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Piero

Level 4
  • Content Count

    3165
  • Donations

    54.20 USD 
  • Joined

  • Last visited

  • Days Won

    14

Reputation Activity

  1. Upvote (+1)
    Piero got a reaction from Rainsurge in How to keep games fun and diverse on Jailbreak   
    BACK AT IT AGAIN WITH THE BRIGHT COLORED LETTERS JESUS CHRIST
  2. Upvote (+1)
    Piero got a reaction from ThatOllieWhoDies in AZK JOINS LIQUID   
    reported for click bait
  3. Upvote (+1)
    Piero got a reaction from Sandy in AZK JOINS LIQUID   
    reported for click bait
  4. Upvote (+1)
    Piero got a reaction from Kaagin in AZK JOINS LIQUID   
    reported for click bait
  5. Upvote (+1)
    Piero got a reaction from MOFLSTOMP in Eddy's name on the Staff page links to Klark's Profile   
    why
  6. Upvote (+1)
    Piero got a reaction from Kordless in Eddy's name on the Staff page links to Klark's Profile   
    why
  7. Upvote (+1)
    Piero got a reaction from Kordless in Dojo map not downloading correctly   
    try deleting the map in your files
     
    also nice sig dude
  8. Upvote (+1)
    Piero got a reaction from Rainsurge in Idea for ez rules   
    easier said than done 
  9. Upvote (+1)
    Piero got a reaction from MistaChang in Idea for ez rules   
    easier said than done 
  10. Upvote (+1)
    Piero got a reaction from Kordless in Idea for ez rules   
    easier said than done 
  11. Upvote (+1)
    Piero got a reaction from Rootbeer in How to keep games fun and diverse on Jailbreak   
    BACK AT IT AGAIN WITH THE BRIGHT COLORED LETTERS JESUS CHRIST
  12. Downvote (-1)
    Piero reacted to freshstartlmao in How to keep games fun and diverse on Jailbreak   
    Hello there fellow members of sG! My name is Shaymin. Today I would like to talk about the topic of keeping games fun and diverse. Why exactly? Well because it seems as when the T's don't rebel, the games seem to be the same over and over again. Even though this is usually based on T's biased choice of wanting to play those games as sometimes the warden asks for suggestion. I am here to show how to prevent this repetition from happening, also give some tips for map makers. 
     
    1. How can you prevent rounds being repetitive? If you and other players feel that the round's are becoming repetitive, SPEAK UP! If you are not dead you can speak freely inside of the game chat. Try to rally up other people to say that the rounds are becoming repetitive and that you want to play other games. Also if you are the warden in this situation and you are stuck, try to use your imagination and play some games such as, simon says, super ninja master parkour jump, or assign a creative freeday. If you are a CT and you feel the same, ask to pass the warden.
     
    2. What if the map doesn't have many games? Like I said before, either use your imagination, or vote to rtv (rock the vote), by using the !rtv command. Some maps are better than others to be frank.
     
    3. How can you improve on making maps or choosing maps? When choosing a map, try to choose a map that has a good amount of games, and has a nice, organized layout. Also choose a map that doesn't have many bugs or glitches. Some good examples of good maps are the minecraft maps, spy vs spy, and peanut. Now how can you improve on your map? If you are making a map for jailbreak consider these things:
     
    Is your map full of color? (appealing to the eye)
    Is your map organized? (games aren't too close or too far from each other)
    Are your games diverse? (not every game is climb, race, or a jump rope style game)
    Are there any bugs or glitches in your map? (If there are, come ask for help on the forums or fellow map makers)
     
    > inb4 comment about formatting
     
    I like color don't judge me!
  13. Upvote (+1)
    Piero got a reaction from Rune in Now how can we create a fix for this?   
    the chat that you see is client side, how would that affect the server???
  14. Downvote (-1)
    Piero reacted to freshstartlmao in Now how can we create a fix for this?   
    I was thinking something along the lines of this: If a person has entered something in chat more than 5 times in a row, it is a 10 minute automatic mute.
     
    Ex:
    Shaymin: LOL
    Shaymin: NICE FK SCRUB
    Shaymin: WOT M8
    Shaymin: Rebel T's!
    Shaymin: Lets have a JOKE DAY!
    Shaymin: EZZZZ
    (Console) Shaymin has recieved a 10 minute mute for : Spam
  15. Upvote (+1)
    Piero reacted to UnknownLegend in New Forum Format Suggestions   
    Aiite, I know you're working on it and it just launched today, but here's my biggest complaint about the forum layout now -- it's too fucking big.  Unnecessarily so.  There's too much space between everything.  Here are some comparison shots, and some specifics on what changed that could be changed.
     
    1)  Chatbox is fucking huge.
    Old: 5 lines, 220 pixel height.  Icons are shrunk down from their standard size, and everything displays on 1 line by default if it fits ICON-NAME-MESSAGE.  YOU CAN MINIMIZE IT.
    New: 6 lines, 420 pixel height.  Icons are shrunk slightly, but bigger than they need to be.  Messages display on 2 lines by default. YOU CAN'T MINIMIZE IT.
     
    2)  Announcements -- I don't have an example, but they're one thin bar in the old version, and this one has a mini post that you guys set not to be dismissable with a lot of empty, white space above and below the actual announcement.
     
    3) Sidebar items -- I can dismiss them all in the old forums, in these forums, you cannot.  They apparently also show up inside of threads now (did they before?), and just suck up space that could be used (again) for the actual content of the thread.  This screenshot is 1250 pixels wide, text only displayed in 700 pixels.  Appears to be slightly less of an issue on the Brave theme, because the left sidebar is removed which adds about 300 pixels for thread content.
     
    4) Size of each subforum
    Old: 75 pixels, description on mouseover, .  Newest post split into 2 lines (title:::Date,Poster), 40 pixels.
    New: 115 pixels, description has its own special place below links to the actual subforum, .  Newest post split into 3 lines (title:::Poster:::Date), 55 pixels.
     
    5) Child forums
    Old:  If the listed child forums could fit on one line, they would all be listed on one line.  100 pixels for this vs....
    New: Child forums are split into 2 columns, the font is bigger, and the space between each line is bigger.  320 pixels for this.
     
    6)  I don't know how to describe this... definition? Organization?
     
    Old:  The links, shoutbox, and announcements made up the "top" of the forums.  They spanned across the entire top of the page.  The list of subforums and all the side modules appeared underneath them, and it gave a little bit better definition (in my opinion) to the forums, and made the shoutbox more prominent, but differentiated it from the forums below.  I don't have to scroll down an entire page to see the forums or a post that I'm reading.
    New:  The shoutbox blends with the forums, the sidebars take up space that could be used for the shoutbox and announcements so they aren't quite as long.  I have to scroll down an entire page length to get to the forums or a post I clicked on.
     
     
    I'm bored of this now, but I'm sure I'll edit when I notice more shit.
     
     
    Edit:  I can't ninja edit shit any more to make people look dumb.  Move that to complaint #1.
     
  16. Upvote (+1)
    Piero got a reaction from Poseidon in New donation from iafunky   
    thanks
  17. Upvote (+1)
    Piero reacted to iafunky in New donation from iafunky   
    Klark said he need 7 for a side bar thing. I'm salty that I don't get the free post anymore lol.
  18. Upvote (+1)
    Piero got a reaction from iafunky in New donation from iafunky   
    thanks
  19. Upvote (+1)
    Piero reacted to Noah in $10.00 Donation from Noah   
    On behalf of the Syndicate Gamers community we would like to thank Noah for the donation of $10.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  20. Upvote (+1)
    Piero got a reaction from Noah in $10.00 Donation from Noah   
    Yep ty
  21. Upvote (+1)
    Piero got a reaction from Tyrone in $10.00 Donation from Potato™   
    thanks
  22. Upvote (+1)
    Piero got a reaction from Rainsurge in Winter Tournament Matches   
    Here are the demos, have fun
     
    https://www.dropbox.com/s/mu99itz8oppjy8x/sG_Winter_Tourney_2016.rar?dl=0
  23. Upvote (+1)
    Piero got a reaction from Rootbeer in Winter Tournament Matches   
    Here are the demos, have fun
     
    https://www.dropbox.com/s/mu99itz8oppjy8x/sG_Winter_Tourney_2016.rar?dl=0
  24. Upvote (+1)
    Piero reacted to Swed in Guy is able to somewhat regularly reproduce grenade damage bug   
    He could only do it as a T against CTs, apparently.
  25. Upvote (+1)
    Piero reacted to Mimic in $40.00 Donation from Mimic   
    On behalf of the Syndicate Gamers community we would like to thank Mimic for the donation of $40.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
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