Jump to content
Sign in to follow this  
Vexium

Vex's Official PSA on Why Not to Buy The Stanley Parable

Recommended Posts

so, it looks like we found yet another commentator on the types of games like Gone Home, Dear Esther, Journey, Heavy Rain ... even the old Lucas Arts adventure games kind of boil down to same thing and what I enjoy very much about ever single one of those games, including The Stanley Parable: the story and experience.

 

you my friend are in the commentator group of: didn't like it and or didn't get it. which is totally fine. but, you should've known what you were getting into. the argument of not getting your money's worth works against you in this case, you did indeed get suckered. and I'm sorry you feel that way but, it comes with the territory.

 

but, there's always Call of Duty.

Edited by Lesbian Dad

Share this post


Link to post
Share on other sites

did you just fucking compare Journey to The Stanley Parable? holy tit suckling baby jesus

 

look, even Gone Home and Dear Esther knew how to create an atmosphere. The Stanley Parable intentionally creates a bland, pointless environment as part of its "meta" satire on narrative structures. it even blatantly plagiarizes from Minecraft and Portal to further cement the point, but in the end, all it does is shit all over itself like a baby waddling over in a diaper to a bonfire where it proceeds to set itself on fire and slowly char to a crisp while everyone watches.

 

saying The Stanley Parable creates even the semblance of a coherent story is like saying your adventures into your dad's office on Take Your Children to Work Day were fascinating and mysterious, when really it was just you in a cubicle poking your parent's leg incessantly while your mom/dad wondered why they ever had a child. The Stanley Parable is the baby, and we are the guardian to this poop-flinging cacophony of misguided decisions

Edited by Vexium

Share this post


Link to post
Share on other sites

Vex I'm pretty sure now you are just mad that this game didn't have anything you like. Also comparing this game to Journey is pretty fucking accurate I loved Journey in the sense that everything had to be found and when you randomly met someone else and they showed you all the neat secrets and scribbled in the sand you grew attached to the character and hes more than just a voiceless person wearing a robe hes a metaphor for you and just as quickly as you met your new friend he disappears in a sandstorm. Guns,extreme violence =/= top tier games. Games are an art and with art they must convey a story and some games do it better than others. Sure there will be people like you who bought Stanley Parable and didn't like it and that is fine but blindly telling others to not purchase something they may like is why your getting completely shit on in your own thread. Now had you made a thread to discuss Stanley Parable instead of saying "HUURRRR DURRRRR I DONT LIKE DONT BUY" maybe people would have respected your opinion on the game.

Share this post


Link to post
Share on other sites

did you just fucking compare Journey to The Stanley Parable? holy tit suckling baby jesus

 

look, even Gone Home and Dear Esther knew how to create an atmosphere. The Stanley Parable intentionally creates a bland, pointless environment as part of its "meta" satire on narrative structures. it even blatantly plagiarizes from Minecraft and Portal to further cement the point, but in the end, all it does is shit all over itself like a baby waddling over in a diaper to a bonfire where it proceeds to set itself on fire and slowly char to a crisp while everyone watches.

 

saying The Stanley Parable creates even the semblance of a coherent story is like saying your adventures into your dad's office on Take Your Children to Work Day were fascinating and mysterious, when really it was just you in a cubicle poking your parent's leg incessantly while your mom/dad wondered why they ever had a child. The Stanley Parable is the baby, and we are the guardian to this poop-flinging cacophony of misguided decisions

 

well, there is the deceit of TSP, it doesn't really have a story. it's about embracing what the "game" offers to you as a player within its realm. Gone Home, Dear Esther etc. are all told from a perspective, both of which are VERY immersing to the player because they really don't have much else to offer. they are simple in their mechanics, complex in detail. whether or not you think TSP executes on those values, is completely different. in my apt comparison to the other titles like Gone Home, I see that exact same connection. blinding as it may be to a lot of people, I adore a lot of the experiences because they are an escape from the ordinary game. a story worth playing it. that's where the value you is. 

 

call it whatever you want: art, a video story ... Journey has the same linear progression, the experience of a meaningful story with a blend of gorgeous visuals. TSP does not share those exact same features on the surface, but certainly exhibits them.

Share this post


Link to post
Share on other sites

People analyze video games this deeply? I'm sorry to hear that.

 

the game is a long lecture on video game analysis, or at least it tries to be.

 

lesbian, the point is that TSP doesn't offer much, each story segment lasts <20 minutes (most border 10), and there are only 15 or so endings (most of which are dovetailed by repetitive plot structures). even then, if it did offer much, it still lacks any sort of visceral pleasure, because the environment itself is literally a bland office.

 

wave which thread have u been reading?  just to be clear, Journey is an amazing game and it has incredible atmosphere, plot development, etc. hell, it has a jump mechanic.

 

anyway, the comparisons you've brought up just further illustrate how fucking bad The Stanley Parable really is.

Share this post


Link to post
Share on other sites

exactly, because there is no valid argument for why The Stanley Parable is a game worth buying. because it isn't. it's literally trash put together in a nice little pile with a big sign in front that says "Art". it's the artistic equivalent of people asking what art is and then saying that asking about art is art. here, maybe a demonstration will help you decide

 

if-this-isnt-art.jpg

 

then again maybe you think this was art.

Edited by Vexium

Share this post


Link to post
Share on other sites

I don't even.

 

Either someone come in here and destroy Vexium, or we just let him think he is God of deciding what videos games are worth buying and what ones aren't.

 

From what I can tell, he's a prepubescent elitist who will most likely, thanks to this thread, not be getting into sG any time soon.

 

We've been needing a new K-Game personality on the forums, anyways.

Share this post


Link to post
Share on other sites

exactly, because there is no valid argument for why The Stanley Parable is a game worth buying. because it isn't. it's literally trash put together in a nice little pile with a big sign in front that says "Art". it's the artistic equivalent of people asking what art is and then saying that asking about art is art. here, maybe a demonstration will help you decide

 

if-this-isnt-art.jpg

 

then again maybe you think this was art.

 

it is art.

Share this post


Link to post
Share on other sites

yes because a game has to speak to you to tell you its plot. the whole game is a progressive story about your character and his adventure. are u telling me myst, fez, and other games that dont rely on hand-feeding you the story are games that do not have stories?

 

not to mention that your line of reasoning just reinforces the point that Journey is nowhere near comparable to The Stanley Parable. not in gameplay or in story, both of which it excels at beyond Galactic Cafe's embarrassing entry into artsy meta storytelling

Edited by Vexium

Share this post


Link to post
Share on other sites

I think he did that about fourteen times and could probably write a book on it by now

My post explaining that was a reply to the original post before he took the time to type what he felt.

Share this post


Link to post
Share on other sites

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

wordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswords

 

good god it hurts my eyes ;_;7

Share this post


Link to post
Share on other sites

exactly, because there is no valid argument for why The Stanley Parable is a game worth buying. because it isn't. it's literally trash put together in a nice little pile with a big sign in front that says "Art". it's the artistic equivalent of people asking what art is and then saying that asking about art is art. here, maybe a demonstration will help you decide

 

*snip*

 

then again maybe you think this was art.

Sooo...you play for graphics? mmkay

Share this post


Link to post
Share on other sites

no i play games for good mechanics and enjoyability. ex. SNES games on emulator are free and amazing. i can't think of one off the top of my head but even some text-based games ive played were more fun than The Stanley Parable. graphics do help create an atmosphere, and The Stanley Parable does try to set a tone. it's just a really bland one, intentionally done for the sake of a message that never really gets its due because the game is far too short to develop on any of the themes it sets out to delve into

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...