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Yunki

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Reputation Activity

  1. Upvote (+1)
    Yunki reacted to Rayne in I'm not officially depressed.   
    That's scary how true that is I don't like it.
  2. Upvote (+1)
    Yunki reacted to Rayne in Global Agenda   
    That isn't a trailer, thats a fan made trailer. If you don't have anything constructive to say can you post else where, I made this thread for people who might buy the game, not troll it.
  3. Upvote (+1)
    Yunki reacted to Rayne in Grave Digger   
    "**"

    {

    "name" "Grave Digger"

    "author" "Rayne"

    "required_level" "850"

    "maximum_level" "0"

    "allow_only" "0"

    "teamlimit" "1"

    "preloadcmd" "0"

    "player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit2.wav;es_delayed 1 est_RestrictAll event_var(userid);es_delayed 1.1 es est_UnRestrict event_var(userid) weapon_knife;es es_delayed 1.5 est_give event_var(userid) weapon_knife;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_mp45navy;es es_delayed 1.6 est_give event_var(userid) weapon_mp45navy;es es_delayed 1.5 est_UnRestrict event_var(userid) weapon_c4"

    "round_start_cmd" "0"

    "round_end_cmd" "0"

    "numberofskills" "5"

    "numberoflevels" "5"

    "skillnames" "Hidden Powers|Diggers Escape|Co-Ordination|Snares|Last Option"

    "skilldescr" "More Damage with the MP45|Longjump|Damage and slow down|wards|Teleport"

    "skillcfg" "player_attacker|player_spawn|player_attacker|player_spawn|player_ultimate"



    "skill1_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 44|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75"

    "racealias_vag3" "es es_xsetinfo wcs_dmg event_var(dmg_health);es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #greenMP45: #lightgreenDid Extra Damage"

    "skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = mp45navy) then racealias_vag3"

    "racealias_vbondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 2000;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vgondfx3"

    "racealias_vgondfx3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;racealias_vagafx3"

    "racealias_vagafx3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 500;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255"

    "skill1_sfx" "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 effects/strider_pinch_dudv_dx60.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 5 255 255 255 255;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then es es_delayed 2 est_Effect 3 #a 0 models/props_lab/airlock_laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 15 25 255 255 255 255"



    "skill2_setting" "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 4.2"

    "skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"

    "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"



    "skill3_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 21|es_xsetinfo wcs_chance 24|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 32"

    "racealias_ice3" "es est_Freeze event_var(userid) 1;es es_xdelayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"

    // "racealias_ice3" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"

    "skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"

    "skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"



    "skill4_setting" "es_xset wcs_count 1;es_xset wcs_params 10_12_200|es_xset wcs_count 1;es_xset wcs_params 12_14_220|es_xset wcs_count 1;es_xset wcs_params 14_16_240|es_xset wcs_count 1;es_xset wcs_params 14_18_260|es_xset wcs_count 1;es_xset wcs_params 25_30_360"

    "skill4_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"

    "skill4_sfx" "0"



    "skill5_setting" "es_xset wcs_range 600;es_xset wcs_fadetimer 0|es_xset wcs_range 660;es_xset wcs_fadetimer 0|es_xset wcs_range 720;es_xset wcs_fadetimer 0|es_xset wcs_range 780;es_xset wcs_fadetimer 0|es_xset wcs_range 1080;es_xset wcs_fadetimer 0"

    "skill5_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"

    "skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 1 40 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 80 1 40 100 1 255 150 70 100 10;es est_effect 4 #a 0 dev/ocean.vmt server_var(wcs_userid) 3 3 3 50 255 255 255 255"

    "ultimate_cooldown" "3"

    }


    I copy and pasted/edited a little bit the ward, only because I didn't see the need to change it.
    EDIT: Also the /code seems to have messed up my copy and pasting the race code on here lol, so please forgive me for that.
  4. Upvote (+1)
    Yunki reacted to Rayne in The new banish is ridiculous   
    I thought that was the point of distortion. As you say, the old skill used to just give tunnel vision but how does that help if they can still aim? If your going to do anything, I'd say leave the effects as they are just lower the chance of them happening, and the time it lasts for the lobotomy ultimate.
  5. Upvote (+1)
    Yunki reacted to Dojima in I feel old....   
    What're you talking about? You're in the video:
     

  6. Upvote (+1)
  7. Upvote (+1)
    Yunki reacted to Dojima in Color changing car paint   
    lmaaaao, come on, Velo.
  8. Upvote (+1)
    Yunki reacted to Dojima in PCGamer's 3rd free game giveaway   
    Too lazy to make a fake Twitter/email.
  9. Upvote (+1)
    Yunki reacted to Dojima in My New Favorite YouTube Channel   
    haha, pretty great.
  10. Upvote (+1)
    Yunki reacted to Dojima in The epic tale of the scammer and the victim.   
    The not-so-epic tale of the lonely video game nerd.
  11. Upvote (+1)
    Yunki reacted to Dojima in Best Movie Ever?   
    Saw that. Truly a crazy movie.
  12. Upvote (+1)
    Yunki reacted to Dojima in Best Movie Ever?   
    http://www.imdb.com/title/tt1294659/
  13. Upvote (+1)
    Yunki reacted to Dojima in [Banned] No Recoil Hacker   
    Terrible hacker. First minute and a half is all that's necessary to see.
    http://home.comcast.net/~dojima/dem.zip
    Deagleman7; [sTEAM_0:0:15641068]
  14. Upvote (+1)
    Yunki reacted to Dojima in Wire Sculptures Look Like Computer Models   
    Pretty bad ass.
    http://www.visualnews.com/2011/05/28/wire-sculptures-look-like-computer-models/
  15. Upvote (+1)
    Yunki reacted to Dojima in Oh, Japan...   
    http://www.france24....es-own-genitals
  16. Upvote (+1)
    Yunki reacted to Dojima in Microsoft Surface   
    It's likely that computers like this will be the way of the future.
  17. Upvote (+1)
    Yunki reacted to Dojima in Microsoft Surface   
    Yeah, I don't bother most of the time.
  18. Upvote (+1)
    Yunki reacted to Dojima in Microsoft Surface   
    Could be good.
    http://www.microsoft...us/default.aspx
    [media=]
  19. Upvote (+1)
    Yunki reacted to Dojima in Thanks, Tortoise   
    Rarely.
  20. Upvote (+1)
    Yunki reacted to Dojima in Thanks, Tortoise   
    That would be too awesome.
  21. Upvote (+1)
    Yunki reacted to Dojima in Thanks, Tortoise   
    Wow, never expected to be gifted somethin'. Thanks, man. Will be upvoting all your posts for the next few days. Hopefully the game features a spec mode.

  22. Upvote (+1)
    Yunki reacted to Dojima in Fucking Good Guy Tortoise   
    ahaha, my last two threads were just thanking Tortoise. Other than those, I haven't made a thread in like a year and only maybe 10 total.
  23. Upvote (+1)
    Yunki reacted to Dojima in Fucking Good Guy Tortoise   
    B) B) B) B) B) B) B) B) B) B) B) B) B) B) B) B) B)
  24. Upvote (+1)
    Yunki reacted to Dojima in Fucking Good Guy Tortoise   
  25. Upvote (+1)
    Yunki reacted to Dojima in Fucking Good Guy Tortoise   
    Will be repping all your posts for the next week or so as before. Thanks, dude.
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