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The Expertise Suggestion Thread

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Hey all. I talked to Yiyas today and he said it would be okay to get more expertise added in, but we're kinda dry on suggestions right now, but I'm going to make a list and add to it as you all go on. For races that DO NOT have expertise, go ahead and make your suggestions OR if you have a change for a race's expertise, make it as well.

No races are limited, but keep in mind nothing is guaranteed FOR ANY RACE.

FOLLOW THIS GUIDELINE FOR YOUR SUGGESTION. MAKES IT EASIER FOR ME TO LOG.

Race:

Level for Expertise to start:

What the expertise does:

Max Expertise Levels/Gain per level:

So happy suggesting guys. And serious suggestions only. If you do wish to discuss other suggestions with others, STAY ON TOPIC. Any spamming or non-discussion will result in an infraction and/or day ban if I see fit.

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Race: Mimic

Level for Expertise to start: 80

What the expertise does: All copied races have maxed abilities with percentage bonuses on their abilities (includes ultimates).

Max Expertise Levels/Gain per level: 20. 1% increase per level (80 to 100)

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Guest J_MaFia

Race: Zeus

Level for Expertise to start: 70

What the expertise does: Lightning immune or Hp regen

Max Expertise Levels/Gain per level: If heals 2% increase per level (70 to 100)/ Lightning immune 100%

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Race: The Ring Leader

Level for Expertise to start: 50

What the expertise does: Allows the team heal to target the player.

Max Expertise Levels/Gain per level: 0.

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race: Human Alliance

Level for Expertise to start-end: 100-140

What it does:unnerf teleport, small gain in invisibility (4% above the unnerfed invis! aka: 68%)

gain .2% invis per lvl. and maxxed unnerfed teleport at 140. (dont know values unfortuntely)

trollface.jpg

Archmage Proudmore

40-60

reduce cooldown on ultimate to 1 second+the old kirin-tor ultimate that got removed when lvl 60 or 70.

Archimonde

50-70

increase invisibility to 70%, lower cooldown to 15 seconds.

invis by 1% per lvl, .75 seconds lowered per lvl.

Blacksmith

40-50

HP regen 4 HP per 2 seconds

decrease interval by 1 second per lvl, starting at 12 seconds.

Stalker

60-80

at 100, immune to enemy ultimate immunity(if possible to code without having to revamp whole system), higher chance to crit( maybe a 10-20% increase?)

unknown crit chance

Kardel Sharpeye

35-60

invisibility while still(77% while still, 75% while crouch walking, 0% while running)

based on the 77% while still, start at 40%, 1.48% per lvl.

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Guest Horny©at

Race: Kil Jaeden

Expertise starts at level 60 and finishes at 110

Expertise suggestion: Every consecutive level from 60 to 110 you receive 1 hp. At level 110, Hp is 100.

Every 10 levels on kj starting from 60 to 110, you receive .1 longjump. At level 110, longjump is 1.5

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Race: Malevolent Spirit

Level for Expertise to start: 50 Ends at 75.

What the expertise does:

Gives x% longjump to x% longjump.

OR

Double the 60 clip to 120

OR

When maxed expertise, 100% chance to respawn with extra respawns = 100% chance of 2 respawns.

Race: Stalker

Level for Expertise to start: 100

What the expertise does: Full effects gained at 100; Ultimate becomes usable once without killing self, explosion surrounds you and kills those within normal range, second use is normal suicide explosion. Ultimate blocking will count as the first use, thus blocked first use means second use is still suicide.

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Motoko Kusanagi

1st Expertise: 80 to 100

Armor Regen to a set value (I think it is 125).

Lv. 80 1 Armor Regen per 14 seconds

Lv. 85 2 Armor Regen per 13 seconds

Lv. 90 3 Armor Regen per 12 seconds

Lv. 95 4 Armor Regen per 11 seconds

Lv. 100 5 Armor Regen per 10 seconds

2nd Expertise: 150

Armor Regen limit set to 150 or 175 armor

(This one I doubt will be accepted, the idea is using something different like armor regen)

----

Weapon Master

Expertise: 50 to 80

Gain movement speed and hp

1% movement speed per level

Maxes @ 30%

Expertise 80 to 100

Gain 1 HP per level

Maxes @ 20 (spawning with 120)

Expertise 150

Ammo Regen changed to a faster rate. Maybe something like 1 bullet per 0.3 seconds vs. the 1 bullet per 0.6 second (I think that is the base value).

Reason: I like this race but I hate to admit it I always buy boots for 20% movement speed. I also feel the base 100HP is just a little bit too low.

Sorry I couldn't really follow to the letter with the request format but for my suggestions it was just easier for myself. Next time I log on, I will be sure to find the most underused race and think up a expertise for it that could make it worthwhile playing.

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Flame predator

Starting leveling for expertise: 60

What expertise does: raises the % of burning blade and claw attack by 1% per 2 levels increasing each by 30% at expertise cap

Max expertise level: 120 /Gain per 2 levels: 1% on both burning blade and claw attack

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Siren

starting level for expertise :100

Increases Effectiveness of all songs by a total at end by 50% , 1% per level

max expertise level 150/ gain per level 1%

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For the starters....

Race: Undead Scourge

Level for Expertise to start: 75

What the expertise does: Increases your range on explosion by 3/level and gives +1 damage/level. Maxes out at +75 range and +25 damage.

Max Expertise Levels/Gain per level: 25 levels, maxes at total level 100 - 3 range/level, 3 damage/level.

Race: Night Elves

Level for Expertise to start: 75

What the expertise does: Increases thorns damage by 1% every level.

Max Expertise Levels/Gain per level: 25 levels, maxes at total level 100.

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Race: Warden

Level for Expertise to start: 100

What the expertise does: Gain 1% speed every other level, gain 1 hp every other level (not on same level as speed)

Max Expertise Levels/Gain per level: 50 levels, maxes at total level 150.

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Race: Elvish Enchanter

Level expertise starts at: 70

What expertise does: Raises tree of life aura chance by +1% chance per level(maxing at +30%) and also raises targets for chain healing by 1 per 15 levels (2 extra targets max)

max expertise levels/gain per level: 30 levels total/maxes at 100

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Race: Priest

Level expertise starts at: 100

What expertise does: +5 range per level increase to healing ult range and per 10 levels increases the hp max that healing ult can heal to (155 hp at max level)

max expertise levels/gain per level: 50 levels total/maxes at 150

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Race: gold mage

Level expertise starts: 75

What expertise does: Gives gold mage cash steal on hit +10 cash steal per level,per 10 levels raises the damage for cash moves max damage by +1(+15 damage will be possible at the end of expertise,+15 will not be a definete due to the random cash damage )

max expertise levels/gain per level: 50 levels total/maxes at 125

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Race: Shadow hunter

Expertise starts:80

What expertise does: +1% damage immunity during ult and +1% damage immunity without ult(meaning at end of expertise 95% damage immune during ult 20% damage immune during regular play)

max expertise levels/gain per level: 20 levels total/caps at 100

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Race: Reptilian

Expertise starts: 75

What expertise does: +1 hp per level spawn hp/every 10 levels you may shed 1 extra skin(25 extra hp max/2 extra skins at max)

Max expertise level/gain per level: 25 levels total/caps at 100

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Race: Rakdos the Defiler

Expertise starts: 80

What expertise does: +1 hp and +1 speed during flight per level and +1% chance to fire summon per 2 levels ( maxxed being +30hp +30speed +15% chance to fire summon)

max expertise level/gain per level: 30 levels total/caps at 110

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Race: Molecule

Expertise starts: 50 to 100

What expertise does: +1% per level knife negation damage to 50%

Increased anti-knife skill proc percentage and gain hp upon a successful kill from that skill. So every other level starting at 50 to 100. 25% increased chance and 25 hp gained from a successful proc.

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Race: Devil Servant

Starting level for expertise: 50

1 of 2 options :

1. Increases hp by 5nevery 5 levels maxxes at 175 hp

2. Increases speed by 0.05 every 5 levels and maxxes at 0.3. (Or in other words 1.3% speed at max)

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Ugh... I just want to point out...

Give expertise to races that AREN'T played now instead of making already good races better.

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Ugh... I just want to point out...

Give expertise to races that AREN'T played now instead of making already good races better.

Mimic and The Ring Leader are hardly played. :(

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Ugh... I just want to point out...

Give expertise to races that AREN'T played now instead of making already good races better.

human alliance is never played. what are you talking about?

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Ugh... I just want to point out...

Give expertise to races that AREN'T played now instead of making already good races better.

Theres a bunch of those on page 2 that are like never played

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