Jump to content

Dakota

Ancient
  • Content Count

    4607
  • Donations

    0.00 USD 
  • Joined

  • Last visited

  • Days Won

    69

Reputation Activity

  1. Upvote (+1)
    Dakota reacted to Dojima in PS1 Memories   
    PS1 had a lot of great games, but most of you guys are just listing shovelware.
    It's tough to name the best PS1 game, but Parasite Eve, SotN, MGS1, and Xenogears are all strong picks.
  2. Upvote (+1)
    Dakota reacted to Dojima in I'm the Juggernaut. Bitch   
    Don't have the patience to watch the full video, but it was nice to hear the MK char select music again.
  3. Upvote (+1)
    Dakota reacted to Dojima in Getting a new tablet for graduation. Ideas?   
    Surface Pro.

    I only wish someone could figure out how to make an Android app that doesn't look like complete shit.
  4. Upvote (+1)
    Dakota reacted to Dojima in hey guys whats up with anime   
    All of the above.
  5. Upvote (+1)
    Dakota reacted to Dojima in I miss you guys.   
    Hi.
  6. Upvote (+1)
    Dakota reacted to Dojima in Getting a new tablet for graduation. Ideas?   
    Those apps do look okay for Android, but I don't have use for any of them. Pretty much any utility app on iOS looks and runs 9999999x better for some reason. It's like anyone with any graphic design knowledge...or eyeballs, for that matter, only develops for iOS.
    How do I change the appearance of an app I didn't create?
  7. Upvote (+1)
    Dakota reacted to Dojima in Getting a new tablet for graduation. Ideas?   
    lmao
  8. Upvote (+1)
    Dakota reacted to Dojima in Getting a new tablet for graduation. Ideas?   
    I'm still waiting for an answer. How do I change the appearance of an app I haven't created. How do I alter the colors, text, and graphics used in the app?
  9. Upvote (+1)
    Dakota reacted to Dojima in Trying to be with someone who "fits" you   
    Yes. This isn't China; do what you like, not what's convenient.
  10. Upvote (+1)
    Dakota reacted to Dojima in Getting a new tablet for graduation. Ideas?   
    lmao, yeah let me just do that. Even if I were that much of a bored nerd, you can't make a shitty looking app into a nice looking one, which was my point.  

    I'm mostly fine with how Android apps run, but I wish Android had even 50% as many pretty apps as iOS.
  11. Upvote (+1)
    Dakota reacted to Dojima in How to get laid   
    Yeah, dude, Torvalds is just drowning in pussy.
  12. Upvote (+1)
    Dakota got a reaction from Valamarl in Official Complaint Department Discussion Thread   
    Be sure to look at the first version in spam
  13. Upvote (+1)
    Dakota got a reaction from Valamarl in Official Complaint Department Discussion Thread   
    Hold the toaster, being polite and admitting you're wrong can....*gasp* help?? Who knew!
  14. Upvote (+1)
    Dakota got a reaction from Valamarl in Official Complaint Department Discussion Thread   
    WE DID IT BOYS. TYRANNY HAS BEEN DEFEATED YET AGAIN WITH THE POWER OF ACTING SERIOUS IN THE CD. an unofficial statement from Eddy:
    "I'm a sissy".
  15. Upvote (+1)
    Dakota got a reaction from Rayne in Official Complaint Department Discussion Thread   
    WE DID IT BOYS. TYRANNY HAS BEEN DEFEATED YET AGAIN WITH THE POWER OF ACTING SERIOUS IN THE CD. an unofficial statement from Eddy:
    "I'm a sissy".
  16. Upvote (+1)
    Dakota reacted to Rayne in Cass Whores?   
    After all these votes, it is clear what should be done. Are his levels going to be reset or are we just going to keep talking and complaining about it?
  17. Upvote (+1)
    Dakota reacted to Rayne in Elemental Sorcerer   
    Why are you posting a load of races that are on the server? Not bitching, just curious.
  18. Upvote (+1)
    Dakota reacted to Rayne in Rayne's Application   
    Thanks guys, appreciate it
  19. Upvote (+1)
    Dakota reacted to Rayne in Lord Yoda a clan member?   
    Whats the difference though? Most of new guys don't know what he's done before unless finding out like in a thread like this. So its not as if he is giving sG a bad name to people outside of the older members. But his attitude and personality in game does shoe a positive for sG because he's always helpful, I've heard he used to be great at reporting hackers and rule breakers etc.
  20. Upvote (+1)
    Dakota reacted to Rayne in Lord Yoda a clan member?   
    I know the caps at the beginning of every word is annoying, but I think there are a little bit more important issues than that.
  21. Upvote (+1)
    Dakota reacted to Rayne in Lord Yoda a clan member?   
    How come Coin hasn't said his piece yet, anyone know if he's seen the thread?
  22. Upvote (+1)
    Dakota reacted to Rayne in Lord Yoda a clan member?   
    Gotchya, I just think this thread is getting a little bit out of hand and needs sorting.
  23. Upvote (+1)
    Dakota reacted to Rayne in Grave Digger   
    "**"

    {

    "name" "Grave Digger"

    "author" "Rayne"

    "required_level" "850"

    "maximum_level" "0"

    "allow_only" "0"

    "teamlimit" "1"

    "preloadcmd" "0"

    "player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_mp45navy;es es_delayed 1.6 est_give event_var(userid) weapon_mp45navy;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4"

    "round_start_cmd" "0"

    "round_end_cmd" "0"

    "numberofskills" "5"

    "numberoflevels" "5"

    "skillnames" "Hidden Powers|Diggers Escape|Co-Ordination|Snares|Last Option"

    "skilldescr" "More Damage with the MP45|Longjump|Damage and slow down|wards|Teleport"

    "skillcfg" "player_attacker|player_spawn|player_attacker|player_spawn|player_ultimate"



    "skill1_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"

    "racealias_vag3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenMP45: #lightgreenDid Extra Damage"

    "skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = mp45navy) then racealias_vag3"

    "racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"

    "racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"

    "racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"

    "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"



    "skill2_setting" "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 4.2"

    "skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"

    "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"



    "skill3_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 32"

    "racealias_ice3" "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"

    // "racealias_ice3" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"

    "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"

    "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"



    "skill4_setting" "es_xset wcs_count 1;es_xset wcs_params 10_12_200|es_xset wcs_count 1;es_xset wcs_params 12_14_220|es_xset wcs_count 1;es_xset wcs_params 14_16_240|es_xset wcs_count 1;es_xset wcs_params 14_18_260|es_xset wcs_count 1;es_xset wcs_params 25_30_360"

    "skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"

    "skill4_sfx" "0"



    "skill5_setting" "es_xset wcs_range 600;es_xset wcs_fadetimer 0|es_xset wcs_range 660;es_xset wcs_fadetimer 0|es_xset wcs_range 720;es_xset wcs_fadetimer 0|es_xset wcs_range 780;es_xset wcs_fadetimer 0|es_xset wcs_range 1080;es_xset wcs_fadetimer 0"

    "skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"

    "skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 1 40 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 80 1 40 100 1 255 150 70 100 10;es est_effect 4 #a 0 dev/ocean.vmt server_var(wcs_userid) 3 3 3 50 255 255 255 255"

    "ultimate_cooldown" "3"

    }


    I copy and pasted/edited a little bit the ward, only because I didn't see the need to change it.
    EDIT: Also the /code seems to have messed up my copy and pasting the race code on here lol, so please forgive me for that.
  24. Upvote (+1)
    Dakota reacted to Rayne in Global Agenda   
    That isn't a trailer, thats a fan made trailer. If you don't have anything constructive to say can you post else where, I made this thread for people who might buy the game, not troll it.
  25. Upvote (+1)
    Dakota reacted to Rayne in I'm not officially depressed.   
    That's scary how true that is I don't like it.
×
×
  • Create New...