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What makes a good warden?

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Successful rounds for the CT's? Make it fun for the T's? Not an idiot?

seeing as you used to be one of the best wardens, you should know

but ya

good rounds, t's have fun

and cts win

If we lose and that person was warden, it would most likely caused by eipc lulz

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A dead warden is the only good warden.
What happens when said warden makes sure a bullet gets planted in your dome?

edit: A good warden is not a killwhore and makes rounds fun. Also if the round drags out fuck it kill them quickly to get to the next round.

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A good warden:

  • Keeps the round moving.
  • Makes sure the terroristst are in a position as to not be able to rebel easily.
  • Gives orders that are clear and easy to follow.
  • Cares more about having fun than winning the round.
  • Is entertaining to both follow around and listen to.

Priority #1 for wardens should always be to entertain the terrorists no matter what. That means not playing boring games such as trivia and not killing terrorists over extremely small and harmless violation of orders.

A good warden also doesn't sound like he's about to fall asleep on voice chat. A little enthusiasm goes a long way.

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A good warden:

Keeps the round alive with fun yet challenging things to do

Avoids games that were played previously in the map

Outsmarts the ts in ways no one has before

Controls the ts when the round is in chaos

Orders the idle/unhelpful cts to go do something (eg. hunt rablers)

Constantly experiments with new games to play or new orders to give

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"Papa -insert name here- Send one of your beloved children to go fetch supplies from the supermarket.

-insert name of Terrorist here- Walk over to the supermarket to get your family needed supplies for the journey.

-Insert name of terrorist here- walks not more than 3 steps, only to get mugged. -BOOM HEADSHOT-"

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Not giving Ts orders when CTs are still in their path

I hate losing a round because the warden doesn't keep track of where CTs are possitioned

On the contrary, hate losing rounds when CTs run into the terrorists, get knifed and get guns.

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On the contrary, hate losing rounds when CTs run into the terrorists, get knifed and get guns.

I think we're on the same page

I mean that what makes a good warden is one that doesn't send Ts in the path of a CT standing guard

because that means round over and Ts get mass kills

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On the contrary, hate losing rounds when CTs run into the terrorists, get knifed and get guns.

I hate CTs who can't play on my skill level.

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