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Posts posted by bulletford
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- changed how inspecting your weapon is hooked, you should see a noticeable increase in performance when trying to pick up items
- renabled Overtime
- made it so player locations dont show up when you talk on your mic
- Hid c4 on scoreboard
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- Made it impossible to pick things up with the magneto stick if they are over 150 units away
- quickchat messages with sm_radio (see,imwith,traitor,innocent,check,no,yes,suspect)
- made traitor and detectives round to the floor when calculating how many of each to assign
- fixed sg552 skins not being set to the players skin
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Finished
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- made karma system correctly set karma loss
- added "I see (PLAYER)" to the radio, and rearranged the radio
- fixed a crash when teams are selected that was caused by deleting bodies that didnt exist
- attempting to fix inventory bugs again
- increased radius for jihad
- set cvar mp_flashlight to 1 to enable flashlights
- reduced Overtime kill bonus to 15 seconds from 30
- fixed special weapons getting overwritten and becoming unusable due to being reskinned
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- Made karma 1250 on connect before the database checks, so that if the database fails to load damage is set to 100%,
- made it not show yourself when displaying traitor teammates
- reset weapon variables more often
- Block c4 from showing on scoreboard
- block dead players from talking to alive teamates using team chat
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- Improved the weapon skin system in hopes to stop filling your inventory full of a single weapons
- Blocked karma bans if the database isn't loaded
Tristan. and Frosty_VooDoo reacted to this -
- Attempted to fix DNA markers to players it doesn't belong to,
- Fixed an error in the karma system
- fixed an error in the magneto stick,
- made it so radio will get names of dead bodies to be used for its messages
- Made the scoreboard set players clantag to their team when they are identified.
Frosty_VooDoo and Tristan. reacted to this -
- An admin said M4A1-S was Kos.
- Zeus doesn't freeze people, it tells you if the person is a traitor or not. What I'm saying is that it is being used a lot, to the point where traitors really only die from being zeus'd, often early on into the round.
- DNA scanner tells the detective who the killer was. What i'm suggesting is that it toggles a beacon when you look at a body and you have a scanner.
- Minimap works for T's because sometimes all inno's hide and it is literally impossible to find them.
Are you on the right forum?, there is a Slayersgaming TTT server, we're Syndicate Gamers
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Thank you for your suggestions
- A good report system. I feel that if there are no admins online, things will be abused. As soon as an admin went offline 3 people were rdmed within minutes. This happened with the GMOD ttt server aswell. No admins -> rdm -> no people actually online. Either there needs to be 24/7 admins or a way where if a person rdm's enough they're banned
I plan to make a report system similar to our gmod servers, but it will take some time, RDMers are punished for their RDMs through the karma system, if they get below 450 karma they are automatically banned from the server.
- M4A1-S, USPS, and other traitor weapons are in need of a fix. If I kill a T and he has an M4A1-S, I may not be able to use it due to the fact that I would be killed if someone thought I was T. An admin mentioned while I was on the server that it switches, but it doesn't, so it would be fixed. Also, people can pick up p2k pistols and they turn into a usp-s. This can lead to false kills.
Currently the m4a1s and USPs are not traitor weapons, of course the issues with the weapon skins will be resolved prior to them becoming traitor weapons.
- Some maps need more drops (Magma), some need less.
all SO's can add weapons to the maps, with sm_addweapon rifle, pistol orgrenade.
- Something worse than just being slayed for RDM. I think there was a player than RDM'd on three different occasions and was slayed each time. Honestly should have just been banned.
RDMs will be handled on the next round with a slay, if the player continues to RDM they can be banned.
- Lower credit drop rate. I was getting about 5k credits a round. Half of that would probably work better because there were players that would run around the whole time, buying zeus's, and just killing every T they found. It doesn't make the game fun, and honestly that's not what ttt is about (killing everyone because you know the killer).
I'll look into reducing the amount of credits given at a lower population. Zeus shouldn't be killing people, it's supposed to paralyze them, is that not working?
- The detective. Now, they have a kit where if you ID ANY body, you can find the killer. Why is this bad? Because it directly shows the detective who the killer is. It would be better if it was like in GMOD TTT where detective would have to find the person on the map without knowing their name. A simple way to replicate this is place a beacon on the killer that the detective can see every 10 seconds or so (shorter than ttt) to find the killer.
I'm not sure what you mean, the bodies don't show the killer. Detectives have a DNA scanner that they can use to track the killer, but that's it.
- Lastly, having the option to buy portions of the game that are taken out of ttt such as the minimap or one shot guns. Minimap could be 5k credits or so, and one shot GUNS (only thing in the game is knifes at the moment) could be around 10k. Pulling things from the old ttt mod could help.
Unfortunately adding minimap back to the game enables the killfeed, this would be acceptable for traitors, but not for detectives. Throwing knives and other items are entirely possible with this gamemode and I have plans to make them in the future.
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thanks!
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Post here all TTT:GO bug/issue reports. Search for your issue before posting a new bug! Try to include as much information as possible in order to reproduce the bug.
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nerfed lilith
Made it correctly deal its 25% damage bonus for headshots
Reduced ultimate speed to 40% from 50%
Reduced its damage absorbing armor absorb 40% damage down from 50%
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wow, soul spectre needs a buff.
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Thank you!
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You take the point.
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thank you!
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Thanks!
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Thanks paul!
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thank you!
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Thanks!
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Thanks!
TTT:GO Change Log
in Trouble in Terrorist Town:GO
Posted
fixed a logic issue that caused the last weapon to be created to not be shown in the shop, this fixed detectives radar.