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Content Count
1467 -
Donations
0.01 USD -
Joined
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Last visited
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Days Won
18
Reputation Activity
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bulletford got a reaction from Moose in Warcraft 3 Changelog
I FIXED THE IMPOSSIBLE TO FIX BUG ON SMOKE
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bulletford got a reaction from cookie eater in TTT:GO Change Log
DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)
I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM
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bulletford got a reaction from DarkFalcon in Warcraft 3 Changelog
I FIXED THE IMPOSSIBLE TO FIX BUG ON SMOKE
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bulletford got a reaction from Apache in TTT:GO Change Log
DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)
I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM
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bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log
DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)
I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM
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bulletford got a reaction from Groot in TTT:GO Change Log
Changed DNA button to +spray_menu increased delay before changing player model on spawn and made(fixes viewmodel issues) attempted to fix first round preparing overlay disabled overtime by default changed the way rounds are tracked and made traitor/inno score show on scoreboard(should fix many first round issues) removed sprite on death and added another debug message delayed traitor tester spawn(should fix first round issue) Changed c4 to be more reliable when placing, shouldn't disappear anymore(thanks @Face!) -
bulletford got a reaction from Groot in TTT:GO Change Log
Updated OnEventDeath to correctly show headshots/penetrations(should correctly show on dead bodies now) Updated traitor killfeed to correctly show the weapon used delayed model changes on spawn some more fixed radar spots not dissapearing when new ones are created fixed c4 being removed when trying to place on an invalid position -
bulletford got a reaction from Groot in TTT:GO Change Log
Also fixed overlays not downloading correctly
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bulletford got a reaction from Groot in TTT:GO Change Log
fixed an issue where confirming a player dead via their killers body would call OnDeathEvent causing the round to end early(among other issues) fixed an issue when checking the round for a winning team causing the wrong team to win sometimes fixed the traitor sprite, 1-9 c4 icons, jihad sound and other files not downloading. Added homerun bat for traitors Added Mp5 for detectives
EDIT: Images for new weapons
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bulletford got a reaction from Groot in TTT:GO Change Log
added a new display message system for confirming and identifying players(and possible future additions) changed traitor sprites to use entity references instead of indexes made all weapon plugins use entity references instead of indexes (Hoping to fix some entity dissapearing issues) RTV map change will occur on the round end
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bulletford got a reaction from Groot in TTT:GO Change Log
Fixed non-equipable items from not being placed in the players inventory correctly -
bulletford got a reaction from Groot in TTT:GO Change Log
Some changes from the last few weeks:
remove sprite before death(just done tonight, let me know if it works)
re-enabled overtime by default
added more checks to make sure player is inside traitor tester box
added csgo_gni_econ extension to fix giving specific weapons disregarding loadout
removed loadout from staff
removed p2000 from loadout
unblocked m4a4 from spawning on maps
Added chat triggers for !shop and shop, !inv and inv, !team and team, they will be automatically hidden.
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bulletford got a reaction from Groot in TTT:GO Change Log
added store(nametags and weapon colors only right now), Inventory comamnd is different from other stores.
/storeinventory instead of /inventory
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bulletford got a reaction from Groot in TTT:GO Change Log
added new hud messages that show remaining alive player counts Thanks @Revöker, Only shows for traitors. reverted a bounding box check for traitor tester that broke it Made disguiser automatically activate when you purchase it
Remaining team counts automatically move depending on the users player count/timer hud position
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bulletford got a reaction from Groot in TTT:GO Change Log
fixed karma not connecting to DB causing it to be disabled, fixed a takedamage event issue which caused another part of it to not work.
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bulletford got a reaction from Groot in TTT:GO Change Log
DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)
I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM
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bulletford got a reaction from MistaChang in TTT:GO Change Log
DNA is back on right click(no longer spams if you're not looking at an entity)...it also works now moved sprites and traitor outlines to their own plugin for easier debugging(and possibly fixes..keep looking out for this one guys)
I'll probably make it so if you're staring at an entity and have a gun with a scope it won't scope in...soonTM
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bulletford got a reaction from thorgot in Display MyInfo Constantly?
This actually just became doable this week, volvo fixed a bug which caused hudmessages to not display on csgo. TTTGO and ZE are already using the feature
EDIT: also, on widescreen resolutions there is a bug causing anything on the right side of the screen will not display correctly, so this needs to be in the bottom middle/top middle or left side of the screen... not really the best places for this amount of info
EDIT2: the text is also nearly twice the size as shown in the screenshot above and can't be changed(another bug)
TTTGO example here:
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bulletford got a reaction from UnknownLegend in TTT:GO Change Log
fixed karma not connecting to DB causing it to be disabled, fixed a takedamage event issue which caused another part of it to not work.
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bulletford got a reaction from UnknownLegend in TTT:GO Change Log
added new hud messages that show remaining alive player counts Thanks @Revöker, Only shows for traitors. reverted a bounding box check for traitor tester that broke it Made disguiser automatically activate when you purchase it
Remaining team counts automatically move depending on the users player count/timer hud position
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bulletford got a reaction from Imperium in TTT:GO Change Log
added new hud messages that show remaining alive player counts Thanks @Revöker, Only shows for traitors. reverted a bounding box check for traitor tester that broke it Made disguiser automatically activate when you purchase it
Remaining team counts automatically move depending on the users player count/timer hud position
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bulletford got a reaction from Imperium in TTT:GO Change Log
fixed karma not connecting to DB causing it to be disabled, fixed a takedamage event issue which caused another part of it to not work.
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bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log
fixed karma not connecting to DB causing it to be disabled, fixed a takedamage event issue which caused another part of it to not work.
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bulletford got a reaction from Revöker in TTT:GO Change Log
added new hud messages that show remaining alive player counts Thanks @Revöker, Only shows for traitors. reverted a bounding box check for traitor tester that broke it Made disguiser automatically activate when you purchase it
Remaining team counts automatically move depending on the users player count/timer hud position
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bulletford got a reaction from Jodas in TTT:GO Change Log
fixed karma not connecting to DB causing it to be disabled, fixed a takedamage event issue which caused another part of it to not work.