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Jodas

Level 4
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Posts posted by Jodas


  1. 6 hours ago, TheShovL said:

    Like I said earlier, until recently I didn't know bhop scripts weren't allowed on servers, and until just now(when you quoted it) I didn't know it was considered hacking.

    Does that mean you were also using those in match making? 

    Or did you figure that you'd get banned if you used scripts in mm? :thinking:


  2. Just now, Sith said:

    How does C4 work in TTT:GO? In GMOD, the higher the timer of the C4, the lower the chances of defusing it without a defuser.

     

    For instance, on a 45 second timer, there's about a 50 percent chance of defusing, three wires out of the 6 will defuse. On a 10 minute timer, only one wire will work.

     

    If that's the case in TTT:GO, we could implement a traitor trap where a long timed C4 spawns in a very obvious and open area. In my experience, some inno/detective will ALWAYS try to defuse a C4, even if it poses no harm. That way when a terrorist tries to defuse it, there's a high probability of it blowing up in an open and potentially crowded area. Even having the C4 there in the first place will alter the traffic of terrorists. I'm sure we'll find that even if the C4 is of no current threat, terrorists will still try to avoid the area, creating more opportunities for T's to pick them off.

     

    Just an idea.

     

     

    We already have c4 in the traitor shop. :thinking:

     

    Just now, Junzou said:

    Are you able to make it so that everyone in an area gets ragdolled, but doesn't die? 

     

    I'd find it really entertaining to knock out an entire room then go in and finish them myself, or let them sit there until the end of the round.

    This sounds fucking amazing. I´ll see what I can do.

    NVM

    bfbaf2a4fc.png


  3. I started working on a new map for TTT:GO a few days ago. And I already have plans for more maps after that.

     

    But I have run into trouble with Traitor traps. I cannot, for the love of god think of any Traitor traps anymore. Because of this I´d like to ask you guys for ideas. 

     

    All you need to know for a Traitor Trap is that you need a button with which you can activate the trap. 

     

    Some of the most classic traps are:

     

    Radio bombs

    Turtle bombs

    Drowning traps

    Room explosions

    Gas chambers Kappa


  4. On 3.5.2016 at 11:47 PM, Don Juan said:

    So some jackass decided to kick me in the face at a party :/ fucked up my teeth and my nose.

    EFucLnh.jpg

    Right after my nose stopped bleeding

     

    And here I am at the dentist, with some Kim Kardashian size lipps lol~

     

    f6Zdu1t.jpg

    Also, Since I live in a developed country I got my teeth fixed for free and got a free stay at the hospital #FreeHealthCare

     

    3 hours ago, Don Juan said:

    U9Muy9w.jpg

    Me and my dog :)

    You recovered pretty good from the kick in the face I see. ♥


  5. 23 minutes ago, Ordinarygamer96 said:

    Looking back on it I'd imagine the best way to do the map would to look into somehow making the escape routs randomized from a list

    I´ll think about doing it if you give me a list with possibilities. I thought of a few myself but that isn´t enough + it would probably take 1 min to beat.


  6. 32 minutes ago, Ordinarygamer96 said:

    Gonna necro because I randomly saw this while looking through old favorite threada and I'm sure we have some new mappers around that might consider the idea 

    Your idea kinda reminds me of scary/ horror maps from gmod ( example: http://steamcommunity.com/sharedfiles/filedetails/?id=330596645&searchtext=horror ).

     

    Sure it kinda sounds like a fun and cool idea, but it would take a lot of time to make such a map and it would be kind of a one time only thing. And you don´t really want your map to be played once for one event and then never again. Seeing as you usually want people to play your map and enjoy more than just once. 

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