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BLiNDBoi

[K]Drug Maniac

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[K]Drug Maniac

General Idea:

Very similar to my other idea of Drug Addict but this one is without the admin drug effect idea concept. Of course, I modified the skills to be completely different and fascinating. I like the concept of a race that gets stronger as you play it, much like shopkeeper for example but not in levels but in drugs. The usage of drugs is to force players to play it in order to acquire all the nice stats of HP, Movement Speed, Long-Jump and Invisibility.

Restrictions:

Knife only

Level required: TBA (suggest please)

Shopmenu Restrictions: TBA (suggest please)

Skills:

7 skills (8th skill is a passive ultimate)

Total Levels/Skill Points: 50

1st Skill [5]: Insanity

Description: Each attack temporally blinds and slows your enemy due to your insanity.

(Blind enemy target for 1 second, Similar to Dustan’s Ultimate and Slows enemy target’s movement speed by 3 to 15%)

2nd Skill [5]: Knife Mastery

Description: Increased damage.

(10% to 50% increased knife damage)

3rd Skill [5]: Drug Collection

Description: Collect Drugs

(Collect one drug upon a successful kill, probability intervals 20% to 100%)

4th Skill [5]: Lightweight Champion

Description: Lower Gravity

(Intervals of 7% to 35%)

5th Skill [20]: Drug Proficiency

Description: As more drugs that are collected the more powerful you become.

(Spawn: Gain HP, Movement Speed, Long-Jump, Invisibility and Cash)

(0.075 intervals to 1.5 HP, 0.05 intervals to 1% movement speed, 0.075 intervals to 1.5% Long-Jump, 0.1 intervals to 2% Invisibility and 1 to 5 Cash per drug

Caps: 75HP (175HP spawn grand total), 40% movement speed, 45% Long-Jump, 70% Invisibility and Cash no limit.

Amount of drugs need to reach cap. HP: 50, Movement speed: 40, Long-Jump: 35, Invisibility: 30.

8th Skill [Passive]: Drug Ultimate

Description: Drug Collection, Drug Injection and/or Drug Cloud.

Drug Collection can be used without leveling; Drug Injection and Drug Cloud require leveling or skill points.

Ability 1 [Passive/Hidden]: Drug Collection

Description: Buy a drug.

Collect 1 drug at the cost of 250 cash.

6th Ability 2 [5]: Drug Injection

Description: Inject enemies with drugs with the surrounding area of you.

Animation: Some sort of bluish to green light flash around the player.

Effective range: same of that of a suicide explosion, so relatively close.

2 to 10 Damage upon initial hit.

6 to 30% Reduction of speed

Effective Slow timer: 1-3 seconds

Blind effect (same from insanity):

Effective Blind effect: 1 to 2 seconds

Drug usage per ultimate: 1-2 drugs

7th Ability 3 [5]: Drug Cloud

Description: Infest enemy lungs with a healthy drug cloud. Ward.

Animation: smoke grenade that can be seen through, I’d say about 40% opacity, if on CT color will be blue, if on T color will be red. If this is impossible, a ward is good enough :(.

Effective range: same of a smoke grenade.

DOT: 1 to 2 damage per second within the ward.

Slow: 4 to 20% reduction of speed.

Effective time of ward: 5-10 seconds.

Drug usage per ward: 1-2 drugs and a maximum of 3 wards per round.

Ability cool down timer or ultimate switch ability: >1 second (same as Machine Gunner)

Ultimate cool down timer: 15 seconds.

Because the AOE and Ward share the same ultimate cool down there shouldn’t be an issue of a player using both at once. Also if the player wishes to gain a drug at the cost of 250 cash it will put the player under the 15 second cool down. Also if a player wishes to camp and just collect drugs buy Drug Collection ultimate, it will probably cost them 3k for a full round just to get 12 drugs.

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