bulletford 1134 Posted July 20, 2017 DNA radar spot now has a glowing entity similar to radar, can now see dna across the map Fixed a crash associated with DNA Radar refresh timer is now 15 seconds, down from 30 DNA scan time is now capped at 25 seconds, regardless of target range. Fixed sm_buy not working when trying to buy radar 1 2 UnknownLegend, Imperium and Jeff The Flying Shark reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted July 20, 2017 weapon purchases are now logged fixed a bug where suciding during pre-round reduced karma 1 2 UnknownLegend, Jeff The Flying Shark and Imperium reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted September 28, 2017 added a new traitor weapon: newton launcher 1 1 Jodas and UnknownLegend reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted January 12, 2019 Scoreboard now works more like traditional TTT. Traitors can now see exactly who is alive at all times, Traitors see themselves and teamates see as CT, everyone else on T. Innocents and detectives see all traitors and innos on T team, detectives show as CT on the scoreboard. (Reverted due to lag) 3 1 1 cookie eater, jack_, DarkFalcon and 2 others reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted January 16, 2019 Fixed traitor tester fixed some weapons not showing in the shop and being unable to purchase them correctly fixed homerun bat not behaving correctly when you throw it fixed newton launcher materials not downloading Updated gamedata for most plugins 1 1 MistaChang and Jeff The Flying Shark reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted January 30, 2019 Fixed Traitor buttons icons showing to non traitors Fixed the block name change plugin that was setting their name to blank, Fixed dna icon showing to non detectives Fixed karma round end bonus being given to people who hurt teams. Reduced delay for setting up traitor buttons Added a 4 second freezetime to the round Colored the Detective call message, Changed from Ovelays to HudText to show roles and overtime Added new hudtext for overtime time left Fixed homerun and mp5 setting their viewmodel if it wasn't equipped,causing visual bugs Reduced jihad time to 1.2 seconds Blocked innos from getting usps 2 2 1 Retuzy, Ironic, sweetrock and 2 others reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted February 1, 2019 added radio anti spam discombob now shows in damagelog Hitting somebody with a prop does correct damage 1 1 Aristocrat and lemonade reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted February 20, 2019 fixed DNA chat spam if the target was not valid. updated default models and gave detectives their own model, reduced radar delay from 15 to 12 seconds fixed silenced scout not being silenced fixed some weapons not showing in shopmenu fixed a bug in the voice plugin that was causing entitys to dissapear randomly added Teleporter weapon for detectives and traitors added prop possession for spectators added an anti stuck plugin to help fix bugged spawn points 9 1 KiD Fearless, Rock, Dark Fry and 7 others reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted February 22, 2019 Updated weapons plugin to work with melee weapons from DZ update moved teleporter to be a spanner that has the model set to a Tactical Awareness grenade, left click to save your location, right click to teleport updated the newton launcher model set fists as the default spawn melee weapon added knife as a T Weapon re-enabled taser for detectives 4 3 1 Jeff The Flying Shark, lemonade, Aristocrat and 5 others reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted February 28, 2019 remove knife on spawn Shop logic fixes to accomodate melee weapons, added support for mappers to manage their own traitor buttons, enable/disable random spawns based on the amount of spawnpoint entitys in the map, added support for workshop mapchooser, added an entityspawner plugin to manage random weapon spawns added the flare gun as a traitor weapon, use it to burn players or destroy bodies lots of back-end error fixes and improvements 2 2 2 1 Nau, jack_, Aristocrat and 4 others reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted March 4, 2019 revamped dna scanner, tested and fixed many issues added the ability for players to move hud elements sm_hud to open the menu, it allows you to move the role, overtime and player remaining huds individually, also allows you to minimalize the player remaining huds available huds are: minimalist - shows as numbers with no text simple - shows as ( Ts 3: Is 2) for 3 ts and 2 innos Slim - shows as Traitors 1: Innos 1 default - Traitors Remaining 3 : Innocents remaining 2 1 5 lemonade, Rock, sweetrock and 3 others reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted March 6, 2019 updated the traitor button backend buttons are now stored in the db and working, migrated from keyvalues fixed a bug in the c4(which should fix the crashing when picking it back up) fixed the hud showing the wrong player count disable mp_randomspawn on ttt maps with spawns already compiled in the map 2 2 dash, Jeff The Flying Shark, Imperium and 1 other reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted March 11, 2019 fixed players being unable to use a c4 after the first time flare gun reduced from 2 credits to 1 prop possession improvements fixed slow reaction for selecting a prop, responsiveness of the hud improved reduced recharge time by half reset sprint movement speed on round start added a shotlog usable with ttt_shotlog added a spectate plugin usable with A or D to rotate through alive players 3 1 lemonade, Jeff The Flying Shark, Sponsored and 1 other reacted to this Share this post Link to post Share on other sites
bulletford 1134 Posted March 19, 2019 reduced speed threshold required to deal prop damage improved targeting check when trying to use c4 Players are now spectate the ragdoll correctly when tazed added the visualizer, activate it as a detective and carry it to death scenes to view the scene of as it was when a player died added binoculars for detectives to identify players from a distance 3 1 1 lemonade, Imperium, Jeff The Flying Shark and 2 others reacted to this Share this post Link to post Share on other sites