Nacho 0 Posted May 7, 2009 Anyway that we can make a script or edit the maps so that once the zombie spawns it automatically says !Ztele or just warps to the beginning of the map?Reason: Its gay to walk with the group and find out the zombie is leading the line lolz. Share this post Link to post Share on other sites
Lesbian Dad 555 Posted May 7, 2009 doesnt the zombie spawn at same time every round? Share this post Link to post Share on other sites
UnknownLegend 5480 Posted May 7, 2009 We can change that in the cfg file, I'll talk to Coin and see what he thinks. Share this post Link to post Share on other sites
Howard Dean 2502 Posted May 7, 2009 That would actually be great, because on a few maps, it is very gay Share this post Link to post Share on other sites
UltimateOreo 145 Posted May 7, 2009 It is possible by editing 1 line in the .cfg file, if there is enough support for it, it will be done. Share this post Link to post Share on other sites
UnknownLegend 5480 Posted May 7, 2009 Being as it is an escape server, I think it makes sense not to have the zombie spawn in the crowd of people running through. It made sense in ZM where everyone scattered, I dont think so in this though. Share this post Link to post Share on other sites
HoboInArmy 7 Posted May 7, 2009 What if they dont have any !zteles left? Some people might exploit and use em up before round starts. Share this post Link to post Share on other sites
Nacho 0 Posted May 7, 2009 !ztele only works if you're a zombie, so it wouldn't harm anything unless the zombie uses a bind and spams them instantly. Share this post Link to post Share on other sites
UnknownLegend 5480 Posted May 7, 2009 It's been implemented. It doesn't use !ztele, it just teleports them.Come try it out! Share this post Link to post Share on other sites
Longcat 126 Posted May 7, 2009 I HATE THAT SHIT! It is a pain in the ass to be teleported as the Zombie. It pretty much guarantees that the Zombie team cannot win. It is a part of ZM to infect your friends as soon as you turn. If you get teleported it makes it hard as fuck to catch humans as they are already sooooo far ahead of you. I am vehemently against this. Its part of the game to have the zombie spawn right in front of you sometimes. It will piss you off more to be teleported 10000 miles back of the group than it will to have the zombie spawn in front of you. I hate when this happens to me in other servers. Share this post Link to post Share on other sites
UltimateOreo 145 Posted May 7, 2009 The zombies are now spawning a bit sooner in the map and are a tad faster, so it should be more balanced. Share this post Link to post Share on other sites
Guest Fohacidal Posted May 7, 2009 On some maps its great on others it isnt. For example this idea is great on escape maps that have 2 separate (but combining obviously) escape routes. It isnt however great for single route escape routes such as spacestation and what have you... Share this post Link to post Share on other sites
UnknownLegend 5480 Posted May 7, 2009 Foh, it worked fine on Jurassic Park, which is another 1-way escape map. Humans got away more often, but it was more balanced out, it was about 50/50. Like I said, we're trying it out-- if we get as many complaints against it as we did suggestions for it, we'll switch back tomorrow night or friday night. Share this post Link to post Share on other sites
Nacho 0 Posted May 7, 2009 Agreed;On Jurassic park it was so even, not once did we have a zombie wipe the whole team out from the front.5/5 :-)But I do see where it can be a downside, like in titanic when the water slowely kills the zombies who will warp to the beginning. Share this post Link to post Share on other sites
Felicity 0 Posted May 9, 2009 They're ZOMBIES. You have any idea how long it would take them to drown? Share this post Link to post Share on other sites
Guest Phoenix2 Posted May 10, 2009 The feature to automatically teleport the first zombie back to spawn was only really intended for normal zm maps where barricading was needed to win. It would make it so if you and a couple others set up a nice barricade and one of the others who were barricading with you turned first, your work wouldn't be in vain. In my opinion, it doesn't belong on ZE maps as it can really put the Zombies at a disadvantage.- P2 Share this post Link to post Share on other sites
UltimateOreo 145 Posted May 10, 2009 Not when the Zombies run almost twice as fast as the humans. We've taken it into account and increased speed and health. Besides, they spawn anywhere from 10-15 seconds behind the pack, and what I've seen, it balances gameplay on all the maps quite nicely. Share this post Link to post Share on other sites
Felicity 0 Posted May 10, 2009 Confirming what Oreo said. In addition, many ZE maps have some sort of a timer that humans have to wait out before they can proceed to the next stage; that gives the zombie plenty of time to catch up and slaughter some stragglers. Despite the bitching from people who are... inept as a zombie, it's balanced. Share this post Link to post Share on other sites
Supernaut 1 Posted May 10, 2009 If anything the zombies should spawn 15-20 seconds. Because as it is, even with the zombie's being teleported back to spawn, 90% of the time the zombies still win. Share this post Link to post Share on other sites
Church 1 Posted May 12, 2009 in all I think its seems like a great idea. I'm for it. Share this post Link to post Share on other sites
Nacho 0 Posted May 12, 2009 Woo, and so far its just been 100% better I hear people saying that it is much better. Share this post Link to post Share on other sites