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Fetterolf

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Posts posted by Fetterolf


  1. So if there was an unlimited tome buying issue is there going to be a reset till say this morning so those people who abused it lose their expertise/levels they didn't earn?


  2. Since it wasn't in my update news I assume its not in most people's so here's today's notes

     

     

    [OPERATION BREAKOUT]

    - Six community maps were added, available in official matchmaking to all CS:GO players for the duration of the operation.
    - Operation Breakout All Access Pass is now available for purchase. Features include:
    – The Operation Breakout Challenge Coin
    – Mission drops
    – 45 new weapon finishes as potential mission rewards
    – Operation Breakout Case drops
    – Journal that contains:
    —- Active Duty Scorecard
    —- Operation Breakout Scorecard
    —- Friends leaderboards

    [GAMEPLAY]
    - The Buy Menu has been updated and now has the following weapon stats:
    – Damage ( Pre-falloff damage against an unarmored opponent. )
    – Firerate ( How frequently does this weapon shoot or can be shot )
    – Recoil Control ( How easy is it to compensate for the recoil )
    – Accurate Range ( The distance up to which 100% of shots will land within a 30cm circle. See cl_weapon_debug_print_accuracy )
    – Movement Rate ( How fast the player can move with the weapon in hand )
    – Armor Penetration ( The percentage of the shot’s damage that ignores armor )
    – Penetration Power – See Below
    - Weapon Changes:
    – Desert Eagle:
    — Increased standing and crouching Accurate Range
    – CZ75-A:
    — Decreased standing and crouching Accurate Range
    – Tec-9:
    — Increased standing, crouching, and moving Accurate Range
    – Elites:
    — Reduced price to $500
    – SSG08:
    — Reduced price to $1700
    — Increased Accurate Range slightly
    – Mag7:
    — Penetration Power increased
    — Pellets reduced to 8
    — Individual pellet damage increased to 30
    — Reduced maximum range slightly
    – Sawed Off:
    — Penetration Power increased
    — Pellets reduced to 8
    — Individual pellet damage increased to 32
    — Reduced maximum range slightly
    — Spread increased slightly
    – XM1014:
    — Reduced price to $2000
    — Penetration Power increased
    — Spread reduced slightly
    – For all shotguns except Nova, pellets will now penetrate walls.

    - Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=275573090)
    - Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
    - Human players can +use a bot to retrieve the bomb.
    - The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
    - The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
    - Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
    - Added a convar mp_backup_round_auto, when enabled will keep in-memory backups to handle reconnecting players even if the backup files aren’t written to disk, enabled by default.
    - Added convar mp_force_assign_teams that when set, will auto assign players to a valid team and does not give them the option to choose teams.
    - Exposed previously development only ConVar (cl_weapon_debug_print_accuracy) which shows Inaccuracy, Spread, SpreadDistance, Player Velocity, Accurate Range, and some other real time data for weapons when shooting.

    [MAPS]
    - Maps have been divided into three groups: Active Duty, Reserves, and Operation. These map assignments will be re-evaluated every Operation.
    – Active Duty Maps:
    — Dust II
    — Nuke
    — Mirage
    — Inferno
    — Cobblestone
    — Overpass
    — Cache
    – Reserves Maps:
    — Train
    — Aztec
    — Dust
    — Vertigo
    — Office
    — Italy
    — Assault
    — Militia
    – Operation Maps:
    — Castle
    — Overgrown
    — Black Gold
    — Mist
    — Rush
    — Insertion

    - Mirage:
    – Fixed a collision exploit near entrance to Underpass.

    - Nuke:
    – Reduced fog
    – Blocked visibility through bottom of cover in Bombsite A.
    – Made ceiling in Bombsite B twice as thick.

    - Dust2:
    – Fixed some spots where C4 could get stuck.
    – Reduced post processing effects.

    - Inferno:
    – General graphical updates.
    – Thinner pillars underneath trellis in CT spawn.
    – Thinner pillars on awning in Alt Mid.
    – Added lights to balcony in Alt Mid.
    – Fixed some spots where C4 could get stuck.
    – Removed pretty flowers behind yellow car in banana.
    – Added a ton of flowers in other areas to compensate.
    – Calmed down dog in apartments.
    – Removed tree boost spots.
    – Added a chickencoop to T spawn.
    – Changed max chicken population from 10 to 12.
    – Added back relaxing flamenco music to T spawn.
    – Updated the skybox.
    – It is now possible to shoot through the box in the middle of Bombsite A.

    - Militia
    – Fixed a bug where bots would get stuck.

    [MISC]
    - Competitive matchmaking will no longer consider matches with a very high skill group difference regardless of search time.
    - Updated all loading screens and the team select screen.
    - Demos launched with +playdemo on the command line are improved:
    – Allows specifying full paths with drive letters for the demo filename.
    – Hide the main menu when a demo is started from the command line.
    - Fixed the team select screen lingering and sometimes not going away in some circumstances.
    - Fixed radar not showing up during the first round of a competitive match on official servers.
    - Reduced screen effects on high shader settings when zoomed with scoped rifles.
    - Resolved an issue that was preventing users from earning knife-related achievements in Arms Race.


  3. Little Johnny and his little red wagon goes to the store and he asks the clerk "do you have any bum?"

    The clerk said, "no you must mean gum."

    Then Johnny asks the clerk "do you have a fuck it?"

    The clerk said "no you must mean a bucket."

    Finally Johnny asks the clerk " do you have a cock and spank it?"

    The clerk said "no you must mean a cocker spaniel."

    As Little Johnny goes home with all of his stuff in his little red wagon he suddenly forgot one more thing so he goes up to a old man and he said to him.

    "Sir can you hold my bum and fuck it while I get my cock and spank it?!"


  4. I go by 2 names Cerobug or Prysm. I have used Cerobug for 10+ years and the story behind it is it was the first unique name I cracked on yahoo. Back in the early days of yahoo you could have capitals, underscores etc in your names and once they removed that ability the names still existed so we used programs to brute force those accounts and Cerobug happened to be the first unique I ever cracked. Prysm just sounded cool to me one day when I wanted to play other games than CS 1.3 and needed a new name.


  5. UPDATE: Some new colors of bracelets and I have started getting into some scalemail pieces also. This is not all the projects I have been working on but all I have pictures of at the moment. Some new items I have been working on is Celtic Star's for use as pendants for necklaces, Half Persian 4-1 bracelets, and more decorative weaves to expand my horizons a bit.

     

    New Byzantine Colors

     

    1292943_277976802375872_2964304012426567

     

    10329675_277976999042519_329053853388663

     

    10257242_277976755709210_639972218776161

     

     

    Scale Bracelet

     

    984104_279166805590205_42391287821999603

     

    10338726_279166758923543_770113575001904

     

    10403287_279166742256878_552281077532651

     

    Scale Earrings to match the bracelets

     

    10171296_278037312369821_901186400617702


  6. This issue has been going on for at least as long as we switched to this new server host. The lag only starts to get noticeable when its 18-20+ players and then from 24-28 its almost unplayable. Variance goes up into the 60's and sv hitting over 100 until enough people die to get back to 10-15 alive then it subsides a smidgen until the new round starts. It seems like the lag is coming from the massive amount of data the cpu is trying to handle from all the data transfer of the race plugins etc.


  7. http://community.invisionpower.com/files/file/6420-tz34-casting/ sorta what your looking for

     

     

     

     

    With this modification, you can create choices for the selected group. Users can evaluate the candidate and vote for yes or no. Finally, if one accepts the candidate - the candidate will be assigned a group.
     
     
    • Settings - who can comments, who can vote, who can accept, description, description if casting is off and more,
    • fields - add fields that candidate can complement,
    • votes ( yes & no and delete ),
    • accept / reject ( accept - automatically add member to group ),
    • comments appeal
    • info module
    • and more..

  8. It seems to get worse as more races are added because 2 months ago it didn't lag very bad at 24-25 players and now that 10 races have been added and it was switched to this new host its lagging out at 20 players. Is the fact that the server is running 250~ SM plugins lagging it out to the point that the cpu can't handle all the data transfer between the plugins that run the races and everything else going on? I know that in my experience over the last 10 years being a server admin for many clans and units that having to many SM plugins severely degrades server performance but I have never seen a server run 250~ plugins in all my years doing this. I know each race is coded into its own SM plugin but if this is causing the issue there has gotta be a way to either optimize them or get the server a dedicated CPU.


  9. I am in need of some help thinking of a name for my upcoming chainmail company and was thinking you guys might help me think of something outside the box. I am looking for a name that has to do with chainmail and be a bit grungy. The name I have came up with so far that I like is Chainmailicious.


  10. Yo this guys trying to buff lurker. I like lurker the way he be

    Not trying to buff it at all just trying to get rid of a useless ultimate and give it something useful. I have already said I don't care if they remove the ult and just give it the same skills it had on WCS I just don't see why the ult does the same thing a gun can do.


  11. Thats sweet my friends dad does some of this stuff to. Looks like its a really useful skill to. Nice job man

    Ps Nice skin ;P

    If there is ever a zombie apocalypse i'd be a good guy to have around since I can make bite proof armor

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