Jump to content

Rootbeer

Moderator
  • Content Count

    1123
  • Donations

    0.00 USD 
  • Joined

  • Last visited

  • Days Won

    26

Reputation Activity

  1. Upvote (+1)
    Rootbeer got a reaction from hairynipon in The Gnat, should it stay or should it go?   
    This race is 100% grief, both to the player and to enemies attempting to kill it. It has no kill potential and it's only goal is to annoy the enemy team. I don't believe it's a + to our server's playerbase.
  2. Upvote (+1)
    Rootbeer got a reaction from Flt. Lt. Space Bugs in The Gnat, should it stay or should it go?   
    This race is 100% grief, both to the player and to enemies attempting to kill it. It has no kill potential and it's only goal is to annoy the enemy team. I don't believe it's a + to our server's playerbase.
  3. Upvote (+1)
    Rootbeer got a reaction from Kordless in Need help.   
    The main thing about warcraft3 mod is the introduction of races. Each race has a certain set of skills, which are extra abilities such as more health, invisibility which makes your character model transparent, longjump which grants you forward momentum to your jump which makes bunny hopping really easy, and a whole lot more. You level up races to gain all of their skills and by doing so, you unlock more races to play and level up. Each race is unique and has a different play style: some races can head to the other team's spawn within seconds of the round starting, others are much slower but have utility skills built in, such as ensnaring an enemy so he can't move for a few seconds. We even have knife races, which as the name implies are races that are restricted to only using the knife (most can use grenades as well), but have insane mobility, invisibility, and/or health to help them survive. As you start playing, you might feel that you're gimped by being low leveled while everyone else has the highest level-required race, but in actually the strongest races are the beginner ones, so have fun with those.
    In addition to races, warcraft3 mod also has items, which every race can access by typing "shopmenu" into chat. The shopmenu has a wide variety of helpful items that help you gain an advantage over the enemy team, the most powerful ones can grant you +50 health for $5000 in-game cash, a respawn back into the game for $8000, a tome of experience for $15000 which grants you 1000 exp, and also a lot more. Tomes can be the easy way to level a race.
     
    tl;dr: You get powerups and levels and you kill people with them.
  4. Upvote (+1)
    Rootbeer got a reaction from thorgot in Need help.   
    The main thing about warcraft3 mod is the introduction of races. Each race has a certain set of skills, which are extra abilities such as more health, invisibility which makes your character model transparent, longjump which grants you forward momentum to your jump which makes bunny hopping really easy, and a whole lot more. You level up races to gain all of their skills and by doing so, you unlock more races to play and level up. Each race is unique and has a different play style: some races can head to the other team's spawn within seconds of the round starting, others are much slower but have utility skills built in, such as ensnaring an enemy so he can't move for a few seconds. We even have knife races, which as the name implies are races that are restricted to only using the knife (most can use grenades as well), but have insane mobility, invisibility, and/or health to help them survive. As you start playing, you might feel that you're gimped by being low leveled while everyone else has the highest level-required race, but in actually the strongest races are the beginner ones, so have fun with those.
    In addition to races, warcraft3 mod also has items, which every race can access by typing "shopmenu" into chat. The shopmenu has a wide variety of helpful items that help you gain an advantage over the enemy team, the most powerful ones can grant you +50 health for $5000 in-game cash, a respawn back into the game for $8000, a tome of experience for $15000 which grants you 1000 exp, and also a lot more. Tomes can be the easy way to level a race.
     
    tl;dr: You get powerups and levels and you kill people with them.
  5. Upvote (+1)
    Rootbeer got a reaction from iAlwaysFail in Need help.   
    The main thing about warcraft3 mod is the introduction of races. Each race has a certain set of skills, which are extra abilities such as more health, invisibility which makes your character model transparent, longjump which grants you forward momentum to your jump which makes bunny hopping really easy, and a whole lot more. You level up races to gain all of their skills and by doing so, you unlock more races to play and level up. Each race is unique and has a different play style: some races can head to the other team's spawn within seconds of the round starting, others are much slower but have utility skills built in, such as ensnaring an enemy so he can't move for a few seconds. We even have knife races, which as the name implies are races that are restricted to only using the knife (most can use grenades as well), but have insane mobility, invisibility, and/or health to help them survive. As you start playing, you might feel that you're gimped by being low leveled while everyone else has the highest level-required race, but in actually the strongest races are the beginner ones, so have fun with those.
    In addition to races, warcraft3 mod also has items, which every race can access by typing "shopmenu" into chat. The shopmenu has a wide variety of helpful items that help you gain an advantage over the enemy team, the most powerful ones can grant you +50 health for $5000 in-game cash, a respawn back into the game for $8000, a tome of experience for $15000 which grants you 1000 exp, and also a lot more. Tomes can be the easy way to level a race.
     
    tl;dr: You get powerups and levels and you kill people with them.
  6. Upvote (+1)
    Rootbeer got a reaction from Rayne in Need help.   
    The main thing about warcraft3 mod is the introduction of races. Each race has a certain set of skills, which are extra abilities such as more health, invisibility which makes your character model transparent, longjump which grants you forward momentum to your jump which makes bunny hopping really easy, and a whole lot more. You level up races to gain all of their skills and by doing so, you unlock more races to play and level up. Each race is unique and has a different play style: some races can head to the other team's spawn within seconds of the round starting, others are much slower but have utility skills built in, such as ensnaring an enemy so he can't move for a few seconds. We even have knife races, which as the name implies are races that are restricted to only using the knife (most can use grenades as well), but have insane mobility, invisibility, and/or health to help them survive. As you start playing, you might feel that you're gimped by being low leveled while everyone else has the highest level-required race, but in actually the strongest races are the beginner ones, so have fun with those.
    In addition to races, warcraft3 mod also has items, which every race can access by typing "shopmenu" into chat. The shopmenu has a wide variety of helpful items that help you gain an advantage over the enemy team, the most powerful ones can grant you +50 health for $5000 in-game cash, a respawn back into the game for $8000, a tome of experience for $15000 which grants you 1000 exp, and also a lot more. Tomes can be the easy way to level a race.
     
    tl;dr: You get powerups and levels and you kill people with them.
  7. Upvote (+1)
    Rootbeer got a reaction from BLiNDBoi in Need help.   
    The main thing about warcraft3 mod is the introduction of races. Each race has a certain set of skills, which are extra abilities such as more health, invisibility which makes your character model transparent, longjump which grants you forward momentum to your jump which makes bunny hopping really easy, and a whole lot more. You level up races to gain all of their skills and by doing so, you unlock more races to play and level up. Each race is unique and has a different play style: some races can head to the other team's spawn within seconds of the round starting, others are much slower but have utility skills built in, such as ensnaring an enemy so he can't move for a few seconds. We even have knife races, which as the name implies are races that are restricted to only using the knife (most can use grenades as well), but have insane mobility, invisibility, and/or health to help them survive. As you start playing, you might feel that you're gimped by being low leveled while everyone else has the highest level-required race, but in actually the strongest races are the beginner ones, so have fun with those.
    In addition to races, warcraft3 mod also has items, which every race can access by typing "shopmenu" into chat. The shopmenu has a wide variety of helpful items that help you gain an advantage over the enemy team, the most powerful ones can grant you +50 health for $5000 in-game cash, a respawn back into the game for $8000, a tome of experience for $15000 which grants you 1000 exp, and also a lot more. Tomes can be the easy way to level a race.
     
    tl;dr: You get powerups and levels and you kill people with them.
  8. Upvote (+1)
    Rootbeer got a reaction from water.exe in Need help.   
    The main thing about warcraft3 mod is the introduction of races. Each race has a certain set of skills, which are extra abilities such as more health, invisibility which makes your character model transparent, longjump which grants you forward momentum to your jump which makes bunny hopping really easy, and a whole lot more. You level up races to gain all of their skills and by doing so, you unlock more races to play and level up. Each race is unique and has a different play style: some races can head to the other team's spawn within seconds of the round starting, others are much slower but have utility skills built in, such as ensnaring an enemy so he can't move for a few seconds. We even have knife races, which as the name implies are races that are restricted to only using the knife (most can use grenades as well), but have insane mobility, invisibility, and/or health to help them survive. As you start playing, you might feel that you're gimped by being low leveled while everyone else has the highest level-required race, but in actually the strongest races are the beginner ones, so have fun with those.
    In addition to races, warcraft3 mod also has items, which every race can access by typing "shopmenu" into chat. The shopmenu has a wide variety of helpful items that help you gain an advantage over the enemy team, the most powerful ones can grant you +50 health for $5000 in-game cash, a respawn back into the game for $8000, a tome of experience for $15000 which grants you 1000 exp, and also a lot more. Tomes can be the easy way to level a race.
     
    tl;dr: You get powerups and levels and you kill people with them.
  9. Upvote (+1)
    Rootbeer got a reaction from MOFLSTOMP in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  10. Upvote (+1)
    Rootbeer got a reaction from Gamer4125 in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  11. Upvote (+1)
    Rootbeer got a reaction from Wintergreen in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  12. Upvote (+1)
    Rootbeer got a reaction from Randy Savage in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  13. Upvote (+1)
    Rootbeer got a reaction from TurtleFrenzy in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  14. Upvote (+1)
    Rootbeer got a reaction from Bryan in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  15. Upvote (+1)
    Rootbeer got a reaction from DogsGoMeow in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  16. Upvote (+1)
    Rootbeer got a reaction from JMaFia in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  17. Upvote (+1)
    Rootbeer got a reaction from AntyCrix in Thought I'd share the results of a few comp matches with some top10 players (and thorgot)   
    Warcraft 3 dream team pls
     
     

  18. Upvote (+1)
    Rootbeer got a reaction from MOFLSTOMP in Defuse question   
    On the subject, generally the few races that have an affect on defusing bombs go:
     
    Can defuse:
    Lurker with no pistol (5% visibility)
    BLU Scout (5% chance to get hit so you're technically not invulnerable)
    Infected (Used to not be allowed to defuse with a defuse kit but one day we stopped caring about it for some reason)
    Archimonde with ult (5% visibility)
    Chronos wiith ult (Can be knifed)
     
    Cannot defuse:
    Goliath with ultimate (5 seconds of invincibility, can cheese defuse)
    Recon Scout with +ability (100% invisibility)
  19. Upvote (+1)
    Rootbeer got a reaction from Knox in Defuse question   
    On the subject, generally the few races that have an affect on defusing bombs go:
     
    Can defuse:
    Lurker with no pistol (5% visibility)
    BLU Scout (5% chance to get hit so you're technically not invulnerable)
    Infected (Used to not be allowed to defuse with a defuse kit but one day we stopped caring about it for some reason)
    Archimonde with ult (5% visibility)
    Chronos wiith ult (Can be knifed)
     
    Cannot defuse:
    Goliath with ultimate (5 seconds of invincibility, can cheese defuse)
    Recon Scout with +ability (100% invisibility)
  20. Upvote (+1)
    Rootbeer got a reaction from Swed in Defuse question   
    On the subject, generally the few races that have an affect on defusing bombs go:
     
    Can defuse:
    Lurker with no pistol (5% visibility)
    BLU Scout (5% chance to get hit so you're technically not invulnerable)
    Infected (Used to not be allowed to defuse with a defuse kit but one day we stopped caring about it for some reason)
    Archimonde with ult (5% visibility)
    Chronos wiith ult (Can be knifed)
     
    Cannot defuse:
    Goliath with ultimate (5 seconds of invincibility, can cheese defuse)
    Recon Scout with +ability (100% invisibility)
  21. Upvote (+1)
    Rootbeer got a reaction from Name in Defuse question   
    On the subject, generally the few races that have an affect on defusing bombs go:
     
    Can defuse:
    Lurker with no pistol (5% visibility)
    BLU Scout (5% chance to get hit so you're technically not invulnerable)
    Infected (Used to not be allowed to defuse with a defuse kit but one day we stopped caring about it for some reason)
    Archimonde with ult (5% visibility)
    Chronos wiith ult (Can be knifed)
     
    Cannot defuse:
    Goliath with ultimate (5 seconds of invincibility, can cheese defuse)
    Recon Scout with +ability (100% invisibility)
  22. Upvote (+1)
    Rootbeer got a reaction from thorgot in Defuse question   
    On the subject, generally the few races that have an affect on defusing bombs go:
     
    Can defuse:
    Lurker with no pistol (5% visibility)
    BLU Scout (5% chance to get hit so you're technically not invulnerable)
    Infected (Used to not be allowed to defuse with a defuse kit but one day we stopped caring about it for some reason)
    Archimonde with ult (5% visibility)
    Chronos wiith ult (Can be knifed)
     
    Cannot defuse:
    Goliath with ultimate (5 seconds of invincibility, can cheese defuse)
    Recon Scout with +ability (100% invisibility)
  23. Upvote (+1)
    Rootbeer got a reaction from TurtleFrenzy in Title System   
    *can be adjusted for balance
     
    Cr0wned -- Unlock: Kill an enemy Infected with exactly 1 headshot, with no other source of damage to that enemy.  Powerup: Deal 100%* more damage to enemy Infected players.
     
    Based Knifer -- Unlock: Kill 10* enemy knife race players with a knife while not being a knife race yourself. Powerup: Deal 10%* more damage to enemy knife races.
     
    Miser -- Unlock: Play an entire match (20 rounds) without buying a single item, either from the buymenu ( B ) or shopmenu. Powerup: Gain $2000* at the start of every round.
     
    Donator -- Unlock: Use !transfer for a total of $1,000,000* donated cash. Powerup: !transfer refunds you half the amount of money you give away. You can only !transfer once per round with this title on.
     
    Healer -- Unlock: Heal teammates for a total of 10,000* health restored. Powerup: Everytime you heal a teammate, one random other teammate is also healed for 100%* of that heal. The other teammate cannot be you or the teammate you heal. ///This heal is capped at the same cap the heal is, i.e. cannot heal over 125 or 150 health to prevent teams from having 10 players with 300 health each.///
     
    Tactician -- Unlock: Toss 100* smoke grenades. Powerup: Gain a free smoke grenade every round. Smoke grenades release 50%* more smoke for a larger area concealed. /// I don't care if people buy smokes and toss them at spawn/out of the map, at least this might get people to actually buy them and mabey use them. Smokes OP.///
     
    Master of My Domain -- Unlock: Obtain maximum levels on every race. Powerup: Gain the effects of a random ability from another race every round. If the gained ability is a +ability or ultimate, use +ability2. ///Requires the binding of another key, bind key +ability2. +ability2 should work for both an ability or an ultimate gained (we shouldn't need +ultimate2)///
     
    Forget Me Not -- Unlock: Kill 100* enemies with an ultimate. Powerup: Reduce to cooldown of your current race's ultimate by 20%*.
     
    Aptitude -- Unlock: Use 1000* ultimates. Powerup: Reduce the cooldown of your current ultimate by 1* second every time you deal damage to an enemy.
    Aptitude 2  (do we want this?) -- Unlock: Use 10000* ultimates. Powerup: [Has Aptitude's powerup as well as]* every time you kill an enemy, refresh your ultimate off cooldown. ///sounds OP but heres my suggestion for tiered titles.///
     
     
    Relentless Warrior -- Unlock: Acquire 1000* headshots with a Negev. Powerup: Negevs can be Crusader Wished.
     
    Flawless -- Unlock: Survive 100* rounds without taking any damage. Powerup: Gain 50* health.
     
    Guardian Angel -- Unlock: Respawn 20* times within [1 match (20 rounds)]*. Powerup: Respawn at spawn every time you die once per round, 5* seconds after you die.
     
    Binked -- Unlock: Acquire 1000* headshots with a shotgun. Powerup: Shotguns have have 100% accuracy [shot as if crouching still (includes spread)] even while jumping or moving.
     
    Icy -- Unlock: Slow, by whatever means, 500* people. Slowing people already slowed does not count. Powerup: All slows slow for 10%* more. All shots also trigger a 10%* slow (total of a 20% slow with other passive), which does not stack with other slows. /// i.e. if orb of frost slows for 40%, shots won't slow for 60% (40+10+10) with this passive but 50% (40+10)///
     
     
    If we like the unlock portion of one of the above titles but not the powerup, feel free to suggest a different powerup.
  24. Upvote (+1)
    Rootbeer got a reaction from MOFLSTOMP in Title System   
    *can be adjusted for balance
     
    Cr0wned -- Unlock: Kill an enemy Infected with exactly 1 headshot, with no other source of damage to that enemy.  Powerup: Deal 100%* more damage to enemy Infected players.
     
    Based Knifer -- Unlock: Kill 10* enemy knife race players with a knife while not being a knife race yourself. Powerup: Deal 10%* more damage to enemy knife races.
     
    Miser -- Unlock: Play an entire match (20 rounds) without buying a single item, either from the buymenu ( B ) or shopmenu. Powerup: Gain $2000* at the start of every round.
     
    Donator -- Unlock: Use !transfer for a total of $1,000,000* donated cash. Powerup: !transfer refunds you half the amount of money you give away. You can only !transfer once per round with this title on.
     
    Healer -- Unlock: Heal teammates for a total of 10,000* health restored. Powerup: Everytime you heal a teammate, one random other teammate is also healed for 100%* of that heal. The other teammate cannot be you or the teammate you heal. ///This heal is capped at the same cap the heal is, i.e. cannot heal over 125 or 150 health to prevent teams from having 10 players with 300 health each.///
     
    Tactician -- Unlock: Toss 100* smoke grenades. Powerup: Gain a free smoke grenade every round. Smoke grenades release 50%* more smoke for a larger area concealed. /// I don't care if people buy smokes and toss them at spawn/out of the map, at least this might get people to actually buy them and mabey use them. Smokes OP.///
     
    Master of My Domain -- Unlock: Obtain maximum levels on every race. Powerup: Gain the effects of a random ability from another race every round. If the gained ability is a +ability or ultimate, use +ability2. ///Requires the binding of another key, bind key +ability2. +ability2 should work for both an ability or an ultimate gained (we shouldn't need +ultimate2)///
     
    Forget Me Not -- Unlock: Kill 100* enemies with an ultimate. Powerup: Reduce to cooldown of your current race's ultimate by 20%*.
     
    Aptitude -- Unlock: Use 1000* ultimates. Powerup: Reduce the cooldown of your current ultimate by 1* second every time you deal damage to an enemy.
    Aptitude 2  (do we want this?) -- Unlock: Use 10000* ultimates. Powerup: [Has Aptitude's powerup as well as]* every time you kill an enemy, refresh your ultimate off cooldown. ///sounds OP but heres my suggestion for tiered titles.///
     
     
    Relentless Warrior -- Unlock: Acquire 1000* headshots with a Negev. Powerup: Negevs can be Crusader Wished.
     
    Flawless -- Unlock: Survive 100* rounds without taking any damage. Powerup: Gain 50* health.
     
    Guardian Angel -- Unlock: Respawn 20* times within [1 match (20 rounds)]*. Powerup: Respawn at spawn every time you die once per round, 5* seconds after you die.
     
    Binked -- Unlock: Acquire 1000* headshots with a shotgun. Powerup: Shotguns have have 100% accuracy [shot as if crouching still (includes spread)] even while jumping or moving.
     
    Icy -- Unlock: Slow, by whatever means, 500* people. Slowing people already slowed does not count. Powerup: All slows slow for 10%* more. All shots also trigger a 10%* slow (total of a 20% slow with other passive), which does not stack with other slows. /// i.e. if orb of frost slows for 40%, shots won't slow for 60% (40+10+10) with this passive but 50% (40+10)///
     
     
    If we like the unlock portion of one of the above titles but not the powerup, feel free to suggest a different powerup.
  25. Upvote (+1)
    Rootbeer got a reaction from HCMikey in Title System   
    *can be adjusted for balance
     
    Cr0wned -- Unlock: Kill an enemy Infected with exactly 1 headshot, with no other source of damage to that enemy.  Powerup: Deal 100%* more damage to enemy Infected players.
     
    Based Knifer -- Unlock: Kill 10* enemy knife race players with a knife while not being a knife race yourself. Powerup: Deal 10%* more damage to enemy knife races.
     
    Miser -- Unlock: Play an entire match (20 rounds) without buying a single item, either from the buymenu ( B ) or shopmenu. Powerup: Gain $2000* at the start of every round.
     
    Donator -- Unlock: Use !transfer for a total of $1,000,000* donated cash. Powerup: !transfer refunds you half the amount of money you give away. You can only !transfer once per round with this title on.
     
    Healer -- Unlock: Heal teammates for a total of 10,000* health restored. Powerup: Everytime you heal a teammate, one random other teammate is also healed for 100%* of that heal. The other teammate cannot be you or the teammate you heal. ///This heal is capped at the same cap the heal is, i.e. cannot heal over 125 or 150 health to prevent teams from having 10 players with 300 health each.///
     
    Tactician -- Unlock: Toss 100* smoke grenades. Powerup: Gain a free smoke grenade every round. Smoke grenades release 50%* more smoke for a larger area concealed. /// I don't care if people buy smokes and toss them at spawn/out of the map, at least this might get people to actually buy them and mabey use them. Smokes OP.///
     
    Master of My Domain -- Unlock: Obtain maximum levels on every race. Powerup: Gain the effects of a random ability from another race every round. If the gained ability is a +ability or ultimate, use +ability2. ///Requires the binding of another key, bind key +ability2. +ability2 should work for both an ability or an ultimate gained (we shouldn't need +ultimate2)///
     
    Forget Me Not -- Unlock: Kill 100* enemies with an ultimate. Powerup: Reduce to cooldown of your current race's ultimate by 20%*.
     
    Aptitude -- Unlock: Use 1000* ultimates. Powerup: Reduce the cooldown of your current ultimate by 1* second every time you deal damage to an enemy.
    Aptitude 2  (do we want this?) -- Unlock: Use 10000* ultimates. Powerup: [Has Aptitude's powerup as well as]* every time you kill an enemy, refresh your ultimate off cooldown. ///sounds OP but heres my suggestion for tiered titles.///
     
     
    Relentless Warrior -- Unlock: Acquire 1000* headshots with a Negev. Powerup: Negevs can be Crusader Wished.
     
    Flawless -- Unlock: Survive 100* rounds without taking any damage. Powerup: Gain 50* health.
     
    Guardian Angel -- Unlock: Respawn 20* times within [1 match (20 rounds)]*. Powerup: Respawn at spawn every time you die once per round, 5* seconds after you die.
     
    Binked -- Unlock: Acquire 1000* headshots with a shotgun. Powerup: Shotguns have have 100% accuracy [shot as if crouching still (includes spread)] even while jumping or moving.
     
    Icy -- Unlock: Slow, by whatever means, 500* people. Slowing people already slowed does not count. Powerup: All slows slow for 10%* more. All shots also trigger a 10%* slow (total of a 20% slow with other passive), which does not stack with other slows. /// i.e. if orb of frost slows for 40%, shots won't slow for 60% (40+10+10) with this passive but 50% (40+10)///
     
     
    If we like the unlock portion of one of the above titles but not the powerup, feel free to suggest a different powerup.
×
×
  • Create New...