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bulletford

Joint Chief of Staff
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Reputation Activity

  1. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    added a new traitor weapon: newton launcher
     

     
     
  2. Like (+1)
    bulletford got a reaction from Revöker in Jailbreak Changelog   
    Fixed automute plugin, no more issues!
  3. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    weapon purchases are now logged fixed a bug where suciding during pre-round reduced karma
  4. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    fixed a bug with sprint and healthstation LastHeal/LastSoundTime not resetting for next round, making them not work until the round time is > last rounds heal/sound time Updated the plugin that removes weapons on round start, It no longer forces the game_player_equip entity to trigger on all players at the start of the round, which I believe caused a visual bug with weapons, which make them seemingly disappear when you pick up a real weapon which removed the "fake" weapon. Let me know if the weapon bug still happens, It could also be a loadout issue.
  5. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    DNA radar spot now has a glowing entity similar to radar, can now see dna across the map Fixed a crash associated with DNA Radar refresh timer is now 15 seconds, down from 30 DNA scan time is now capped at 25 seconds, regardless of target range. Fixed sm_buy not working when trying to buy radar
  6. Upvote (+1)
    bulletford got a reaction from Imperium in TTT:GO Change Log   
    weapon purchases are now logged fixed a bug where suciding during pre-round reduced karma
  7. Upvote (+1)
    bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log   
    DNA radar spot now has a glowing entity similar to radar, can now see dna across the map Fixed a crash associated with DNA Radar refresh timer is now 15 seconds, down from 30 DNA scan time is now capped at 25 seconds, regardless of target range. Fixed sm_buy not working when trying to buy radar
  8. Upvote (+1)
    bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log   
    fixed a bug with sprint and healthstation LastHeal/LastSoundTime not resetting for next round, making them not work until the round time is > last rounds heal/sound time Updated the plugin that removes weapons on round start, It no longer forces the game_player_equip entity to trigger on all players at the start of the round, which I believe caused a visual bug with weapons, which make them seemingly disappear when you pick up a real weapon which removed the "fake" weapon. Let me know if the weapon bug still happens, It could also be a loadout issue.
  9. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    added a popular fix for models/arms issues. made t button sprite die on round_end Pre-hook, hoping they won't survive into next round. This is the cause of the T sprite issue. fixed homerun not clearing completely also fixed an issue that allowed players to throw a bat when they had no weapon. fixed sprint errors that caused it to not work if you were sprinting when the round ended. added a team join fix, hoping to fix the issue where players get stuck in spectate.
  10. Upvote (+1)
    bulletford got a reaction from cookie eater in TTT:GO Change Log   
    added a popular fix for models/arms issues. made t button sprite die on round_end Pre-hook, hoping they won't survive into next round. This is the cause of the T sprite issue. fixed homerun not clearing completely also fixed an issue that allowed players to throw a bat when they had no weapon. fixed sprint errors that caused it to not work if you were sprinting when the round ended. added a team join fix, hoping to fix the issue where players get stuck in spectate.
  11. Upvote (+1)
    bulletford got a reaction from Imperium in TTT:GO Change Log   
    added a popular fix for models/arms issues. made t button sprite die on round_end Pre-hook, hoping they won't survive into next round. This is the cause of the T sprite issue. fixed homerun not clearing completely also fixed an issue that allowed players to throw a bat when they had no weapon. fixed sprint errors that caused it to not work if you were sprinting when the round ended. added a team join fix, hoping to fix the issue where players get stuck in spectate.
  12. Upvote (+1)
    bulletford got a reaction from Jodas in TTT:GO Change Log   
    Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts Fixed death sounds not playing sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again. new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore) changed silenced scout sound fixed voice notification counting for staff on round end Sprint plugin added, Double tap W to sprint (see video below)

     
     
     
  13. Upvote (+1)
    bulletford got a reaction from lemonade in TTT:GO Change Log   
    added a popular fix for models/arms issues. made t button sprite die on round_end Pre-hook, hoping they won't survive into next round. This is the cause of the T sprite issue. fixed homerun not clearing completely also fixed an issue that allowed players to throw a bat when they had no weapon. fixed sprint errors that caused it to not work if you were sprinting when the round ended. added a team join fix, hoping to fix the issue where players get stuck in spectate.
  14. Upvote (+1)
    bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log   
    Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts Fixed death sounds not playing sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again. new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore) changed silenced scout sound fixed voice notification counting for staff on round end Sprint plugin added, Double tap W to sprint (see video below)

     
     
     
  15. Upvote (+1)
    bulletford got a reaction from thorgot in TTT:GO Change Log   
    Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts Fixed death sounds not playing sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again. new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore) changed silenced scout sound fixed voice notification counting for staff on round end Sprint plugin added, Double tap W to sprint (see video below)

     
     
     
  16. Upvote (+1)
    bulletford got a reaction from Imperium in TTT:GO Change Log   
    Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts Fixed death sounds not playing sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again. new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore) changed silenced scout sound fixed voice notification counting for staff on round end Sprint plugin added, Double tap W to sprint (see video below)

     
     
     
  17. Upvote (+1)
    bulletford got a reaction from MistaChang in TTT:GO Change Log   
    Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts Fixed death sounds not playing sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again. new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore) changed silenced scout sound fixed voice notification counting for staff on round end Sprint plugin added, Double tap W to sprint (see video below)

     
     
     
  18. Upvote (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    Sounds are no longer are controlled by music volume, You can now reduce your music volume without worrying about hearing silenced scouts Fixed death sounds not playing sprite error fixes and cleanup, I found out that the traitor buttons are the cause of sprite issues, I think I fixed it. Let me know if you experience it again. new c4 lcd hud(see below), Also made it oriented correctly(not upside down anymore) changed silenced scout sound fixed voice notification counting for staff on round end Sprint plugin added, Double tap W to sprint (see video below)

     
     
     
  19. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Change Log   
    A few updates from the last couple of weeks
    Fixed mapskins not working, all players should have t models now fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means fixed c4 displaying the wrong safe wires homerun bat launches people(old update) More sprite changes Temporarily disabled sprites on t buttons Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
  20. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Mic Limit   
    Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
  21. Upvote (+1)
    bulletford got a reaction from cookie eater in TTT:GO Change Log   
    A few updates from the last couple of weeks
    Fixed mapskins not working, all players should have t models now fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means fixed c4 displaying the wrong safe wires homerun bat launches people(old update) More sprite changes Temporarily disabled sprites on t buttons Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
  22. Like (+1)
    bulletford got a reaction from UnknownLegend in TTT:GO Mic Limit   
    10 total players who have selected a team
  23. Upvote (+1)
    bulletford got a reaction from Leeroy in TTT:GO Change Log   
    A few updates from the last couple of weeks
    Fixed mapskins not working, all players should have t models now fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means fixed c4 displaying the wrong safe wires homerun bat launches people(old update) More sprite changes Temporarily disabled sprites on t buttons Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
  24. Upvote (+1)
    bulletford got a reaction from Imperium in TTT:GO Change Log   
    A few updates from the last couple of weeks
    Fixed mapskins not working, all players should have t models now fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means fixed c4 displaying the wrong safe wires homerun bat launches people(old update) More sprite changes Temporarily disabled sprites on t buttons Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
  25. Upvote (+1)
    bulletford got a reaction from Jeff The Flying Shark in TTT:GO Change Log   
    A few updates from the last couple of weeks
    Fixed mapskins not working, all players should have t models now fixed an issue with the forcetraitor and forcedetective commands where they could also be picked again through regular means fixed c4 displaying the wrong safe wires homerun bat launches people(old update) More sprite changes Temporarily disabled sprites on t buttons Voice drain no longer affects players during pre-round or after round, and doesn't affect players until 10 people are on a team
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