TVdie23 1 Posted March 15, 2010 wat if once ppl reach "whoring" 4-1 ratio, then the skills of that race drop?? Share this post Link to post Share on other sites
Noire 17 Posted March 16, 2010 what do you mean the skills of that race drop? you mean they didnt spend all their points in their skills? Share this post Link to post Share on other sites
Ika 320 Posted March 16, 2010 what do you mean the skills of that race drop? you mean they didnt spend all their points in their skills? I think he was suggesting when someone hits 4:1 the abilities of the race get toned down (i.e. 40% speed gets changed to 30% speed) or something.What if shopmenu items weren't allowed at all (except Crusader's Wish) if you're at 4:1? That might work better and would help significantly with some races. Usually when someone goes 4:1 their race is so shopwhored out it's nearly impossible to kill him. Share this post Link to post Share on other sites
Zagrao 0 Posted March 16, 2010 if you really wanted to do that, you might as well simply code it where they have no access to any of the skills except the ultimate.That way, they will have to switch races to a non-maxed race to escape the negative benefit of having a 4:1 kdr.Just a thought on expanding the reduction of skill power if kdr goes 4:1 and higher. Share this post Link to post Share on other sites
AlexbroPA 0 Posted March 17, 2010 Honestly, we should really just put more effort into looking into that auto team balance program. I made a post about it a few months ago after settling on this server (having just moved from CS 1.6), though I didn't know the name of the program or if it had been ported to CSS. Now that we know it has (and I and plenty of other 1.6 players can vouch for how well it works), are we going to try it? Share this post Link to post Share on other sites
Noire 17 Posted March 17, 2010 we've tried a lot of them, but so far they dont seem to balance so well. For some reason they ALL stack the teams even more Share this post Link to post Share on other sites
Ika 320 Posted March 17, 2010 we've tried a lot of them, but so far they dont seem to balance so well. For some reason they ALL stack the teams even moreWhen did you try them? I've never seen them implemented on the WCS servers and I've been here for almost two years. Share this post Link to post Share on other sites
TVdie23 1 Posted March 17, 2010 Sorry i should have explained better.wat i meant was this Human should have: (I made up the number)50% invis, spawn with 150 hp, 40% of bashing enemyOnce ppl hit 4-1 ratio, those skills drop to40% invis, spawn with 140 hp, 30% of bashing enemyif they reach 5-1 ratio, you can drop them even more.---------- Post added at 03:49 PM ---------- Previous post was at 03:44 PM ----------or how about this, you guys can make a new race, which doesn't have any skills. all you can do it buy stuff from shopmenu. Share this post Link to post Share on other sites
Oracion 35 Posted March 17, 2010 The one issue I have with reducing the ability of skills is that if someone is maxed out on races and has to change, what then? I wouldn't want to be nerfed for a few rounds due to it.I'd prefer just having a countdown of two rounds, then if you're still on that same race you were originally whoring on, you get killed at the start of the round. Share this post Link to post Share on other sites
Dojima 7619 Posted March 17, 2010 hahaha, that's definitely easier to code. Kind of annoying, though. Is it really that big of a deal to people to fight against a maxed race? I mean, it kind of sounds like not permitting people to use M4A1 or AWP if they have a really good score. Personally, I prefer Ika's idea for not allowing shop items. 1 Dakota reacted to this Share this post Link to post Share on other sites
Empire 30 Posted March 17, 2010 i think not allowing shopmenu items is a good ideausually, its the extra orb of frost, mask of death, or rebuying hp that tips the scales more than race. (other than remelia, which takes 500dmg to kill) Share this post Link to post Share on other sites
Noire 17 Posted March 17, 2010 When did you try them? I've never seen them implemented on the WCS servers and I've been here for almost two years.They try one every once in awhile on the servers, but it never last more than 2 days because it sucks so bad and makes the situation worse.ask Yiyas, he'll tell you which ones he's tried Share this post Link to post Share on other sites
Ika 320 Posted March 18, 2010 i think not allowing shopmenu items is a good ideausually, its the extra orb of frost, mask of death, or rebuying hp that tips the scales more than race. (other than remelia, which takes 500dmg to kill) psst, remelia sucks without a secondary weapon ammo. Share this post Link to post Share on other sites
Rayne 4478 Posted March 18, 2010 Sorry i should have explained better.wat i meant was this Human should have: (I made up the number)50% invis, spawn with 150 hp, 40% of bashing enemyOnce ppl hit 4-1 ratio, those skills drop to40% invis, spawn with 140 hp, 30% of bashing enemyif they reach 5-1 ratio, you can drop them even more.---------- Post added at 03:49 PM ---------- Previous post was at 03:44 PM ----------or how about this, you guys can make a new race, which doesn't have any skills. all you can do it buy stuff from shopmenu.You do realize stuff like this would require weeks of coding to do? I'm fairly sure nothing of this kind has even been thought of yet. Share this post Link to post Share on other sites
Zagrao 0 Posted March 20, 2010 Or we could simply put a level cap on lvling up the races so that it has no benefits to lvling beyond it. probably too much coding, but is it hard to implement a script that checks the max level and sets the x amount of lvls you can gain on this race? Share this post Link to post Share on other sites
Empire 30 Posted March 21, 2010 races don't get better once you max them out... you just get more levels to add to your max level counta level 32 human = level 500 humanhas remelia been changed again? I haven't been in the servers for some time, and oracion has been hinting at some new changes Share this post Link to post Share on other sites
Noire 17 Posted March 22, 2010 Was the secondary clip ever restricted? Because when I was in there today it wasn't... Share this post Link to post Share on other sites
Zagrao 0 Posted March 23, 2010 there isn't a secondary 50 clip restriction yet..... Share this post Link to post Share on other sites
Bonghit.Bulletsponge 58 Posted March 25, 2010 I never really had an issue with Remelia being able to buy a 50clip personally, but if you guys really think it's that big an advantage(it's not) go for it. Share this post Link to post Share on other sites
TVdie23 1 Posted March 25, 2010 According to Yiyas, he has already nerfed Remilia"17th February:: Improved blind on Orcish Poison (blueish cyan tint instead of darken screen) Nerfed Remilia non chest evasion from 80% to 66% Nerfed Remilia chest knife damage from 2.0x to 2.5x Remilia Heart shots tell you exactly what damage you deal. Intention is to deal up to 70-90dmg with ak so if someone tells me what we get please be kind to post, I know M4 gets ~66dmg which seems low to me." Share this post Link to post Share on other sites
Noire 17 Posted March 25, 2010 I know about that TVdie, there was just some discussion afterwards about the secondary clip being restricted on it, but I guess it never was agreed on. Thought it was, pretty much thats all. Share this post Link to post Share on other sites
Zagrao 0 Posted March 25, 2010 well aside from it all, there are much worse combinations that would need restrictions on it that tops how bad secondary clip goes with remellia. Share this post Link to post Share on other sites