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TTT:GO Change Log

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  • added sm_buy "itemhere" so you can purchase weapons without using the menu.
  • fixed voice icon showing up while dead and kill it on spawn/death.
  • fixed a bug where you could purchase items next round that belong to a team you were on the previous round.

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  • made traitor names show up to fellow traitor buddies when they are disguised
  • removed debug from silenced scout
  • forced players to pick up their weapons after reskinning a weapon to prevent other people from stealing it after it is skinned

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  • restarts round when the first player joins the game so that weapons spawn when he is alone.
  • checks if player is on a team and count the amount of players active before attempting to start the round, currently a minimum of 2 players need to be on a team for roles to be selected.
  • fixed grenades sometimes disappearing after being picked up.

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  • added a sm_toggglemusic command to disable round end music.

  • added a delay for slaynr so slayed players' bodies stay during the round, fixed a translations error, should show if there is an invalid target now.
  • fixed an error where a timer was being killed but the handle wasn't reset causing the round to not start.
  • fixed an error when telling traitors who their teammates were which was causing the message to not be sent.
  • deleted some unnecessary plugins that may have been causing the server to crash when the map started

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  • moved karma calculations to post damage, hoping to fix registry issues
  • removed base 25% damage reduction
  • fixed damage only counting towards karma on round end
  • made it so Innocents cant use the /team menu
  • fixed /togglemusic so you can re-enable round end music
  • added the cheer command from the default csgo radio to the blocked list
  • fixed some errors with the teams plugin
  • added debug messages to try to find the source of crashes
  • added a check for loadout to make sure you're alive when you are given your guns.

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reduced the detective minimum player requirement default to 8 from 10(I'm pretty sure this was set in a config already, not sure)

 

also note that for every 8 players there will be 1 detective, at 38 players there will be 4 detectives.

For every 4 players there will be 1 traitor, and at 38 players there will be 9.

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  • DNA and Radar optional for the Ragdolls and Menu plugins, they will now load regardless of these 2 plugins status'
  • Modified Jihad, It now deals damage to players behind walls

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  • added health station and pain station to the detective and traitor stores, to use them, purchase them and then activate them in your inventory, they will automatically be placed on the ground.
  • added a weapon name to jihad bombs attack damage so that it is logged to ttt_log

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  • made it so a Killers DNA Decays depending on the distance from the victim.
  • made it so you pick up all of the DNA samples from the entity, and blocked you from getting the same one twice.
  • fixed DNA Icon showing to all players.
  • made it so you can see player names through windows and fences.
  • added C4 and Defuser to the Traitor and Detective stores, to use the C4 purchase it, go into your inventory and then activate it, defuser will allow you to defuse a C4 regardless of which wire you select.
  • Created the functionality to add entities to your inventory which can be dropped, picked up and stored again(as shown on the C4), this allows for many more custom weapons to be added.

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  • added the time until the attackers DNA decays to the victims ragdoll.
  • improved text when inspecting a dead body
  • added last damage type to dead players and used it for a new message on the ragdolls
  • added drop to the inventory menu so that you can drop items directly from the menu
  • improved text messages and menus that display weapon names
  • healthstation and pain station now notifies the owner when it is destroyed
  • made c4 a prop_dynamic so it can't be carried

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  • fixed last damage type taken for ragdolls, they now correctly show the cause of death.
  • fixed a bug causing the terrorist team to respawn during the round.
  • remove healthstation and painstation from a players inventory after they spawn it.
  • fixed usps not spawning.
  • fixed c4 duplicating when a player tries to store it.
  • all players now spawn with terrorist models.
  • SO's and staff can select which models are used on a per-map basis.
  • added sm_setmodels <modelgroup> (0 for anarchist, 1 for pirates, 2 for professionals, 3 for leet, 4 for balkan) ex. sm_setmodels 0

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  • damagelog stored is now database, and has a web UI, a preview can be seen below
  • block players from changing names and set them at the end of the round
  • fixed disguiser showing "Someone in disguise" if the person looking at the disguised player wasn't dead
  • block sm_team from innocents

4ff4886fd0.png

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  • increased hinttext buffer length to fix karma information being truncated
  • made a player not show up in the death notice when their body is identified if they're already confirmed dead
  • reset the respawn cvar more often
  • change weaponspawns to use stripper source
  • fixed dna scanner showing up in shop
  • fixed spawnable/activateable items not displaying in the inventory
  • fixed c4 weapon entity not being killed with the planted c4 entity causing duplicatable c4
  • added voice drain to anybody who isnt any of these things: admin, CSGO Supporter, Dead or a detective. Does not affect team voice.
  • delay loadout weapon spawns by .3 seconds more 

 

I'm also hoping that the most recent changes will fix the crash we've been seeing.

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  • hid damagelog debug messages
  • made it so you can shoot players in the traitor tester(a lot more work then i thought) and changed how it detects if a player is in the box.
  • reset weapon activation status on round end to fix healthstations being unable to spawn
  • fixed and enabled voice drain

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  • calculate volume of an object and players and limit the volume of an object that a player can grab.
  • made it impossible to get a player stuck in a prop.
  • added the ability to kill players with props.
  • add the scout as an exception to removing special weapons from maps.
  • doubled the range of the c4.
  • reduced c4 sound volume by 30%.

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  • gave propkilling a name other then 'player'
  • exclude ragdolls from the volume calculator for the magneto stick
  • fix messages from ttt_radio from showing the name of somebody who was disguised
  • fixed slaynr allowing admins to target higher immunity admins
  • added sm_rslaynr so it's not confusing to find sm_remvoeslay,
  • made traitors glow to other traitors
  • fixed voice drain not reducing talk time

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