Bob Ross Zombie 1512 Posted April 30, 2014 It's a good map, but it's so laggy and kills the server pop quickly. Until the lag is resolved, can we please remove it for the time being. Quote Share this post Link to post Share on other sites
Mr. Stone 36 Posted April 30, 2014 (edited) Agree I can barely get on and then when i do my csgo crashes. Edited April 30, 2014 by PhD_Web2k13 Quote Share this post Link to post Share on other sites
xmen 983 Posted April 30, 2014 I agree campus is a bit laggy Quote Share this post Link to post Share on other sites
Popsicle_Ninja 34 Posted May 1, 2014 It wouldnt be as bad but i think right now when the server crashes it loads campus, and it usually recrashes on campus :l Quote Share this post Link to post Share on other sites
Destin 1958 Posted May 1, 2014 It use to work fine, idk maybe we should just ride it out until the new cpu is installed and then see if that fixes it Quote Share this post Link to post Share on other sites
JFK 546 Posted May 1, 2014 I ported this from CSS about a year ago when I was a complete beginner at using Hammer. I didn't realize it at the time, but looking back it was very poorly optimized to begin with and I didn't really do much to improve it really. I figured if the map never lagged back in CSS, then it shouldn't lag in GO. I'll see what I can do to optimize the map for good this time after my exams end next week. 3 thorgot, Tortoise and camelFun reacted to this Quote Share this post Link to post Share on other sites
thorgot 2420 Posted May 1, 2014 I ported this from CSS about a year ago when I was a complete beginner at using Hammer. I didn't realize it at the time, but looking back it was very poorly optimized to begin with and I didn't really do much to improve it really. I figured if the map never lagged back in CSS, then it shouldn't lag in GO. I'll see what I can do to optimize the map for good this time after my exams end next week. It was really poorly optimized and didn't perform great in CS:S either. Not your fault of course, like you said, but great to hear you will make another pass on it. Quote Share this post Link to post Share on other sites
ElectronicDrug 7496 Posted May 1, 2014 I'll remove it as being the default map. Quote Share this post Link to post Share on other sites
Bob Ross Zombie 1512 Posted May 1, 2014 Don't know much about map design but I think 2 factors are the armory (Guns piled up) or the zombie Quote Share this post Link to post Share on other sites
AzarashiMod 1 Posted May 2, 2014 I can't even download it on a Mac Quote Share this post Link to post Share on other sites
BananaPeelz 709 Posted May 2, 2014 I can't even download it on a MacThat probably has to do with the bug which won't let you download maps bigger than 64 MB from game servers, not you being on a Mac. It's been removed for now doe Quote Share this post Link to post Share on other sites
Velo 2077 Posted May 2, 2014 (edited) I ported this from CSS about a year ago when I was a complete beginner at using Hammer. I didn't realize it at the time, but looking back it was very poorly optimized to begin with and I didn't really do much to improve it really. I figured if the map never lagged back in CSS, then it shouldn't lag in GO. I'll see what I can do to optimize the map for good this time after my exams end next week.Try to remove the moving zombie or the helicopter, and run it on the dev server. That might be doing it. As far as the map size issue, we can only hope the game devs will fix it. A shit-ton of brushes (a helicopter) all moving can kill a map's performance. Edited May 2, 2014 by Professional Velo Quote Share this post Link to post Share on other sites
thorgot 2420 Posted May 2, 2014 Try to remove the moving zombie or the helicopter, and run it on the dev server. That might be doing it. As far as the map size issue, we can only hope the game devs will fix it. A shit-ton of brushes (a helicopter) all moving can kill a map's performance.Don't know much about map design but I think 2 factors are the armory (Guns piled up) or the zombieA lot of maps have guns piled up. The zombie or helicopter might be a factor because they are models, not brushes, and models do tend to create more strain, but two models do not create much lag. Other maps have the helicopter without being laggy. No, the reason campus lags so much is that it's a huge open area with no area portals in which not much is func_detailed so the visleaves are probably split in horrifying ways. If you actually want to know how maps can be optimized, read this guide. 1 JFK reacted to this Quote Share this post Link to post Share on other sites
Velo 2077 Posted May 2, 2014 A lot of maps have guns piled up. The zombie or helicopter might be a factor because they are models, not brushes, and models do tend to create more strain, but two models do not create much lag. Other maps have the helicopter without being laggy.No, the reason campus lags so much is that it's a huge open area with no area portals in which not much is func_detailed so the visleaves are probably split in horrifying ways.If you actually want to know how maps can be optimized, read this guide.What does that mean? Quote Share this post Link to post Share on other sites
thorgot 2420 Posted May 2, 2014 Read the link, it explains func_details, areaportals and visleaves. Quote Share this post Link to post Share on other sites
Mr. Stone 36 Posted May 3, 2014 I'll remove it as being the default map.Thanks You, Mr.Josh Quote Share this post Link to post Share on other sites
ElectronicDrug 7496 Posted May 3, 2014 Thanks You, Mr.Josh Tried to do this but apparently the server needs to be off to change it Quote Share this post Link to post Share on other sites
Mr. Stone 36 Posted May 3, 2014 Tried to do this but apparently the server needs to be off to change itWell server being off for 5 seconds doesn't hurt. At lease, we got a laggy map off and made the server better. Quote Share this post Link to post Share on other sites
ElectronicDrug 7496 Posted May 3, 2014 Already been done Quote Share this post Link to post Share on other sites
Mr. Stone 36 Posted May 3, 2014 Already been doneSweet like i said Thanks You, Mr.Josh Quote Share this post Link to post Share on other sites
Iamthestorm 0 Posted May 22, 2014 I agree. Map is laggy as fuck and makes people leave the server. Super hard to do anything on it. Quote Share this post Link to post Share on other sites
King1Arthur 197 Posted May 22, 2014 I love this map so much. Hope the lag gets fixed so we can keep it. Quote Share this post Link to post Share on other sites
xmen 983 Posted May 22, 2014 (edited) Just add fog controller that cuts half of the map and like stops the rendering of half of the stuff I dunno what it's called lul Edited May 22, 2014 by xmen Quote Share this post Link to post Share on other sites
JFK 546 Posted May 22, 2014 God dammit, this map is still causing lag problems? Why didn't anyone mention this before?Just add fog controller that cuts half of the map and like stops the rendering of half of the stuff I dunno what it's called lulI hate to say this, but it looks like I don't have any more options for this map besides using that and having the props fade away after you're a certain distance away from them. It was supposed to be my last resort because the map is heavily dependent on props and it's going to look very empty if they fade away once the player is a certain distance away from them. Those wired fences are considered to be props too, so either I'll have it so that you won't be able to see them until you approach them or I substitute them with something else. Quote Share this post Link to post Share on other sites
xmen 983 Posted May 22, 2014 just add fog and make it sg_foggy_campus and use the fog z clip or something http://www.tophattwaffle.com/hammer-tutorial-v2-series-21-optimization/ xD Quote Share this post Link to post Share on other sites