Jump to content

gemma

Forum User
  • Content Count

    895
  • Donations

    18.00 USD 
  • Joined

  • Last visited

Posts posted by gemma


  1. 10 hours ago, Face said:

    Id say yes. That is fixable but it'd take more time to fix than you'd probably imagine

    Sent from my Nexus 5X using Tapatalk
     

     

    yeah it seems really complicated but i figured better to just put it out there

     

    9 hours ago, skitt said:

    Personally, I don't mind if people do this. I think that if you are willing to spend the money just to win the round, you should be free to do so. I believe forcing you to change race is enough added cost to pull this off. Changing race can really throw off team dynamic that may or may not exist and end up not being worth the race change. I want to make it clear that being able to purchase an extra respawn on races that have an ability to self-respawn doesn't make it inherantly powerful. Just because they already have the ability to respawn is enough of a reason to restrict the purchase of it in the first place. Also i want to convey that the idea behind this is not as cut-and-dry to be applied to all items. 

     

    okay but let's say ghoul, confag, thorgot and i are all on the same team as orc. we're probably gonna get at least a few extra respawns from the expertise on top of the ones we already get. then we could just switch to magnus or some shit and buy back and res more people. and once the round ends you can just switch back to orc so it doesnt fuck your team up. it's a "what if" scenario but like there are actual times where it's a problem


  2. 2 hours ago, DMODW said:

    Fallout 3 (which in my *personal* opinion is the best fallout) has a S.P.E.C.I.A.L level cap of 20. For the sake of this post i'm going to refer to Fallout 3's SPECIAL system.

    let's say you implemented that into war3. (which would be really unique)

     

    all perks start out with 5 in the game, which you could take away from to add to other perks, not something I see happening in war3 but i'm no engineer so let's just say they start at 0 and to make up for the 35 points lost you could add 10 to the level cap.


    Strength = Melee Damage and Carry Capacity. We could swap out carry capacity for natural HP (100 at 1 point, 125 at 2. and if maxed out 225) (forgive my math if i fucked up)
    Perception = Explosives, Lockpick, and energy weapons. Well, added damage to explosives such as grenades and incendiaries, there is no lock picking or energy weapons so instead replace those with evasion. C:
    Endurance = Hit points, Poison, Radiation Resistance. Easy, replace all that with damage resistance, and chance of immunity to abilities and/or ultimates (could be seen as op, perhaps high skill level for immunity)
    Charisma = Speech and Barter skills, replace those with XP gain. i'm not quite too sure about what else to add onto this one i'm just a gmod so c;
    Intelligence = Medicine, Repair, and Science. Or Lifesteal/ Regen. 
    Agility = Action Points (for VATS) and small guns and sneak skills, maybe replace with slight invisibility per level c:.
    Luck = All skills and critical chance! CRITS!.
    in all honesty.

    i don't see this becoming a thing cause of the vastness of it, but it's a cool idea and something I had to comment on.

    war never changes.

    all those things are pretty doable, just balancing is the thing

×
×
  • Create New...