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Agent

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  1. Upvote (+1)
    Agent reacted to MentalMidgets in Undead Scourge Race Breakdown Video   
    A short race breakdown of Undead Scourge in War3.
    CSGO Warcraft Mod Race Tutorial - Undead Scourge
     
    New race breakdown videos are uploaded weekly!
    Make sure to subscribe so you don't miss any War3 breakdown videos to come!
     
    Youtube Channel - MikeHawkYT
  2. LUL
    Agent reacted to Face in taser evasion   
  3. Upvote (+1)
    Agent reacted to zebra in taser evasion   
    chain lightning goes zap zap. no evade.
    taser goes zap zap. can evade.
     
    no evade taser pls
  4. BibleThump
    Agent reacted to Face in Warcraft 3 Changelog   
    Shaderunner is now tester
     
    Time of year to change the server meta via some balance changes. I don't necessarily agree with everything I changed but sometimes it's fun to see how it pans out and it can just get adjusted back in the future if necessary
     
    Added an announcements plugin. Announcement menu will display when you first spawn each map, first spawn after the announcement is updated, or whenever you type "/announcement"
     
    Accuri
    25% increase damage (up from 20%) 40 higher HP cap (up from 25 higher) Archimonde
    Now has 40% chance to inflict Flame Lash (down from 56%) Angel of Darkness
    Longjump is now 20% stronger Black Mage
    Converts 10 armor into 20 hp (up from 15 hp) Boreas
    40% of damage absorbed as armor (up from 35%) 1.5 bash duration (up from 1.4) 30s ult cd (down from 33s) Dreadknight
    When your killer dies, you now respawn with up to 150 hp (up from 100 hp) Drow Queen
    ESP now triggers 1-2seconds more frequently and has a larger radius Ult cd 20 seconds (down from 30 seconds) Exile
    Now deals 50% bonus crit damage (down from 60%) Flame Predator
    Now gains up to 50% speed (up from 45%) Fyndhorn
    LJ is now 4% better Poison now deals 16 damage (up from 12 damage) Poison CD is now 4 seconds (down from 5 seconds) Golden Tail
    Ult CD now 0.8 seconds (down from 0.9 seconds) Gray Man
    Crits for 100% bonus damage (up from 75%) Hammerstorm
    Bolt now deals 24 damage (up from 20 damage) Hand of God
    Forward Slash now has 4 second cooldown (up from 3.5) Human Alliance
    Invis now up to 55% (up from 50%) Khadgar
    Arcane Armor now grants 50% magic resistance (down from 75%) Deep Freeze now has a 20% chance to bash (down from 22%) KilJaeden
    Soul Flay now deals slightly less damage in a 400 unit radius (down from 600 unit radius) Lilith
    Now absorbs 30% of damage via armor (up from 25%) Now deals 25% bonus headshot damage (up from 20%) Now deals up to 5 bonus damage (up from 4) No regens 6 hp/s during ultimate (up from 5 hp/s) Link
    Hook CD is now 5 seconds (down from 6 seconds) Molecule
    Now evades 30% of attacks (down from 36%) Motoko
    Skills now display what they do lol Camo now lasts 5.5 seconds (down from 6.25 seconds) Nature Wisp
    Now evades up to 66% (up from 65%) Night Elf
    Now has 26% evade (down from 28%) Night Elf Elder
    Now gains 25% speed and evade (up from 20% speed and evade) Now gains 70% trueshot (up from 50% trueshot) and allies gain 35% trueshot (up from 25% trueshot) Nithhogr
    Incinerate is now 50% chance (up from 45% chance) Burning attackers is now 40% chance (up from 30% chance) Ult is now 4 second CD (down from 5 second CD) Orcish Horde
    19% chance to crit (up from 17%) P250 Agent
    now 5% more invis in all cases now deals 100% bonus headshot damage (up from 80%) Persnickety
    Longjump is now 13% better Leeches 30% (up from 25%) 20% bonus damage (up from 16%) Phyrexian Sieger
    50% increased molly damage (up from 20%) 70% slow with flashbangs for 5 seconds (up from 40% slow for 3 seconds) Pistoleer
    24% bonus damage (up from 12%) 70% invis (up from 60%) Ravinick
    Lightning Shield now caps at 25 damage reflected (down from 35 cap) Lightning Shield now reflects 15% of damage (down from 19%) Remember the Name
    Poison now ticks 5 times (down from 8) Ruthless Mercenary
    Now blocks 40% of damage from first headshot taken (down from 50%) Savage
    65% evade chance (up from 60%) Shadespawn
    50% knife move speed (up from 35%) 80% knife invis (up from 70%) 20% increase move speed (up from 15%) Mind sear now hits for 4 damage per bullet fired (up from 3) Shadow Hunter
    Now heals 2 HP/s AOE (down from 2.5/s AOE) Shinobi Aruki
    Invis now 60% (up from 55%) Vanish invis now 85% (up from 75%) Vanish CD now 8 sec (down from 10 sec) Soul Reaper
    Ult now has 500 unit distance (down from 600 units) Ult damage reduced by ~8.3% Spy
    Invis now 5 seconds on hit (up from 3 seconds) Invis now 90% on hit (up from 85%) Invis on hit now 50% to proc (up from 25%) Cash given min per round now 1250 (up from 500) Cash given max per round now 3000 (up from 1000) Star Lord
    Water Leech now 25% (up from 20%) Wind disarm now 22% (up from 20%) Damage resistance now 35% (up from 30%) Crit chance now 25% (up from 20%) Speed now 50% (up from 40%) Tatsu
    Bash now lasts 2 seconds (up from 1.1 second) Troll
    Ult dmg immunity now lasts 3 seconds (up from 2.35) Xian
    25% bonus damage (up from 20%) 2.5 hp regen (up from 2.0) Yrel
    Now gain 15% passive speed (up from 10% speed) Gain up to 15% additional speed (30% total) from Pursuit (up from 10% speed - 20% total) Judge enemies for 20 damage (up from 15 damage) Gain 25% bonus damage during ultimate (up from 20%)
  5. Like (+1)
    Agent reacted to Face in Warcraft 3 Changelog   
    Link can no longer buy orb of frost
    When carrying the hostage, you now lose all speed and gravity buffs
    Emperor Don
    first skill (knockback attackers) now states what it does and has a 300 radius (up from 220 radius) Now has 30% chance to evade physical/magical (up from 26%) Recon Scout now cancels his ability when he is holding a hostage.
    Thor now spawns with correct taser, etc. when you spawn as no race and change to Thor
  6. Like (+1)
    Agent reacted to Face in Warcraft 3 Changelog   
    As you've maybe see, we added some icons for some skills. More will eventually come and existing ones may be modified in the future.
    Currently there is: magic reflect damage, suicide bomber, corpse bomber, gravitas force spike
    New gun MP5SD now works with wish and other skills/code, etc.
    Gravitas now has 25% base speed and inflicts higher gravity on enemies on hit.
    White Mage now converts 25% of physical damage to 40% magic damage (was previously 30% magic damage)
  7. Like (+1)
    Agent reacted to turbulance in About my absence   
    Some of you may have noticed or not but I haven't been on in awhile or seen me that much. Even fewer of you know that I had a car accident a few months ago that also made me have some time off the server. I just wanted to let you guys know I started having seizures from the car wreck trauma to my head. I had a bad one a few weeks ago that I actually ripped my rotator cuff so badly I had to have surgery and now I am going through therapy to be able to use my left arm again. On another side note I have a form of epilepsy now that has a variety of triggers and gaming is on the list. SO until my arm heals and I can use it again and they find the right medicine to prescribe to me to suppress the seizures no more fast paced bright colored games for me either. Just wanted to update the people who care. So now you know. I will see you guys when I can  
  8. Thinking
    Agent got a reaction from Swed in WAR3 SO Situation *Please Read*   
    I have a fat spreadsheet with @KiD Fearless name on it and every single times he's handed out 12k, I demand he be held accountable for the lost money that I could've attempted to buy books with
  9. BibleThump
    Agent got a reaction from SmugJack in WAR3 SO Situation *Please Read*   
    I have a fat spreadsheet with @KiD Fearless name on it and every single times he's handed out 12k, I demand he be held accountable for the lost money that I could've attempted to buy books with
  10. LUL
    Agent got a reaction from MistaChang in WAR3 SO Situation *Please Read*   
    I have a fat spreadsheet with @KiD Fearless name on it and every single times he's handed out 12k, I demand he be held accountable for the lost money that I could've attempted to buy books with
  11. LUL
    Agent got a reaction from Rock in WAR3 SO Situation *Please Read*   
    I have a fat spreadsheet with @KiD Fearless name on it and every single times he's handed out 12k, I demand he be held accountable for the lost money that I could've attempted to buy books with
  12. LUL
    Agent reacted to zebra in WAR3 SO Situation *Please Read*   
    Sort SOs by the least amount of cash given, and demote last place
  13. BibleThump
    Agent reacted to Face in Warcraft 3 Changelog   
    Forgot to mention in last post:
    Khadgar - fire Crits now deal 75% bonus dmg (up from 60%)
     
    Also new changes
     
    Lina:
    Bloodlust (ability) replaced with Fiery Soul. Fiery Soul: [Passive] Every time a skill is used, gain 1-10% move speed and 1-10% bonus damage for 15 seconds. Max 4 stacks. There is a HUD display and console prints to show you your "soul" Dragon Slave (fire wave AOE when you are hit) now has a 450 radius (up from 400) now deals up to 30 damage (up from 25 damage) Light Strike Array (bonus damage and bash) now bashes for 2 seconds (up from 1 second)  
    Thanks
  14. WutFace
    Agent reacted to Face in Warcraft 3 Changelog   
    Khadgar
    Frost Deep Freeze is now a passive and Ice Block is now the Frost ability Keep in mind you can still only have 1 ability at a time DEEP FREEZE: Passive - 22% chance to bash for 1 second and deal 12 damage ICE BLOCK: Ability - Encase yourself in ice and become immune to damage (and unable to move) for up to 6 seconds. 35 Second CD (thanks @bulletford ) Arcane Arcane Armor now grants up to 75% magic resistance (down from 80%) Arcane Blast now has a 30 second CD (up from 25 seconds) Fire Flame Strike now has a 20 second CD (down from 25 seconds) Flame Strike now states that it occurs over 2.5 seconds (previously said 5 seconds and was incorrect) Nominations - You can now nominate partial mapnames (e.g. "/nominate agen" is the same as "/nominate cs_agency"). Keep in mind some will not work (e.g. /nominate seas will trigger both seaside and season, and it picks one based on placement on the map list)
     
    Shopinfo/Iteminfo - You can now lookup items based on item names / partial item names (e.g. "iteminfo mole", "iteminfo regen"). Same as above applies, so "iteminfo ring" for example triggers ring of armor and ring of regen.
     
     
  15. BibleThump
    Agent got a reaction from Sakarra in Sounds that are just too damn loud!!   
    The silence of my buy book bind just spamming into nothingness is just too deafening ;c
  16. BibleThump
    Agent got a reaction from thorgot in Sounds that are just too damn loud!!   
    The silence of my buy book bind just spamming into nothingness is just too deafening ;c
  17. Upvote (+1)
    Agent reacted to zebra in Human Marine team limit   
    I, for one, am glad that the current war3 meta is to shit on Human Marine. That way, people don't complain about about me playing Dante :^)
     
    Whether anything gets changed or not, the war3 meta is gonna shift to hate on some other race anyways
     
  18. Upvote (+1)
    Agent reacted to Serif The Sheriff in Human Marine team limit   
    This has been an expertise for awhile, there are quite a few people on the server who have dealt with it, but it was back when hardly anyone played the race and only one or two people had the expertise so it wasn't that big of an issue to deal with. We now have 5 or so people who have been playing the race on a more regular basis and who purposely try to get on teams together to play in a group with 3 of those people for sure having the expertise.
     
    This ^^^ is the exact opposite of what an expertise should be. Expertises were meant to be small little bonuses that players got for dedicating time to a race they enjoy. And there are definitely a lot of races that have some expertises that don't fit that, but making the argument that the expertise is extremely powerful and talking about how it changes the way the race is played so much you give more reason for something to be done about the expertise. 
     
    I completely disagree with this, it's not that it's a unique mechanic to Marine that people just need to learn to deal with. We are all very aware of what the race does, we knew about this before you played on this server and before you played the race, we just never had so many people playing the race and using the expertise together. Cache is a perfect example, we had as many people playing counters to marine as possible, but with 3 marines each with the expertise and all being supported by Holy Paladin and Priest, it's not that easy to shut down that comp. The races that counter respawns have a hard time keeping up with that many respawns, and even a race that would counter marine can only do so much when there 3 of them being focused by support races. The T team had 6 people at one point actively trying to counter that comp but were still having a hard time doing it not because they don't understand the mechanic, but because it's a lot to deal with.
     
    As stated above Expertises were always meant to be small bonuses, not huge buffs or things that change the way the race plays and that is exactly what the Marine expertise does. And there are a lot more races that get attacked for there expertises than you think, whether the expertise is good or not. Some just work really well with the race even if they aren't inherently strong. People complain about NE expertises all the time even though none of it's expertises are near as strong as some of the others on races. Meanwhile I think Naix has one of the top 5 strongest ones because of how well it works for it race and almost no one ever complains about that one. It's not a case of marines expertise being noticeable moreso than other races expertises, it's the strength of the expertise and the way it changes the race PLUS the fact you can have multiple people running around with such a strong expertise. Also don't forget that you get to save minerals/respawns ACROSS MAPS and literally no other race gets to do anything like that. 
     
    Yet again to this point I will say that it's not a matter of players being unaware of the mechanic, and most people don't think that Marine is OP in and of itself. Marine has the most drastic change of strength for a race when it gets an expertise and that's what causes the issue here, especially when that strength is multiplied for every other marine you add to a team that has the expertise. You yourself recognize that most other respawn races are restricted to a lower amount than marine is AND they have less respawns than it does because of a single expertise.
     
    The three player limit is 100% not unique to Marine, Star Lord is also a three per team limit and I am pretty sure there might be one more. I also don't think that they intentionally made it have that number of respawns because of Starcraft lore, you're thinking way too much into it. 
     
    I get wanting to defend your favorite race and not see it get nerfed or touched, I fight tooth and nail for Night Elf almost every single time someone has asked for a nerf or it has actually been nerfed, but you have to be able to recognize when something needs to be done. Players can't always dedicate themselves to watching your dead bodies in case of a respawn or focusing all of their attention on being ready for it and people don't want to always have to be playing a counter for an expertise rather than the race itself. The fact you think that people's issue is that they just don't understand the mechanic or aren't used to it is way off.
  19. Upvote (+1)
    Agent reacted to normal dude [KONGLESS] in Human Marine team limit   
    Human Marine is able to utilize his expertise in a unique way, and players aren't used to it.
     
    The ability to hold a respawn until you decide to use it is extremely powerful. While he's dead the Human Marine is able to view both enemies and allies position, and is generally given a huge amount of information to work with. This, combined with good death positioning, and the general tankiness and DPS output of the race, allows him to quickly respawn and kill an unsuspecting player. As Serif stated, I respawned approx. 4 times. In those four times there were at least 3~ players on the bombsite expect during the last and maybe second to last respawn. After the first or even the second respawn you would think somebody would watch for another, but they mostly didn't. The enemy team almost all stared at the bomb after every respawn. This is not a balance issue, this is an example of players who simply aren't used to dealing with this mechanic.
     
      This sort of thing happens when players face a mechanic they're not familiar with. Take a new player and throw him against most of the races in War3. Suicide bombs, Bashing, Evasion, Increased HP. All of these mechanics are new to the player and he's unsure of how to deal with it, but over time he's able to learn what races do, and respond accordingly if he chooses to do so. This is another example of players learning to fight against a mechanic that's unique to Human Marine. There's a variety of ways to deal with respawning opponents, even some counters, but those counters don't necessarily stop it every single time. The Mirage incident is a highlight of what Human Marine is capable of if players aren't careful.
     
    Expertise's in of themselves are something that boost the effectiveness of a race, and the only reason Human Marine's expertise is getting picked on is the noticeable, powerful effect it has. Other races have ridiculously strong expertise, or multiple expertise', but due to the subtle nature of them they're mostly unnoticed by a majority of players.
     
      A variety of factors contributed to this one incident: players that were unaware of the mechanic, the Human Marine's killing potential, and the amount of time and effort put into saving up the minerals. Human Marine is a really basic, but strong race. This makes it easy to pick up and play, because of this players are claiming that it's "Overpowered" or "Noobish", but it's something easily dealt with when understood. As to whether there needs to be 3 Human Marines' on one team or not is debatable. Other respawning races are limited to 1-2 per team, but they respawn themselves and/or teammates, While Human Marines' can only respawn themselves, and this is still only after players have played the race enough to earn the expertise (which is about 10~ players at the moment). The three player limit is something unique to Human Marine as it represents the mass production of marines that happens often in Starcraft, and I think taking that away would somewhat diminish the feel of the race, but that's just my opinion.
     
    Also...
     
     
    I'm the second highest Human Marine at level 180~ and I haven't gotten a second expertise yet, especially not one to increase the heat limit.
  20. Life Choice (-1)
    Agent got a reaction from dash in 0 Players Online - No Incentive To Wait   
    How about we all pitch in and get some strippers then?
  21. Upvote (+1)
    Agent got a reaction from lotmoshr in 0 Players Online - No Incentive To Wait   
    STOP HIDING THINGS FROM US
    THE TRUTH IS OUT THERE
    I'll now proceed to write up an idea for a Fox Mulder race, in which you'll place expertises in it that'll give hints towards what races are hidden from us.
  22. Upvote (+1)
    Agent got a reaction from ESDaman in 0 Players Online - No Incentive To Wait   
    The real thing to point out here, actually forming a question from such, is where are the rest of the 22 races? DONT HIDE THEM FROM US
  23. Upvote (+1)
    Agent reacted to -Sharp- in Fixing the Maplist?   
    Well im glad that you enjoy this, but there are MANY opinions and MOST of them say otherwise. 
  24. Upvote (+1)
    Agent got a reaction from TotesMagoats in Fixing the Maplist?   
    More like killing server pop
  25. Upvote (+1)
    Agent got a reaction from -Sharp- in Fixing the Maplist?   
    More like killing server pop
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