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Serif The Sheriff

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Posts posted by Serif The Sheriff


  1. On 2/8/2020 at 12:24 AM, pug said:

    I know I wasn't the most loved player on the server back in the day

    You were the greatest knife race player the server had ever seen, there will never be another pug, no one will ever make me spam my entangle the same way ever again :(


  2. Not sure how many times people have tried to do this but after reading through the forums a little it sounds like on a couple of occasions people have tried to pop War3 again to no avail. And I am not sure what the attitude was for people those other times since I wasn't around, but this time at least it sounds like we have a decent handful that really want it popped again and are wanting to do their part in popping it which is good. But most of us know that the server has struggled with low pop for quite awhile now for a lot of different reasons and I think that if we are going to repop the server and make it last there is going to have to be more going on than just trying to rely on the regulars hopping in and sending out invites to everyone every day. So below are some ideas that I think can help with popping the server and keeping it popped. (I know Face is on vacation or something so I know this could all be stuff that it delayed until he gets back)

     

    1) War3 is Back Event: I think having an event to sort of announce the return of the server and people wanting to have it popped could help get an initial boost of people back. Plan it for some weekend and have double XP and maybe even a couple of prizes (this has always helped boost pop in the past for at least a little while).

     

    2) Special weekdays/weekends: Having a monthly double XP weekend could potentially keep people coming back month after month helping with the longevity of the server. One thing my old server started doing that was pretty popular was having what we called "Bounty Weekends" once or twice a month where a specific category of race was selected (undead, elvish, knife, pistol, dragon, etc...) and anyone playing those races got an xp boost for playing them, but then killing anyone playing those races gave a cash bonus for "collecting bounties". Maybe introduce something like "Wish Wednesdays" where on Wednesdays Wishes are free to everyone for the whole day (just an idea, people can brainstorm on other ideas like that as long as they aren't anything too crazy).

     

    3) BOTS!: This is something that I have brought up several times before and will probably continue to bring it up, but while reading through a handful of the other forum posts about repopping, and then just from talking to other people about them wanting to play the server again, a lot of people have said that if they see the server with 0-2/20 pop they won't join and will move on to something else for awhile, but if they see it at 6+/20 then they will for sure hop on. Being that first person to hop into the server while it's empty in an attempt to pop it can suck sometimes and it isn't very fun, before I took a break from CS:GO I was one of those people that would do that and would sometimes sit on the server for over an hour waiting for others to get on and sending out invites. When you're the person trying to pop the server you literally just sit there with nothing to do for the duration of your time in the server until someone else joins, no way to get money, no way to get xp, no way to do anything meaningful that makes it worth your time sitting there. I firmly believe that if we were to add 4-6 bots to the server that give limited xp it would help keep the pop up more consistently because then the people joining in to get things popped would at least be able to play and level up some races or do something while they wait for others to join and having those slots filled makes people way more likely to join in and stay a bit without having to worry about things dying out. You can also lock the bots to a bot specific race so they don't get something stupid strong to play in low pop. I think adding bots, more than anything else, is something that should be seriously discussed and maybe even have a poll about to see how people feel about it. 

     

    4) Help Face: I am not sure who else does a whole lot on the server, or in what capacity they work on the server, but as far as I know the vast brunt of it is Face and when he takes breaks from the server it's almost like a stand still as far as things getting worked on, fixed, things getting added (I apologize for anyone who works on the server that disagrees with this statement and contributes more than what people may realize, myself included). If people are serious about keeping the server popped and giving people reasons to stay on the server I think people should step up where possible to help Face and take some of the load off (obviously there is still a certain process to this within the clan itself that people would have to go through) whether it's with fixing maps, adding maps, helping with race bugs, adding/balancing races, general coding of the server, running more events, etc... But we can't just always rely on our Lord and Savior Face to be around to try and single handedly (again, I know there are others who work to support the server and keep it going, just not sure in what capacity so don't take any offense to this lol) save the server and keep things going.

     

    5) Invite Friends: There are some people that already do this, and this is something that has always been done on the server, but if you are someone that currently doesn't do this and you want the server to be popped this can be a good way to do so. Even if it's just inviting other regulars you are friends with it can help in case they saw the server empty earlier and didn't join, but receiving notification that it's popping could get them to join. Inviting other people that aren't regulars can still be helpful though, if you have any friends that play CS:GO but have never been on the server invite them, or if you have friends that like class-based Shooters but don't play much CS:GO see if they might give it a try, the more people we can get into the server the better. 

     

    If people have any other ideas or suggestions this can hopefully be a place to post and talk about them as we try get the server popped like it used to be and bring War3 back to the glory days.


  3. 19 hours ago, zebra said:

    I, for one, am glad that the current war3 meta is to shit on Human Marine. That way, people don't complain about about me playing Dante :^)

     

    Whether anything gets changed or not, the war3 meta is gonna shift to hate on some other race anyways

     

    Dante is easier to deal with than Marine with it's expertise lol. Especially when there are 3 Marines with it. 

     

    18 hours ago, turbulance said:

    Honestly I don't care much about the Human Marine issue only thing you really need IMO is a good counter play. I don't generally get too pissy about a race if there is another race to put it in check. 

    This is the problem though, even if you play the races that would theoretically counter a respawn race like Marine, it's still really difficult when they can save up minerals to get multiple respawn chances per round. As Black Mage you only have a 35% chance to block the respawn, as Demon Hunter you have to make sure that you are dealing a majority of damage to the Marines in order to hope that it gets countered. Any race that blocks respawn can only do so much against 3 Marines with the expertise, at any given time that could potentially be 12 respawns in one round and even though I don't think we would ever see that, it's still a possibility and even with as many people as possible playing counters to it, that is a crap ton of respawns to try to block


  4. On 6/26/2018 at 9:43 PM, normal dude [KONGLESS] said:

    Human Marine is able to utilize his expertise in a unique way, and players aren't used to it.

    This has been an expertise for awhile, there are quite a few people on the server who have dealt with it, but it was back when hardly anyone played the race and only one or two people had the expertise so it wasn't that big of an issue to deal with. We now have 5 or so people who have been playing the race on a more regular basis and who purposely try to get on teams together to play in a group with 3 of those people for sure having the expertise.

     

    On 6/26/2018 at 9:43 PM, normal dude [KONGLESS] said:

    The ability to hold a respawn until you decide to use it is extremely powerful.

    This ^^^ is the exact opposite of what an expertise should be. Expertises were meant to be small little bonuses that players got for dedicating time to a race they enjoy. And there are definitely a lot of races that have some expertises that don't fit that, but making the argument that the expertise is extremely powerful and talking about how it changes the way the race is played so much you give more reason for something to be done about the expertise. 

     

    On 6/26/2018 at 9:43 PM, normal dude [KONGLESS] said:

    This sort of thing happens when players face a mechanic they're not familiar with. Take a new player and throw him against most of the races in War3. Suicide bombs, Bashing, Evasion, Increased HP. All of these mechanics are new to the player and he's unsure of how to deal with it, but over time he's able to learn what races do, and respond accordingly if he chooses to do so. This is another example of players learning to fight against a mechanic that's unique to Human Marine. There's a variety of ways to deal with respawning opponents, even some counters, but those counters don't necessarily stop it every single time. The Mirage incident is a highlight of what Human Marine is capable of if players aren't careful.

    I completely disagree with this, it's not that it's a unique mechanic to Marine that people just need to learn to deal with. We are all very aware of what the race does, we knew about this before you played on this server and before you played the race, we just never had so many people playing the race and using the expertise together. Cache is a perfect example, we had as many people playing counters to marine as possible, but with 3 marines each with the expertise and all being supported by Holy Paladin and Priest, it's not that easy to shut down that comp. The races that counter respawns have a hard time keeping up with that many respawns, and even a race that would counter marine can only do so much when there 3 of them being focused by support races. The T team had 6 people at one point actively trying to counter that comp but were still having a hard time doing it not because they don't understand the mechanic, but because it's a lot to deal with.

     

    On 6/26/2018 at 9:43 PM, normal dude [KONGLESS] said:

    Expertise's in of themselves are something that boost the effectiveness of a race, and the only reason Human Marine's expertise is getting picked on is the noticeable, powerful effect it has. Other races have ridiculously strong expertise, or multiple expertise', but due to the subtle nature of them they're mostly unnoticed by a majority of players.

    As stated above Expertises were always meant to be small bonuses, not huge buffs or things that change the way the race plays and that is exactly what the Marine expertise does. And there are a lot more races that get attacked for there expertises than you think, whether the expertise is good or not. Some just work really well with the race even if they aren't inherently strong. People complain about NE expertises all the time even though none of it's expertises are near as strong as some of the others on races. Meanwhile I think Naix has one of the top 5 strongest ones because of how well it works for it race and almost no one ever complains about that one. It's not a case of marines expertise being noticeable moreso than other races expertises, it's the strength of the expertise and the way it changes the race PLUS the fact you can have multiple people running around with such a strong expertise. Also don't forget that you get to save minerals/respawns ACROSS MAPS and literally no other race gets to do anything like that. 

     

    On 6/26/2018 at 9:43 PM, normal dude [KONGLESS] said:

    A variety of factors contributed to this one incident: players that were unaware of the mechanic, the Human Marine's killing potential, and the amount of time and effort put into saving up the minerals. Human Marine is a really basic, but strong race. This makes it easy to pick up and play, because of this players are claiming that it's "Overpowered" or "Noobish", but it's something easily dealt with when understood. As to whether there needs to be 3 Human Marines' on one team or not is debatable. Other respawning races are limited to 1-2 per team, but they respawn themselves and/or teammates, While Human Marines' can only respawn themselves, and this is still only after players have played the race enough to earn the expertise (which is about 10~ players at the moment).

    Yet again to this point I will say that it's not a matter of players being unaware of the mechanic, and most people don't think that Marine is OP in and of itself. Marine has the most drastic change of strength for a race when it gets an expertise and that's what causes the issue here, especially when that strength is multiplied for every other marine you add to a team that has the expertise. You yourself recognize that most other respawn races are restricted to a lower amount than marine is AND they have less respawns than it does because of a single expertise.

     

    On 6/26/2018 at 9:43 PM, normal dude [KONGLESS] said:

    The three player limit is something unique to Human Marine as it represents the mass production of marines that happens often in Starcraft, and I think taking that away would somewhat diminish the feel of the race, but that's just my opinion.

    The three player limit is 100% not unique to Marine, Star Lord is also a three per team limit and I am pretty sure there might be one more. I also don't think that they intentionally made it have that number of respawns because of Starcraft lore, you're thinking way too much into it. 

     

    I get wanting to defend your favorite race and not see it get nerfed or touched, I fight tooth and nail for Night Elf almost every single time someone has asked for a nerf or it has actually been nerfed, but you have to be able to recognize when something needs to be done. Players can't always dedicate themselves to watching your dead bodies in case of a respawn or focusing all of their attention on being ready for it and people don't want to always have to be playing a counter for an expertise rather than the race itself. The fact you think that people's issue is that they just don't understand the mechanic or aren't used to it is way off.


  5. On 6/24/2018 at 6:44 PM, Face said:

    Minerals were just lowered like 2 days ago to 4 respawn cap.

     

    To max out minerals (200) would take 25 kills or 50 assists (or some combination of the two).

    This thread is essentially complaining about a scenario that can happen 1 round per map, at absolute maximum.

    Didn't know that it had been changed.


  6. 1 hour ago, zebra said:

    Demon Hunter?

     

    1 hour ago, infested marine said:

    that or use black mage to block a respawn but having 3 at the time seems op they can just steam roll everyone easily also their second expertise they do not get overheated easily.

    We had both of these to counter but Black Mage is only 35% chance to block, Demon Hunter is damage based so it's not always guaranteed to block, and even with people playing both these races they were still getting mulitple respawns per round


  7. Human Marine is currently set to a team limit of 3, this inherently isn't that big of a deal, sure it's annoying, but it's not terrible to deal with. However, the expertise on that race is REALLY good, and makes the race quite a bit stronger, and having to deal with one Marine with the expertise can be painful, but having to deal with two or three is just nuts. 

     

    As I am typing this we are playing on Mirage and Nutty Dude dies on bomb, then respawns 4 times in a row to end up getting 5 or 6 kills on the ct's as they are trying to defuse. The fact that minerals carry over from map to map and respawn can be used with no real cooldown as many times in a round as they want, the expertise can get ridiculous to deal with if someone chooses to save up minerals over a few maps and doubly so if there are multiple people on one team respawning themselves non stop every round. 

     

    If the expertise stays the way it is I think the race should be limited to one per team, but if it stays at 3 per team then I think minerals should no longer carry across map and the respawns should be limited per round.


  8. On 6/13/2018 at 4:20 AM, Rootbeer said:

    y the heck wasn't serif day 1 SO waitWhatwaitWhatwaitWhatwaitWhatwaitWhatwaitWhatwaitWhatwaitWhat who the hek is in charge of this stuff, hekkin get him in here right meow and make serif SO!!!

    Bae

     

    On 6/13/2018 at 5:04 AM, Beat said:

    enough from you... mister. :angry:

    Shut up Brandyn, you spell your name like a girl


  9. 15 hours ago, Banana Joe said:

    That’s only he applies for it. If @Serif The Sheriff wants to be an SO for War3 he can, if he doesn’t he won’t apply for it. I met people who were active on the sG servers but didn’t want to be an SO.

    I did apply for SO XD but it wasn't until after I did that I found out there were already like 7 of them (not sure if there is any sort of cap). I can't keep track of who is SO for what since we get a lot of SO's for other servers on War3 here and there lol.


  10. 13 minutes ago, turbulance said:

    It's rare damage.

     

     That is not an excuse and I would easily say many more victims are hit with corner/stair hits then it running straight at them while they spray at it and miss. 

    So you admit that the 80 is RARE damage. It doesn't happen that often, not that that makes it less ridiculous of an amount of damage, but the fact it's not consistently dealing that much damage I don't think there is as much of a reason to freak out about it lol.

     

    On to the next point, DON'T SPRAY! If you can't hit the thing because you are spraying too much then stop spraying. 50% of the time I can stand still, shoot the mine, then keep going. Don't panic when you see it, keep calm and aim bruh ;)

     

    Last point, you are the guy who, in the past, has regularly told people not to complain about races because this is a mod based on counters and people just need to learn how to counter races that can be annoying. Why can't you do the same? Any race with speed can escape mines, if you have DR you can take mine hits no problem. Just counter it right?


  11. 22 hours ago, turbulance said:

    Damage Taken from "¢løudStrife" - 80 in 1 hit

     

    Why..why the hell does that god damn chicken mine deal 80 damage. Why the hell is that fair and balanced. 

     

     

    I think 80 damage is kind of rare, I generally tend to take anywhere form 50-70 at the most, but on average I only take around 55 damage and that's on NE without any sort of damage reduction.

     

    That being said, taking 80 damage from it is kind of ridiculous, however, I don't think it's that bad seeing as how you can shoot it and blow it up. If you hits you from around the corner and kills you, sucks dude. There are so many other things in this game that can insta kill or deal mass damage and in my own personal experience the seeker mine isn't any worse and doesn't give me that much trouble.


  12. On 2/23/2018 at 6:19 AM, -Sharp- said:

    How is Elemental a "B-Tier" race I mean that thing should be S tier I TOP FRAG OVER THE WHOLE SERVER WHEN I PLAY IT.

    Uhhh...no...can't even 24-0 with the race XD


  13. On 2/4/2018 at 9:28 PM, Mr.Thaco-Olmon said:

    Plz, I want to play a new support race. I am so tired of only have two GOOD options for a fun support

    Two? You have Dazzle, Pyro, Malfurion, Holy Pal, and I feel like I am missing one or two more


  14. 2 hours ago, Face said:

    Ignore Serif (lol)

    Wtf...bunch of NE haters XD

     

    For reals though, overall the server balance is pretty good with a few outliers that maybe need nerfed and a few more that are underpowered and need buffed. I agree that Infected should be 1 per team instead of 2 now that it's been buffed (which was a very needed buff). 

     

    I think the balance for Anti-knife vs Knife races is in kind of a weird but still kind of balanced place? The strongest knife races, depending on the players, do pretty well on their own against most of the anti-knife races now, but there are still a lot of knife races that get dumpstered by anti-knifers but buffing them might make them unbalanced against everything that isn't anti-knife. Then there are some knife races that are just weak in general which is a whole other issue.

     

    As far as Lady Hederine goes and people complaining about that race so much, I think changing it so it doesn't prevent you from moving backwards would help balance it out (make it less cancer to people), and from what I understand the race technically has cooldown on the vision flick when you knife people, but that cooldown isn't affected by the ability or by other damage sources. I.E. a Hederine could catch you in a molotov which will constantly turn your screen, but then it could whip you and proc the screen turn regardless of how recently the fire did, and then it could knife you and cause the flick AGAIN regardless of the whip or fire damage which would essentially let it proc the flick 3-4 times in a row one right after the other which makes fighting that race way more difficult. But putting the flick on some sort of global cooldown between grenades and knifing and possibly the whip (the whip might not need this) would definitely help balance this out a little bit. To be honest the main issue with the balancing of this race is that the race gets crapped on by most players at distances, but once you're within a certain range it will crap on most players and because of the size and layouts of a lot of the maps it's not very hard for a Hederine to quickly get into that range to crap on you if played properly. The race can also purchase Chainmail and Signet to give itself base DR and MR on top of the ultimate. People should keep in mind though that there are 3-4 races that theoretically are hard counters to Hederine.


  15. 21 hours ago, -Sharp- said:

    The blind is still aids, and the whip is strong.

    I am 75% sure this is mostly due to peoples personal video settings or monitor settings. This has been talked about multiple times on the server and there are some people who have no issue with it while others think it's almost 100% blinding and Thaco found some setting he adjusted to make the blind seem more tolerable. You may just need to check your settings to see if you have cranked anything up higher than normal previously


  16. Hederine is really strong on small maps or in enclosed spaces, but if you get a Hederine at any sort of distance you will win 10/10 unless you just fuck up bad. I honestly feel like this is a repeat of the Brewmaster fiasco. A race gets added that plays different from other races on the server and people aren't used to it so they whine and complain until it gets nerfed instead of just figuring out how to deal with it.

     

    I'll admit I was really frustrated playing against the race when it first got added, but once I played the race for myself and understood how it worked I was fine with it. Sure I still get crapped on by Hederine every now and then but shit happens lol


  17. 2 hours ago, turbulance said:

    That was the point of the buff was to take away the long list of races that could just dominate the race. Just because a race deals bonus damage to a undead race and one steals a lot of health doesn't make it a counter pick. The race vs race is still boiled down to skill on many levels. Almost all of your arguments are opinions and open ended statements. Like I have said many times in the past this game is about counter picking use of shopmenu and skill. 

     

    17 hours ago, Serif The Sheriff said:

    Infected got a pretty major buff to the race. It's really strong now, stronger than I have ever seen it since I started on the server 4+ years ago. That alone is no big deal, the race needed a buff because it was pretty weak for a long time. But having 2 per team is kind of ridiculous

    Do you not read anything I say at all? ^^^^^

     

    I agree the race needed a buff and the buff for it is all fine and dandy, but it's now a strong enough race that it shouldn't have a 2 per team limit. There a lot of other races with a limit of one per team regardless of counters to it. I think it should be 1 per team, that's it. It doesn't need nerfed, just a stricter limit.

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