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Karma

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Reputation Activity

  1. Upvote (+1)
    Karma reacted to Swed in RUST TODAY   
  2. Upvote (+1)
    Karma reacted to trav in The Next Wipe..   
    If only we had someone dedicated to the server lol
  3. Upvote (+1)
    Karma reacted to Velo in Rust Update 5/25/17 - DevBlog 161   
  4. Upvote (+1)
    Karma got a reaction from water.exe in Official Complaint Department Discussion Thread   
    Only thing I like about Apple products is that they bring me money. 
  5. Upvote (+1)
    Karma got a reaction from Rock in Rust Update 5/4/17!!! Fucking Hype   
    No update video by FooRun as of yet, but here's a look at the devblog for this week: 
     
    http://playrust.com/devblog-158/
     
    Research Tables are back! For what? For turning scrap into components. You can get scrap from breaking barrels or looting boxes.
    Scraps increase probability of success in creating components, so the more the better.
     
    Most importantly as @Rootbeer predicted, the game changes today, in a major way. Directly from the devblog:
    "Raid Towers
    The first major change is that you can now place all building blocks of the twig building tier inside other player’s cupboard radius without being authorized. This obviously opens the door for raid towers, dramatically changing the building and raiding meta of the game."
      
    and this: 
     
    "Ladders
    In addition to making raid towers first class citizens I’ve enabled ladder placement inside the cupboard radius. Ladders are supposed to be used as an alternative for boosting or be used in the construction of a raid tower. Ladders now have more forgiving placement rules, even allowing you to attach them to the edge of floors. They can also be climbed from both sides and be traversed around to switch sides. Climbing a building with ladders should involve some risk but also be a relatively cheap way to exploit weaknesses in a base design."
     
     
    This doesn't mean your base is doomed, because now turrets can see and shoot through building blocks.
     
     
    There's a lot more in today's update and I'll add on when I get off work, but these were the most game-changing updates we've seen in a very long time. 
     

     
     
     
    thanks @Avenger
     
  6. Upvote (+1)
    Karma got a reaction from Rootbeer in Rust Update 5/4/17!!! Fucking Hype   
    No update video by FooRun as of yet, but here's a look at the devblog for this week: 
     
    http://playrust.com/devblog-158/
     
    Research Tables are back! For what? For turning scrap into components. You can get scrap from breaking barrels or looting boxes.
    Scraps increase probability of success in creating components, so the more the better.
     
    Most importantly as @Rootbeer predicted, the game changes today, in a major way. Directly from the devblog:
    "Raid Towers
    The first major change is that you can now place all building blocks of the twig building tier inside other player’s cupboard radius without being authorized. This obviously opens the door for raid towers, dramatically changing the building and raiding meta of the game."
      
    and this: 
     
    "Ladders
    In addition to making raid towers first class citizens I’ve enabled ladder placement inside the cupboard radius. Ladders are supposed to be used as an alternative for boosting or be used in the construction of a raid tower. Ladders now have more forgiving placement rules, even allowing you to attach them to the edge of floors. They can also be climbed from both sides and be traversed around to switch sides. Climbing a building with ladders should involve some risk but also be a relatively cheap way to exploit weaknesses in a base design."
     
     
    This doesn't mean your base is doomed, because now turrets can see and shoot through building blocks.
     
     
    There's a lot more in today's update and I'll add on when I get off work, but these were the most game-changing updates we've seen in a very long time. 
     

     
     
     
    thanks @Avenger
     
  7. Upvote (+1)
    Karma got a reaction from Avenger in Rust Update 5/4/17!!! Fucking Hype   
    No update video by FooRun as of yet, but here's a look at the devblog for this week: 
     
    http://playrust.com/devblog-158/
     
    Research Tables are back! For what? For turning scrap into components. You can get scrap from breaking barrels or looting boxes.
    Scraps increase probability of success in creating components, so the more the better.
     
    Most importantly as @Rootbeer predicted, the game changes today, in a major way. Directly from the devblog:
    "Raid Towers
    The first major change is that you can now place all building blocks of the twig building tier inside other player’s cupboard radius without being authorized. This obviously opens the door for raid towers, dramatically changing the building and raiding meta of the game."
      
    and this: 
     
    "Ladders
    In addition to making raid towers first class citizens I’ve enabled ladder placement inside the cupboard radius. Ladders are supposed to be used as an alternative for boosting or be used in the construction of a raid tower. Ladders now have more forgiving placement rules, even allowing you to attach them to the edge of floors. They can also be climbed from both sides and be traversed around to switch sides. Climbing a building with ladders should involve some risk but also be a relatively cheap way to exploit weaknesses in a base design."
     
     
    This doesn't mean your base is doomed, because now turrets can see and shoot through building blocks.
     
     
    There's a lot more in today's update and I'll add on when I get off work, but these were the most game-changing updates we've seen in a very long time. 
     

     
     
     
    thanks @Avenger
     
  8. Upvote (+1)
    Karma reacted to Rootbeer in Rust Update 4/27/17   
    http://rust.facepunch.com/feed/?m=1493596800#20438
     
    POTENTIAL HUGE RUST UPDATE COMING SOON HYPE HYPE HYPE
     
    With this change, you can build twig foundations/walls and ladders inside of someone's yard, potentially next to their house to climb up to their roof where you can easily blow down into. T h i s  c h a n g e s  e v e r y t h i n g ! I might hop in on the next wipe that this change occurs on, raiding's been due for a update and it's  f i n a l l y  h e r e  b o i z !
  9. Upvote (+1)
    Karma got a reaction from Rock in Official Complaint Department Discussion Thread   
    Only thing I like about Apple products is that they bring me money. 
  10. Upvote (+1)
    Karma reacted to Velo in Official Complaint Department Discussion Thread   
    Can i have a free mephone?
  11. Upvote (+1)
    Karma got a reaction from Rayne in Official Complaint Department Discussion Thread   
    Only thing I like about Apple products is that they bring me money. 
  12. Upvote (+1)
    Karma got a reaction from centran in Official Complaint Department Discussion Thread   
    Only thing I like about Apple products is that they bring me money. 
  13. Upvote (+1)
    Karma got a reaction from zinc in Rust Update 4/27/17   
    A few updates today will have an impact on performance:
     
    Navmesh should load faster client-side when connecting to a server.
     
    Optimizations include both animal and deployable culling (player culling has been in place for months)  
    basically this means your client isn't trying to render shit unless it is possible for you to see it.
     
    Some sound tweaks related to distance- might get more details when the devblog hits to determine
    which sound distances have been increased and which have been decreased.
     
    Gameplay Changes:
     
    Vending machines can be given names, which appear on the livemap/minimap 
    Eoka pistol has been buffed Wooh!  Tighter spread makes the eoka possibly worth it on day 1 vanilla servers!
    Muzzle break was nerfed. Less accurate, less velocity, less damage
    The Heavy armor helmet now reduces vision regardless of settings (exploit of ignore hud option previously allowed free vision)
     
    AI Tweaks
     
    There is now a cone of sight for animals. This means you can sneak up on them, instead of them having esp hacks. 
    Animals have stamina. They slow down and stop to regenerate.
    Bears and wolves will be more aggressive.
    Deer and boars will be non-aggressive until provoked (for reals this time...I think)
    Chicken damage was nerfed. 
     
     
     
     
     
    Edited to add the devblog is out! http://playrust.com/devblog-157/   WIPE HYPE!!!!
  14. Upvote (+1)
    Karma reacted to Velo in Rust Update 4/27/17   
    Wonder if the deal with culling will affect ESP hackers at all.
  15. Upvote (+1)
    Karma got a reaction from Avenger in Rust Update 4/27/17   
    A few updates today will have an impact on performance:
     
    Navmesh should load faster client-side when connecting to a server.
     
    Optimizations include both animal and deployable culling (player culling has been in place for months)  
    basically this means your client isn't trying to render shit unless it is possible for you to see it.
     
    Some sound tweaks related to distance- might get more details when the devblog hits to determine
    which sound distances have been increased and which have been decreased.
     
    Gameplay Changes:
     
    Vending machines can be given names, which appear on the livemap/minimap 
    Eoka pistol has been buffed Wooh!  Tighter spread makes the eoka possibly worth it on day 1 vanilla servers!
    Muzzle break was nerfed. Less accurate, less velocity, less damage
    The Heavy armor helmet now reduces vision regardless of settings (exploit of ignore hud option previously allowed free vision)
     
    AI Tweaks
     
    There is now a cone of sight for animals. This means you can sneak up on them, instead of them having esp hacks. 
    Animals have stamina. They slow down and stop to regenerate.
    Bears and wolves will be more aggressive.
    Deer and boars will be non-aggressive until provoked (for reals this time...I think)
    Chicken damage was nerfed. 
     
     
     
     
     
    Edited to add the devblog is out! http://playrust.com/devblog-157/   WIPE HYPE!!!!
  16. Upvote (+1)
    Karma got a reaction from Velo in Rust Update 4/27/17   
    A few updates today will have an impact on performance:
     
    Navmesh should load faster client-side when connecting to a server.
     
    Optimizations include both animal and deployable culling (player culling has been in place for months)  
    basically this means your client isn't trying to render shit unless it is possible for you to see it.
     
    Some sound tweaks related to distance- might get more details when the devblog hits to determine
    which sound distances have been increased and which have been decreased.
     
    Gameplay Changes:
     
    Vending machines can be given names, which appear on the livemap/minimap 
    Eoka pistol has been buffed Wooh!  Tighter spread makes the eoka possibly worth it on day 1 vanilla servers!
    Muzzle break was nerfed. Less accurate, less velocity, less damage
    The Heavy armor helmet now reduces vision regardless of settings (exploit of ignore hud option previously allowed free vision)
     
    AI Tweaks
     
    There is now a cone of sight for animals. This means you can sneak up on them, instead of them having esp hacks. 
    Animals have stamina. They slow down and stop to regenerate.
    Bears and wolves will be more aggressive.
    Deer and boars will be non-aggressive until provoked (for reals this time...I think)
    Chicken damage was nerfed. 
     
     
     
     
     
    Edited to add the devblog is out! http://playrust.com/devblog-157/   WIPE HYPE!!!!
  17. Upvote (+1)
    Karma got a reaction from Tyrone in Rust Update 4/27/17   
    A few updates today will have an impact on performance:
     
    Navmesh should load faster client-side when connecting to a server.
     
    Optimizations include both animal and deployable culling (player culling has been in place for months)  
    basically this means your client isn't trying to render shit unless it is possible for you to see it.
     
    Some sound tweaks related to distance- might get more details when the devblog hits to determine
    which sound distances have been increased and which have been decreased.
     
    Gameplay Changes:
     
    Vending machines can be given names, which appear on the livemap/minimap 
    Eoka pistol has been buffed Wooh!  Tighter spread makes the eoka possibly worth it on day 1 vanilla servers!
    Muzzle break was nerfed. Less accurate, less velocity, less damage
    The Heavy armor helmet now reduces vision regardless of settings (exploit of ignore hud option previously allowed free vision)
     
    AI Tweaks
     
    There is now a cone of sight for animals. This means you can sneak up on them, instead of them having esp hacks. 
    Animals have stamina. They slow down and stop to regenerate.
    Bears and wolves will be more aggressive.
    Deer and boars will be non-aggressive until provoked (for reals this time...I think)
    Chicken damage was nerfed. 
     
     
     
     
     
    Edited to add the devblog is out! http://playrust.com/devblog-157/   WIPE HYPE!!!!
  18. Upvote (+1)
    Karma got a reaction from water.exe in Rust Update 4/20 Blaze it Edition   
    Fixes:
    Last week we saw lots of Violation level kicks just due to jump boosting on other players' heads. This issue has been resolved with some tweaks to antihack. 
    There was a bug with stone doorways as well, allowing players to shoot through cracks. This has been fixed.
    Nav Mesh changes make servers run more smoothly, causing less stress on the server's cpu - making our already not laggy server, even less likely to lag.
  19. Upvote (+1)
    Karma reacted to ZachPL in Rust Update 4/20 Blaze it Edition   
    Centran is busy, I attempted to update it since the server update is out. That seems to have gone fine.
     
    I don't believe the client update is out yet and I won't be able to test it for another 2 hours when it does come out.
  20. Upvote (+1)
    Karma got a reaction from Avenger in Rust Update 4/20 Blaze it Edition   
    Fixes:
    Last week we saw lots of Violation level kicks just due to jump boosting on other players' heads. This issue has been resolved with some tweaks to antihack. 
    There was a bug with stone doorways as well, allowing players to shoot through cracks. This has been fixed.
    Nav Mesh changes make servers run more smoothly, causing less stress on the server's cpu - making our already not laggy server, even less likely to lag.
  21. Like (+1)
    Karma got a reaction from sweetrock in Staff Leaks   
  22. Upvote (+1)
    Karma got a reaction from Imperium in Rust Update 4/13/17   
    Today's update should be a bit larger due to last week's update not being ready in time. As Garry stated last week, those bits will be rolled into this week's patch.
    The upgrade to Unity 5.6 ended up in decreased performance, graphical bugs and even vanishing player models on the staging branch and those kinks should
    be worked out for today's patch. This also means a forced wipe this week, as last week's patch would have been forced as it was the first Thursday of the month.
     
    I'll post more when the devblog comes out, for those who play Rust. Hope to see you all there when I get off work. Let's not let the server die!
  23. Upvote (+1)
    Karma got a reaction from MistaChang in Rust Update 4/13/17   
    The devblog is here! Check it out!! These changes look awesome!
     
    http://playrust.com/devblog-155/ 
  24. Upvote (+1)
    Karma got a reaction from Velo in Rust Update 4/13/17   
    Today's update should be a bit larger due to last week's update not being ready in time. As Garry stated last week, those bits will be rolled into this week's patch.
    The upgrade to Unity 5.6 ended up in decreased performance, graphical bugs and even vanishing player models on the staging branch and those kinks should
    be worked out for today's patch. This also means a forced wipe this week, as last week's patch would have been forced as it was the first Thursday of the month.
     
    I'll post more when the devblog comes out, for those who play Rust. Hope to see you all there when I get off work. Let's not let the server die!
  25. Upvote (+1)
    Karma got a reaction from Rufus in Rust Update 4/13/17   
    Today's update should be a bit larger due to last week's update not being ready in time. As Garry stated last week, those bits will be rolled into this week's patch.
    The upgrade to Unity 5.6 ended up in decreased performance, graphical bugs and even vanishing player models on the staging branch and those kinks should
    be worked out for today's patch. This also means a forced wipe this week, as last week's patch would have been forced as it was the first Thursday of the month.
     
    I'll post more when the devblog comes out, for those who play Rust. Hope to see you all there when I get off work. Let's not let the server die!
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