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AntyCrix

Pls remove grenade launcher from T menu

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It's so overpowered because traitors literally always buy it and one shot kill groups of people. If people don't want it removed at least lower the ammo count, it's a fuck ton for just one credit.

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Yea if I'm actually good with it than it is WAY overpowered... shot it at a group of innos and everyone single one will die... tons of damage with 3 shots per reload... no the best accuracy but it is still very buffed

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lol yeah somebody buffed it and i can get up to 3 kills with one grenade, its so OP now its hilarious. you can also shoot the grenades into water and they dont explode and people can pick them up with the magneto stick and walk around exploding people with them, causing a lot of rdm. so if somebody could fix this issue soon that would be great. 

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It's so overpowered because traitors literally always buy it and one shot kill groups of people. If people don't want it removed at least lower the ammo count, it's a fuck ton for just one credit.

It's a grenade launcher, what the fuck do you expect from it, second degree burns?? Of course it's going to kill a group of people.

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It's a grenade launcher, what the fuck do you expect from it, second degree burns?? Of course it's going to kill a group of people.

 

Welp, like I said, at least lower the initial ammo count

It's overpowered :(

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It's a grenade launcher, what the fuck do you expect from it, second degree burns?? Of course it's going to kill a group of people.

 

everything else at least requires aim

 

this is just point in general direction m1 m1 m1

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exactly? its just a reskinned knife in the first place

 

that somehow ended up stronger than what it reskinned

clearly a blunt object hit with a force of a toddlers touch would insta kill compared to a sharp object.

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exactly? its just a reskinned knife in the first place

that somehow ended up stronger than what it reskinned

clearly a blunt object hit with a force of a toddlers touch would insta kill compared to a sharp object.

Technically more people have died from a hit on the head with a baseball bat than a slash of a knife.

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Going with this major topic derail, the reasoning behind the bat is that an insta-kill should come with a price. Unless you hit them perfectly, they get sent flying into plain sight. The knife, while taking two hits, does not. Balancing at its finest

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You don't even need the grenade launcher to be a successful T. Get a bat, kill a detective, get the silenced SMG and body armor, and win.

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