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xmen

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  1. Upvote (+1)
    xmen reacted to LunaBadger in Link   
    No it can't.
    The hostage gets removed from the game when Link uses Bottled Fairy.
     
    What is broken is that the hostage gets removed and if/when Link dies, he can accidently ghost Terrorists by spectating them due to the hostage marker on the minimap.
  2. Upvote (+1)
    xmen reacted to skitt in Achimonde The Defiler second round awp bug   
    Changed Status to Closed
  3. Upvote (+1)
    xmen reacted to skitt in Achimonde The Defiler second round awp bug   
    : )
  4. Upvote (+1)
    xmen reacted to Face in Dunpeal ult immunity   
    Silence aura is 500 units, entangle is 600
  5. Upvote (+1)
    xmen reacted to Face in Undead lord explosion   
    Turns out that most suicide bomb is physical damage which by default 50% of physical damage is absorbed by armor in War3.
    The damage values are working correctly, if they need to be changed then that is a different discussion.
     
    Also worth noting, lots of thorns are physical damage (but a couple are magic I think?) so that is probably why Serif thought there was issues with NE thorns a couple times in the past.
  6. Upvote (+1)
    xmen reacted to Face in Recon scout invisibility   
    Made it work like lilith.
    It's old af so it might not update till restart, too lazy to make it reloadable (lol)
  7. Upvote (+1)
    xmen reacted to thorgot in Shadow monkey invis counter   
    This is most likely a sourcemod error halting execution of OnRoundEnd(). OnWar3EventDeath() is killing the counter timer but not setting the variable to INVALID_HANDLE, so OnRoundEnd() is trying to kill an already dead timer and then halting immediately, thereby failing to kill the other timers.
     
    Set the timer to INVALID_HANDLE after killing it in both OnRoundEnd() and OnWar3EventDeath() to prevent this.
  8. Upvote (+1)
    xmen reacted to Face in Shadow monkey invis counter   
    thanx thorgot, ur retired tho
     
    fixed
  9. Upvote (+1)
    xmen reacted to Face in Shadow monkey low grav   
    thanx thorgot, ur retired tho
     
    fixed
  10. Upvote (+1)
    xmen reacted to thorgot in Shadow monkey low grav   
    lol
     
    If you die during your longjump, your gravity is reset to 1.0 in OnRaceChanged() and then back to 0.4 in nextJump(). Check for race in nextJump()
  11. Upvote (+1)
    xmen reacted to skitt in Shadow monkey low grav   
    uhh wtf. 
  12. Upvote (+1)
    xmen reacted to Face in shopmenu defence category   
    Not ignoring this btw,
    code for the actual menu is kinda spooky and I need to sit down and look at it longer than I have thus far
  13. Upvote (+1)
    xmen reacted to Face in Succubus Hunter Jump Error   
    removed the killplayerattachment on succubus hunter because it only creates the line for a specified (short) duration anyways
    ez fix ez life
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