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wind.exe

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  1. Upvote (+1)
    wind.exe got a reaction from BeauutifulChaos in Skip to 3:05 and watch the killfeed   
    rofl I remember that game, yeah he dropped all of us 
     
    He was in a party with the player Kire who is also an ESEA Invite player. They got deranked to like eagle 2 and I was watching their stream and was like fuck it, lets try and que up against them and ended up getting against them and got pretty steam rolled 
  2. Upvote (+1)
    wind.exe got a reaction from ctark in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  3. Upvote (+1)
    wind.exe got a reaction from Ivanns in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  4. Upvote (+1)
    wind.exe got a reaction from Clarkus in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  5. Upvote (+1)
    wind.exe got a reaction from iAlwaysFail in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  6. Upvote (+1)
    wind.exe got a reaction from DogsGoMeow in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  7. Upvote (+1)
    wind.exe got a reaction from _kyle_ in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  8. Upvote (+1)
    wind.exe got a reaction from Count in Hide and Seek Game (splewis's server)   
    Since many people have been apart of this or have heard us talk about it and have no idea whats going on, might as well make a thread on it to show what we have been doing
     
    Hide and Seek - sG Style
    Exactly as it sounds, there will be players on either team (usually even split) and one team will attempt to hide on a map that is chosen while the other team waits and then goes and trys to find and kill the hiding players before time runs out
     
    Rules
    + 2:30 minute rounds
    + The seeking team must wait 30 seconds (untill 2:00) before they are able to go and find the players
    + The hiding players are not bound to the spots in which they find, they are allowed to freely move around the map and use their grenades to try and juke players chasing them or throw them off to try and get away 
    + Teamblock is enabled which allows players to get into boosted spots to hide as well as make it difficult for people chasing them as they block each other
    + The only grenades that are allowed to be used are; Smokes / Flashbangs / Decoys / Molitov-Firebomb
    + The players hiding can not knife back the people looking for them. There are many maps in which there are high elevations and damaging the seekers can really influence how hard it is to get a person who may be boosted
    + The team that hides first on the map is the one who does not have an objective to complete so that if time were to run out since all the hiders were not found, that team would record the win since the opposing team never completed their objective (which they should never do)
    + Splewis set up a script in which both teams will have 3 Rounds to hide and 3 Rounds to seek. The first team to get to 4 points (between both hiding and seeking) wins.
    + Map selection is random in which maps that are known / unknown to players to make it fun
    + No ghosting out team mates, no matter how they may have fucked or screwed you when hiding 
     
    These are the rules we have had set since we started this whole game. This is all ran on splewis's server so if you don't have the info and you see someone playing in the server, just message them and they can give you the info or splewis's can give it to you himself
  9. Upvote (+1)
    wind.exe got a reaction from jc4x4 in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  10. Upvote (+1)
    wind.exe got a reaction from HCMikey in Jan. 2014 CS:GO Tournament Winners!   
    Here is a ranking sheet I made, from all the stats that were collected (Ranked from 1-65)
     

  11. Upvote (+1)
    wind.exe got a reaction from Azzkicker in Sample Outline for a Future Tournament   
    With all the complications and stuff between match times and rosters, the tournament managed to finish fully with team splewis ending up on top. That being said, of course there were its problems and many things that can be changed in order to make it smoother.
     
    Positivies:
    -Script in the servers worked out well, including the OT script that was written
    -Common maps were played and many people were able to adapt to maps that they were not super comfortable with
    -Slight lag issues, but the servers managed to run relatively smoothly with small lag spikes here and there
     
    Negatives:
    -People being no-shows and the amount of forfeits that ensued
    -Time slots were a killer on the weekend and required large amounts of time
    -Too much energy drain having to play up to 3 maps in one night, as well as up to 3 matches in a night
     
    New Tournament Outline Idea
    -Double elimination bracket will be held in place so that people are not "one-and-doned"
    -Adjusted settings that will lead to (example) rounds 1-3 being only best of 1 maps that had been pre-set a couple of days ahead, as well as the times. Next few rounds can be set with either bo3's or bo1's depending on what people vote
      +This will drain less energy on the players as well as allow smaller time slots to be needed in order to complete the games
      +As a comparison to last tournament which was a 10 man, double elimination
          -Example; Round 1 and 2 of winners, as well as the first round of Losers can be played with only requiring at most 2 hours of a persons time. Winners Round 3 and 4, Losers Round 2 and 3 could be played the next day in which another 2 hours at max would be needed. The problem would then be the final day in which a team may end up playing up to 3 hours which would be the same commitment as a first round game in this past tournament. Allows for open time slots and even scheduling to be possible.
    -Teams will be picked as per last 2 tournaments, but there may be a requirement skill wise in order to have fair teams created via captains knowing the players they would want to choose. Or having a ranking system created either through numerical numbers or MM skill to allow those who do not know peoples ranks to get a better understanding of how good they are.
    -Teams will be made of either 5 OR 6 players, to be decided by the amount of players signed up
    -Same settings as per last tournament with bomb timers and round timer
     
    I'm sure that there will be a lot of other things added in but having a very simple tournament like this can lead to quick games as well as allow for smoother play since most times can be adjusted around the teams time restrains whether through planned things or region times. A tournament like this can be competed in a single weekend, if not a weekend and maybe another day during the week.
  12. Upvote (+1)
    wind.exe got a reaction from xmen in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  13. Upvote (+1)
    wind.exe got a reaction from Sakata in Jan. 2014 CS:GO Tournament Winners!   
    Team Comparison;
     
    Some of the rankings are surprising for where teams finished overall
     

  14. Upvote (+1)
    wind.exe got a reaction from Sakata in Jan. 2014 CS:GO Tournament Winners!   
    Here is a ranking sheet I made, from all the stats that were collected (Ranked from 1-65)
     

  15. Upvote (+1)
    wind.exe got a reaction from Silent_Shot in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  16. Upvote (+1)
    wind.exe got a reaction from Tristan. in Jan. 2014 CS:GO Tournament Winners!   
    Here is a ranking sheet I made, from all the stats that were collected (Ranked from 1-65)
     

  17. Upvote (+1)
    wind.exe got a reaction from Tristan. in Jan. 2014 CS:GO Tournament Winners!   
    Team Comparison;
     
    Some of the rankings are surprising for where teams finished overall
     

  18. Upvote (+1)
    wind.exe got a reaction from iAlwaysFail in Jan. 2014 CS:GO Tournament Winners!   
    Here is a ranking sheet I made, from all the stats that were collected (Ranked from 1-65)
     

  19. Upvote (+1)
    wind.exe got a reaction from iAlwaysFail in Jan. 2014 CS:GO Tournament Winners!   
    Team Comparison;
     
    Some of the rankings are surprising for where teams finished overall
     

  20. Upvote (+1)
    wind.exe got a reaction from Groov in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  21. Upvote (+1)
    wind.exe got a reaction from waffles in Jan. 2014 CS:GO Tournament Winners!   
    Here is a ranking sheet I made, from all the stats that were collected (Ranked from 1-65)
     

  22. Upvote (+1)
    wind.exe got a reaction from Daileyyy in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  23. Upvote (+1)
    wind.exe got a reaction from Velo in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  24. Upvote (+1)
    wind.exe got a reaction from BeauutifulChaos in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
  25. Upvote (+1)
    wind.exe got a reaction from ctark in $20.00 Donation from wind.exe   
    On behalf of the Syndicate Gamers community we would like to thank wind.exe for the donation of $20.00 USD that was recently made.
    This money will be put to good use in keeping our servers and website fun and online!
    Sincerely,
    Syndicate Gamers
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