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skitt

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Posts posted by skitt


  1.  

    3 hours ago, Rootbeer said:

    Shaddap, you refuse to play with me =[

     

    Two weeks is hell, it's been 2 weeks since the last wipe and ever since last week it's been the same shit, different day. I'm actually at the point of procrastinating logging in the server -- there really isn't much more to do with this seed. A new seed freshens up the experience a hundredfold.

    sounds like the game has some serious flaws. 

     

    I think biweekly is the way to go.


  2. Blademaster is the way it is because it's ultimate is kinda an integral part of the race. without it, you struggle to get kills. Blademaster's ultimate will stay the way it is. Tyrande's ultimate going through ulti immu may be an oversight, however I didn't make the race. I am 100% ok with its ultimate going through ulti immu because it really isn't that strong and is extremely easy to avoid. ulti immu is generally aimed at ultimates that are target specific(as you said) and some other AOE spells.  The biggest difference between these 2 ultimates and the rest is that they are damage over time. They are not instant high dmg spells or disables. 


  3. If you can survive 10 bullets with 125 max HP, then you achieve the same regen that Shadow Hunter has not for himself but for all of his team as well

     

    If you can get it to be OP (past that), then the way I see it, good on ya for managing to take so much shit and survive on a no mobility race

     

    I like this suggestion a lot, I used the high/increasing time between respawns to balance a race with "infinite" respawns, but this is a cooler way to do it

     

     

    Not really sure what to make of this because you linked Ruination but are talking about the ult, and are you talking about HP or ammo regen? Pls explain

     

     

    i put a comment about ruination, it just isn't colored. i was talking about the hp regen on ult. i dont agree with this race getting 2 different skills to regen, especially on a race that respawns(infinitely, at that!!!!!!). The ammo regen is cool, but i just think it gets way too much ehp with both of these regen skills and the ability to keep respawning.


  4. Timeless - 8 levels - He is eternal, and will always find the right moment to strike. Start each round with .5-1.0 HP/sec. Each time you take damage, this amount is increased by 0.1. Cannot be increased by more than 0.8 from a single player.

     

    if anything, this shit should decrease each time you are hit. 

     

     

     

    nevitability - 8 levels - He is the manifestation of ruin. He cannot be stopped, only delayed. When killed, you will respawn after 34-20 seconds. Each time you die, this timer is increased by 34-20 seconds. (Design note: This can respawn you multiple times. The increasing respawn timer means you'll likely only get one in a round, two if you die quickly twice.)

     

     this seems pretty sweet. death god style(cata)

    I'd like to drastically decrease the timer, and maybe knock off some max hp from the race.(maybe like 12-24 depending on what # of spawn ur on for the round)

     

    Ruination - 8 levels - Everything that is built will eventually be reclaimed. On hit, disable 10% of your opponent's bash, crit, evasion, and speed. This ability can stack. Each stack lasts for 1-8 seconds.

    that looks pretty sweet. 10% aint much,  maybe its straight up subtracting 10% from the chance directly? 

     

    i guess the ult is unique, but if it will b e as it is, i dont think the race should include regen. that is a little ridiculous with the respawns


  5.  

    After speaking with face, making some "bug reports" since face doesnt read the war3bug and the forums(bug post), (might add more)

    1. Musican and jukebox hero will not be changed but I will mention some bugs with the race

    • When switching different songs on musician let say super man -> iron man you will get full armor also on first round will get armor + helmet armor
    • Ultimate is not instant when respawning (99% races are instant when buying a respawn)

    2. Hand of God bug

    • When using the ultimate he has a chance not to die to it

    3. Damoi Tui

    • When switching to a difference race you will get the regen

     

    4. Guns Command

    • Face said maybe he doesnt clutter up the guns menu :\

     

    No dude, this goes in the bug report sticky. 

     

    literally spam


  6. Bullet, as a quick release of this command (until the work is done to change it) could we not treat it kind of like silence (it just gags and mutes them) and unsilence.. Unless you feel it's too many function calls (I'm not sure on how things affect the server) to just set everything back to default.

     

    For example they have a low grav freeday, but we set speed to default, uncrab, etc. as well as setting gravity to 1.. This way all it would entail is calling the other functions already written to turn things off/set the values back to default on that player. 

    The correct to implement this command is to call the other sm commands directly(sm_gravity, sm_speed, sm_longjump, sm_color, etc). It would not be particularly taxing on the server at all considering you are only running the command once(when you execute it). These commands require very little power and space to do and I don't see a reason not to implement it as such. 

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