Jump to content
Sign in to follow this  
SpartanSakaro

1 sided walls

Recommended Posts

so no one has any actual valid reason why t's should be allowed to use 1 sided walls?

well, to sum it up, you can't control it or moderate it, and they're rebelling. but reasons why they should and cts shouldnt: if you let a t get away and get a gun and get behind a 1 sided wall then they should be able to use it.

a ct can just run up to the wall in the beginning and shoot from it without terrorists knowing where the cts are, which would make them rebel/do things they normally wouldnt.

cts would abuse it.

terrorists get away from the stack/warden/cts and it's the cts fault, not anyone else.

rebelling, as drug said

Edited by Sketchmaticx

Share this post


Link to post
Share on other sites

so no one has any actual valid reason why t's should be allowed to use 1 sided walls?

So no one has any actual valid reason why T's shouldn't be allowed to use 1-sided walls?

Share this post


Link to post
Share on other sites

The whole idea of rebelling is that a T no longer follows the rules and just fucks shit up so why should we restrict that considering its one of the cornerstone of JB

Edited by MisterTurkes

Share this post


Link to post
Share on other sites

I think the issue brought up (at least today) is how T's can shoot through one sided walls and CT's cannot retaliate. Ex: Armory in electric_vip where the wall is 1-way, so T's can shoot through while CT's can't.

Share this post


Link to post
Share on other sites

One-sided wall rules are in place so that CTs can't camp and pick off T's as they attempt to rebel, our server's rules are designed to encourage Ts to rebel (fuck pussy LR's). Both rebelling Terrorists, and Last-CTs are allowed to shoot thru one-sided walls, and it should stay that way, as neither have any restrictions on them (except no camping for last CTs).

Share this post


Link to post
Share on other sites

That map where the armory leads to a walkway with a bunch of one-sided walls is retarded. Just gonna say it, that map is overpowered once a T gets behind that thing, gg. Dumb map design, that's all.

Share this post


Link to post
Share on other sites

That map where the armory leads to a walkway with a bunch of one-sided walls is retarded. Just gonna say it, that map is overpowered once a T gets behind that thing, gg. Dumb map design, that's all.

You are referring to the map with like 4-5 guns in cells, a couple of nades and a ton of vents. That map is just bad in general, not because of the armory 1-way wall.

Share this post


Link to post
Share on other sites

That map where the armory leads to a walkway with a bunch of one-sided walls is retarded. Just gonna say it, that map is overpowered once a T gets behind that thing, gg. Dumb map design, that's all.

You are referring to the map with like 4-5 guns in cells, a couple of nades and a ton of vents. That map is just bad in general, not because of the armory 1-way wall.

thats the only map i've seen with one way walls. Oh wait, that one map that just has one cell with one-way wall, love that shit. you can see the CT coming and knife him before he knows it.

TLDR one way walls can be used, but must be done correctly to be fair/fun

Share this post


Link to post
Share on other sites

That map where the armory leads to a walkway with a bunch of one-sided walls is retarded. Just gonna say it, that map is overpowered once a T gets behind that thing, gg. Dumb map design, that's all.

You are referring to the map with like 4-5 guns in cells, a couple of nades and a ton of vents. That map is just bad in general, not because of the armory 1-way wall.

IT DOES have and Asian Driver.

Share this post


Link to post
Share on other sites

can we add a rule in which t's can't shoot through a 1 sided wall? otherwise can someone explain to me how it is fair to have t's shoot through 1 sided walls?

Can we make it a rule that tees can't rebel until 59:00 too? I mean, cts have to get shit done before then, but the tees can just sit on their asses!

Share this post


Link to post
Share on other sites

One-sided wall rules are in place so that CTs can't camp and pick off T's as they attempt to rebel, our server's rules are designed to encourage Ts to rebel (fuck pussy LR's). Both rebelling Terrorists, and Last-CTs are allowed to shoot thru one-sided walls, and it should stay that way, as neither have any restrictions on them (except no camping for last CTs).

DISAGREE, if it weren't for our pussy LRs nobody would get to hear you and Youngz singing sweet nothings to eachother

Share this post


Link to post
Share on other sites

so no one has any actual valid reason why t's should be allowed to use 1 sided walls?

So you're saying there's no actual valid reason for crashing into the twin towers?

/ct bin laden 99999999

Share this post


Link to post
Share on other sites

What OP is getting at is that 1 sided walls are shitty, which they are.

But just because a map maker adds in a way for shit rebels to succeed doesnt mean we change our rules.

In the end, on certain maps with big 1way walls that expose the entire cell block, all rounds will probably be shit (that 1 map with the killer car comes to mind)

What OP proposes is a bandaid with negative repercussions, the ideal solution would be to modify the maps themselves, but that requires more work

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...