Oracion 35 Posted May 26, 2011 Hey all. I talked to Yiyas today and he said it would be okay to get more expertise added in, but we're kinda dry on suggestions right now, but I'm going to make a list and add to it as you all go on. For races that DO NOT have expertise, go ahead and make your suggestions OR if you have a change for a race's expertise, make it as well.No races are limited, but keep in mind nothing is guaranteed FOR ANY RACE.FOLLOW THIS GUIDELINE FOR YOUR SUGGESTION. MAKES IT EASIER FOR ME TO LOG.Race:Level for Expertise to start:What the expertise does:Max Expertise Levels/Gain per level:So happy suggesting guys. And serious suggestions only. If you do wish to discuss other suggestions with others, STAY ON TOPIC. Any spamming or non-discussion will result in an infraction and/or day ban if I see fit. 1 1 Daft2thePunk and Falco reacted to this Share this post Link to post Share on other sites
Mimic 3307 Posted May 26, 2011 Race: MimicLevel for Expertise to start: 80What the expertise does: All copied races have maxed abilities with percentage bonuses on their abilities (includes ultimates).Max Expertise Levels/Gain per level: 20. 1% increase per level (80 to 100) Share this post Link to post Share on other sites
Guest J_MaFia Posted May 26, 2011 Race: ZeusLevel for Expertise to start: 70What the expertise does: Lightning immune or Hp regenMax Expertise Levels/Gain per level: If heals 2% increase per level (70 to 100)/ Lightning immune 100% Share this post Link to post Share on other sites
Mimic 3307 Posted May 26, 2011 Race: The Ring LeaderLevel for Expertise to start: 50What the expertise does: Allows the team heal to target the player.Max Expertise Levels/Gain per level: 0. Share this post Link to post Share on other sites
skitt 1307 Posted May 26, 2011 race: Human AllianceLevel for Expertise to start-end: 100-140What it does:unnerf teleport, small gain in invisibility (4% above the unnerfed invis! aka: 68%)gain .2% invis per lvl. and maxxed unnerfed teleport at 140. (dont know values unfortuntely) trollface.jpgArchmage Proudmore40-60reduce cooldown on ultimate to 1 second+the old kirin-tor ultimate that got removed when lvl 60 or 70. Archimonde50-70increase invisibility to 70%, lower cooldown to 15 seconds.invis by 1% per lvl, .75 seconds lowered per lvl. Blacksmith40-50HP regen 4 HP per 2 secondsdecrease interval by 1 second per lvl, starting at 12 seconds. Stalker60-80at 100, immune to enemy ultimate immunity(if possible to code without having to revamp whole system), higher chance to crit( maybe a 10-20% increase?)unknown crit chanceKardel Sharpeye35-60invisibility while still(77% while still, 75% while crouch walking, 0% while running)based on the 77% while still, start at 40%, 1.48% per lvl. Share this post Link to post Share on other sites
Guest Horny©at Posted May 26, 2011 Race: Kil JaedenExpertise starts at level 60 and finishes at 110Expertise suggestion: Every consecutive level from 60 to 110 you receive 1 hp. At level 110, Hp is 100.Every 10 levels on kj starting from 60 to 110, you receive .1 longjump. At level 110, longjump is 1.5 Share this post Link to post Share on other sites
Balthazar 15 Posted May 27, 2011 Race: Malevolent SpiritLevel for Expertise to start: 50 Ends at 75.What the expertise does: Gives x% longjump to x% longjump. ORDouble the 60 clip to 120OR When maxed expertise, 100% chance to respawn with extra respawns = 100% chance of 2 respawns.Race: StalkerLevel for Expertise to start: 100What the expertise does: Full effects gained at 100; Ultimate becomes usable once without killing self, explosion surrounds you and kills those within normal range, second use is normal suicide explosion. Ultimate blocking will count as the first use, thus blocked first use means second use is still suicide. Share this post Link to post Share on other sites
BLiNDBoi 930 Posted May 27, 2011 Motoko Kusanagi1st Expertise: 80 to 100Armor Regen to a set value (I think it is 125).Lv. 80 1 Armor Regen per 14 secondsLv. 85 2 Armor Regen per 13 secondsLv. 90 3 Armor Regen per 12 secondsLv. 95 4 Armor Regen per 11 secondsLv. 100 5 Armor Regen per 10 seconds2nd Expertise: 150Armor Regen limit set to 150 or 175 armor(This one I doubt will be accepted, the idea is using something different like armor regen)----Weapon MasterExpertise: 50 to 80Gain movement speed and hp1% movement speed per levelMaxes @ 30%Expertise 80 to 100Gain 1 HP per levelMaxes @ 20 (spawning with 120)Expertise 150Ammo Regen changed to a faster rate. Maybe something like 1 bullet per 0.3 seconds vs. the 1 bullet per 0.6 second (I think that is the base value).Reason: I like this race but I hate to admit it I always buy boots for 20% movement speed. I also feel the base 100HP is just a little bit too low.Sorry I couldn't really follow to the letter with the request format but for my suggestions it was just easier for myself. Next time I log on, I will be sure to find the most underused race and think up a expertise for it that could make it worthwhile playing. Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 28, 2011 Flame predatorStarting leveling for expertise: 60What expertise does: raises the % of burning blade and claw attack by 1% per 2 levels increasing each by 30% at expertise capMax expertise level: 120 /Gain per 2 levels: 1% on both burning blade and claw attack Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 28, 2011 Sirenstarting level for expertise :100Increases Effectiveness of all songs by a total at end by 50% , 1% per levelmax expertise level 150/ gain per level 1% Share this post Link to post Share on other sites
Oracion 35 Posted May 29, 2011 For the starters....Race: Undead ScourgeLevel for Expertise to start: 75What the expertise does: Increases your range on explosion by 3/level and gives +1 damage/level. Maxes out at +75 range and +25 damage.Max Expertise Levels/Gain per level: 25 levels, maxes at total level 100 - 3 range/level, 3 damage/level.Race: Night ElvesLevel for Expertise to start: 75What the expertise does: Increases thorns damage by 1% every level.Max Expertise Levels/Gain per level: 25 levels, maxes at total level 100. Share this post Link to post Share on other sites
KnifeMaster No Sound 74 Posted May 29, 2011 Race: WardenLevel for Expertise to start: 100What the expertise does: Gain 1% speed every other level, gain 1 hp every other level (not on same level as speed)Max Expertise Levels/Gain per level: 50 levels, maxes at total level 150. Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 29, 2011 Race: Elvish EnchanterLevel expertise starts at: 70What expertise does: Raises tree of life aura chance by +1% chance per level(maxing at +30%) and also raises targets for chain healing by 1 per 15 levels (2 extra targets max)max expertise levels/gain per level: 30 levels total/maxes at 100 Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 29, 2011 Race: PriestLevel expertise starts at: 100What expertise does: +5 range per level increase to healing ult range and per 10 levels increases the hp max that healing ult can heal to (155 hp at max level)max expertise levels/gain per level: 50 levels total/maxes at 150 Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 29, 2011 Race: gold mageLevel expertise starts: 75What expertise does: Gives gold mage cash steal on hit +10 cash steal per level,per 10 levels raises the damage for cash moves max damage by +1(+15 damage will be possible at the end of expertise,+15 will not be a definete due to the random cash damage )max expertise levels/gain per level: 50 levels total/maxes at 125 Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 29, 2011 Race: Shadow hunterExpertise starts:80What expertise does: +1% damage immunity during ult and +1% damage immunity without ult(meaning at end of expertise 95% damage immune during ult 20% damage immune during regular play)max expertise levels/gain per level: 20 levels total/caps at 100 Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 29, 2011 Race: ReptilianExpertise starts: 75What expertise does: +1 hp per level spawn hp/every 10 levels you may shed 1 extra skin(25 extra hp max/2 extra skins at max)Max expertise level/gain per level: 25 levels total/caps at 100 Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 29, 2011 Race: Rakdos the DefilerExpertise starts: 80What expertise does: +1 hp and +1 speed during flight per level and +1% chance to fire summon per 2 levels ( maxxed being +30hp +30speed +15% chance to fire summon)max expertise level/gain per level: 30 levels total/caps at 110 Share this post Link to post Share on other sites
BLiNDBoi 930 Posted May 30, 2011 Race: MoleculeExpertise starts: 50 to 100What expertise does: +1% per level knife negation damage to 50%Increased anti-knife skill proc percentage and gain hp upon a successful kill from that skill. So every other level starting at 50 to 100. 25% increased chance and 25 hp gained from a successful proc. Share this post Link to post Share on other sites
edge 18 Posted May 30, 2011 Race: Devil ServantStarting level for expertise: 501 of 2 options :1. Increases hp by 5nevery 5 levels maxxes at 175 hp2. Increases speed by 0.05 every 5 levels and maxxes at 0.3. (Or in other words 1.3% speed at max) Share this post Link to post Share on other sites
Empire 30 Posted May 31, 2011 Ugh... I just want to point out...Give expertise to races that AREN'T played now instead of making already good races better. Share this post Link to post Share on other sites
Mimic 3307 Posted May 31, 2011 Ugh... I just want to point out...Give expertise to races that AREN'T played now instead of making already good races better.Mimic and The Ring Leader are hardly played. Share this post Link to post Share on other sites
skitt 1307 Posted May 31, 2011 Ugh... I just want to point out...Give expertise to races that AREN'T played now instead of making already good races better.human alliance is never played. what are you talking about? Share this post Link to post Share on other sites
Chuck Norris 1 Posted May 31, 2011 Ugh... I just want to point out...Give expertise to races that AREN'T played now instead of making already good races better.Theres a bunch of those on page 2 that are like never played Share this post Link to post Share on other sites