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Swed's JB MOTD 2013 Edition

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Last Revised 7/6/2013

 

The rules are the rules. Admins are allowed to use reasonable discretion for punishments and for LR requests/punishments/fixes. The staff have FINAL say.

 

Section I. General Rules

 

 

1. Global Rules

 

 

a. The sG Global Rules ( http://motd.joinsg.net/pages/general-rules.php ) and Guidelines ( http://www.joinsg.net/topic/10417-syndicate-gaming-global-guidelines/ ) apply at all times.

b. Read the rules, failing to do so could lead to consequences.

c. Attempting to loophole or loopholing rules will lead to admin punishment.

d. All punishments are up to admin discretion, no set punishment is set in stone for any rule broken.

e. All the rules are subject to change and interpretation by the sG staff at any time without prior warning.

f. All orders require AT LEAST three seconds to comply.

g. All players are expected to know all the general games ( http://motd.joinsg.net/pages/server-rules/jailbreak/jb-games.php ).

h. All admins are expected to have read this How-To.

 

2. Rules for Terrorists

 

Your role is to follow the orders of the Warden in an attempt to receive a Last Request (LR).

 

a. Keep bitching to a minimum.

b. You have three seconds to comply with orders or you may be killed.

c. Terrorists must follow all the warden's orders or they can be killed.

d. Terrorists do not follow orders from CTs that are not the warden, unless it's a drop weapon command.

e. Terrorists that enter prohibited areas (Vents/armory) are rebelling and subject to anal sex.

f. Terrorists are muted and must use text chat to communicate.

g. Prisoners must play all games and can not opt out unless they have an LR.

h. Last terrorist gets last request. Once the CTs ask for last request, the T has 30 seconds to state his LR.

i. If the warden gives you a direct order (calling you by name), you must follow it(No detours and delays are implied). Otherwise, you are rebelling.

j. Terrorists are automatically pardoned upon completion of a new command (not including unstack). Terrorists who had previously rebelled by shooting a gun or killing a CT are not included in this pardon.

 

3. Rules for Counter Terrorists (Guards)

 

Your role is to give prisoners orders and kill them if they fail to follow them. You have very specific regulations to follow as Guards. CT's not helping the team will be punished.

 

a. Continuous disregard for the rules will result in more severe punishments.

b. Orders must always be given in African Clicks or English and over voice chat (text commands are not valid).

  1. All Counter Terrorists must have a mic.

  2. The No balls rule will be enforced at admin discretion

d. Give the terrorists at least three seconds to comply with all orders before killing them.

e. If you are a warden, please try to keep the game diverse and fun for the Ts. (1)

f. Freekilling or freeshooting will result in punishment. (2) (3)

g. Basic LRs never can be denied. (4)

h. CTs must follow the camping policy at all times. (5)

i. Gun planting is not allowed. (6)

j. You may only kill terrorists that are either rebelling or not following orders. (7) (8)

k. At the start of the round, whoever gives clear orders first becomes the warden. Admins may decide who gave the first clear orders.

l. Cells must be open by 59:00(Except on mic check rounds) otherwise a freeday/slay day will occur. Cells must stay open. (9)

m. Admins have final say on who becomes warden.

n. CTs must order Terrorists by name to drop a weapon. (10)

o. The Last CT can kill whoever they see fit and go wherever they want, so long as they aren't camping. (11)

p. CTs cannot bait the Terrorists. (12)

q. No special treatment or favoritism.

r. CTs may utilize map-based or other games to kill Ts. (13)

s. All CTs may tell terrorists to drop their guns/throw their grenades/molotovs/flashbangs/smoke grenades if they have them. CTs must clearly address the terorrist by name and give them 3 seconds to comply. If they fail to do so after three seconds, you may kill them. The Ts may also pick up/pass the gun again if they are not explicitly told not to do so.

t. CTs may not kill through hide behind one-way walls.

 

 

Section II. Detailed Rules

 

1. Warden Policy

 

 

a. Only the warden can give commands to the terrorists other than the drop gun command.

b. Spamming freedays, granting excessive wardays, doing special days without a vote and other likes will result in punishment.

c. In order to take over warden after the previous warden's death, you must be the first to give clear orders. (Similar to claiminig warden at the beginning of the round). Warden must be taken over within 30 seconds of the previous warden's death, or an irrevocable freeday will be called.

d. If the warden gives unclear orders and a If a T asks the warden to repeat orders, the warden is required to CLEARLY repeat his/her orders at least once. (Any T found to be abusing this with clear orders will be gagged)

e. There are three move commands: Run, walk, crouch. Walking = shift. Crouch = crouch.

f. If there is a questionable route (such as going left or right of box cage) then Warden should specify which way they want terrorist to go. 

g. If the warden orders the Ts to move to a certain location and stay there, he must specify that they need to freeze when they get there.

h. The warden must specify that the Ts cannot detour or delay when giving any command. (Including freeze and direct orders)

i. The freeze command is one that can be only stated by the warden. Freezing restricts a person from using WASD movement. It MUST be stated that you want to restrict jumping/crouching/flashlights.

j. Terrorists cannot be ordered to stayed crouched and freeze; in order to type (Ts only way of communication) they need to stand.

k. Terrorists are allowed to look around but not move around the map. This can be restricted by ordering them to face a given direction/object (Ex. cell door, box cage, etc).

l. Warden may give a direct order (calling a T by name), and the T must follow it under any circumstance.(No Detours or Delays is implied.)

m. Terrorists can never be exclusively known as something other than "Ts." The warden may give them additional names, but cannot take away their default names: Ts, Terrorists, etc.

 

2. Freekilling is defined as killing a terrorist that is not rebelling or one that is following orders.

 

3. Freeshooting is defined as inflicting damage to innocent Ts without killing them.

 

4. Basic vs Custom/Nonbasic LRs

 

a. Basic LRs are: Gun Toss, Shot for Shot, asking to be killed, knife fights, solitary next round for the terrorist, and can not be denied.

b. Any modifications to any of the basic LRs will be considered a non-basic LR, in which case may require warden and/or admin approval.

  1. Admins must approve of an LR if it requires admin commands.

  2. Beacons are not considered an admin command.

d. For Shot for Shot and Gun Toss, the warden has the right to set the boundaries of the game or allow the T to set the boundaries.

e. No cheating is implied on all LRs

f. If the T is killed during his LR, he may be respawned by an admin. This is up to admin discretion.

g. Last requests apply ONLY to the round(s) requested.

 

5. Camping Policy

 

a. CTs may camp (while watching the Ts) as long as they are not the last CT.

b. CTs may not camp the armory/vent entrances/exits.

i. CTs may only enter the vent if they see a T enter. Once in the vent, you must actively pursue the rebelling terrorist. Cts must actively move through vents to the nearest vent exit without moving back to the vent entrance. Any kills resulting from camping in the vents or armory will be considered a freekill.

c. At the 56:00 mark of any round, CTs are free to go into vents/armory to find hiding/rebelling Ts.

i. If the CTs have the last non-rebelling T who has won LR, they may enter vents/armory to find hiding/rebelling Ts regardless of time.

d. CTs must stay in the reasonable proximity of the Terrorists, unless chasing rebellers. This rule will be enforced at admins' discretion.

e. CTs have until 59:30 to get their guns and leave armory. This is not an excuse to stay in the armory until 59:30, you still must leave as fast as possible.

 

6. Intentionally giving loaded/empty weapons, in any way that is not game-related, is gun planting. Only the warden may decide when Ts can get weapons for games/LRs.

 

7. A terrorist is rebelling if he kills a CT, enters prohibited areas (vent, armory), fires any weapon, or throws a frag grenade/molotov.(Hitting a CT by making contact with a nade such as a decoy, smoke, or flash is not considered rebelling.)

 

8.If a terrorist is rebelling and is directly ordered to come back by warden and does so, he is no longer a rebel and has to follow those orders.

 

9. Cell Policy

 

a. All Cells must be open by 59:00(Except on mic check rounds), failure to do this will result in an irrevocable freeday/slay day if no CT's are near the button.

b. If a CT opens the cells before ANY orders are given, an irrevocable freeday will occur and the CT will be punished.

c. Counter Terrorists cannot make Terrorists freeze in their cells.

d. If cell doors are opened they are to remain opened, spammers will be punished.

 

10. Armed Terrorist Protocol

 

a. A T holding a gun/pointing a gun at a CT is not considered a rebeller and can not be killed UNLESS they have shot the gun or killed a CT.

b. Ts must be warned BY NAME OVER MIC to drop a gun (and be given 3 second leniency).

c. Ts must specifically be warned to not pass it on or pick it up again.

d. If a T holding a gun is stacked in a crowd, the warden and only the warden can order them to unstack (3 second leniency).

 

11. Last CT Protocol

 

a. The last Counter Terrorist left alive during a round become the Last CT.

b. Last CT is ONLY in effect if there are at least 10 players on the server when the round began. (not including spectators).

c. Last CT's can kill any terrorist they want.

d. If one CT suicides intentionally so another can become Last CT, that CT will be restricted.

e. A Last CT who honors a Last Request can dishonor it at anytime he sees fit.

f. The whole map is open to the last CT (vents, armory) regardless of time.

g.The last CT cannot camp (see section II, article 5).

 

12. Baiting

 

a. Baiting will result in punishment.

b. If a T kills a CT that is baiting, that T may NOT be killed. If he is killed, it is considered freekilling.

c. General baiting includes but is not limited to:

i. Going into a Terrorists cell (when the Ts are still in front of their cells).

ii. CT's purposely going within knifing range.

d. Verbal/Sextual baiting includes:

i. Saying words that are very similar to another word in a game in order to get Ts killed. (example: saying 'semen' instead of 'simon' or 'bo' instead of 'go')

ii. Interrupting trivia or asking/answering questions when you are not the warden (or the person designated by the warden) may result in punishment.

 

13. Game Rules

 

a. In any game of trivia (and it's variations), no more than 5 terrorists can be killed.

b. Special days (war day, no friction day, etc.,) must be approved by 60% of the server in an admin vote.

c. Unless otherwise specified, Eddy has a bowlcut and deserves zero respect.

d. To end a game, you must either specifically state that the game is over or that you are starting a new game.

e. Banned Games: Last Reaction/First Reaction is banned and can not be played. Bribes are also banned on the server. Slays, !Cts, and Bans will be distributed for those who accept/offer them.

f. Ts may cheat in any game unless told otherwise.

 

14. Free Days

 

a. Orders must be given before a freeday is given.

b. Regular Freeday - terrorists are allowed to roam the map in any unrestricted/unprohibted areas. Attacking a CT in any way is considered rebelling.

c. Zombie Freeday - terrorists are allowed to roam the map via walking only, (crouching, jumping, running, usage of the use key, and climbing are all prohibited). Knifing the CTs is allowed and the CTs can not kill the Ts who do so. CTs may not be in areas unreachable by the Ts.

Edited by Swedish House Mafia

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The no balls rule is gone and not coming back. CT are not allowed to kill, camp, or hide behind one way walls. Repeating is only for unclear orders if you don't pay attention were not going to make the warden constantly repeat. Beacons have never been considered an admin command or needed admin approval.

 

Edit: Restricting for Last CT is not going to be removed. Bribes is considered a profit and is under General Rules.

Edited by Shadow

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Im not asking to have the warden constantly repeat, but asking for a repeat once isn't too much now is it?

 

Also, if beacon isn't an admin command, why not let the warden do it?

Edited by Swedish House Mafia

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Im not asking to have the warden constantly repeat, but asking for a repeat once isn't too much now is it?

 

Also, if beacon isn't an admin command, why not let the warden do it?

To repeat once every order is too much. The only order I agree with repeating by default is the first order of the round.

 

It is an admin command, I misunderstood your point. Admins do not need to accept or deny the use of a beacon, but they must be the ones to use/apply it.

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1. Warden Policy

 

h. The warden must specify that the Ts cannot detour or delay when giving any command. (Including freeze and direct orders)

 

l. Warden may give a direct order (calling a T by name), and the T must follow it under any circumstance.(No Detours or Delays is implied.)

 

Got to make up your mind man. Another thing not quite clear,

 

All CTs may tell terrorists to drop their guns/throw their grenades/molotovs/flashbangs/smoke grenades if they have them.

 

Are you trying to say that CTs can tell Ts to throw all nades? Or just HE and molotovs? Or do you not consider molotovs grenades so you listed it separately?

 

NEEDS WORK D-

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j. Terrorists are automatically pardoned upon completion of a new command (not including unstack). Terrorists who had previously rebelled by shooting a gun or killing a CT are not included in this pardon.

I'm almost embarrassed for you for wanting to take this rule out.

 

So a T hops cells at the beginning of the round and is never killed for it, then is competing for LR and gets killed by a CT because of hoping cells at the start.

Without this rule in place, that would be perfectly legit.

WITH this rule in place, the CT should get slayed at the very least.

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g. Basic LRs never can be denied. (4) (Am I just being a finn or is it? can never be denied?)

 

o. The Last CT can kill whoever they see fit and go wherever they want, so long as they aren't camping. (11) (Same thing? as long as?)

 

t. CTs may not kill through hide behind one-way walls. (Umm WHAT?)

 

d. If the warden gives unclear orders and a If a T asks the warden to repeat orders, the warden is required to CLEARLY repeat his/her orders at least once. (Any T found to be abusing this with clear orders will be gagged). (I thought this was just revised?)

 

l. Warden may give a direct order (calling a T by name), and the T must follow it under any circumstance.(No Detours or Delays is implied.) (Gayyyy)

 

d. If one CT suicides intentionally so another can become Last CT, that CT will be restricted. (Just why? This was there so cts won't just type kill in console to give their teammates last ct.)

 

Verdict: :mellow:

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