in Warcraft 3 Changelog   
    Boreas
    now absorbs 35% of dmg via armor (up from 30%) Bash chance is now 25% (up from 21%) and bash duration is 1.4 sec (up from 1.0 sec) Ult cooldown is now 33 sec (down from 35 sec) Bulbasaur - now deals +8 dmg on hit (up from +6)
    Corpse Bomber - now has a 0.1 second cooldown on detonate if there is no player to detonate (down from 1.0 second)
    Kozu - now has +40 hp (up from 35 hp) like the text print previously stated
    Jaraxxus - Fel Lightning now properly increases damage dealt when you have Nether Power (instead of decreasing damage dealt). This is a pretty substantial buff to the skill. As such, I dropped the scaling from 40% more damage per chain hit, to 30% more damage per chain hit. It also now has a HUD display showing nether stacks.
    Undead Scourge - now leeches 30% of hp (up from 25%)
     
     
    Bug fixes:
    Dark Templar - no longer lose psionic shield to teammates
    Dread Knight - Acute senses should no longer ignore players with custom knife models (pay2win?) - also it now has a HUD display showing you if Acute senses is ready
    Fixed some text discrepancies on Yrel and Priest skills.
     
  12. Like (+1)
    Face got a reaction from The Impenetrable Wall in Warcraft 3 Changelog   
    Boreas
    now absorbs 35% of dmg via armor (up from 30%) Bash chance is now 25% (up from 21%) and bash duration is 1.4 sec (up from 1.0 sec) Ult cooldown is now 33 sec (down from 35 sec) Bulbasaur - now deals +8 dmg on hit (up from +6)
    Corpse Bomber - now has a 0.1 second cooldown on detonate if there is no player to detonate (down from 1.0 second)
    Kozu - now has +40 hp (up from 35 hp) like the text print previously stated
    Jaraxxus - Fel Lightning now properly increases damage dealt when you have Nether Power (instead of decreasing damage dealt). This is a pretty substantial buff to the skill. As such, I dropped the scaling from 40% more damage per chain hit, to 30% more damage per chain hit. It also now has a HUD display showing nether stacks.
    Undead Scourge - now leeches 30% of hp (up from 25%)
     
     
    Bug fixes:
    Dark Templar - no longer lose psionic shield to teammates
    Dread Knight - Acute senses should no longer ignore players with custom knife models (pay2win?) - also it now has a HUD display showing you if Acute senses is ready
    Fixed some text discrepancies on Yrel and Priest skills.
     
  13. FeelsBadMan
    Face got a reaction from Swed in Warcraft 3 Changelog   
    High Priestess now ignores bullets entirely in spirit form, to prevent sound spam (headshotting the priestess)
    Reduced screen flash effect when in spirit form
     
    A lot more commands are restricted to staff only, a lot more commands are restricted to war3 developers only, a lot more commands log to my admin logs, and a handful of commands were removed entirely. As always, please let me know if you see anyone abusing or using their admin in a way that is a detriment to the server.
     
    Thanks
  14. BibleThump
    Face got a reaction from DarkFalcon in Warcraft 3 Changelog   
    High Priestess now ignores bullets entirely in spirit form, to prevent sound spam (headshotting the priestess)
    Reduced screen flash effect when in spirit form
     
    A lot more commands are restricted to staff only, a lot more commands are restricted to war3 developers only, a lot more commands log to my admin logs, and a handful of commands were removed entirely. As always, please let me know if you see anyone abusing or using their admin in a way that is a detriment to the server.
     
    Thanks
  15. LUL
    Face got a reaction from zebra in Warcraft 3 Changelog   
    High Priestess now ignores bullets entirely in spirit form, to prevent sound spam (headshotting the priestess)
    Reduced screen flash effect when in spirit form
     
    A lot more commands are restricted to staff only, a lot more commands are restricted to war3 developers only, a lot more commands log to my admin logs, and a handful of commands were removed entirely. As always, please let me know if you see anyone abusing or using their admin in a way that is a detriment to the server.
     
    Thanks
  16. PogChamp (+1)
    Face got a reaction from Imperium in Warcraft 3 Changelog   
    Some admin commands that are frequently abused have been restricted.
    I'd like to remind everyone, if you see an admin abusing - please report it to us. Although they help, even without a demo, I can check logs.
     
    Fixed some bugs:
    Deadly decoy speed does not carry over between rounds or to other races Elvish Enchanter no longer prints saying it deals bonus damage when it does not Gravitas ult ends when freeze time starts Keldon Warlord can no longer trigger effects on molotov Magnus no longer gets health back if the players race changes when they doppleganger Malfurion ultimate and moonfire no longer carry over to a new round Ranger no longer gets an m4a1s with no skills leveled T Hardy no longer can ult after a round has ended Unholy Paladin Ult now ends when a new round starts Unholy Paladin bonus damage kills should show in the kill feed  
    Race Changes
    Unholy Paladin can now leech above 100 hp Elvish Enchanter now deals bonus damage through physical damage resistance / evasion Night Elf Elder is now immune to targeting skills during his ultimate
  17. Upvote (+1)
    Face got a reaction from Mr.Thaco-Olmon in Warcraft 3 Changelog   
    Some admin commands that are frequently abused have been restricted.
    I'd like to remind everyone, if you see an admin abusing - please report it to us. Although they help, even without a demo, I can check logs.
     
    Fixed some bugs:
    Deadly decoy speed does not carry over between rounds or to other races Elvish Enchanter no longer prints saying it deals bonus damage when it does not Gravitas ult ends when freeze time starts Keldon Warlord can no longer trigger effects on molotov Magnus no longer gets health back if the players race changes when they doppleganger Malfurion ultimate and moonfire no longer carry over to a new round Ranger no longer gets an m4a1s with no skills leveled T Hardy no longer can ult after a round has ended Unholy Paladin Ult now ends when a new round starts Unholy Paladin bonus damage kills should show in the kill feed  
    Race Changes
    Unholy Paladin can now leech above 100 hp Elvish Enchanter now deals bonus damage through physical damage resistance / evasion Night Elf Elder is now immune to targeting skills during his ultimate
  18. Upvote (+1)
    Face got a reaction from Mr_Oob in Warcraft 3 Changelog   
    Again, trying to keep with the 2 buffs for every 1 nerf
     
    Buffs:
    Blademaster now has 80% bonus speed (up to 60% speed) during windwalk Bounty Hunter now has a base 10% crit chance, instead of starting at 0% Cannibal now heals 20 HP on hit, up from 15 Corpse Bomber now evades 16% (up from 14%) Death Bringer now degenerates enemies HP for 10 seconds (up from 5, see ya infected) Dread Knight now entangles for 3 seconds (up from 2.25) Judge of Dynamis now has 25% damage reduction (up from 20%) Frost Giant now bashes for 2 seconds on hit (up from 1 second) Grim Reaper now has 55% damage resistance (up from 50%) Keeper of the Grove ultimate now slows for up to 6 seconds (up from 4 seconds) Kil'Jaeden's knife is no longer visible to other players Shadespawn now only has to hit an enemy once to swap with them  
    Nerfs:
    Archimonde now has a 3 second cooldown on longjump at the start of a round Ravinick now reflects 19% of damage (down from 35%) and the damage caps at 35 (same as Rocky) Rocky can now only reflect up to 35 damage in a single hit Hand of God evasion has been reduced by 8% for all weapon types, forward slash damage has been reduced from 35 to 29 Infected now starts with 705 HP (down from 1185)  on round 1, 945 on round 2 (down from 1265), and has the full 1425 on round 3. Infected now has a base 15% speed (down from 20%) Lady Hederine now regenerates 46% of enemy HP on kill (down from 66%). Whiplash no longer prevents backpedaling. Whiplash now sets the cooldown for screenflash on weapon hit. Molotovs no longer trigger screenflash/screen shake
  19. Upvote (+1)
    Face got a reaction from Serif The Sheriff in Warcraft 3 Changelog   
    Again, trying to keep with the 2 buffs for every 1 nerf
     
    Buffs:
    Blademaster now has 80% bonus speed (up to 60% speed) during windwalk Bounty Hunter now has a base 10% crit chance, instead of starting at 0% Cannibal now heals 20 HP on hit, up from 15 Corpse Bomber now evades 16% (up from 14%) Death Bringer now degenerates enemies HP for 10 seconds (up from 5, see ya infected) Dread Knight now entangles for 3 seconds (up from 2.25) Judge of Dynamis now has 25% damage reduction (up from 20%) Frost Giant now bashes for 2 seconds on hit (up from 1 second) Grim Reaper now has 55% damage resistance (up from 50%) Keeper of the Grove ultimate now slows for up to 6 seconds (up from 4 seconds) Kil'Jaeden's knife is no longer visible to other players Shadespawn now only has to hit an enemy once to swap with them  
    Nerfs:
    Archimonde now has a 3 second cooldown on longjump at the start of a round Ravinick now reflects 19% of damage (down from 35%) and the damage caps at 35 (same as Rocky) Rocky can now only reflect up to 35 damage in a single hit Hand of God evasion has been reduced by 8% for all weapon types, forward slash damage has been reduced from 35 to 29 Infected now starts with 705 HP (down from 1185)  on round 1, 945 on round 2 (down from 1265), and has the full 1425 on round 3. Infected now has a base 15% speed (down from 20%) Lady Hederine now regenerates 46% of enemy HP on kill (down from 66%). Whiplash no longer prevents backpedaling. Whiplash now sets the cooldown for screenflash on weapon hit. Molotovs no longer trigger screenflash/screen shake
  20. PogChamp (+1)
    Face got a reaction from Imperium in Warcraft 3 Changelog   
    Again, trying to keep with the 2 buffs for every 1 nerf
     
    Buffs:
    Blademaster now has 80% bonus speed (up to 60% speed) during windwalk Bounty Hunter now has a base 10% crit chance, instead of starting at 0% Cannibal now heals 20 HP on hit, up from 15 Corpse Bomber now evades 16% (up from 14%) Death Bringer now degenerates enemies HP for 10 seconds (up from 5, see ya infected) Dread Knight now entangles for 3 seconds (up from 2.25) Judge of Dynamis now has 25% damage reduction (up from 20%) Frost Giant now bashes for 2 seconds on hit (up from 1 second) Grim Reaper now has 55% damage resistance (up from 50%) Keeper of the Grove ultimate now slows for up to 6 seconds (up from 4 seconds) Kil'Jaeden's knife is no longer visible to other players Shadespawn now only has to hit an enemy once to swap with them  
    Nerfs:
    Archimonde now has a 3 second cooldown on longjump at the start of a round Ravinick now reflects 19% of damage (down from 35%) and the damage caps at 35 (same as Rocky) Rocky can now only reflect up to 35 damage in a single hit Hand of God evasion has been reduced by 8% for all weapon types, forward slash damage has been reduced from 35 to 29 Infected now starts with 705 HP (down from 1185)  on round 1, 945 on round 2 (down from 1265), and has the full 1425 on round 3. Infected now has a base 15% speed (down from 20%) Lady Hederine now regenerates 46% of enemy HP on kill (down from 66%). Whiplash no longer prevents backpedaling. Whiplash now sets the cooldown for screenflash on weapon hit. Molotovs no longer trigger screenflash/screen shake
  21. PogChamp (+1)
    Face got a reaction from Imperium in War3 Survey Results   
    Thanks for responding to the survey!
     
    In an effort to be fully transparent, 4 surveys were removed.
    2 Surveys were removed for not selecting "2" for the bogus question. 2 Surveys were removed for answering "ALL RACES" to both what should be nerfed and what should be buffed - this is obviously trolling or not reading.
     
    First up - balance ratings.
     
    Average balance rating for the last year: 3.32

     
    Average balance as of today: 3.45

     
    Change in balance. This is a comparison of the first question (balance over the last year) to the 2nd question (balance as of today). If they rated balance higher today, that means balance has "improved" in their eyes. If they rated lower for today, that means balance is "worse" in their eyes.
     

     
    Unfun races. 2 users responded with 5 races between them (while everyone else properly put only 1), so there's 3 more races present than the total number of survey responses.
     

     
    Number of races that need to be buffed

     
    Number of races that need to be nerfed

     
    Level requirement that new races should be placed at

     
    Player opinion on having races playable only via ROTD (like Witch King)

     
    What war3 staff should focus on. Each response was weighted (1 = lowest importance, 5 = highest importance).
    Below, you can see the average of all responses.

     
     
    FEEL FREE to comment on the data with your opinion - I encourage you to even. You may see something I do not.
     
    My opinion on it:
    BOTH BALANCE QUESTIONS have 84% of respondents saying balance is at least a 3 - approximately 50% in both questions say balance is a 4 or 5! This to me says that although everything isn't perfect - the majority of players think we are at least "average" or slightly above average in terms of balancing races.
     
    CHANGE IN BALANCE: 82% of players think balance TODAY is the same or better than it has been over the last year.
     
    UNFUN RACES: We got some work to do with Hederine, Infected, and Ravinick. I already altered Hederine's screen flash in an attempt to make it less aids (while simultaneously helping someone with epilepsy not have seizures from it). I intend to do more with Hederine to make it less frustrating (I'm open to opinions) - as well as figuring out what I can do to Infected. I know the problem with Ravinick is the reflect - it was greatly buffed when physical damage was changed a couple months ago on the server, so it will be toned down to a more appropriate level.
     
    # OF RACES TO BUFF: The vast majority of players agree - there's a handful (or two handfuls) of weak races. As always, I'm open to suggestions on these. I already have some ideas for a couple.
     
    # OF RACES TO NERF: The vast majority of players agree 1-5 races need to be nerfed. I think if we asked what those races are - we would find some large disagreement though. I think to some extent I would expect to see the big "unfun races" (from prior question) to appear on that list for most people - which will be addressed.
     
    LEVEL REQUIREMENT FOR NEW RACES: I still internally disagree with this question to a large extent, but over 50% of players want races in the lower range. I think the correct play here (for me and the server) is to sprinkle in some low ones more frequently, instead of only doing high (or low) level races.
     
    ROTD RACES / WITCH KING: At least 34% of players dislike Witch King - so that's an interesting fact. The server is pretty split on the idea of ROTD only races - 43% said they don't like them, but 57% said they do. However, 16% (from the 57% that like ROTD races) said we don't need more. I think this is a "do nothing" situation based on these responses.
     
    FOCUS OF THE WAR3 STAFF: I am honestly surprised how Bug Fixing received almost all 4's and 5's. I've always had a strong focus on it - you can tell from my institution of the bug tracker (thanks to Klark for setting it up - of course) and the # of bugs I have cleared from it. If people keep posting bugs as much as they can, I will keep clearing them as I have time. Balance also received a high rating, which tells me most people aren't content with every race on the server (no surprise there - though). I was surprised to see how low Supporter Benefits and Expertise ranked. I guess the traditional trifecta (balance / bug fixing / new races) reign supreme yet again.
     
    I chose not to do any aggregation of data for the last 2 questions because they largely were free response.
     
    Here are some ideas from the free response that I see that stand out - feel free to comment on them as it is largely 1 or 2 people's opinion and I don't really intend to make changes based only on that:
    Add more hidden races Need strong support races to offset the reliance on regen/leech to make races strong Supporter cosmetics - skins (I'll go ahead and say no to this), tags, bullet tracers Ignore Serif (lol) Anti Knife races are out of hand (Molecule, Khadgar, Night Elf namely) Shop menu is overpriced Don't let infected respawn Don't let "unfun" races be blocked from tomes (specifically mentions gimmicky knife races) More Rats maps More fun and interesting gimmick races Focus on balancing and bug fixing - don't need more races Kid Fearless uses scripts  
     
    Again - feel free to add any thoughts below. Obviously I'm not perfect and neither is the server - but the goal is to get it as close as possible.
  22. Thanks (+1)
    Face got a reaction from Cman in War3 Survey Results   
    Thanks for responding to the survey!
     
    In an effort to be fully transparent, 4 surveys were removed.
    2 Surveys were removed for not selecting "2" for the bogus question. 2 Surveys were removed for answering "ALL RACES" to both what should be nerfed and what should be buffed - this is obviously trolling or not reading.
     
    First up - balance ratings.
     
    Average balance rating for the last year: 3.32

     
    Average balance as of today: 3.45

     
    Change in balance. This is a comparison of the first question (balance over the last year) to the 2nd question (balance as of today). If they rated balance higher today, that means balance has "improved" in their eyes. If they rated lower for today, that means balance is "worse" in their eyes.
     

     
    Unfun races. 2 users responded with 5 races between them (while everyone else properly put only 1), so there's 3 more races present than the total number of survey responses.
     

     
    Number of races that need to be buffed

     
    Number of races that need to be nerfed

     
    Level requirement that new races should be placed at

     
    Player opinion on having races playable only via ROTD (like Witch King)

     
    What war3 staff should focus on. Each response was weighted (1 = lowest importance, 5 = highest importance).
    Below, you can see the average of all responses.

     
     
    FEEL FREE to comment on the data with your opinion - I encourage you to even. You may see something I do not.
     
    My opinion on it:
    BOTH BALANCE QUESTIONS have 84% of respondents saying balance is at least a 3 - approximately 50% in both questions say balance is a 4 or 5! This to me says that although everything isn't perfect - the majority of players think we are at least "average" or slightly above average in terms of balancing races.
     
    CHANGE IN BALANCE: 82% of players think balance TODAY is the same or better than it has been over the last year.
     
    UNFUN RACES: We got some work to do with Hederine, Infected, and Ravinick. I already altered Hederine's screen flash in an attempt to make it less aids (while simultaneously helping someone with epilepsy not have seizures from it). I intend to do more with Hederine to make it less frustrating (I'm open to opinions) - as well as figuring out what I can do to Infected. I know the problem with Ravinick is the reflect - it was greatly buffed when physical damage was changed a couple months ago on the server, so it will be toned down to a more appropriate level.
     
    # OF RACES TO BUFF: The vast majority of players agree - there's a handful (or two handfuls) of weak races. As always, I'm open to suggestions on these. I already have some ideas for a couple.
     
    # OF RACES TO NERF: The vast majority of players agree 1-5 races need to be nerfed. I think if we asked what those races are - we would find some large disagreement though. I think to some extent I would expect to see the big "unfun races" (from prior question) to appear on that list for most people - which will be addressed.
     
    LEVEL REQUIREMENT FOR NEW RACES: I still internally disagree with this question to a large extent, but over 50% of players want races in the lower range. I think the correct play here (for me and the server) is to sprinkle in some low ones more frequently, instead of only doing high (or low) level races.
     
    ROTD RACES / WITCH KING: At least 34% of players dislike Witch King - so that's an interesting fact. The server is pretty split on the idea of ROTD only races - 43% said they don't like them, but 57% said they do. However, 16% (from the 57% that like ROTD races) said we don't need more. I think this is a "do nothing" situation based on these responses.
     
    FOCUS OF THE WAR3 STAFF: I am honestly surprised how Bug Fixing received almost all 4's and 5's. I've always had a strong focus on it - you can tell from my institution of the bug tracker (thanks to Klark for setting it up - of course) and the # of bugs I have cleared from it. If people keep posting bugs as much as they can, I will keep clearing them as I have time. Balance also received a high rating, which tells me most people aren't content with every race on the server (no surprise there - though). I was surprised to see how low Supporter Benefits and Expertise ranked. I guess the traditional trifecta (balance / bug fixing / new races) reign supreme yet again.
     
    I chose not to do any aggregation of data for the last 2 questions because they largely were free response.
     
    Here are some ideas from the free response that I see that stand out - feel free to comment on them as it is largely 1 or 2 people's opinion and I don't really intend to make changes based only on that:
    Add more hidden races Need strong support races to offset the reliance on regen/leech to make races strong Supporter cosmetics - skins (I'll go ahead and say no to this), tags, bullet tracers Ignore Serif (lol) Anti Knife races are out of hand (Molecule, Khadgar, Night Elf namely) Shop menu is overpriced Don't let infected respawn Don't let "unfun" races be blocked from tomes (specifically mentions gimmicky knife races) More Rats maps More fun and interesting gimmick races Focus on balancing and bug fixing - don't need more races Kid Fearless uses scripts  
     
    Again - feel free to add any thoughts below. Obviously I'm not perfect and neither is the server - but the goal is to get it as close as possible.
  23. Like (+1)
    Face got a reaction from Dakka in War3 Survey Results   
    Thanks for responding to the survey!
     
    In an effort to be fully transparent, 4 surveys were removed.
    2 Surveys were removed for not selecting "2" for the bogus question. 2 Surveys were removed for answering "ALL RACES" to both what should be nerfed and what should be buffed - this is obviously trolling or not reading.
     
    First up - balance ratings.
     
    Average balance rating for the last year: 3.32

     
    Average balance as of today: 3.45

     
    Change in balance. This is a comparison of the first question (balance over the last year) to the 2nd question (balance as of today). If they rated balance higher today, that means balance has "improved" in their eyes. If they rated lower for today, that means balance is "worse" in their eyes.
     

     
    Unfun races. 2 users responded with 5 races between them (while everyone else properly put only 1), so there's 3 more races present than the total number of survey responses.
     

     
    Number of races that need to be buffed

     
    Number of races that need to be nerfed

     
    Level requirement that new races should be placed at

     
    Player opinion on having races playable only via ROTD (like Witch King)

     
    What war3 staff should focus on. Each response was weighted (1 = lowest importance, 5 = highest importance).
    Below, you can see the average of all responses.

     
     
    FEEL FREE to comment on the data with your opinion - I encourage you to even. You may see something I do not.
     
    My opinion on it:
    BOTH BALANCE QUESTIONS have 84% of respondents saying balance is at least a 3 - approximately 50% in both questions say balance is a 4 or 5! This to me says that although everything isn't perfect - the majority of players think we are at least "average" or slightly above average in terms of balancing races.
     
    CHANGE IN BALANCE: 82% of players think balance TODAY is the same or better than it has been over the last year.
     
    UNFUN RACES: We got some work to do with Hederine, Infected, and Ravinick. I already altered Hederine's screen flash in an attempt to make it less aids (while simultaneously helping someone with epilepsy not have seizures from it). I intend to do more with Hederine to make it less frustrating (I'm open to opinions) - as well as figuring out what I can do to Infected. I know the problem with Ravinick is the reflect - it was greatly buffed when physical damage was changed a couple months ago on the server, so it will be toned down to a more appropriate level.
     
    # OF RACES TO BUFF: The vast majority of players agree - there's a handful (or two handfuls) of weak races. As always, I'm open to suggestions on these. I already have some ideas for a couple.
     
    # OF RACES TO NERF: The vast majority of players agree 1-5 races need to be nerfed. I think if we asked what those races are - we would find some large disagreement though. I think to some extent I would expect to see the big "unfun races" (from prior question) to appear on that list for most people - which will be addressed.
     
    LEVEL REQUIREMENT FOR NEW RACES: I still internally disagree with this question to a large extent, but over 50% of players want races in the lower range. I think the correct play here (for me and the server) is to sprinkle in some low ones more frequently, instead of only doing high (or low) level races.
     
    ROTD RACES / WITCH KING: At least 34% of players dislike Witch King - so that's an interesting fact. The server is pretty split on the idea of ROTD only races - 43% said they don't like them, but 57% said they do. However, 16% (from the 57% that like ROTD races) said we don't need more. I think this is a "do nothing" situation based on these responses.
     
    FOCUS OF THE WAR3 STAFF: I am honestly surprised how Bug Fixing received almost all 4's and 5's. I've always had a strong focus on it - you can tell from my institution of the bug tracker (thanks to Klark for setting it up - of course) and the # of bugs I have cleared from it. If people keep posting bugs as much as they can, I will keep clearing them as I have time. Balance also received a high rating, which tells me most people aren't content with every race on the server (no surprise there - though). I was surprised to see how low Supporter Benefits and Expertise ranked. I guess the traditional trifecta (balance / bug fixing / new races) reign supreme yet again.
     
    I chose not to do any aggregation of data for the last 2 questions because they largely were free response.
     
    Here are some ideas from the free response that I see that stand out - feel free to comment on them as it is largely 1 or 2 people's opinion and I don't really intend to make changes based only on that:
    Add more hidden races Need strong support races to offset the reliance on regen/leech to make races strong Supporter cosmetics - skins (I'll go ahead and say no to this), tags, bullet tracers Ignore Serif (lol) Anti Knife races are out of hand (Molecule, Khadgar, Night Elf namely) Shop menu is overpriced Don't let infected respawn Don't let "unfun" races be blocked from tomes (specifically mentions gimmicky knife races) More Rats maps More fun and interesting gimmick races Focus on balancing and bug fixing - don't need more races Kid Fearless uses scripts  
     
    Again - feel free to add any thoughts below. Obviously I'm not perfect and neither is the server - but the goal is to get it as close as possible.
  24. Like (+1)
    Face got a reaction from sweetrock in War3 Survey!   
    Please fill out the survey. Please do not attempt to circumvent the 1 response per person. Please enter legitimate, thought-out answers, as this is an attempt to better the server. Any assumed troll responses will be deleted - be serious and be careful if you want your results to be considered.
     
    The survey will last the duration of the week. Feel free to spread it on the server to get more responses
     
    https://goo.gl/forms/PW7ANqvR1kcATnjj1
     
    SURVEY WILL BE OPEN FOR 1 WEEK! I anticipate analyzing the results on Feb 3/4.
  25. Upvote (+1)
    Face got a reaction from Rock in War3 Survey!   
    Please fill out the survey. Please do not attempt to circumvent the 1 response per person. Please enter legitimate, thought-out answers, as this is an attempt to better the server. Any assumed troll responses will be deleted - be serious and be careful if you want your results to be considered.
     
    The survey will last the duration of the week. Feel free to spread it on the server to get more responses
     
    https://goo.gl/forms/PW7ANqvR1kcATnjj1
     
    SURVEY WILL BE OPEN FOR 1 WEEK! I anticipate analyzing the results on Feb 3/4.
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