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Imperium

Level 3
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  1. Downvote (-1)
    Imperium reacted to LunaBadger in Official Complaint Department Discussion Thread   
    Yo so they always all got sticks up they asses?
     
    Like, does anyone even think that maybe someone might be more right than them?
     
    I mean, check it like this:
     
    Look, @Clamps, I even said I understand when I rightfully get muted. You wanna think I'm all pouty child or whatever that's fine, but I'm not stupid and I very clearly laid out what happened and how he is definitely in the wrong. He pretty much instant mutes me just 'cause I like to make conversation. If that's wrong, he should stop being admin and voice_scale 0. He clearly doesn't care about having conversation. 
    Also, what, you want me to waste a couple hours of my life to tell you what the logs can? Please. Don't act like tough shit, man; do some work.
    @Jeff The Flying Shark, he did not repeatedly ask me to stop, and even if he did, what, I'm not allowed to talk on the alltalk casual server 'cause he doesn't like my voice? He can mute me, there were other admins on. I was just making conversation.
    And also, YEA I SAID THAT! WHAT ARE YA GONNA DO? GET MAD CUZ I JUST MADE A JOKE ABOUT HIM SAYING SOME SHIT?! Like get over himself amirite?
    @Swed's a prick. Ez plain simple
  2. Upvote (+1)
    Imperium reacted to Dr. Vojislav Seselj in New donation from Dr. Vojislav Seselj   
    Thank you, Dr. Vojislav Seselj for your donation of 15.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  3. Upvote (+1)
    Imperium reacted to bulletford in TTT:GO Change Log   
    weapon purchases are now logged fixed a bug where suciding during pre-round reduced karma
  4. Upvote (+1)
    Imperium reacted to bulletford in TTT:GO Change Log   
    DNA radar spot now has a glowing entity similar to radar, can now see dna across the map Fixed a crash associated with DNA Radar refresh timer is now 15 seconds, down from 30 DNA scan time is now capped at 25 seconds, regardless of target range. Fixed sm_buy not working when trying to buy radar
  5. Upvote (+1)
    Imperium reacted to DerpyPwny in The War3 Guide Reborn   
    Hello everyone. As some may remember I asked about making a War3 guide on Steam a few months (?) earlier. I worked on it but scrapped the project due to struggles. Well I am back again and this time instead of using Steam's Guide, which is difficult to maneuver especially with the amount of content that War3 has, I am going to use Google Sheets which I should've from the beginning tbh. This time I hope to actually finish this task considering how easier it is to use Sheets. I might periodically drop in an updated link but for now this will be open for a while while I decide on what to tackle next.
     
    Comment your suggestions on how to improve the guide and what I should add, either on the Sheets or on here! 
     
    https://docs.google.com/spreadsheets/d/1g9pfLPgx3SLMIGAE5BIC6BYt1G22761mSCP7aehv83Q/edit?usp=sharing
     
    My goal with this guide is to not only keep me focused but to also provide some help for new and experienced players alike. (derp)
    *If someone can help with specific numbers please let me know! It will greatly expand the guide.
  6. Upvote (+1)
    Imperium got a reaction from codenick in New donation from codenick   
    Thanks for the donation!
  7. Upvote (+1)
    Imperium reacted to codenick in New donation from codenick   
    Thank you, codenick for your donation of 5.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  8. Upvote (+1)
    Imperium reacted to bulletford in TTT:GO Change Log   
    fixed a bug with sprint and healthstation LastHeal/LastSoundTime not resetting for next round, making them not work until the round time is > last rounds heal/sound time Updated the plugin that removes weapons on round start, It no longer forces the game_player_equip entity to trigger on all players at the start of the round, which I believe caused a visual bug with weapons, which make them seemingly disappear when you pick up a real weapon which removed the "fake" weapon. Let me know if the weapon bug still happens, It could also be a loadout issue.
  9. Upvote (+1)
    Imperium reacted to YouGaveMeASpook in New donation from YouGaveMeASpook   
    Thank you, YouGaveMeASpook for your donation of 10.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  10. Upvote (+1)
    Imperium reacted to bulletford in TTT:GO Change Log   
    added a popular fix for models/arms issues. made t button sprite die on round_end Pre-hook, hoping they won't survive into next round. This is the cause of the T sprite issue. fixed homerun not clearing completely also fixed an issue that allowed players to throw a bat when they had no weapon. fixed sprint errors that caused it to not work if you were sprinting when the round ended. added a team join fix, hoping to fix the issue where players get stuck in spectate.
  11. Upvote (+1)
    Imperium reacted to krony the brony in New donation from krony   
    Thank you, krony for your donation of 10.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  12. Upvote (+1)
    Imperium reacted to LunaBadger in Event Map Bug List / Suggestions   
    just a quick thing @Imperium pointed out for us
  13. Upvote (+1)
    Imperium reacted to Jodas in Event Map Bug List / Suggestions   
    updated it to de_ww2_a1 -attg just needs to change it
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Those spots will be removed once I am done with detailing, there is simply more important shit to do atm in my opinion.
     
    I might add a jump out of the canal, dunno yet. I love seeing people being stuck there hehe
  14. Upvote (+1)
    Imperium reacted to JahIsLove in introduction?   
    hello I am JahIsLove.
  15. Upvote (+1)
    Imperium reacted to Lv. 100 Crobat in New donation from Lv. 100 Crobat   
    Thank you, Lv. 100 Crobat for your donation of 4.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  16. Upvote (+1)
    Imperium reacted to Tyrone in BRADLEY!   
    ITS HAPPENING!!
     
     
  17. Upvote (+1)
    Imperium reacted to Nagito Komaeda in New donation from Nagito Komaeda   
    Thank you, Nagito Komaeda for your donation of 10.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  18. Upvote (+1)
    Imperium reacted to ATG_AGENT in Event Map Bug List / Suggestions   
    Warcraft 3 Map Event Bugs, Fixes, and Suggestions
     
    To help the map creators who want to flesh out there map with fixes and revisions, please post in this thread the Map, and the bug in an orderly manner. I will then edit this main post to collect them all in one spot.
     
    Once confirmed changes/fixes are implemented i will add them.
     
     
    de_insulamcastrum - MrThaco @Mr.Thaco-Olmon
     
    updated to de_insulamcastrum_v1-1
     
    -Shifted T spawns to be in three different locations, each on separate sides of the maps to discourage CT's from going outside
    -Added a secondary spawn for CT's in the Front Entrance to allow for faster times to Bombsite A for them and to make rushing to Bombsite A and planting more difficult
    -Added 2 "Under construction" towers to the outside providing more cover to T's who are approaching the castle
    -Added a entrance from Water to Bombsite A with a Ladder and a drop down from Front Entrance to Bombsite A to allow for more verticality and a harder time holding the Bombsite
    -Added a entrance into the back of the Main Castle that is quite difficult to get into (Will fix in the next update)
    -Added Projector in Classroom showing the most important information in the map
    -Fixed getting stuck in barrels in Wine Room
    -Fixed getting stuck between boxes on Bombsite A
     
     
     
    de_ww2 - Jodas @Jodas
    updated it to de_ww2_a1
     
    Changes:
     
    -Fixed Radar
    -Blocked all roofs for the first 20 seconds of the round
    -Closed off B 
    -added 3 ladders for non flying races
    -Detailed a building more
    -Added planes/bombers to fly over the map every 20-35 seconds
    -Fucked some shit up -lel
     
    Updated to de_ww2_a2
     
    -Roofs blocked for 25 seconds (every round not just the first round, my fail)
    -Added bomb damage to a building on A ( from the bombers) Effects in your settings must be at high to see the fire.
    -Added a 4th ladder for non flying races
    -Removed 2 balcony's
    -Detailed an area at A more to fix pixel walking
    -Detailed 2 buildings on the route to B 
    -Fixed a Prop not showing up
    -Fixed a stuck spot (after the same person jumped in there every round lol)
    -Blocked off the graveyard
    -Made a few props not solid to fix Pixel walks
    -Added a light to B
    -Changed the color of some props
     
    Updated to to de_ww2_a3
     
    -Raised the sky box
    -Changed the roof block to 20 secs
    -Added a roof to the block
    -Fixed a see through texture
     
     
     
    de_exodus_blue_v1- Killer @KiLLeR
     
     
     
    de_prisoncity -  BubbingScrubbles @turbulance
     
     
     
    cs_jailbreak_v1 - Kid Fearless @KiD Fearless
     
     
     
     
     
     
  19. Upvote (+1)
    Imperium reacted to cookie eater in De_Westwood_V2_radar   
    I made a simple radar for westwood_v2 on war3.
     
    I might make more as its requested. 
     
    https://www.dropbox.com/s/3wi6uvlijghdad8/de_westwood_radarfiles.7z?dl=0
     

    Hope I got the spawns correct, might of fucked that up, to tired to check (It only shows up briefly on the loading screen).

    Not sure if the bombsites are "labeled" correctly either.. I just kind of picked the pub as B and the outside as A. There are no markers telling me otherwise.
     
     
     
  20. Upvote (+1)
    Imperium reacted to Dr. Vojislav Seselj in New donation from Dr. Vojislav Seselj   
    Thank you, Dr. Vojislav Seselj for your donation of 10.00 USD!
    Your donation will be put to good use, and helps keep this community running.
     
    Thanks for the support,
    Syndicate Gamers Staff and Community
     
  21. Upvote (+1)
    Imperium reacted to DarkFalcon in I Want to Give You Some Money   
    @Imperium I just vote at night time the moment it hits 12 AM of a new day.
  22. Upvote (+1)
    Imperium reacted to Gonepostal2000 in Post a picture of yourself   
    More girls in the community I see, might need to make a real come back
  23. Upvote (+1)
    Imperium reacted to turbulance in Sunday Story-time   
  24. Downvote (-1)
    Imperium reacted to Papa Pig in Post a picture of yourself   
    This was me when I was but a young rambunctious piglet
  25. Upvote (+1)
    Imperium reacted to jehovas witness in Post a picture of yourself   
    that's very DISRESPECTful of you to post a fake face reveal
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