Yiyas 66 Posted June 18, 2009 Gonna keep stuff up to date with server here and post weekly or per large update. If someone could tell me how to do the "spoiler" stuff then that would help out a tonne in making this post cleaner and i'd be able to add race descriptions ^^So....... Since 9th June::Map Additionsde_3rdstreetcs_assaultvilla_v3cs_ancient_arctic_ruins_v1cs_desperadosde_dolls_2008_fixedde_icewerkcs_newoffice_final_v1cs_parkhousede_nightfeverde_vegas_liteShopmenu EditsAll entries - streamlined to only include css coding instead of dods+cssFixed the shopinfoBoots of Speed - Give 15% Bonus not 20%Cloak of Shadows - Grant 40% Invis not 50%Dust of Appearance - Works to remove disguiser nowTomb of Wisdom [1000] - Price Lowered to $15000Ring of armour [120] - Fixed to give 120 armour, Renamed to suit of armour.Claws of attack +6 - Deals +6 damage instead of +12 damageMask of Death - Now 25% chance of 20% hp gainOrb of Frost - Speed reduction to 0.80 instead of 0.70 and lasts 2s instead of 3sLongjump - Price reduced to $8000 and gives only 5% longer jumpEnchanted Chainmail - Now heals 5 hitpoints if the damage itself is over 5Duke Nukem's Sunglasses - Gave it a proper descriptionShopmenu AdditionsDisguiser - Disguise yourself as the enemyRing of Restoration +2 - Regenerate to 100hpExperienceTome of opportunity (+100xp or +20xp) - 100xp when you're low level for $2500Small Tome of XP (+100xp) for $4000 - Rename of 100xp tomeBig Tome of XP (+500xp) for $12000Almighty Tome of XP (+1000xp) or $15000 - Rename of 1000xp tomeRace EditsAll Public Races - bugs fixed and skills workingMost races - streamlined to only include css coding instead of dods+cssMost races - text fixed to say correct skills / people. (no longer 0 did this...)Longjump races - nerfed, longjump maxed at 1.25 - 1.5 (dependant on strength of race)Bonus ammo/gun races - added a delay to giving ammo (gives chance to buy armour)Night Elf: Evade and Thorns proc raised by 5%. Ultmate duration increased to 3s from 2s maxCrypt Lord: Impale power reduced to 250 from 300Predator: Blowup increased to 50% from 40%Keeper of the Grove: Regen Increased, longjump maxed at +50% from +60%RPG Race: Longjump maxed at +30% from +60%, Vampire heals 1/6th of damage from 1/5thNeve: Slow reduced to 40% from 45%, Invis duration reduced to 3s from 5s every 30s from 15sHuman General: Bash at 35% from 45%, Pacifism at 1 in 10 from 1 in 8Outlaw: Range of Ultimate put to 777 from 1000Troll: Regen effects self only, longjump is +50% from +60%, bonus dmg is +60% from +80%Beast: Fixed 5 skills errorLord of the Pit: Longjump maxed at +45% from +90%Fire Dragon: Level reduced to 400 from 600, Burn time maxed at 1.5s from 1s, Added Lowgrav Skill, Ultimate cooldown from 3s to 2sElvish Knight: Dissapear nerfed to go to 50% invis over 2s then rest over 4s, Longjump maxed at +30% from +90%, regen maxed at 100, starts with +25hpFox Samurai: Evade fixedGuildmage: Level to 1000 from 10000, Death grasp proc from 10% to 7%, Death grasp damage from 20 to 6, Death grasp radius from 320 to 150, Rocket proc from 10% to 5%Rakdos: Ultimate cooldown now leveled: "2-2-1-1-1-0"Orc General: Regeneration only effects selfAkroma: Ultimate now work 10x more often, maxes at 90%Infected: Regeneration now only effects self, Regeneration up to 300hpMalevolent: Backlash now heals 25% of damage from 28%, Damage gives +30% from +60%, Speed maxed at +25% from +30%, MP5 skill fixed, Respawn fixedCrystal Warrior of Dynamis: To be removedJudge of Altana: Judges wrath put to 60% from 30% and 6dmg from 3dmg and when not using UMP45 proc% is 25% of normal, Judge's Immunity no longer roots every nearby person, Stone Skin heals 1/3 of lost hp from 60%, Final Ruling duration to 3s from 2.5sGranthad: Speed maxed at +25% from +31%, Ultimate cooldown to 30s from 20sCheiron: Mirror Dmg is 50% chance to return 1/5 dmg from 50% of 1/2 dmg, Longjump maxed at +30% from +160%, Ultimate freezetime put to 1.5s from 3s, Ultimate cooldown to 30s from 25sThe Architect: Removed, may be added later once again as a pub race.Erador Sorcerer: Made Public, Slow set to 25% from 50%, Sleep duration to 1.75s from 3sKil'Jaeden: Gravity maxed at -70% from -80%, Claw Attack no longer disarms primary weapon or grenadesRaces AddedRanger of the Woods - A hardened woodland adventurer, who knows how to survive alone.P228 Agent - A super stealthy assassin, with a trusty P228 Sig Sauer in his hand.Motoko Kusanagi - The legendary "Major" is a military female cybernetic with advanced technologies.Ring Leader - A thug of all types, using as many dirty tricks as possible.Ghost - A fallen spirit of the ages, who specialises in disabling his enemies.Savage - A savage brute, unbeatable in melee combat.Archimonde - A ruthless Erador warlord and master of the Artic Warfare Magnum.Races in TestingRobin Hood - The sharshot archer from medievil times, he'll "scout" out your brains.Remelia Scarlet - The illustrious half-vampire maiden, nicknamed the Scarlet Devil.Officer - Your standard military Officer joins the battleJean Grey / Phoenix - The phychic adept of the Xavier institute and her uncontrollable alternate personality PhoenixDuskian - A dust creature from parts unkownPriest - A holy follower devout to ridding the world of evil and saving teammatesKirin-Tor Archmage - An elite Archmage from the Kirin-Tor sect, far more powerful than your average ArchmageIncubus Hunter - A demonic Incubus, a professional hunter.Races in ConstructionJean GreyBansheeNecromancerArchmage of the Kirin Tor Share this post Link to post Share on other sites
LinK 0 Posted June 18, 2009 Hard at work there Yiyas as usual, Excellent work there. Share this post Link to post Share on other sites
Polis 0 Posted June 18, 2009 Magician - If this race succeeds then there could well be purchasable "freeze/burn/slow/drug/ect immune" items in shopAll you would have to do for this is a value check on the event player_hurt in es_wcs. If true player will not be frozen/blind/burned ect.[codeHL]event player_hurt{if (server_var(wcs_debug) = 1) then profile begin playerhurt es_xset wcs_hurtcheck 0 if (event_var(weapon) != world) then es_xif (event_var(weapon) != worldspawn) then es_xif (event_var(es_userteam) != event_var(es_attackerteam)) then es_xif (event_var(userid) != event_var(attacker)) then es_xset wcs_hurtcheck 1 if (server_var(wcs_cfg_shotgunchance) != "0") do { if (event_var(weapon) in server_var(wcs_wpn_shotguns)) do { es_xrand wcs_dice 1 100 if (server_var(wcs_dice) > server_var(wcs_cfg_shotgunchance)) then es_xset wcs_hurtcheck 0 } } if (server_var(wcs_hurtcheck) = 1) do { es_exists ex key WCSuserdata event_var(attacker) if (server_var(ex) = 1) do { es_keygetvalue wcs_freezecheck WCSuserdata event_var(userid) freezecheck if (server_var(wcs_freezecheck) == 1) do { es est_freeze event_var(userid) 0 es_tell event_var(userid) #multi #lightgreen You were unfrozen due to #greenblahblah. }[/codeHL]You could just apply this for each type of "skill" and then unset it on death or round start. Share this post Link to post Share on other sites
Polis 0 Posted June 18, 2009 Page is cut off so I can't edit my previous post heh. If you wanted it to actually not do the skill instead of curing it right away, you would have to either edit every skill and add a small check for immunity before applying the skill. Share this post Link to post Share on other sites
UltimateOreo 145 Posted June 18, 2009 Fantastic work. Share this post Link to post Share on other sites
hairynipon 20 Posted June 19, 2009 keep up the good work Yiyas! Share this post Link to post Share on other sites
narwal 0 Posted June 19, 2009 Awsome Job Keep it up Share this post Link to post Share on other sites
Clay 24 Posted June 19, 2009 I'm gonna start playing WCS1 now. I haven't been on WCS2 very long, so it won't be hard to start over. Share this post Link to post Share on other sites
Yiyas 66 Posted June 19, 2009 Added quite a few items to shopmenu, +18 I think. Should make game more iteresting and a little more tactical. Prices to be changed and adjusted though Share this post Link to post Share on other sites
Empire 30 Posted June 19, 2009 make sure succubus's LJ gets reduced with the rest of the LJ races too. Share this post Link to post Share on other sites
Pebbz. 953 Posted June 19, 2009 I'm gonna start playing WCS1 now. I haven't been on WCS2 very long, so it won't be hard to start over.Traitor. Share this post Link to post Share on other sites
Empire 30 Posted June 20, 2009 wcs1 is much easier to start upyou get levels much much faster Share this post Link to post Share on other sites
Zagrao 0 Posted June 20, 2009 awww and i came up with remelia scarlet race idea and i see Yiyas name on credits though if he's the one coding, he does deserve the credit for making it real *points to sig*which girl do u think is her?EDIT - oops i forgot i removed the girls anyways here's a pic of remelia scarlet Share this post Link to post Share on other sites
Empire 30 Posted June 20, 2009 hmm, i don't like ward races that much...way too many rules that define where and where they cannot be placed Share this post Link to post Share on other sites
Beefwipe 11 Posted June 20, 2009 Yeah thats why shadow hunter isn't on wcs1, Bios hated wards Share this post Link to post Share on other sites
Succulent 0 Posted June 20, 2009 Theres a lot of turmoil in the server about the new shopmenu.Especially from me hahaBut it's turning into every other warcraft server. Way to fucking many items to buy. It's turned into people trying to get the best OP shopmenu item stack they can. Not to mention a second type of claws of attack for +6? So melevolent spirit that has a +12 damage skill already, getting another +12 damage with a MP5 is pretty overpowered.All the extra armor and health options are just way excessive. And way to cheap. It's making me and a lot of the guys that pump in hours of playtime on that server a day not want to play anymore. Share this post Link to post Share on other sites
Yiyas 66 Posted June 21, 2009 Haah sorry Black Mage I grabbed every single idea that was ignored in the coding forum and put it on a txt file to later code. I'll put your name in creds once its fully working As for the serpant wards, they aint gonna happen since lot of peepz already saying they don't want them in.As for the new shopmenu: Claws used to deal +12 dmg and no one complained then. Now you have to pay £3k for that and you can't get mask of death or orb or flamethrower with that.The new powerups? I knew having too many HP items might have been a bad idea, I'm thinking about making a limit of one powerup and move regeneration in the same category. Tome of +100 health was already in server and I based my prices on that.The defence items have been around for ages, and are the same as #2 except helm of excellence which makes headshots deal 20% less damage.Any new race added goes through the same thing. People always try to find the best way to whore anything and exploit it and that's not limited to WCSEDIT: My bro's PSU blew up (he does far more important work so gave mine to him) so wont be able to be in game but i'll try to get updates on what I think is underpowered and what people tell me to balance things out while I can't observe. Share this post Link to post Share on other sites
Empire 30 Posted June 21, 2009 can we make only 1 direct attack bonus availablelike you can only buy the 3k claws or the 1k claws, but not both (you can still choose which one you want)and... i'll try to pick apart the new races and make sure they're balanced with the rest of the server Share this post Link to post Share on other sites
Tampon Licker 38 Posted June 21, 2009 I'm in for having the old shop menu. Just add a few things like immunity for the new races you intend to add. It has become more of a competition for who can get the best setup of shopmenu items. Share this post Link to post Share on other sites
hairynipon 20 Posted June 21, 2009 the game now feels like dota not WC3 with all the shopmenu itemsEDIT: Also imo shopmenu items are all "win more items" they reward a team thats constantly winning to keep on winning. When you minimize the number of items its easier for a team to build back momentum instead of being crushed by flamethrower, claws, ring of regeneration, 2 boots of speed, cloak of shadows, enchanted chainmail and helmet. Share this post Link to post Share on other sites
Zagrao 0 Posted June 21, 2009 well ring of regeneration is supposed to be a one round item and not carry over to the next round.and Yiyas, i'm fine if the serpent ward doesn't make it through could always make it a leech thing as remillia scarlet is indeed a vampire Share this post Link to post Share on other sites
Yiyas 66 Posted June 22, 2009 Regarding the new shopmenu I'm going to revert back to the old at the moment since people are reluctant to change.I will update it to the six categories later this week with the new experience items as they shouldn't unbalance everything and having it organised better is not whoreable. Then get the shopmenu restricts sorted out. THEN add the other items which are fully thought out and coded to work in a non whorish way, as well as changing the bag sizes. My apologies for such sloppy ideas but I do get taken away trying to keep the ball rolling sometimes :SAlso while adding the old shopmenu I removed the headshot immune item which was already in the server, how hadn't it been whored till now?, changed the claws to deal +6 and not +12 damage, still dont see how no one complained about that either, and lowered the orb's slow from 0.7 to 0.8. Other stuff will be updated when the 6 categories come. Share this post Link to post Share on other sites
Empire 30 Posted June 22, 2009 yes what you did was fine so far, but i would suggest adding new items very slowly and not a huge chunk at oncesuch as just adding 2 items to the menu per 4-5 days or something, this would allow the server to get used to the new equipment before tons of other stuff is added ini would say the samething for races (like 1 or 2 new races max per week)and i think the HS helmet was not working before..p.s. why is sunglasses $500!!!!!! thats a 100% price increase!!!! Share this post Link to post Share on other sites
Tampon Licker 38 Posted June 22, 2009 The headshot helmet is a bit over the top. Someone headshot me with a scout three times and i took like 30 damage each time. Share this post Link to post Share on other sites