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LunaBadger

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Bug Comments posted by LunaBadger


  1. On ‎1‎/‎10‎/‎2019 at 5:20 PM, HelloJoe said:

    No but all the actual bullet damage goes through as well, u get melted by everyone it seems.

    Well, I'll be on today from now til 9 unless something comes up.

     

    Otherwise I will probably be on tomorrow from noon to nine as well if you want to do some empirical testing.


  2. Any round.

     

    The raceinfo says it's restricted to P250 fwiw

     

    e.

    it does delete the cz every round; but combine a cz with gray man crits and a pistol clip extender... one round is too many


  3. I wonder if this is why a couple people were spawning without armor.

    It only happened twice; only one person at a time, but both pistol rounds one person spawned wihtout their armor.

     

    One was playing Alistair; I cannot recall the other.

    But both times I joined after them as S.W.A.T. and had armor.


  4. On ‎7‎/‎28‎/‎2018 at 3:08 PM, zebra said:

    Maybe T's should do obj and protect hosties :thinking:. That change to grav is a pretty huge hit to any knife race with low grav, ie: KJ

    doesn't counter poor map design tho D: D:


  5. It's a hit and miss thing.

    Next time I have the opportunity I'll record a demo for you.

    I don't know if it will record what all ought be.

     

    I think it might be something outside of the mod to be fixed.

    It's hard to point out the CS:GO update that ruined the whole thing.


  6. I have a hard time believing that considering how many times I've seen @Bear-Man-Thing get fairy bottle with a hostage.

     

    If you can consistently replicate it, then sure, but I don't think that is feasible.


  7. No it can't.

    The hostage gets removed from the game when Link uses Bottled Fairy.

     

    What is broken is that the hostage gets removed and if/when Link dies, he can accidently ghost Terrorists by spectating them due to the hostage marker on the minimap.

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