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    de_frost bombsite issue


    xmen
    • Closed

    There has been cases when letting the bomb explode in the B bombsite slays/point hurt kills everyone.

     

    Not sure what's up with that. Tested a few rounds on local and nothing happened.


    Thought I'd add it here though when I still remember about it.

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    I'm honestly not sure because bomb site explosions are based on the map files (which I'm sure you are aware of).

    We rarely (if ever) reference maps in the code, and the phrase "de_frost" does not exist anywhere in our code.

    I'm not saying this isn't a problem, but I'm wondering if it is simply a weird interaction with something in the map and something in war3 code. I can't say for certain but it'd be pretty hard to narrow down. This isn't very high priority but I'll look into it at some point.

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    Went ahead and decompiled the map. The bombsite in question has:

    4 env_explosions (magnitude 100 units)

    2 phys_explosions (magnitude 7000 units)

     

    triggered on BombExplode. I'm guessing they might be the cause? The other bombsite works fine and doesn't have the entities. Still unsure what would boost the explosion to global since it works fine on local host.

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    Not sure. Not finding phys_explosion anywhere in our code.

    env_explosion exists a lot, but it is always being created. We don't reference existing env_explosions anywhere.

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